Templar with Destro + Resto. This is THE build with everything. Kills anyone in 6 seconds guaranteed

  • Head.hunter
    Head.hunter
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    Haven't played in a while but it's nice to see that templars are finding ways to dominate.
    I'm just a banana from another dimension.
  • kherzaheb17_ESO
    kherzaheb17_ESO
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    im gonna say only how "noob".that u are.
  • Vatter
    Vatter
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    This is a thread to both help Templars that struggle with their build out, and also make it visible that Templars are really strong right now as well. I’m tired of hearing “templars are weak” from players reading rumors from templar stamina spammers that doesn't know any better, on too many forums.

    I've not seen many others use the comp I'm mentioning, but I have played around with this setup in pvp, and so has my templar guildies. It is incredible.
    People saying Templars are bad just don't have a clue and run around spamming 2H stamina abilities. Make a proper build and then talk please. Templars are beasts.

    I have zero problems facing VR 10 DK’s and Sorcerors (unless they escape bolt) with this build, even if they are using Destro + Resto themselves.
    The reason: Backlash and my dispels DESTROYS them.


    My dispels gimp their damage a TON by removing their DoT which is where their main damage comes from, and backlash just push them into trying to survive before they die looking stupid :) It is too much burst for them, or anyone to handle in such a short amount of time. And with my defense bar, I can keep myself and my group alive very nicely at the same time as well.

    This build is very effective and strong in solo PvP, group PvP, and PvE. Basically everything. You will be strong in both healing and doing damage anywhere you go.

    In case you are a templar wondering what build to make to become strong, Destro + Resto is the way to go (I have not included quick siphon, because the 100% perma self healing buff bug is just TOO OP with this).

    You should of course focus on stacking health and magicka enchants to softcap before you add any stamina. Use magicka and Stamina food buffs since health from food is still not 1.5x ratio.

    Light armor is way better than heavy armor right now. The magicka cost reduction passives and spell penetration + 10% crit is ten times better than what heavy armor has to offer.
    You could either go 7/7 light armor or maybe go with 5 light armor and 2 heavy armor (heavy chest and legs for extra armor, rest light).

    Link to esohead build: Link to build

    You can also insert Fire Rune/Volcanic Rune in this build for more AoE dmg/stuns, same with Immovable which is great in many PvP situations. Pulsar is another good morph instead of Elemental Ring, but Pulsar is waste if someone else is using it as well.

    Soul Strike ultimate is another crazy 1v1 optional variant you can try (look in 1v1 rotation for more info).


    I recommend using the addon “Wykkyd’s Outfitter” and use different ability loadouts depending if you need Immovable or not and so on.

    The bonus of being a Templar is that you get double the amount of healing bonuses from both resto and restoring tree, making your heals superior to any other class, and incredible in group PvP/PvE.
    This means you can make a build that is both very strong in offense AND a healing beast at the same time.


    Now for the offensive part, you use the ability "Backlash" that stores up damage taken for 6 seconds (7.2 sec with dawn passive), and morph this into purifying light for even more group healing while you faceroll.
    Destro staff will be your offensive bar while resto will be your defensive bar/group support bar with CC.

    Rotation in 1v1:

    You just open with binding javelin (or Toppling Charge as an option for gap closer and stun) to quickly knock them down and keep them down (the clunky CC break delay/lag will still keep them stunned a while), then cast backlash quickly, and swap to destro and use the abilities quickly in following order: Vampire's bane -> Solar barrage (gives 50 spell power buff on next spell) -> Elemental ring -> Biting Jabs (with its up to 80% crit rating passive starting to kick in as well..).
    Now backlash will give 36% of that total burst damage instantly after 7.2 seconds (with dawn passive) and will hurt like HELL (..and heal your group). It will be 1 insane burst followed by another insane backlash burst, just to show them who is boss.

    Vampire's bane is a cheap cost ability, but also VERY strong ranged single target DPS spell with it's DoT. Its DoT duration also synergize perfectly with Backlash duration, making it as effective and strong as possible on single targets, as you only want to use vampire's bane once per backlash rotation.

    If you want to be REALLY evil in 1v1, you can also swap one of the ultimates out for "Soul Strike".

    Cast backlash, stun them and quickly cast Soul Strike ultimate while they are stunned.. :)
    That stuff will hurt so badly, especially when backlash hits them right after when they get out of stun hehe. It is funny to kill VR 10 Sorcerors and DK’s in a few seconds like this!


    Rotation for AoE burst damage:

    The AoE dmg rotation of Solar Barrage (50 spell power and wep power buff on next ability) -> Elemental Ring -> Solar Barrage (new buff on next ability) -> Elemental Ring spam over and over is very strong. Solar barrage is a fast animation just like impulse/elemental ring, so when you spam them together it is REALLY fast AoE dps where 1 buffs the other over and over :) You have Biting Jabs on your bar that you can use in this rotation as well, and biting jabs' up to 70% crit rating (up to 80% with passives lol) on low HP target is SICK :D

    Now in general play, always keep elemental drain up on your target since it will give you TONS of magicka back along with debuff.

    For AoE, remember to always use solar barrage first for the spell power/weapon power buff, then use elemental ring after.

    For a gap closer, you can change Javelin with Toppling charge (this stuns as well with 22 meter range).

    Hope you like it as much as me and my guildies does, it is faceroll in both small/large group PvP and 1v1 :)
    It will also work very well in PvE.

    1. Its already been recognized by Zos that templars compared to other classes are underpowered.
    2. I would like to see your video where you do the same raid boss dps as a sorc or dk.
    3. I have no trouble doing 800-1100 dps (sometimes 1400+ if they fall under the fighters guild) when its a 4-8 sec fight with my 2h. But you can't sustain that like other classes can. thats the issue.
  • lathbury
    lathbury
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    Yes can you please but up a video of how much you are parsing in trials? I'm gm of a guild and this may help our Templars who want to dd rather than heal.
  • Sunrock
    Sunrock
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    Well as a templar DPS you need to have one restrostaff and one two handed sword equiped. The two handed you only need because of the execute skill and the restrostaff to pump ultimate. Rest are templar and mage guild skills. But personally I can only sustain 650-700 DPS during the a trial boss fight though.
    Edited by Sunrock on August 4, 2014 11:44AM
  • lathbury
    lathbury
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    Good enough would you mind posting your build and a screenshot or vid mate then I can post it on the guild site for our Templars.
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