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Why did ZOS create Craglorn?

  • khele23eb17_ESO
    khele23eb17_ESO
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    boogie95 wrote: »
    join a guild and quest with them finding groups is easy quest with your guild stop wineing and join a guild
    Casual players that want everything soloable are the death of all good MMO's. Fortunately for those that would much rather play with other people on a MULTIPLAYER game, I don't think the Devs will ever change adventure zones.

    Well then theyd better make sure you can group there for something more than zerg grinding.
    Edited by khele23eb17_ESO on August 3, 2014 11:38AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Tonnopesce
    Tonnopesce
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    The main error for me is that at release zos told us "craglorn is designed to vr10 players but you may enter even at vr1 .......??????? why???????
    If you(zos) have already designed end game contenent from 1to10 why do you want actualy that people skip it...
    there's grinding metods from 1to 10 that not includes craglorn +you have to do only 5quest per level i dont think is a problem even for people that dont like questing
    Btw i ceked craglorn when i was vr1 take a look around and stuff... and i've decided to go in the other zone do the vr10, and then come back if i wasent stuck for a month in the vr4zone cause a big bug... solved... i would have reached the vr 10 in june... now that i'm almost vr9 sometimes i go in craglorn and is less populated than the vr5-10zones because all the people have finished grinding and they are gone.....they must do one change... make craglorn accessible only for vr9 (because you can finish the cadwell almanac at vr9)and above.
    edit
    Do it now because we have a lot of new players from steam that don't have reached the vr1 so will be a last chance fix that will solve alot of problems even for not grinding players...
    Edited by Tonnopesce on August 3, 2014 11:50AM
    Signature


  • SgtPepperUK
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    Laura wrote: »
    the problem with craglorn isn't anything you said. The problem with craglorn is that many quests have to be completed by people that are on the EXACT SAME PART of the quest. This means when you make a craglorn group you have to go with the same group from start to finish and nobody can help you catch up.

    because of this most people just give up.
    c0rp wrote: »
    The instancing of this game when combined with 3-4 people who need to group up to complete quests which may be on different parts of that questline makes it ridiculously difficult. You will spend more time trying to figure out how to do the quests with them all jacked up between the group players than actually questing. Hence..."LFG burial ground."

    Which is a shame because the quests are, for me at least, the best part of this game.
  • lycrates
    lycrates
    The primary issue is fixing the LFG tool and streamlining the Craglorn AZ to work with it. First of all you should NEVER have to spam chat just to group for simple content like Craglorn. That's just terrible and its turning people off.

    Second they should structure Craglorn just like Scenarios in WoW, where you can join for a specific Scenario (area in Craglorn) and do the quest line there (which should be both short and repeatable - this way people are not in different steps)

    Its too late to change Craglorn, but the next AZ should definitely be developed like that. I think I might make a post on that later.
  • Fairydragon3
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    Pretty much agree all around here. I just spend a month going through the alliance VR zones, looking forward to getting to everyone else in Craglorn so My nightmare of un-efficient grouping for regular content, to only be met by this.

    Cant even find people for the first Delve. I have to spend time looking for a group for 5 minutes of content. It's closed off from people not in your group, there are so many delves, how in the world can i get someone to help me when I know everyone is off doing there own thing. Basically only people with friends who play the game and are the same point as you could help.

    Idk about everyone else, but I haven't made any good friends online who habitability play the game at the same time as me, or worse haven't just plain stopped playing and unsubscribed.

    Looks like this is the end of content for me nothing left to do but play other characters i guess......so looks like ....more....Alliance....zones.....
  • Soraellion
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    Craglorn is for ESO what TOA was for DAoC.



    And TOA is where it all went wrong.
    Edited by Soraellion on August 5, 2014 11:38PM
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Pretty much agree all around here. I just spend a month going through the alliance VR zones, looking forward to getting to everyone else in Craglorn so My nightmare of un-efficient grouping for regular content, to only be met by this.

    Cant even find people for the first Delve. I have to spend time looking for a group for 5 minutes of content. It's closed off from people not in your group, there are so many delves, how in the world can i get someone to help me when I know everyone is off doing there own thing. Basically only people with friends who play the game and are the same point as you could help.

    Idk about everyone else, but I haven't made any good friends online who habitability play the game at the same time as me, or worse haven't just plain stopped playing and unsubscribed.

    Looks like this is the end of content for me nothing left to do but play other characters i guess......so looks like ....more....Alliance....zones.....

    This is where I'm at now.
  • Srugzal
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    Natjur wrote: »
    For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
    Yes, we can not 'name' the guild or the post will be removed, but there are two guilds which have the 'dev's ear. Which is really annoying as they get special PST instances and even have dev's RUN the instance with them.

    I know they need testing.... but only listening to a very small group......does feel wrong.

    Ah, you didn't know that this has been true from the earliest alpha tests, when key members of these (then soon to be founded) guilds were invited to play and provide feedback? The story of the development of this game has been about them and only about them from the very beginning.

    The PTS was designed FOR THEM in the first place; they added a few others so it didn't look so obvious. From then on all the main beta tests were about "stress." In return these guilds were given privileged access.

    ZOS, this is the big mistake you made, and it's still haunting the game, and always will. You created an elite, and we're all suffering for it.
  • Scyrinal
    Scyrinal
    Craglorn, or Crudlorn, pretty much ruined the game for me due to making it all about optimization, not to mention it killed people doing Cadwells Gold and Cadwells Silver content. Good job Zeni.

    PS. L2P comments are not helping anyone, all they do is make you look like a snob
    Edited by Scyrinal on August 16, 2014 6:54PM
  • D2player87
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    Dunno what you guys are talking about, but grinding in craglorn is basically exploiting the bosses which respawn after a certain timing for quests with some of the most interesting storylines if you guys actually bother to do them. Anomalies grinding? Part of a chain of quests involving celestial beings for the Mage Mundus. Tower Grind? Shadow grinds? All are interesting and has strong storytelling elements. Maybe its Zeni's fault for allowing random Joes to come and kill the bosses without starting the quests. But Craglorn was never meant to be the grindfest it currently is.

    The past month after update 3 has been an awesome month for me completing quests/dungeons/achievements with totally random group of strangers who are either a completionist like me or just want to clear one of the many available public dungeons in the zone. Dont have the quest? Ever heard of sharing quests with your party? You are one step behind me in the chain of quests? Oh lets all help this guy out and retract our step to guide him along. And seriously sucky loot? Do you guys even know how much trial set equips can be sold for? And all these can be done if you bother to ask for a group wiling to do so and so quest or clear so and so dungeon. Sorry if this came out as a rant. But seriously, try to actually play the game instead of complaining.
  • butterfly442
    butterfly442
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    Welcome to, "Follow the Arrow when its Online."
  • Soliss
    Soliss
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    I'd venture to say that Craglorn was intended to fill in two needs:

    1) Levelling area between VR10 and VR12 since that same patch increased the VR cap.

    2) Provide an "end game" raiding experience in the trials.

    They DID NOT intend it to be an alternative "fastest" method of levelling from VR1 - VR12 that would bypass all the recycled "other faction" game content that they had intended to force down you.

    Well they bungled that because they simply didn't realize that players, like water, tends to flow the easiest and simplest route. And once people found they could kill ever-spawning bosses for way more xp than they could using the explore/quest method, that they would flock to that instead.

    Zenimax continues to misunderstand its customer base which is fine for a number of people who a) don't question what they are given b) don't understand they have other options or c) are conformists

    However, I think that we're becoming a more sophisticated gaming audience and many people aren't going to keep putting up with BS that's being fed to us.

    I'd like to see a more open gameplay approach. Where we are actually given options to play things differently than the "intended" method. There should be a more pronounced risk vs reward. There should be less funneling into cookie-cutter builds. There should be less mystery about what skills and abilities actually do.

    Not sure if we're going to get it, because the current development group is in constant catch-up mode and are struggling to produce non-buggy content.
  • Artemiisia
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    So I jumped into Craglorn at vet 10, and did a few of the dungeons with some really good groups. Now vet 11, I tried to do the trials, but I always get kicked when they find out I don't have teamspeak and I'm not vet 12. Every trial group I find is always a grind or speed run. It seems that no-one in Craglorn is there for fun. :(

    well dont be in a rush, there is a reason trails are made for vr12, if you wanna accept vr11, well make a group yourself and see how far you get, and doing it without ts as well, that will make you go as far as first boss only.

    you dont need to speak to do trails, just listen, and the excuse I dont have ts/vent I cant see whats holding you back, just mute the mic, listen to what is needed, and weed out the stuff you dont wanna listen to.
  • Artemiisia
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    eliisra wrote: »
    I completed Shada's Tear with a group. Several wipes since first time in there, loads of potions and soul gems used. Than the reward is mediocre exp and a VR10 green sturdy light helmet with stamina lol. That's the types of things that makes people stick to boss grind.

    as for Shada's Tear, if you clean the entire dungeon you will get and im not kidding, did it twice, close to or abit above 1.000.000 xp and I manage to do it with my good group in less then 2 hours.

    not a bad day for sure
  • Anastasia
    Anastasia
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    D2player87 wrote: »
    Dunno what you guys are talking about, but grinding in craglorn is basically exploiting the bosses which respawn after a certain timing for quests with some of the most interesting storylines if you guys actually bother to do them. Anomalies grinding? Part of a chain of quests involving celestial beings for the Mage Mundus. Tower Grind? Shadow grinds? All are interesting and has strong storytelling elements. Maybe its Zeni's fault for allowing random Joes to come and kill the bosses without starting the quests. But Craglorn was never meant to be the grindfest it currently is.

    The past month after update 3 has been an awesome month for me completing quests/dungeons/achievements with totally random group of strangers who are either a completionist like me or just want to clear one of the many available public dungeons in the zone. Dont have the quest? Ever heard of sharing quests with your party? You are one step behind me in the chain of quests? Oh lets all help this guy out and retract our step to guide him along. And seriously sucky loot? Do you guys even know how much trial set equips can be sold for? And all these can be done if you bother to ask for a group wiling to do so and so quest or clear so and so dungeon. Sorry if this came out as a rant. But seriously, try to actually play the game instead of complaining.


    Yes D2player87; insightful post. Curious to me why ZOS has let it stay. There were a couple other areas since launch which became known to be used as farming/grinding and ZOS thinned the mobs to make it less desireable to do so. That would seem to have been making the statement "We don't want that here, even though its an understood feature in some other MMO's."

    Yet here it is late into the 4th month and ZOS is absolutely aware that 1) there are grind groups in Craglorn, and 2) People were already having difficulty getting groups before the July 7th Vet Content nerf.

    Now its just been exascerbated. So there are ever more players (*the solo ones that ZOS made Vet+ content just a 'tad' more soloable for. They are now hitting Craglorn and wandering around not getting groups, and now trailing around after the player content 'grind' groups...apparently as its been put in these forums...err 'leeching exp'. So player discontent/no leadership/misdirection means... what?

    Your point of getting people together and forging through some of the cool quests is awesome. That is what most PvE vets did in all the MMO's back in the day, but sadly, that is not the reigning 'feeling' amongst many here. *See posts which demanded soloability of all of Vet+ content and how they justified it.

    Not advocating either way myself. I'm p-o'd there is still no mid-to-upper level motivation for group content, so I have very little interest specifically in Craglorn at this point. Trying to be patient for some of the upcoming content.

    **It is very curious though>>>since many of us who followed the adverts, fansite interviews and promo's for months or years of the TESO MMO before launch know "...Craglorn was never meant to be the grindfest it currently is." -- as you put it: Why hasn't the dev staff moved in and adjusted the spots, thinned the mob density etc being grinded in Craglorn erhm, just a 'tad' like they did in other situations?

    This is not a case of making no decision. The decision was made by someone to allow the grind spots to continue to be lucrative re: e-x-p time ratio. And that message got through loud and clear to those players doing it, especially those who feel there is no equally effective place to earn the e-x-p they need to get to V12 which is their goal. The result of that message from ZOS as it relates to players not in the 12-man grind groups is equally clear.








    Edited by Anastasia on August 16, 2014 9:34PM
  • Nocturnalfox
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    I grinded from VR4 to VR8 now through crag...
    I found it a break from the mindless questing which was killing the fun. At least with crag you can actually see the EXP/VP bar moving fairly quickly, where as when questing in the zones it can take a while.
    I would of preferred to do PvP or Dolmens, but blame poor oversight from ZOS in regards to the lack of EXP from either to make them worth it.
    I still do the zones and quest but now its in bite sized chunks, crag for me is just to get to "end game" content, like armours and stuff.

    Really simple though, you play how you want, and let the EXP grinders play how they want.
    As for the zone itself, there are people who do it- normally you have to join a guild, the guild I'm in was running skyshards and quests there the other day.

    Also wheres my Sashimono ZOS... :lol:
    Vasiliya Vet 8 DK -NA DC-
    Normally found grinding, arguing or charging with a Battle Axe all round Cyrodiil
  • Persephonius
    Persephonius
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    i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.

    For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!

    Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?

    I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.

    I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....

    A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.
    Edited by Persephonius on August 17, 2014 7:02AM
  • James-Wayne
    James-Wayne
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    If they made grouping easier and possible in all time zones plus allowed us to group with friends from other factions we wouldn't need to grind with randoms.

    There is lots of group systems that need to be improved, I just hope they fix them before the next adventure zone.
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  • Elad13
    Elad13
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    when people playing game , they are thinking and saying like this stage by stage ;

    1 to 49 level ; wow good game with cool story ,

    v1 to v5 level : interesting side of story but little bit bored

    v6 to v10 level : when will it be end , wtf is going on , where are all these people , is this somekind a joke ?

    v10 to v12 : Come on i need a group to complete this *** craglorn content !!! or i

    need a group to grind end of the line!!!

    v12 : Those trials are joke.No good prize , no good drops , no challange .There is

    no player to do trials with . What the hell is going on ?

    You forgot V1 to V5...what???? I'm back in the prison again? Now I'm killing my own faction? Why is that skeever so hard to kill?

  • Soulshine
    Soulshine
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    i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.

    For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!

    Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?

    I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.

    I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....

    A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.

    Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.
    Edited by Soulshine on August 17, 2014 3:58PM
  • Persephonius
    Persephonius
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    Soulshine wrote: »
    i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.

    For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!

    Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?

    I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.

    I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....

    A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.

    Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.

    I was responding to one comment. Regarding a loot system, not craglorn content.
    Edited by Persephonius on August 17, 2014 4:09PM
  • Soulshine
    Soulshine
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    Soulshine wrote: »
    i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.

    For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!

    Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?

    I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.

    I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....

    A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.

    Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.

    I was responding to one comment. Regarding a loot system, not craglorn content.

    Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.
  • Persephonius
    Persephonius
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    Soulshine wrote: »
    Soulshine wrote: »
    i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.

    For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!

    Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?

    I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.

    I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....

    A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.

    Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.

    I was responding to one comment. Regarding a loot system, not craglorn content.

    Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.

    Ok, but I am not allowed to form a comment independent of what others say?
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Soulshine wrote: »
    Soulshine wrote: »
    i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.

    For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!

    Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?

    I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.

    I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....

    A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.

    Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.

    I was responding to one comment. Regarding a loot system, not craglorn content.

    Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.

    Ok, but I am not allowed to form a comment independent of what others say?

    Yes. I am trying to point out to you that what you are speculating on in your comment has been addressed in another thread which you might care to read to get some answers from people actually running Trials at this time.
  • Persephonius
    Persephonius
    ✭✭✭
    Soulshine wrote: »
    Soulshine wrote: »
    Soulshine wrote: »
    i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.

    For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!

    Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?

    I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.

    I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....

    A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.

    Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.

    I was responding to one comment. Regarding a loot system, not craglorn content.

    Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.

    Ok, but I am not allowed to form a comment independent of what others say?

    Yes. I am trying to point out to you that what you are speculating on in your comment has been addressed in another thread which you might care to read to get some answers from people actually running Trials at this time.

    Well, if you read what I wrote I was not commenting on people running trials at this time. I was talking about the differences in loot systems, and that changing them would have other implications than what was being said in this post. I just read that other thread, I do not see the relevance?
    Edited by Persephonius on August 17, 2014 4:19PM
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Natjur wrote: »
    The biggest issues with the quests in Craglorn is ALL members have to be on the same step (and the quests are long chains with lots of parts) for them to trigger some steps.

    LOMyfg1.jpg
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Soulshine wrote: »
    Soulshine wrote: »
    Soulshine wrote: »
    i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.

    For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!

    Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?

    I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.

    I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....

    A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.

    Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.

    I was responding to one comment. Regarding a loot system, not craglorn content.

    Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.

    Ok, but I am not allowed to form a comment independent of what others say?

    Yes. I am trying to point out to you that what you are speculating on in your comment has been addressed in another thread which you might care to read to get some answers from people actually running Trials at this time.

    Well, if you read what I wrote I was not commenting on people running trials at this time. I was talking about the differences in loot systems, and that changing them would have other implications than what was being said in this post. I just read that other thread, I do not see the relevance?

    " I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials."
  • Persephonius
    Persephonius
    ✭✭✭
    Soulshine wrote: »
    Soulshine wrote: »
    Soulshine wrote: »
    Soulshine wrote: »
    i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.

    For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!

    Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?

    I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.

    I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....

    A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.

    Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.

    I was responding to one comment. Regarding a loot system, not craglorn content.

    Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.

    Ok, but I am not allowed to form a comment independent of what others say?

    Yes. I am trying to point out to you that what you are speculating on in your comment has been addressed in another thread which you might care to read to get some answers from people actually running Trials at this time.

    Well, if you read what I wrote I was not commenting on people running trials at this time. I was talking about the differences in loot systems, and that changing them would have other implications than what was being said in this post. I just read that other thread, I do not see the relevance?

    " I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials."

    This is a generic comment based on my own experience, not on the experiences of others, hence I used the term "I" when I said I find how the trials......

    Post Script, I never said that what I say carries any weight either, so what is this about exactly?
    Edited by Persephonius on August 17, 2014 4:24PM
  • Dubah
    Dubah
    ✭✭✭
    Here is my opinion. I hate the way ZOS designed some of these abilites, there is no reason why trials groups should be wanting to run with 8-10 sorcs... I'm already tired of seeing "Trials group LF 4 experienced sorc DPS"... This is not how it should be done. First things first they need to put a cap on damage reduced when you activate a damage reducing ability. This will cause people to actually perform the mechanics. Second they need to add a timer to the next time anyone in the area can activate a necrotic orb because at the moment that is how they are DPS'ing stuff down so fast. Really that will fix most of the problems right there...

    Any game that is requiring 1 specific class and shunning all others because they don't have the same abilities, is broken. And this game is beyond broken but for some reason the dev's don't want to fix it.

    At this time I am doing trials the correct way, no sorc DPS's or at least any of them spamming abilities or ignoring mechanics, and we are getting pretty successful, still have alot of work to do but we are taking our time and enjoying the trials. Anyone who wants to join us is more than welcome, must be VR8+ and be able to us TS3... If still interested contact someone in Great Architect, multiple ways of doing so, check out Defatank's stream @ twitch.tv/defatank or go to www.greatarchitect.us which will be moving soon. Good luck to those of you out there trying to get around the exploits, because we aren't interested. Just remember one day when the dev's finally wake up and realise what they are doing, the exploiters will have no idea what to do and the people who worked hard figuring it out are going to be on top, that is if that ever happens
  • Persephonius
    Persephonius
    ✭✭✭
    Dubah wrote: »
    Here is my opinion. I hate the way ZOS designed some of these abilites, there is no reason why trials groups should be wanting to run with 8-10 sorcs... I'm already tired of seeing "Trials group LF 4 experienced sorc DPS"... This is not how it should be done. First things first they need to put a cap on damage reduced when you activate a damage reducing ability. This will cause people to actually perform the mechanics. Second they need to add a timer to the next time anyone in the area can activate a necrotic orb because at the moment that is how they are DPS'ing stuff down so fast. Really that will fix most of the problems right there...

    Any game that is requiring 1 specific class and shunning all others because they don't have the same abilities, is broken. And this game is beyond broken but for some reason the dev's don't want to fix it.

    At this time I am doing trials the correct way, no sorc DPS's or at least any of them spamming abilities or ignoring mechanics, and we are getting pretty successful, still have alot of work to do but we are taking our time and enjoying the trials. Anyone who wants to join us is more than welcome, must be VR8+ and be able to us TS3... If still interested contact someone in Great Architect, multiple ways of doing so, check out Defatank's stream @ twitch.tv/defatank or go to www.greatarchitect.us which will be moving soon. Good luck to those of you out there trying to get around the exploits, because we aren't interested. Just remember one day when the dev's finally wake up and realise what they are doing, the exploiters will have no idea what to do and the people who worked hard figuring it out are going to be on top, that is if that ever happens

    Be careful, less @soulshine berates you too for independent thought :cold_sweat:

    But yeah, it sounds like you are doing the trials to actually enjoy doing them, which is what I was trying to say before.
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