Craglorn is nothing to me. It becomes viable playground for me when i just can go there and explore solo or with my own group.
TES is about playing how you want, by all means create group content but make it so that players can solo them as well.
Maybe encounters should scale for the number of players on the group.
Arthur_Spoonfondle wrote: »Craglorn is nothing to me. It becomes viable playground for me when i just can go there and explore solo or with my own group.
TES is about playing how you want, by all means create group content but make it so that players can solo them as well.
Maybe encounters should scale for the number of players on the group.
What we need is for Zenimax to remember that they said they would introduce solo, as well as group, new content. So far players who like to solo and just do a little group stuff (group dungeons and world bosses for example) are being ignored/made to wait.
Artemiisia wrote: »ninjaoliver43neb18_ESO wrote: »So I jumped into Craglorn at vet 10, and did a few of the dungeons with some really good groups. Now vet 11, I tried to do the trials, but I always get kicked when they find out I don't have teamspeak and I'm not vet 12. Every trial group I find is always a grind or speed run. It seems that no-one in Craglorn is there for fun.
well dont be in a rush, there is a reason trails are made for vr12, if you wanna accept vr11, well make a group yourself and see how far you get


D2player87 wrote: »The past month after update 3 has been an awesome month for me completing quests/dungeons/achievements with totally random group of strangers who are either a completionist like me or just want to clear one of the many available public dungeons in the zone. Dont have the quest? Ever heard of sharing quests with your party? You are one step behind me in the chain of quests? Oh lets all help this guy out and retract our step to guide him along.
Artemiisia wrote: »ninjaoliver43neb18_ESO wrote: »So I jumped into Craglorn at vet 10, and did a few of the dungeons with some really good groups. Now vet 11, I tried to do the trials, but I always get kicked when they find out I don't have teamspeak and I'm not vet 12. Every trial group I find is always a grind or speed run. It seems that no-one in Craglorn is there for fun.
well dont be in a rush, there is a reason trails are made for vr12, if you wanna accept vr11, well make a group yourself and see how far you get
We went quite far with our "particular" groups...
Persephonius wrote: »Here is my opinion. I hate the way ZOS designed some of these abilites, there is no reason why trials groups should be wanting to run with 8-10 sorcs... I'm already tired of seeing "Trials group LF 4 experienced sorc DPS"... This is not how it should be done. First things first they need to put a cap on damage reduced when you activate a damage reducing ability. This will cause people to actually perform the mechanics. Second they need to add a timer to the next time anyone in the area can activate a necrotic orb because at the moment that is how they are DPS'ing stuff down so fast. Really that will fix most of the problems right there...
Any game that is requiring 1 specific class and shunning all others because they don't have the same abilities, is broken. And this game is beyond broken but for some reason the dev's don't want to fix it.
At this time I am doing trials the correct way, no sorc DPS's or at least any of them spamming abilities or ignoring mechanics, and we are getting pretty successful, still have alot of work to do but we are taking our time and enjoying the trials. Anyone who wants to join us is more than welcome, must be VR8+ and be able to us TS3... If still interested contact someone in Great Architect, multiple ways of doing so, check out Defatank's stream @ twitch.tv/defatank or go to www.greatarchitect.us which will be moving soon. Good luck to those of you out there trying to get around the exploits, because we aren't interested. Just remember one day when the dev's finally wake up and realise what they are doing, the exploiters will have no idea what to do and the people who worked hard figuring it out are going to be on top, that is if that ever happens
Be careful, less @soulshine berates you too for independent thought
But yeah, it sounds like you are doing the trials to actually enjoy doing them, which is what I was trying to say before.
Persephonius wrote: »Here is my opinion. I hate the way ZOS designed some of these abilites, there is no reason why trials groups should be wanting to run with 8-10 sorcs... I'm already tired of seeing "Trials group LF 4 experienced sorc DPS"... This is not how it should be done. First things first they need to put a cap on damage reduced when you activate a damage reducing ability. This will cause people to actually perform the mechanics. Second they need to add a timer to the next time anyone in the area can activate a necrotic orb because at the moment that is how they are DPS'ing stuff down so fast. Really that will fix most of the problems right there...
Any game that is requiring 1 specific class and shunning all others because they don't have the same abilities, is broken. And this game is beyond broken but for some reason the dev's don't want to fix it.
At this time I am doing trials the correct way, no sorc DPS's or at least any of them spamming abilities or ignoring mechanics, and we are getting pretty successful, still have alot of work to do but we are taking our time and enjoying the trials. Anyone who wants to join us is more than welcome, must be VR8+ and be able to us TS3... If still interested contact someone in Great Architect, multiple ways of doing so, check out Defatank's stream @ twitch.tv/defatank or go to www.greatarchitect.us which will be moving soon. Good luck to those of you out there trying to get around the exploits, because we aren't interested. Just remember one day when the dev's finally wake up and realise what they are doing, the exploiters will have no idea what to do and the people who worked hard figuring it out are going to be on top, that is if that ever happens
Be careful, less @soulshine berates you too for independent thought
But yeah, it sounds like you are doing the trials to actually enjoy doing them, which is what I was trying to say before.
No one was berrating you. If you didn't see my point not much I can do.
fromtesonlineb16_ESO wrote: »Craglorn and the follow on hardcore content exists because ZOS' friends in Entropy Rising asked for it.
/thread
fromtesonlineb16_ESO wrote: »Craglorn and the follow on hardcore content exists because ZOS' friends in Entropy Rising asked for it.
/thread
Yup. In exchange for swallowing the API nerf and continuing PTS testing.
Artemiisia wrote: »ninjaoliver43neb18_ESO wrote: »So I jumped into Craglorn at vet 10, and did a few of the dungeons with some really good groups. Now vet 11, I tried to do the trials, but I always get kicked when they find out I don't have teamspeak and I'm not vet 12. Every trial group I find is always a grind or speed run. It seems that no-one in Craglorn is there for fun.
well dont be in a rush, there is a reason trails are made for vr12, if you wanna accept vr11, well make a group yourself and see how far you get, and doing it without ts as well, that will make you go as far as first boss only.
Persephonius wrote: »fromtesonlineb16_ESO wrote: »Craglorn and the follow on hardcore content exists because ZOS' friends in Entropy Rising asked for it.
/thread
Yup. In exchange for swallowing the API nerf and continuing PTS testing.
What is wrong with that anyway?
Persephonius wrote: »fromtesonlineb16_ESO wrote: »Craglorn and the follow on hardcore content exists because ZOS' friends in Entropy Rising asked for it.
/thread
Yup. In exchange for swallowing the API nerf and continuing PTS testing.
What is wrong with that anyway?
It takes a little more historical perspective than would easily go into a post, and would involve quite a bit more naming and shaming than I think is wise, to answer your question, sorry. Others have speculated about these matters, too, so I'm not mouthing conspiracy theories here, either. I was there.
The short answer is "why, nothing, did I say there was?"
Persephonius wrote: »Persephonius wrote: »fromtesonlineb16_ESO wrote: »Craglorn and the follow on hardcore content exists because ZOS' friends in Entropy Rising asked for it.
/thread
Yup. In exchange for swallowing the API nerf and continuing PTS testing.
What is wrong with that anyway?
It takes a little more historical perspective than would easily go into a post, and would involve quite a bit more naming and shaming than I think is wise, to answer your question, sorry. Others have speculated about these matters, too, so I'm not mouthing conspiracy theories here, either. I was there.
The short answer is "why, nothing, did I say there was?"
Well, the basic underlying theme I took from what you said was that there was interaction between the developer group and the player base. So let me rephrase, to avoid the naming and shaming policy, why is developer-player interaction a bad thing?
Read my short answer again. I never said such a thing.
Persephonius wrote: »Persephonius wrote: »Persephonius wrote: »fromtesonlineb16_ESO wrote: »Craglorn and the follow on hardcore content exists because ZOS' friends in Entropy Rising asked for it.
/thread
Yup. In exchange for swallowing the API nerf and continuing PTS testing.
What is wrong with that anyway?
It takes a little more historical perspective than would easily go into a post, and would involve quite a bit more naming and shaming than I think is wise, to answer your question, sorry. Others have speculated about these matters, too, so I'm not mouthing conspiracy theories here, either. I was there.
The short answer is "why, nothing, did I say there was?"
Well, the basic underlying theme I took from what you said was that there was interaction between the developer group and the player base. So let me rephrase, to avoid the naming and shaming policy, why is developer-player interaction a bad thing?
Read my short answer again. I never said such a thing.
ROFL. Ok, be like that
Persephonius wrote: »Persephonius wrote: »Persephonius wrote: »fromtesonlineb16_ESO wrote: »Craglorn and the follow on hardcore content exists because ZOS' friends in Entropy Rising asked for it.
/thread
Yup. In exchange for swallowing the API nerf and continuing PTS testing.
What is wrong with that anyway?
It takes a little more historical perspective than would easily go into a post, and would involve quite a bit more naming and shaming than I think is wise, to answer your question, sorry. Others have speculated about these matters, too, so I'm not mouthing conspiracy theories here, either. I was there.
The short answer is "why, nothing, did I say there was?"
Well, the basic underlying theme I took from what you said was that there was interaction between the developer group and the player base. So let me rephrase, to avoid the naming and shaming policy, why is developer-player interaction a bad thing?
Read my short answer again. I never said such a thing.
ROFL. Ok, be like that
Laugh all you want to, the discussion is still not appropriate for these forums. Further I'm under no obligation to defend or refute words that you put in my mouth. Have a nice day!
coryevans_3b14_ESO wrote: »some people like questing, some like pvp, some like grinding, there's more than just you and I in this game, they are trying to find a happy place for everyone.
lol funny you said that. Cuz there isn't a happy place for me at all. I pvp a ton but guess what? I don't level there. Grinding should NEVER be a consideration when designing an MMORPG. EVER!
Persephonius wrote: »Persephonius wrote: »Persephonius wrote: »fromtesonlineb16_ESO wrote: »Craglorn and the follow on hardcore content exists because ZOS' friends in Entropy Rising asked for it.
/thread
Yup. In exchange for swallowing the API nerf and continuing PTS testing.
What is wrong with that anyway?
It takes a little more historical perspective than would easily go into a post, and would involve quite a bit more naming and shaming than I think is wise, to answer your question, sorry. Others have speculated about these matters, too, so I'm not mouthing conspiracy theories here, either. I was there.
The short answer is "why, nothing, did I say there was?"
Well, the basic underlying theme I took from what you said was that there was interaction between the developer group and the player base. So let me rephrase, to avoid the naming and shaming policy, why is developer-player interaction a bad thing?
Read my short answer again. I never said such a thing.
ROFL. Ok, be like that
*Edit* Well anyway. It is not easy to find a dedicated player base to test on the PTS. I know there are players out there that play MMO's like it is their full time profession, and then they go home and play MMO's some more. If entropy rising fit that bill, then so be it. Most others just don't have the time, or would want to spend those hours in the game and outside of the game dedicated to aspects of the game. It would not be too far removed from ZOS just hiring a group of dedicated testers. But in this case they won't be getting paid? Or at least as much?
Artemiisia wrote: »Artemiisia wrote: »ninjaoliver43neb18_ESO wrote: »So I jumped into Craglorn at vet 10, and did a few of the dungeons with some really good groups. Now vet 11, I tried to do the trials, but I always get kicked when they find out I don't have teamspeak and I'm not vet 12. Every trial group I find is always a grind or speed run. It seems that no-one in Craglorn is there for fun.
well dont be in a rush, there is a reason trails are made for vr12, if you wanna accept vr11, well make a group yourself and see how far you get
We went quite far with our "particular" groups...
Nicely done, grats mate, just dont know why a vr6 needs to get loots he/she cant use before vr12 anyways.
But again, sweet run for sure
Persephonius wrote: »Persephonius wrote: »Persephonius wrote: »fromtesonlineb16_ESO wrote: »Craglorn and the follow on hardcore content exists because ZOS' friends in Entropy Rising asked for it.
/thread
Yup. In exchange for swallowing the API nerf and continuing PTS testing.
What is wrong with that anyway?
It takes a little more historical perspective than would easily go into a post, and would involve quite a bit more naming and shaming than I think is wise, to answer your question, sorry. Others have speculated about these matters, too, so I'm not mouthing conspiracy theories here, either. I was there.
The short answer is "why, nothing, did I say there was?"
Well, the basic underlying theme I took from what you said was that there was interaction between the developer group and the player base. So let me rephrase, to avoid the naming and shaming policy, why is developer-player interaction a bad thing?
Read my short answer again. I never said such a thing.
ROFL. Ok, be like that
*Edit* Well anyway. It is not easy to find a dedicated player base to test on the PTS. I know there are players out there that play MMO's like it is their full time profession, and then they go home and play MMO's some more. If entropy rising fit that bill, then so be it. Most others just don't have the time, or would want to spend those hours in the game and outside of the game dedicated to aspects of the game. It would not be too far removed from ZOS just hiring a group of dedicated testers. But in this case they won't be getting paid? Or at least as much?
**Am betting if one could actually make/port over their character to PTS as other Triple A MMO's provide for, there would be a lot more interest in participation, *nods.