poupouilleb16_ESO wrote: »Hi,
Maybe I'm not enought good with NB, actually there are skills that let NB to regain heal on kill (and stamina too). Why there are no skill to regain mana on kill ? Not full mana but something like increase mana regen of 50 % for 8 seconds ? (like vampire kiss set)
Thanks
Thejollygreenone wrote: »There is a passive that does relatively what you ask, in the assassin tree. Executioner: Killing an enemy with an assassination ability restores x-amount magicka over 6 seconds. Works well with impale/killers blade.
poupouilleb16_ESO wrote: »Thejollygreenone wrote: »There is a passive that does relatively what you ask, in the assassin tree. Executioner: Killing an enemy with an assassination ability restores x-amount magicka over 6 seconds. Works well with impale/killers blade.
I know but it's too low. Restore 168 pts of mana over 6 seconds (lvl50 in assa). I have 1900 mp it restore less than 10% of my mana in 6 seconds.
=> 28 pts per seconds. My default regen is 83.
I think with a restore of 50 % it will let NB "chain" enemies more quickly. And it's aligned on Vampire kiss skill set.
Then it's my opinion
Jacques Berge wrote: »For those who are interested. My daggers are crushing night mother daggers. Reduce armor by 20% on crit, reduce armor by 600 on wep proc, coupled with piercing mark which reduces armor by 75%. So, even if the guy had 3k armor at the start, I would have reduced him to a giant golden goose egg after 1 white hit... You guys saw the results. Also, if you value your stamina... Don't block when you have shades on you hahahahaha.
Jacques Berge wrote: »So, you want me to post a video of me fighting 5 DKs, who get the jump on me? LMAO. We're not currently discussing NBs in group dynamics. The video is that, in a 1 vs 1 scenario, a NB can kill a DK, even if the DK knows he's there, and is ready for a fight.
*snip*
Jacques Berge wrote: »Here you go, v12 NB vs v12 DK.... Enjoy hahaha.https://www.youtube.com/watch?v=-EvnAalMFDU&feature=youtube_gdata
*snip*
Just going to put this out there re: damage mitigation
In short, NB has skills for this already, some of these suffer from bugs which need to be squashed, and some could be tweaked for better synergy/strength, but you can't reasonably argue that NB does not have survivability, and your chances of getting small tweaks and bug fixes are far greater than of complete skill re-writes. If you want new skills, use spell-crafting or join the fighters guild.
NB is one of the best tanking classes if played with a modest level of skill.
NB has a wicked combination of mitigation/avoidance, utility and damage woven together across many skills, some are very powerful, some are lesser. They do exist and taken together they are effective if survive ability is what your concerned with.
Killers Blade - Heal on kill
Blur - Enemy has chance to miss altogether
Mark target - Heal on kill
Master Assassin - longer stun from stealth (CC is a form of damage avoidance)
Shadow Cloak - Invisibility is a powerful form of damage avoidance, especially as it acts as a ranged interrupt, not affected by CC immunity.
Veiled Strike - Stun from stealth (see above re CC)
Refreshing Path - movement speed helps you dodge attacks+heals
Aspect of terror - More CC.
Summon Shade - Enemy damage debuff.
Consuming Darkness Ultimate- 60% damage mitigation for ~16 seconds PLUS snare.
Shadow Barrier - Garunteed to overcharge your Armour and Spell Resist for 4 seconds after stealth/invis
Strife - Self Heal ticks on a DD skill
Agony - yet more CC.
Cripple - even more cc, on a hefty dot.
Leeching Strikes - self heal, albeit with hefty dps self-debuff.
Sap essence - weak AOE DD+ group heal which scales off # of enemies hit.
Invisibility alone is a massive tool, they really just need to make it work reliably!
You can use it to interrupt spells and heavy attacks, trigger "from stealth or invis" bonuses and either dot stripping or 100% crit hit.
Also, 3-400 magicka for cloak is not really that much, if you wait the duration of the cloak you get 1.5 in-combat magicka regen ticks, and with the recent change to magicka regen overcharge numbers you can regen about half the magicka back in 2.9 seconds. Timing is important.
Exactly that, and some skills are spell dmg and weapon crit, while some are spell dmg and spell crit, so you need different setups to utilize them.
Most of the skills, jsut like i said, requires a kill, or opening from stealth, the fight between that, theres not much.
Fear is quite useless, its also breaks as soon as hit.
Consuming darkness, enemies move out of.
Cloak breaks on everything, and doesnt work if enemy uses magelight once your in combat.
Blur is just a slotwaster.
Every time you cast cloak, it drains your magicka pool of 400+ magicka.
Theres also such a thing as cc immunity.
I didnt say we dont have skills to open fights with, or close a fight with.
The problem is what you do after your opener, and until you can use impale.
During that time, Nightblades dont have much to stop an enemy from making a comeback, much better heals that dont requires attacks, more lock CC (Knockdown is better then stunn) and better shields to absorb damage.
Bow NBs are a bit easier, if your lucky, you can snipe an enemy down before they know where the arrows are comming from. However, your even more dead if enemy engages first.
Ive been quite succesful in PvP on my NB in melee, but often i found myself thinking "phew i was lucky i killed him before he got out of my cc and healed himself up to max again"
Stunlocking someone from 100%-0% isnt really a fun playstyle, but its pretty much the only thing there is.
That's the name of the game in pvp though. Every class relies on CC effects to win in fights. Sorcs have streak and shards, most DKs use some sort of shield charge-talons-whip combo, Templars rely on the spear class for dps and NBs have cloak+CW/SA. Preventing attacks is it's own sort of damage mitigation.Ive been quite succesful in PvP on my NB in melee, but often i found myself thinking "phew i was lucky i killed him before he got out of my cc and healed himself up to max again"
Stunlocking someone from 100%-0% isnt really a fun playstyle, but its pretty much the only thing there is.
Exactly that, and some skills are spell dmg and weapon crit, while some are spell dmg and spell crit, so you need different setups to utilize them.
Most of the skills, jsut like i said, requires a kill, or opening from stealth, the fight between that, theres not much.
Fear is quite useless, its also breaks as soon as hit.
Consuming darkness, enemies move out of.
Cloak breaks on everything, and doesnt work if enemy uses magelight once your in combat.
Blur is just a slotwaster.
Every time you cast cloak, it drains your magicka pool of 400+ magicka.
Theres also such a thing as cc immunity.
I didnt say we dont have skills to open fights with, or close a fight with.
The problem is what you do after your opener, and until you can use impale.
During that time, Nightblades dont have much to stop an enemy from making a comeback, much better heals that dont requires attacks, more lock CC (Knockdown is better then stunn) and better shields to absorb damage.
Bow NBs are a bit easier, if your lucky, you can snipe an enemy down before they know where the arrows are comming from. However, your even more dead if enemy engages first.
Ive been quite succesful in PvP on my NB in melee, but often i found myself thinking "phew i was lucky i killed him before he got out of my cc and healed himself up to max again"
Stunlocking someone from 100%-0% isnt really a fun playstyle, but its pretty much the only thing there is.