join a guild and quest with them finding groups is easy quest with your guild stop wineing and join a guild
rashkosh127ub17_ESO wrote: »Casual players that want everything soloable are the death of all good MMO's. Fortunately for those that would much rather play with other people on a MULTIPLAYER game, I don't think the Devs will ever change adventure zones.
the problem with craglorn isn't anything you said. The problem with craglorn is that many quests have to be completed by people that are on the EXACT SAME PART of the quest. This means when you make a craglorn group you have to go with the same group from start to finish and nobody can help you catch up.
because of this most people just give up.
The instancing of this game when combined with 3-4 people who need to group up to complete quests which may be on different parts of that questline makes it ridiculously difficult. You will spend more time trying to figure out how to do the quests with them all jacked up between the group players than actually questing. Hence..."LFG burial ground."
Fairydragon3 wrote: »Pretty much agree all around here. I just spend a month going through the alliance VR zones, looking forward to getting to everyone else in Craglorn so My nightmare of un-efficient grouping for regular content, to only be met by this.
Cant even find people for the first Delve. I have to spend time looking for a group for 5 minutes of content. It's closed off from people not in your group, there are so many delves, how in the world can i get someone to help me when I know everyone is off doing there own thing. Basically only people with friends who play the game and are the same point as you could help.
Idk about everyone else, but I haven't made any good friends online who habitability play the game at the same time as me, or worse haven't just plain stopped playing and unsubscribed.
Looks like this is the end of content for me nothing left to do but play other characters i guess......so looks like ....more....Alliance....zones.....
Yes, we can not 'name' the guild or the post will be removed, but there are two guilds which have the 'dev's ear. Which is really annoying as they get special PST instances and even have dev's RUN the instance with them.kherzaheb17_ESO wrote: »For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
I know they need testing.... but only listening to a very small group......does feel wrong.
ninjaoliver43neb18_ESO wrote: »So I jumped into Craglorn at vet 10, and did a few of the dungeons with some really good groups. Now vet 11, I tried to do the trials, but I always get kicked when they find out I don't have teamspeak and I'm not vet 12. Every trial group I find is always a grind or speed run. It seems that no-one in Craglorn is there for fun.
I completed Shada's Tear with a group. Several wipes since first time in there, loads of potions and soul gems used. Than the reward is mediocre exp and a VR10 green sturdy light helmet with stamina lol. That's the types of things that makes people stick to boss grind.
D2player87 wrote: »Dunno what you guys are talking about, but grinding in craglorn is basically exploiting the bosses which respawn after a certain timing for quests with some of the most interesting storylines if you guys actually bother to do them. Anomalies grinding? Part of a chain of quests involving celestial beings for the Mage Mundus. Tower Grind? Shadow grinds? All are interesting and has strong storytelling elements. Maybe its Zeni's fault for allowing random Joes to come and kill the bosses without starting the quests. But Craglorn was never meant to be the grindfest it currently is.
The past month after update 3 has been an awesome month for me completing quests/dungeons/achievements with totally random group of strangers who are either a completionist like me or just want to clear one of the many available public dungeons in the zone. Dont have the quest? Ever heard of sharing quests with your party? You are one step behind me in the chain of quests? Oh lets all help this guy out and retract our step to guide him along. And seriously sucky loot? Do you guys even know how much trial set equips can be sold for? And all these can be done if you bother to ask for a group wiling to do so and so quest or clear so and so dungeon. Sorry if this came out as a rant. But seriously, try to actually play the game instead of complaining.
kherzaheb17_ESO wrote: »i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.
For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
kherzaheb17_ESO wrote: »when people playing game , they are thinking and saying like this stage by stage ;
1 to 49 level ; wow good game with cool story ,
v1 to v5 level : interesting side of story but little bit bored
v6 to v10 level : when will it be end , wtf is going on , where are all these people , is this somekind a joke ?
v10 to v12 : Come on i need a group to complete this *** craglorn content !!! or i
need a group to grind end of the line!!!
v12 : Those trials are joke.No good prize , no good drops , no challange .There is
no player to do trials with . What the hell is going on ?
Persephonius wrote: »kherzaheb17_ESO wrote: »i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.
For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?
I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.
I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....
A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.
Persephonius wrote: »kherzaheb17_ESO wrote: »i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.
For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?
I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.
I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....
A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.
Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.
Persephonius wrote: »Persephonius wrote: »kherzaheb17_ESO wrote: »i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.
For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?
I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.
I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....
A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.
Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.
I was responding to one comment. Regarding a loot system, not craglorn content.
Persephonius wrote: »Persephonius wrote: »kherzaheb17_ESO wrote: »i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.
For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?
I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.
I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....
A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.
Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.
I was responding to one comment. Regarding a loot system, not craglorn content.
Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.
Persephonius wrote: »Persephonius wrote: »Persephonius wrote: »kherzaheb17_ESO wrote: »i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.
For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?
I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.
I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....
A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.
Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.
I was responding to one comment. Regarding a loot system, not craglorn content.
Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.
Ok, but I am not allowed to form a comment independent of what others say?
Persephonius wrote: »Persephonius wrote: »Persephonius wrote: »kherzaheb17_ESO wrote: »i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.
For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?
I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.
I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....
A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.
Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.
I was responding to one comment. Regarding a loot system, not craglorn content.
Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.
Ok, but I am not allowed to form a comment independent of what others say?
Yes. I am trying to point out to you that what you are speculating on in your comment has been addressed in another thread which you might care to read to get some answers from people actually running Trials at this time.
Persephonius wrote: »Persephonius wrote: »Persephonius wrote: »Persephonius wrote: »kherzaheb17_ESO wrote: »i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.
For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?
I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.
I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....
A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.
Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.
I was responding to one comment. Regarding a loot system, not craglorn content.
Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.
Ok, but I am not allowed to form a comment independent of what others say?
Yes. I am trying to point out to you that what you are speculating on in your comment has been addressed in another thread which you might care to read to get some answers from people actually running Trials at this time.
Well, if you read what I wrote I was not commenting on people running trials at this time. I was talking about the differences in loot systems, and that changing them would have other implications than what was being said in this post. I just read that other thread, I do not see the relevance?
Persephonius wrote: »Persephonius wrote: »Persephonius wrote: »Persephonius wrote: »kherzaheb17_ESO wrote: »i agree , craglorn content is a joke.When it came first , it was look like developped so fast and they didn't test it too much.Thats why we are not seeing any adventure zones yet.Because it wasn't intented but they gave words to release content every 4 weeks or 6 weeks.Thats why craglorn is absurd with trials and about other content which it has.It has 2 trials yet those trials don't give any good prize.Not just armour , those trials can give unique mount for a week (after 1 week it may vanish so everyone can do it again other week ) , can give awesome costume for a week ,etc.
For me and few people which i know of thinking that developers don't give a damm thing about people suggestion and which i heard of they are listening only few specific guilds for correcting game ?!?!
Prize for the trials? I don't think it was ever stated there would be prizes just for completing the trials other than the achievement? It was stated that there would be prizes for competing on the leaderboard though right?
I don't know, if one is playing just for rewards, then maybe one should think on whether the game itself is actually fun to play. I couldn't careless about the rewards if the game content is fun. One thing that is a breath of fresh air is not having to worry about loot rules and DK points in this game (and one should be very thankful for that, as many eso players do not have a MMO background, and the idea that rolling on loot is a privilege would be very foreign to players, and the MMO's worst offenders, 'ninja looters' would be rampant, though most likely they would not know they were doing it). Also, if there were substantial loot rewards, the trials would likely be locked to a once per week event. As in you would only be able to do the trial once per week, as you would have a lockout. I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials.
I think there would far greater complaints if the trials worked on a loot system. I can imagine players would be complaining about weekly lockouts, complaining that getting a pug group is nigh impossible as trial raiders have receded to guild only runs to avoid 'ninja looting'. I can also imagine the shock a new MMO player would get when they receive the most vile abuse and be kicked from a group in this game if they roll on a piece that the groups deems them unworthy for as it does not fit there class/build, or they already have something equivalent, or they lack the points or.....
A seemingly simple change such as a prize or loot orientated trial system is not simple. It would change the entire way trials are performed.
Let's not throw the baby out with the bath water, shall we? If you want to know what we really what to see in Trials, those of us who actually look at them for fun and not something other than xp grind... see here. Running content to level is one thing. Running content to compete, which some of us are happy to do, is altogether a different story and should not be equated with the complaining going on about general content in Craglorn issues.
I was responding to one comment. Regarding a loot system, not craglorn content.
Yes. And specifically citing Trials to illustrate it - take a read and see what is being asked for at this time.
Ok, but I am not allowed to form a comment independent of what others say?
Yes. I am trying to point out to you that what you are speculating on in your comment has been addressed in another thread which you might care to read to get some answers from people actually running Trials at this time.
Well, if you read what I wrote I was not commenting on people running trials at this time. I was talking about the differences in loot systems, and that changing them would have other implications than what was being said in this post. I just read that other thread, I do not see the relevance?
" I find how the trials work now to be fine, it's not about the loot/rewards, it is about actually doing the trials."
Here is my opinion. I hate the way ZOS designed some of these abilites, there is no reason why trials groups should be wanting to run with 8-10 sorcs... I'm already tired of seeing "Trials group LF 4 experienced sorc DPS"... This is not how it should be done. First things first they need to put a cap on damage reduced when you activate a damage reducing ability. This will cause people to actually perform the mechanics. Second they need to add a timer to the next time anyone in the area can activate a necrotic orb because at the moment that is how they are DPS'ing stuff down so fast. Really that will fix most of the problems right there...
Any game that is requiring 1 specific class and shunning all others because they don't have the same abilities, is broken. And this game is beyond broken but for some reason the dev's don't want to fix it.
At this time I am doing trials the correct way, no sorc DPS's or at least any of them spamming abilities or ignoring mechanics, and we are getting pretty successful, still have alot of work to do but we are taking our time and enjoying the trials. Anyone who wants to join us is more than welcome, must be VR8+ and be able to us TS3... If still interested contact someone in Great Architect, multiple ways of doing so, check out Defatank's stream @ twitch.tv/defatank or go to www.greatarchitect.us which will be moving soon. Good luck to those of you out there trying to get around the exploits, because we aren't interested. Just remember one day when the dev's finally wake up and realise what they are doing, the exploiters will have no idea what to do and the people who worked hard figuring it out are going to be on top, that is if that ever happens