monkeymystic wrote: »I use magicka cost reduction enchants on jewels.
Attributes: focus on health only. I have 47 health, 2 magicka, 0 stamina.
Enchant your magicka and health to softcap, then enchant stamina after these have been reached.
Use blue food buffs that gives magicka + stamina. Health from food is not 1.5x ratio statwise like it should be, so its not worth it.
Use 7/7 Light armor (or 6/1 or 5/2 light heavy) for the best armor passives in the game (light armor).
If you want, you can enchant 1 jewel with armor so you get close to the armor softcap with light armor passives...Yes heavy armor passives are weak and needs a buff
monkeymystic wrote: »People saying Templars are bad just don't have a clue and run around spamming 2H stamina abilities. Make a proper build and then talk please.
From http://www.elderscrollsonline.com/en/game-guidePlay the Way You Like
With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities.
More power to you if you want to play your templar as a mage/priest dual class. I want to play with a 2h sword, and they are currently making my life exceedingly difficult.
Ciao, Muh!
This kind of attitude is getting ridiculous. you might be right in saying 2h is underpowered i can't argue that. But the arguement that every class/combo should be equal is just stupid. There are SO many combinations out there they can't make every combo exactly equal. If i wanted to play unarmed hand to hand combat nudist templar should i be just as powerful? I mean they said i could play how i wanted right?
lecarcajou_ESO wrote: »"Oh my God, that's three times as long as it takes me." —Michael Scott, World's Best Boss.
monkeymystic wrote: »I use magicka cost reduction enchants on jewels.
Attributes: focus on health only. I have 47 health, 2 magicka, 0 stamina.
Enchant your magicka and health to softcap, then enchant stamina after these have been reached.
Use blue food buffs that gives magicka + stamina. Health from food is not 1.5x ratio statwise like it should be, so its not worth it.
Use 7/7 Light armor (or 6/1 or 5/2 light heavy) for the best armor passives in the game (light armor).
If you want, you can enchant 1 jewel with armor so you get close to the armor softcap with light armor passives...Yes heavy armor passives are weak and needs a buff
ever tried spelldmg instead of reduction? it boosts quiete alot
monkeymystic wrote: »lecarcajou_ESO wrote: »"Oh my God, that's three times as long as it takes me." —Michael Scott, World's Best Boss.
I'd be happy to see you kill a GOOD VR 10 players in 2 secondsAnyone can kill a level 30 player in cyrodiil in 2-3 secs if they want.
Then the DK uses magma armor and walks passed you without caring.
But they said i could play how ever i wanted, this isn't fair!monkeymystic wrote: »People saying Templars are bad just don't have a clue and run around spamming 2H stamina abilities. Make a proper build and then talk please.
From http://www.elderscrollsonline.com/en/game-guidePlay the Way You Like
With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities.
More power to you if you want to play your templar as a mage/priest dual class. I want to play with a 2h sword, and they are currently making my life exceedingly difficult.
Ciao, Muh!
This kind of attitude is getting ridiculous. you might be right in saying 2h is underpowered i can't argue that. But the arguement that every class/combo should be equal is just stupid. There are SO many combinations out there they can't make every combo exactly equal. If i wanted to play unarmed hand to hand combat nudist templar should i be just as powerful? I mean they said i could play how i wanted right?
no that would be silly... unless they had an unarmed skill chain where you invest points and level up to 50 ,, like a monk in D+D. cos if that was the case you would have the right to expect it to be on par with other weapon trees wouldnt you??
your arguement is just peurile.
monkeymystic wrote: »(if they come in melee range, Biting Jabs outburst their burst).
monkeymystic wrote: »Vampire's bane -> Solar barrage (gives 50 spell power buff on next spell) -> Elemental ring -> Biting Jabs (with its up to 80% crit rating passive starting to kick in as well..).
Necronomicon wrote: »I like those builds that make you blow all your stamina and magic in 6 seconds to kill someone, so you can be nice and ready for the next guy you're about to face. Which usually happens in pvp.
gchutsonub17_ESO wrote: »monkeymystic wrote: »(if they come in melee range, Biting Jabs outburst their burst).monkeymystic wrote: »Vampire's bane -> Solar barrage (gives 50 spell power buff on next spell) -> Elemental ring -> Biting Jabs (with its up to 80% crit rating passive starting to kick in as well..).
1. How you prioritize Biting Jabs vs. Elemental Ring at close range--do you only use Biting Jabs for low health? What is the threshold for the +crit?
2. Would vamp work benefit this build--passives and ultimate (after balancing)?
3. What armor set(s) do you recommend?
4. If you get a chance, cap some pvp or pve video--would like to see it in action.
davidhorstub17_ESO wrote: »this whole build is countered by blocking... and youre nuts if you think youre killing a dk is 6 seconds, he can just spam reflect and laugh at you then whip bash your skull in while youre trying to do all this casting.
First off 200 ultimate is not much to a DK, they build it very quickly, if they are fighting in a group you can actually chain magma armor. It lasts 14s where you're damn near invulnerable. It does actually do damage, over it's duration it'll do about 1k damage, morphed it also drastically lowers nearby enemies damage so you can't even kill his buddies.monkeymystic wrote: »Then the DK uses magma armor and walks passed you without caring.
Haha, first off, magma armor is expensive and costs 200 ultimate, you could spend 200 ultimate on something that would give WAY more benefits for your group/surroundings than defending 1 player for a short time. Secondly, I just kill them once it wears off (it only has a 11-12 sec duration), they can't gain ultimate fast enough before I kill them.
Escape bolt is spammable to avoid getting killed, magma armor cost 200 ultimate and is not.
Enemy players with Vampire ultimates are a worse concern for me than people with magma.
When I see a DK use magma I just think "great, he just wasted 200 ultimate on an ability that only affects him and not doing any dmg worth like he could have done with a different ultimate" and I then kill him when it wears off
monkeymystic wrote: »Attributes: focus on health only. I have 47 health, 2 magicka, 0 stamina.
tinythinker wrote: »monkeymystic wrote: »Attributes: focus on health only. I have 47 health, 2 magicka, 0 stamina.
@monkeymystic
Was that a respec after you reached VR and had regular access to decent gear for increasing your health total?
monkeymystic wrote: »tinythinker wrote: »monkeymystic wrote: »Attributes: focus on health only. I have 47 health, 2 magicka, 0 stamina.
@monkeymystic
Was that a respec after you reached VR and had regular access to decent gear for increasing your health total?
Yes I respecced my stats to this since it fit me the most with reaching softcaps on both stats in terms of my VR 10 gear.
You could just go 49 health like I said in the original post
tinythinker wrote: »monkeymystic wrote: »tinythinker wrote: »monkeymystic wrote: »Attributes: focus on health only. I have 47 health, 2 magicka, 0 stamina.
@monkeymystic
Was that a respec after you reached VR and had regular access to decent gear for increasing your health total?
Yes I respecced my stats to this since it fit me the most with reaching softcaps on both stats in terms of my VR 10 gear.
You could just go 49 health like I said in the original post
I was asking as it seems like without the better gear having all health might make the magicka total too low while doing levels 10-25.
First off 200 ultimate is not much to a DK, they build it very quickly, if they are fighting in a group you can actually chain magma armor. It lasts 14s where you're damn near invulnerable. It does actually do damage, over it's duration it'll do about 1k damage, morphed it also drastically lowers nearby enemies damage so you can't even kill his buddies.monkeymystic wrote: »Then the DK uses magma armor and walks passed you without caring.
Haha, first off, magma armor is expensive and costs 200 ultimate, you could spend 200 ultimate on something that would give WAY more benefits for your group/surroundings than defending 1 player for a short time. Secondly, I just kill them once it wears off (it only has a 11-12 sec duration), they can't gain ultimate fast enough before I kill them.
Escape bolt is spammable to avoid getting killed, magma armor cost 200 ultimate and is not.
Enemy players with Vampire ultimates are a worse concern for me than people with magma.
When I see a DK use magma I just think "great, he just wasted 200 ultimate on an ability that only affects him and not doing any dmg worth like he could have done with a different ultimate" and I then kill him when it wears off
While you sit there for 14s waiting for it to wear off he can kill 2-3 people and do enough to recharge it, or he could just kill you. 1k DPS is actually possible from a DK even with magma armor which gives you a several seconds to live... and you're going to wait 14?
Ok.