Templar with Destro + Resto. This is THE build with everything. Kills anyone in 6 seconds guaranteed

  • Islyn
    Islyn
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    Nevermind.
    Edited by Islyn on May 26, 2014 7:26AM
    Member of the Old Guard - Closed Betas 2013
  • monkeymystic
    monkeymystic
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    I have been trying this build and since I really like playing as Argonian, I am thinking Ritual of Rebirth might be better than Lingering Ritual for the Healing Ritual Morph since my characters gets more healing received and I could use an effective self heal. To those following this thread: Should still be good for helping groups, yes? I don't think the potential of this build is as apparent in game play at lower levels, so I won't evaluate it until VR1.

    Ritual of Rebirth is decent too, but remember that the extra heal after 8 seconds will heal "self" as well. So you are not actually healing yourself for more total with ritual of rebirth.
    Lingering is better imo.

    For self healing, breath of life is the most powerful instant self heal in the game (with passives etc)
  • Axer
    Axer
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    Sorry but any DK who dies to this build has no idea how to play their class.

    A tiny bit of green dragon blood and a standard will make them 100% unkillable versus all of those abilities. Not that they would even have to, since they are gonna kill your first with CC/fire before it matters.

    You act like backlash is some kind of good ability. It's a pile of ***. Its bugged and doesnt coutn all sources, has a damage cap (1400) and is insanely slow channeled ability that prevents you from blocking. EVERYTHING a DK will toss at you is instant, so they are always blocking and thus immune to further CC.

    It has an insanely slow cast time, by the time you get it off - if you get the jump on a DK.. The DK is already up from the cc break and already has you talons, he moves around you and that so called vampires bane you wanna cast is no longer castable, as you can not turn. DK hits you with impulse, crushing shock or standard or anything really. YOU LOSE.

    Scenario 2:
    You roll dodge the talons, losing a lot of stamina, then quickly try to get off the vampires to snare him. By the time it goes off, the DK already has you in a new talons. Your now nearly dead. You can roll dodge again, or heal.

    You heal:
    DK talons again, and drops standard on you, reducing your healing by 50%. No longer can heal thru his damage.

    You roll dodge:
    Talons again. Your outa stamina. You get talons again and killed.

    There is NO way to beat a DK 1v1 that knows how to pvp on a templar im sorry.
    NO !*@(!@#( WAY. The best you can hope to do is heal thru his damage for a good amount of time if your a very tanking build, but you wont kill one.

    Now Im sure you killed tons of them - so have I. Tons of horrible players in cyrodil and you obvious know your class. But if you play anyone who has even 50% of the knowledge about the game you do, you lose. It's not balanced.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Argolo
    Argolo
    "Buy NOW and you get your FREE..."

    This is somehow the thing that goes through my mind, when I read some of the posts of this thread. I've played and do play a simillar build with my templar, but with a focus on long ranged abillities and kiting. I like it and it is quite effective, but I'm not convinced of using meele range abillities while wearing light armor. Backlash isn't bad, but there are better openers avaiable and Elemental Drain makes only sense if you are sure your oponnent has a considirable amount of magic resistance. In my mind Concentration, a passive in the light armor tree, already does the job well enough (up to 42% reduction).

    If I have the time I use Dark Flare as an opener, because it may hinder the enemy to self heal and the intial damage is quite nice. Reflective Light makes it easier to keep a couple of enemies snared and does some decent damage. Furthermore it is key to keep meeles out of your range or healers stun locked, which is why I find Binding Javelin to be very helpful.
    Edited by Argolo on May 27, 2014 4:36PM
  • NerfEverything
    NerfEverything
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    This sounds like it was written by someone who doesn't play templar and doesn't want to see them get buffed up to the level of DKs and Sorcs.

    Backlash is a good PvE group ability. It falls short in PvP. Even if you get the jump on a bad player, you still only 50/50 shot to be able to kill them. 1v1 vs DK? lol you must have been going up against lvl 10 DKs. A good DK can wipe the floor with 2 good templars.
  • silent88b14_ESO
    silent88b14_ESO
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    Odd. For a moment there I had a flashback to elementary school. The way fights started. Maybe I'm coming down with something. Need to increase my liquids probably.
    Behold the great Oak. Just a little nut who stood his ground.
  • Argolo
    Argolo
    Odd. For a moment there I had a flashback to elementary school. The way fights started. Maybe I'm coming down with something. Need to increase my liquids probably.

    It's like the times when two people discuss whether the USS Enterprise or a Death Star ist cooler... until someone brings up the TARDIS and gets punched in the face by the other two.
  • broddie55
    broddie55
    Soul Shriven
    So you took your post from TF and reposted it here for more epeen stroking?

    Also, you mention that Templar's get a spell reflect that's STRONGER than the DKs? What skill are you talking about? The DK's one reflects all spells back from all attackers for 4 seconds. A Templar has nothing comparable.
  • silent88b14_ESO
    silent88b14_ESO
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    Has anyone tried two of them reflecting back at one another like a pong game?
    Behold the great Oak. Just a little nut who stood his ground.
  • Jimm_ay
    Jimm_ay
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    DK one reflects back from Dk Templar one puts a bubble on target and it reflects spell dmg back at target (AFAIK). Morphed it is called unstable core from the dawn's wrath pool. 5 second duration and when done causes additional magic dmg to nearby enemies. I think his strat is to use toppling charge to KB/D the foe, throw on backlash and then spam dmg? I dunno..being a templar backlash never seems to get put on an kb npc fast enough and throwing it on a boss draws agro :(. I appreciate anyone's build though even if it is the I pwn u brah kind...gives me ideas how best to play and level.
  • monkeymystic
    monkeymystic
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    Argolo wrote: »
    "Buy NOW and you get your FREE..."

    This is somehow the thing that goes through my mind, when I read some of the posts of this thread. I've played and do play a simillar build with my templar, but with a focus on long ranged abillities and kiting. I like it and it is quite effective, but I'm not convinced of using meele range abillities while wearing light armor. Backlash isn't bad, but there are better openers avaiable and Elemental Drain makes only sense if you are sure your oponnent has a considirable amount of magic resistance. In my mind Concentration, a passive in the light armor tree, already does the job well enough (up to 42% reduction).

    If I have the time I use Dark Flare as an opener, because it may hinder the enemy to self heal and the intial damage is quite nice. Reflective Light makes it easier to keep a couple of enemies snared and does some decent damage. Furthermore it is key to keep meeles out of your range or healers stun locked, which is why I find Binding Javelin to be very helpful.

    Hehe using light armor in melee is not a problem since you can get armor capped with gold jewelry enchants anyway :)
    If you really feel like having extra armor, you only need like 1, max 2 armor enchants on jewels for the soft cap.

    Spell resist is what you want for pvp, not armor.

    In terms of 1v1, nothing will beat the power of backlash + javelin stun/knockback + soul strike.

    It is very hard to counter because knockbacks are slow to cc break out of (and also lag), and there will be little time to block or heal before its too late.
    Edited by monkeymystic on May 31, 2014 1:33PM
  • monkeymystic
    monkeymystic
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    broddie55 wrote: »
    So you took your post from TF and reposted it here for more epeen stroking?

    Also, you mention that Templar's get a spell reflect that's STRONGER than the DKs? What skill are you talking about? The DK's one reflects all spells back from all attackers for 4 seconds. A Templar has nothing comparable.

    Hehe you haven't heard of unstable core?
    Try it out :) it's much more discreet, deals AoE damage, and it also reflects for a longer duration.
  • leem1988
    leem1988
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    Gonna try the solar barrage+impulse combo as soon as get my destruction staff to level 38. Currently level 21 and I just hit level 36 in the destruction staff skill line with a high elf.
    I put all 4 destruction skills on my hot bar, an used a blue destro staff with the training trait and I still haven't hit level 38 yet.
    Leveling the destro staff is a pita.
  • RivenCsky
    RivenCsky
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    broddie55 wrote: »
    So you took your post from TF and reposted it here for more epeen stroking?

    Also, you mention that Templar's get a spell reflect that's STRONGER than the DKs? What skill are you talking about? The DK's one reflects all spells back from all attackers for 4 seconds. A Templar has nothing comparable.

    Hehe you haven't heard of unstable core?
    Try it out :) it's much more discreet, deals AoE damage, and it also reflects for a longer duration.

    Single target and does not work on any boss mob and allot of mini bosses. Only reflects single target spells back to the caster for 5 secs. It does not protect you from any other type of spell damage nor all ranged / thrown weapon damage.
    Edited by RivenCsky on June 4, 2014 3:36PM
  • Sunrock
    Sunrock
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    RivenCsky wrote: »
    broddie55 wrote: »
    So you took your post from TF and reposted it here for more epeen stroking?

    Also, you mention that Templar's get a spell reflect that's STRONGER than the DKs? What skill are you talking about? The DK's one reflects all spells back from all attackers for 4 seconds. A Templar has nothing comparable.

    Hehe you haven't heard of unstable core?
    Try it out :) it's much more discreet, deals AoE damage, and it also reflects for a longer duration.

    Single target and does not work on any boss mob and allot of mini bosses. Only reflects single target spells back to the caster for 5 secs. It does not protect you from any other type of spell damage nor all ranged / thrown weapon damage.

    It's very good for soloing in the VR 8-10 overworld zones though as there allot of mages single target standard attacks that does around 400-500 damage there. I'm in Eastmarch now as DC and if I put up on a shaman he/she kills him/her self after it explode.
  • XquixoticalX
    XquixoticalX
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    Then don't complain when another class with destro + resto combo faceroll you, and say their class is "OP" or "templars are weak" because you choose to run around spamming weak 2 hand abilities.

    That`s the point - melee is weak and needs a buff badly... before they lose all their players enjoying that style and you only have mages fighting each other.
    THIS.
    ~ Belle Folie

    "I'm here to kick ass and eat sweetrolls. And I'm all out of sweetrolls."
  • Solid
    Solid
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    thebigMuh wrote: »
    People saying Templars are bad just don't have a clue and run around spamming 2H stamina abilities. Make a proper build and then talk please.

    From http://www.elderscrollsonline.com/en/game-guide
    Play the Way You Like

    With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities.

    More power to you if you want to play your templar as a mage/priest dual class. I want to play with a 2h sword, and they are currently making my life exceedingly difficult.

    Ciao, Muh!

    Then don't complain when another class with destro + resto combo faceroll you, and say their class is "OP" or "templars are weak" because you choose to run around spamming weak 2 hand abilities.

    Absolutely right, templars are weak when they chose a stamina build, this is the same for all stamina builds Templars, Nightblades and Dk's alike. The only reason why DK's keep getting nerfed is because most of the players were smart enough to roll caster where as most templers have chose to stick to stamina builds.
  • Wargasmo
    Wargasmo
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    Solid wrote: »
    thebigMuh wrote: »
    People saying Templars are bad just don't have a clue and run around spamming 2H stamina abilities. Make a proper build and then talk please.

    From http://www.elderscrollsonline.com/en/game-guide
    Play the Way You Like

    With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities.

    More power to you if you want to play your templar as a mage/priest dual class. I want to play with a 2h sword, and they are currently making my life exceedingly difficult.

    Ciao, Muh!

    Then don't complain when another class with destro + resto combo faceroll you, and say their class is "OP" or "templars are weak" because you choose to run around spamming weak 2 hand abilities.

    Absolutely right, templars are weak when they chose a stamina build, this is the same for all stamina builds Templars, Nightblades and Dk's alike. The only reason why DK's keep getting nerfed is because most of the players were smart enough to roll caster where as most templers have chose to stick to stamina builds.

    Actually, most of the vr12 Templars use exclusively magicka based builds that center around spamming power of the light and biting jabs in pve or mainly just biting jabs while keeping our nuke/dot and offensive reflect up for pvp.

    Performance is very lackluster. PoL spam is very inconsistent depending on how may casts get mysteriously eaten by the game and our PVE dps pretty much caps out at 700 single target unless we get to cheese with evil hunter on stuff like wispmother. Basically, every class does more sustained dps than the Templar. Templar upside is that we usually get the 2 healer spots and sometimes get the off healer/dps hybrid spot where you heal for a few trash pulls and a select boss or 2 and get carried through the rest by everyone else doing 900+ dps.

    No one uses stamina builds at all. We're complaining about a performance gap between pure caster builds at the endgame level, which you obviously haven't had any experience with if you think that anyone is running around with any of us Templar are using stamina setups vs destro/resto or resto/resto builds.

    Edited by Wargasmo on June 6, 2014 6:12PM
  • Solid
    Solid
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    Wargasmo wrote: »
    Solid wrote: »
    thebigMuh wrote: »
    People saying Templars are bad just don't have a clue and run around spamming 2H stamina abilities. Make a proper build and then talk please.

    From http://www.elderscrollsonline.com/en/game-guide
    Play the Way You Like

    With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities.

    More power to you if you want to play your templar as a mage/priest dual class. I want to play with a 2h sword, and they are currently making my life exceedingly difficult.

    Ciao, Muh!

    Then don't complain when another class with destro + resto combo faceroll you, and say their class is "OP" or "templars are weak" because you choose to run around spamming weak 2 hand abilities.

    Absolutely right, templars are weak when they chose a stamina build, this is the same for all stamina builds Templars, Nightblades and Dk's alike. The only reason why DK's keep getting nerfed is because most of the players were smart enough to roll caster where as most templers have chose to stick to stamina builds.

    Actually, most of the vr12 Templars use exclusively magicka based builds that center around spamming power of the light and biting jabs in pve or mainly just biting jabs while keeping our nuke/dot and offensive reflect up for pvp.

    Performance is very lackluster. PoL spam is very inconsistent depending on how may casts get mysteriously eaten by the game and our PVE dps pretty much caps out at 700 single target unless we get to cheese with evil hunter on stuff like wispmother. Basically, every class does more sustained dps than the Templar. Templar upside is that we usually get the 2 healer spots and sometimes get the off healer/dps hybrid spot where you heal for a few trash pulls and a select boss or 2 and get carried through the rest by everyone else doing 900+ dps.

    No one uses stamina builds at all. We're complaining about a performance gap between pure caster builds at the endgame level, which you obviously haven't had any experience with if you think that anyone is running around with any of us Templar are using stamina setups vs destro/resto or resto/resto builds.

    My point refers to the OP who said he wanted to run around with his 2h sword and was unhappy at the dps. I also wish to run around with my 1h sword and shield and not be caster yet I am penalized by the same nerfs being applied to caster builds.
    I play a Vet12 DK and yes I have seen other Templars running a stamina build! Why shouldn't they be able to play the way they want to play? Isn't that what we
    were promised.

    Stamina builds right now need seriously addressing by either a new pool to use for blocking etc... or an increase in stamina gain or a reduction in skill costs for stamina based skills.
  • swipperpub19_ESO
    swipperpub19_ESO
    Soul Shriven
    Thank you for posting your build and info...I have found it quite useful! May I ask, what are your Mag and Health stats at vr12?
    Thank you!
  • Jimm_ay
    Jimm_ay
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    I have noticed - power of the light. If you throw it and another templar happens to throw it - mine gets reset. (I think) It should stack from two casters...but I think it does not. Does anyone know? Seems to me, on paper a 4 or larger templar team, no one should die and everything should go up in flames! :)
  • Drakoleon
    Drakoleon
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    "ALL TEMPLARS" .....NO they are not ALL templars the same My redquard templar was based on S/S magica /stamina skills and bash was the only effective close range damage i had when my magica was reloading
    Out of curiocity i started a Highelf and a Brit templar and i was really suprised from the performance and the damage difference in comparison to "my"poor redquard.
    So... "my" redquard tempar has nothing to do with the argonian or the OP highelfs or maybe other templars as "healer" or tank or ....whatever
    That much for the promished "balanced" game play with any race character combination etc.
    Edited by Drakoleon on June 13, 2014 1:34PM
  • SBR_QuorTek
    SBR_QuorTek
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    DK, NB are probably the better conventional weapon ways... where as sorc, temp.. gain more benefit from staffs..... doesn't matter a hell of alot... chose a path... whichever path that would power you the most I say, there is so many ways and each way can be made efficient if you use your head a little bit.
  • Jimm_ay
    Jimm_ay
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    Bretons seem so well suited for spell based dmg and marry so well with the light armor passives.
  • Ralph_Damiani
    Ralph_Damiani
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    Then don't complain when another class with destro + resto combo faceroll you, and say their class is "OP" or "templars are weak" because you choose to run around spamming weak 2 hand abilities.

    What? Are you implying that all players should go FoTM and cut ZOS some slack?
    Just rename all clases to the roles they should play then. And while at it, remove all melee weapons from the game, because nobody is supposed to use them anyway.

    I don't doubt the effectiveness of your build, but min/maxer's are just a fraction of the playerbase. Some of us would like to keep playing the character we built from 1-50, which were perfectly fine up to the point we're thrown into an entirely different game where only a minority of the builds are actually effective.

    This is a DESIGN issue, and therefore NOT our problem.
    Edited by Ralph_Damiani on June 13, 2014 4:23PM
  • Ralph_Damiani
    Ralph_Damiani
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    Dreldan wrote: »
    If i wanted to play unarmed hand to hand combat nudist templar should i be just as powerful? I mean they said i could play how i wanted right?
    That's a fallacious argument.
    If they had a hand-to-hand unarmed skill tree, then yes, of course. It'd be supposedly balanced to be as effective as the other combat styles.
    If by naked you mean using no combat skills, then no. You're mistaking freedom to choose your combat skills with stupidity.
    As it stands, casters are more effective than fighters for a number of reasons that are not exclusive to the templar class, but nonetheless, those who have chosen to spec for stamina over magicka are entitled to make a point.
    Edited by Ralph_Damiani on June 13, 2014 4:27PM
  • Frankenstein359eb17_ESO
    Wait a sec , isnt OP the same guy who started like tons of topics abut how DKs are so weak and how all other classes are strong in comparison ?
    Yeah , like 2 topics about Templars abillities too stong , more whining about sorcerors and few topics about how much bad is poor DK after recent nerfs .

    Sorry but as i see it , this topic is only distraction to once again trying to prove how all other classes are superb and poor DK is so weak . Thanks godness that OP isnt trying to paint NB as strongest class in game .

    Truth is that this build is pretty nonsense . Not working in group PvE as dmg for sure . AOE dmg isnt very important in end game group PvE . Its all about bosses and fact is that if you are good you can have 600 dps in longer fight as templar , which is laughtable - and that for sure not with that build :P .
    Single player PvE is really not of importance .
    As for PvP ? Casted abilities ? Toppling Charge ? AOE dmg for what ? suicide bombing ?

    Please just stop trying to paint all other classes as OP if they are underpowered as hell and save your DK ass .
  • Cody
    Cody
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    the question is...... what about VR12s??? lol. JK. Im glad there is a way for Templars to not suck, but not everyone wants to go the destro staff route. I also saw a thread about someone advertising a VERY SIMILAR build, for NBs. This build will work, but not everyone wants to be a destro staff wielding mage. Iv tried it, it actually bored me. I even deleted the char I did it with.(that's because I thought it was way too easy playing that build if you wanna know. ill go back to it when they nerf it some) Point is, not every Templar wants to go at it like this, some want to use melee. and its sad because melee is crap right now compared to these kinds of builds. Instead of trying to avoid the problem, and take the easy way out, and be forced to not play how you want, let ZOS know that we want melee builds to be better. If you want to do this build, that's fine, but I think, if people do stuff like this, instead of addressing the obvious Underpowerdness of melee builds, it will never get fixed.
    Edited by Cody on June 14, 2014 3:31AM
  • thkn777
    thkn777
    Soul Shriven
    Lets say, you want to be a healer as a Templar. You stay melee and heavy armor until lvl40, stand by your tank, use lingering ritual, 8s+ heavy armor shield for anti-cc and HoT your damage dealers. At some point you will notice, that you run out of magicka more often and that having all group members in the small heal radius won't work. Also adds become more and more a problem and ranged combat plus kiting seems to be easier than playing meat-shield number 2.

    You switch to light armor and use healing staff heavy attacks for the magicka return. You get more and more magicka and magicka regen now and less stamina. You switch to more and more magicka based abilities to use. As adds and masses of trash mobs become important to get rid of fast, you look for a way to help your group with AoE damage if needed. You end up using Destro staff, as stamina is your main defensive resource for dodges and run-out-of-danger-zones. And some blocking, ofc. You don't want to spend stamina on weapon skills any longer.

    You can go for two Resto staffs as well, but staff+staff it is.

    As long as stamina remains the main defensive ressource and all class skills are magicka based... It's hard to decide against 2 staffs imho.
  • audabon2013
    audabon2013
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    Thkn777. Way to necro.
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