khele23eb17_ESO wrote: »I would agree with this completely, but would add one thing. Who freakin' CARES what the people who left the game think of it, and whether or not they will come back?
How about the devs and their bosses running Zenimax? In fact you should care too because in the long run less money for ZOS means less content for you.
khele23eb17_ESO wrote: »I would agree with this completely, but would add one thing. Who freakin' CARES what the people who left the game think of it, and whether or not they will come back?
How about the devs and their bosses running Zenimax? In fact you should care too because in the long run less money for ZOS means less content for you.
You missed the point. Also, you assume player population trends based on conjecture, not actual facts. Not a strong arguing position.
I think you mean less additional content, but I don't see that, either. This game is packed with content to begin with, and there's plenty in the pipeline. They're opening a data center in Europe, and did you watch the Quakecon presentation?? That's not the actions or plans of a moribund game development team, not by a mile.
.khele23eb17_ESO wrote: »I would agree with this completely, but would add one thing. Who freakin' CARES what the people who left the game think of it, and whether or not they will come back?
How about the devs and their bosses running Zenimax? In fact you should care too because in the long run less money for ZOS means less content for you.
You missed the point. Also, you assume player population trends based on conjecture, not actual facts. Not a strong arguing position.
I think you mean less additional content, but I don't see that, either. This game is packed with content to begin with, and there's plenty in the pipeline. They're opening a data center in Europe, and did you watch the Quakecon presentation?? That's not the actions or plans of a moribund game development team, not by a mile.
Yes, and it's exciting but we don't need more icing, which is mostly what was discussed. We need cake. Namely balance.
"I'll gladly pay you on Tuesday for a hamburger today" is wearing thin while paying subscription fees as the half a year mark approaches.
There is NO excuse for balance not being a higher priority at this point.
Crisscross wrote: »
Dude, people say this in every game. And ride it to the bottom of the ocean like the orchestra on the titanic.
Yes, because no one plays Morrowind, Oblivion, and Skyrim anymore....
All these things were said by the Min-Maxers before about all 3 of these titles. They all left, and the games are still being played, more importantly being bought and played.
Those are single player games. We are discussing apples here. You just brought oranges into it.
.khele23eb17_ESO wrote: »I would agree with this completely, but would add one thing. Who freakin' CARES what the people who left the game think of it, and whether or not they will come back?
How about the devs and their bosses running Zenimax? In fact you should care too because in the long run less money for ZOS means less content for you.
You missed the point. Also, you assume player population trends based on conjecture, not actual facts. Not a strong arguing position.
I think you mean less additional content, but I don't see that, either. This game is packed with content to begin with, and there's plenty in the pipeline. They're opening a data center in Europe, and did you watch the Quakecon presentation?? That's not the actions or plans of a moribund game development team, not by a mile.
Yes, and it's exciting but we don't need more icing, which is mostly what was discussed. We need cake. Namely balance.
"I'll gladly pay you on Tuesday for a hamburger today" is wearing thin while paying subscription fees as the half a year mark approaches.
There is NO excuse for balance not being a higher priority at this point.
Revamp of VR is not icing. Introduction of Spellcrafting is not icing. New PvE zones, Justice System, neither are icing.
Yes, Armor Dye is icing. So what?
And balance is so a priority. It's appropriate to approach a subject that materially effects EVERYONE very cautiously. Balance, as people who understand these things well and have seen the problems with other MMOs have been telling us for a while now, takes TIME to get right.
The thing that has the most problem with balance is complaints about the balance that refuse to acknowledge the depth of the issues involved.
WhitePawPrints wrote: »Dude, people say this in every game. And ride it to the bottom of the ocean like the orchestra on the titanic.
Yes, because no one plays Morrowind, Oblivion, and Skyrim anymore....
All these things were said by the Min-Maxers before about all 3 of these titles. They all left, and the games are still being played, more importantly being bought and played.
Those are single player games. We are discussing apples here. You just brought oranges into it.
I am so sick of parrots repeating this. "Don't compare apples to oranges." Just because you've heard of it once does not mean it applies whenever its favorable to you!
Comparing a Elder Scrolls game to another Elder Scrolls game is a legitimate comparison because they have the same title! Genre does not matter.
If you want to think about the metaphor that you've heard used repeatedly before, then here is how the metaphor can be used properly: Elder Scrolls III is a Golden Delicious Apple, Elder Scrolls IV is a Gala Apple, Elder Scrolls V is a Fuji Apple and Elder Scrolls Online is a Red Deliscous Apple. It is not nearly as sweet as a Fuji Apple and has less functionality as a Golden Delicious but it is still a damn Apple!
Comparing an Apple to another Apple is a legitimate comparison because they are the same fruit! Breed does not matter.
If you want to throw out pointless validations then I'll bring up the insignificant point that I grew up on an apple orchard. I know my apples.
WhitePawPrints wrote: »Comparing a Elder Scrolls game to another Elder Scrolls game is a legitimate comparison because they have the same title! Genre does not matter.
WhitePawPrints wrote: »Dude, people say this in every game. And ride it to the bottom of the ocean like the orchestra on the titanic.
Yes, because no one plays Morrowind, Oblivion, and Skyrim anymore....
All these things were said by the Min-Maxers before about all 3 of these titles. They all left, and the games are still being played, more importantly being bought and played.
Those are single player games. We are discussing apples here. You just brought oranges into it.
I am so sick of parrots repeating this. "Don't compare apples to oranges." Just because you've heard of it once does not mean it applies whenever its favorable to you!
Comparing a Elder Scrolls game to another Elder Scrolls game is a legitimate comparison because they have the same title! Genre does not matter.
If you want to think about the metaphor that you've heard used repeatedly before, then here is how the metaphor can be used properly: Elder Scrolls III is a Golden Delicious Apple, Elder Scrolls IV is a Gala Apple, Elder Scrolls V is a Fuji Apple and Elder Scrolls Online is a Red Deliscous Apple. It is not nearly as sweet as a Fuji Apple and has less functionality as a Golden Delicious but it is still a damn Apple!
Comparing an Apple to another Apple is a legitimate comparison because they are the same fruit! Breed does not matter.
If you want to throw out pointless validations then I'll bring up the insignificant point that I grew up on an apple orchard. I know my apples.
Elder scrolls game or not, this is an MMO and there are things that are expected in MMOs. Comparing this to any other TES game in about any way other than lore or story is, indeed, an apples and oranges comparison.
Being a TES game doesn't magically make this MMO exempt from class balance being necessary. It doesn't exempt it from having substantial and rewarding end game content available to those who play for that. Or any number of other things from the book that could be written about what this game lacks.
Yes, it's apples and oranges. The other TES games are single player games that scale with the single player's progression making them different types of games entirely. MMOs, with the words "elder scrolls" in the title or not, must accommodate much more and on a massive scale. To suggest otherwise is absurd.
Crisscross wrote: »WhitePawPrints wrote: »Comparing a Elder Scrolls game to another Elder Scrolls game is a legitimate comparison because they have the same title! Genre does not matter.
I disagree. Tell that to Formula One racing and Street racing. Tell that to American football and European football. Tell that to a polar bear and a panda bear. Tell that to Assassin's Creed on the consoles and Assassin's Creed on the android.
Different markets, different breeds, different purposes, same names.
You're technically right that we can "compare" them if we wanted to, but in the case you were referring to you cannot use the longevity of a single player sandbox game as the basis for arguing why a subscription based theme park MMO will be successful.
No I don't feel like that.
I'm loving most of the game.
I think its simply a case that for your friends the game wasn't for them, ********they imagined it was going to be something else. ********And it's very unlikely such people will come back.
Am I the only one who doesn't play an MMO like some sort of racecar driver trying to get to the finish line as fast as possible? I've been playing since April and am still not even at Vet rank.
Yet I see these gameplay videos online of players just running through the game like coked-up madmen, skipping every bit of dialogue and just going from fight to fight at breakneck speed, desperately trying to get XP as fast as possible, as if Vet12 is their one and only objective in the game.
So yeah, I guess if you played like that, the game would get boring at the end. But then again, if you played like that, it would be pretty boring at the beginning and middle too.
I'm sure there must be others like me though--who actually take the time to follow the story, follow the sidequests, listen to the dialogue, explore for exploration's sake, craft and trade, etc. And I'm certainly not bored yet.
Hell, sometimes I'll just sit around around dolmens and world bosses watching the fights.
How is it too little too late when the game has only been out since April? I mean come on.
I would agree with this completely, but would add one thing. Who freakin' CARES what the people who left the game think of it, and whether or not they will come back? I mean, seriously, I stuck it out, and I'm loving the ride. It's not everyone's cup of tea, but it never was.
True, people left for a whole lot of reasons, but a lot of them were caught up in the wave of negative hype late April to the middle of May. It was spearheaded by certain Internet Personalities (TM) whom I will not name. I'd like to point out that these so-called "experts" have already left the game they left ESO for... that ought to tell you something.
Restless Gamer is restless.
khele23eb17_ESO wrote: »I would agree with this completely, but would add one thing. Who freakin' CARES what the people who left the game think of it, and whether or not they will come back?
How about the devs and their bosses running Zenimax? In fact you should care too because in the long run less money for ZOS means less content for you.
You missed the point. Also, you assume player population trends based on conjecture, not actual facts. Not a strong arguing position.
I think you mean less additional content, but I don't see that, either.
This game is packed with content to begin with, and there's plenty in the pipeline. They're opening a data center in Europe, and did you watch the Quakecon presentation?? That's not the actions or plans of a moribund game development team, not by a mile.
WhitePawPrints wrote: »WhitePawPrints wrote: »Dude, people say this in every game. And ride it to the bottom of the ocean like the orchestra on the titanic.
Yes, because no one plays Morrowind, Oblivion, and Skyrim anymore....
All these things were said by the Min-Maxers before about all 3 of these titles. They all left, and the games are still being played, more importantly being bought and played.
Those are single player games. We are discussing apples here. You just brought oranges into it.
I am so sick of parrots repeating this. "Don't compare apples to oranges." Just because you've heard of it once does not mean it applies whenever its favorable to you!
Comparing a Elder Scrolls game to another Elder Scrolls game is a legitimate comparison because they have the same title! Genre does not matter.
If you want to think about the metaphor that you've heard used repeatedly before, then here is how the metaphor can be used properly: Elder Scrolls III is a Golden Delicious Apple, Elder Scrolls IV is a Gala Apple, Elder Scrolls V is a Fuji Apple and Elder Scrolls Online is a Red Deliscous Apple. It is not nearly as sweet as a Fuji Apple and has less functionality as a Golden Delicious but it is still a damn Apple!
Comparing an Apple to another Apple is a legitimate comparison because they are the same fruit! Breed does not matter.
If you want to throw out pointless validations then I'll bring up the insignificant point that I grew up on an apple orchard. I know my apples.
Elder scrolls game or not, this is an MMO and there are things that are expected in MMOs. Comparing this to any other TES game in about any way other than lore or story is, indeed, an apples and oranges comparison.
Being a TES game doesn't magically make this MMO exempt from class balance being necessary. It doesn't exempt it from having substantial and rewarding end game content available to those who play for that. Or any number of other things from the book that could be written about what this game lacks.
Yes, it's apples and oranges. The other TES games are single player games that scale with the single player's progression making them different types of games entirely. MMOs, with the words "elder scrolls" in the title or not, must accommodate much more and on a massive scale. To suggest otherwise is absurd.
MMO or not, this is an Elder Scrolls game and there are things that are expected in an Elder Scrolls game. Comparing this to any other MMO game in about any way other gameplay... Actually, I got nothing on that part.
Why is it a standard for MMO's to follow a certain design? Why are raids and guilds so damn necessary? MMO is Massive Multiplayer. The original idea was to allow for lots of players to enjoy and RPG with other fans of the game. New Generation gamers have played only the most recent games, and now expect every MMO have features that were made popular by WoW and some other short-lived MMOs. The same way they think that all FPS now must follow designs introduced in Call of Duty.
And how is class balance even brought into this? Balance is an obvious key in any multiplayer game, but that's not what is ruining this game for the Elder Scrolls fans. No *** that the game must accommodate a much larger player base. The issue with this game is that it is a boring cookie-cutter MMO. It is so *** linear, and Elder Scrolls is known for having the freedom to play anyway you want; like a sandbox game. Sandbox MMO's do exist!
I'm not even discussing the game. I'm discussing your poor attempt to use a metaphor that does not apply.Crisscross wrote: »WhitePawPrints wrote: »Comparing a Elder Scrolls game to another Elder Scrolls game is a legitimate comparison because they have the same title! Genre does not matter.
I disagree. Tell that to Formula One racing and Street racing. Tell that to American football and European football. Tell that to a polar bear and a panda bear. Tell that to Assassin's Creed on the consoles and Assassin's Creed on the android.
Different markets, different breeds, different purposes, same names.
You're technically right that we can "compare" them if we wanted to, but in the case you were referring to you cannot use the longevity of a single player sandbox game as the basis for arguing why a subscription based theme park MMO will be successful.
That right there is the issue. The linear design of having a theme park MMO is what is ruining the game for those who enjoyed a sandbox RPG. It would be fine for Mass Effect if they had a linear MMO but not for Elder Scrolls.
European Futbol is called Soccer by Americans. Football is called American Football by Europeans. Elder Scrolls Online is called Elder Scrolls Online by Europeans. Elder Scrolls Online is called Elder Scrolls Online by Americans. <- Look, I can shout nonsense too. But I realize it doesn't not make me sound any smarter.
I really cant understand why people are saying its too late and they are quiting, you need to be subbed to post here so you are just answering your own question...? Duuuhhhh
Jessica Folsom wrote:It's a very grey area.
How is it too little too late when the game has only been out since April? I mean come on.
That leaves me with just over one week left on my sub. I've played most of the solo content available. I feel to get the most out of the upcoming changes I would really have to start again. But the game is so linear and themepark by design I can't really fathom going through all the same quests again.
If you haven't tried PvP yet you should, it's thrilling.
WhitePawPrints wrote: »WhitePawPrints wrote: »Dude, people say this in every game. And ride it to the bottom of the ocean like the orchestra on the titanic.
Yes, because no one plays Morrowind, Oblivion, and Skyrim anymore....
All these things were said by the Min-Maxers before about all 3 of these titles. They all left, and the games are still being played, more importantly being bought and played.
Those are single player games. We are discussing apples here. You just brought oranges into it.
I am so sick of parrots repeating this. "Don't compare apples to oranges." Just because you've heard of it once does not mean it applies whenever its favorable to you!
Comparing a Elder Scrolls game to another Elder Scrolls game is a legitimate comparison because they have the same title! Genre does not matter.
If you want to think about the metaphor that you've heard used repeatedly before, then here is how the metaphor can be used properly: Elder Scrolls III is a Golden Delicious Apple, Elder Scrolls IV is a Gala Apple, Elder Scrolls V is a Fuji Apple and Elder Scrolls Online is a Red Deliscous Apple. It is not nearly as sweet as a Fuji Apple and has less functionality as a Golden Delicious but it is still a damn Apple!
Comparing an Apple to another Apple is a legitimate comparison because they are the same fruit! Breed does not matter.
If you want to throw out pointless validations then I'll bring up the insignificant point that I grew up on an apple orchard. I know my apples.
Elder scrolls game or not, this is an MMO and there are things that are expected in MMOs. Comparing this to any other TES game in about any way other than lore or story is, indeed, an apples and oranges comparison.
Being a TES game doesn't magically make this MMO exempt from class balance being necessary. It doesn't exempt it from having substantial and rewarding end game content available to those who play for that. Or any number of other things from the book that could be written about what this game lacks.
Yes, it's apples and oranges. The other TES games are single player games that scale with the single player's progression making them different types of games entirely. MMOs, with the words "elder scrolls" in the title or not, must accommodate much more and on a massive scale. To suggest otherwise is absurd.
MMO or not, this is an Elder Scrolls game and there are things that are expected in an Elder Scrolls game. Comparing this to any other MMO game in about any way other gameplay... Actually, I got nothing on that part.
Why is it a standard for MMO's to follow a certain design? Why are raids and guilds so damn necessary? MMO is Massive Multiplayer. The original idea was to allow for lots of players to enjoy and RPG with other fans of the game. New Generation gamers have played only the most recent games, and now expect every MMO have features that were made popular by WoW and some other short-lived MMOs. The same way they think that all FPS now must follow designs introduced in Call of Duty.
And how is class balance even brought into this? Balance is an obvious key in any multiplayer game, but that's not what is ruining this game for the Elder Scrolls fans. No *** that the game must accommodate a much larger player base. The issue with this game is that it is a boring cookie-cutter MMO. It is so *** linear, and Elder Scrolls is known for having the freedom to play anyway you want; like a sandbox game. Sandbox MMO's do exist!
I'm not even discussing the game. I'm discussing your poor attempt to use a metaphor that does not apply.Crisscross wrote: »WhitePawPrints wrote: »Comparing a Elder Scrolls game to another Elder Scrolls game is a legitimate comparison because they have the same title! Genre does not matter.
I disagree. Tell that to Formula One racing and Street racing. Tell that to American football and European football. Tell that to a polar bear and a panda bear. Tell that to Assassin's Creed on the consoles and Assassin's Creed on the android.
Different markets, different breeds, different purposes, same names.
You're technically right that we can "compare" them if we wanted to, but in the case you were referring to you cannot use the longevity of a single player sandbox game as the basis for arguing why a subscription based theme park MMO will be successful.
That right there is the issue. The linear design of having a theme park MMO is what is ruining the game for those who enjoyed a sandbox RPG. It would be fine for Mass Effect if they had a linear MMO but not for Elder Scrolls.
European Futbol is called Soccer by Americans. Football is called American Football by Europeans. Elder Scrolls Online is called Elder Scrolls Online by Europeans. Elder Scrolls Online is called Elder Scrolls Online by Americans. <- Look, I can shout nonsense too. But I realize it doesn't not make me sound any smarter.
I never suggested this or any other game having to be exactly like any other game. That's quite a leap going from needing endgame content to that content needing to be any certain thing like another game. Don't put words in my mouth, thank you. And, for the record, I hate WoW.
You can cry about this game being an exception because it has "elder scrolls" in its title but people, en masse, are going to expect things like endgame content and things to do with guilds in an MMO. They just are. Just wishing it to be otherwise does not make it so, nor does arguing with me about it. Not to mention, expecting hundreds of thousands of players to fart around solo at low levels poring over quests dialogue and pay a sub fee to do it is just as ridiculous. Some will but to expect that to fly with everyone is just silly. There are going to be a lot of people who will fly to top level and expect there to be things to do and there's nothing wrong with that. If that was not intended, the game should have been better designed to discourage it.
And let's not get too far off on the illusion that there is something special about this game that it's doing when it's not being like every other MMO. It's an overglorified solo game with minimal multiplayer aspects, guilds, trade, chat and PvP. And it doesn't do any of it particularly well. Which is the problem.
And, for the record, I played the previous two tes games (and loved them), many other single player rpgs going back 20+ years and have been playing MMOs for over 15. Some of you guys might take a step back from making excuses for it because it says "elder scrolls" in the title and stop rationalizing some hidden brilliance that you get but the rest of us seem to be missing, and actually realize that this game, while there are great things about it, really isn't all that great in the big picture. It tries to be all things to all players and does none of it very well aside from quest storyline. It could be a great game if it actually had a focus beyond that.
I think a large number of people who played initially and then leave are the ones who rushed through the game to the max levels, did what they could do with it, and have moved on to another game. These people will never come back. Even if the content was there from the beginning, they would have rushed through it, min maxed it, and still left, just maybe a week later. It has happened with Morrowind, Oblivion, and Skyrim. Heck, in those games, there were a large number of people who did little outside of the MQ.
What was left were the people like me, the ones who are either enjoying the experience of the game, or who savor the content and are in no rush to finish everything tonight. I think this series will have more of them staying longer than other MMO's do.
I have been playing steadily since release, so it is not like I am ignoring the game. I still have an entire Alliance to do, I have not finished the AD with any character, I have one DC character who has finished Coldharbor (but still has the last two MQ battles to finish up). I have not found all the lore books, have not researched all the traits, have not found all the dungeons and delves even in the areas that I have been spending time in. Based on Achievements, I still have a ton of PvE to do. Then, I might get around to doing PvP.
This is exactly what I think of the players Nestor that have left and continue to spew bile all over the internet about this game and probably every other MMO before it.
Serves them right for rushing through the quests and levelling as fast as possible and for what?
So now they get bored of the game after 3 months because their mates have got to max level and left because they thought erm what's there to do now, NOTHING because you were stupid enough to rush a game that is meant to be taken slowly and enjoyed, nobody thinks they are any better for reaching VR levels any quicker than anyone else it just means they most likely don't have a full time job and clearly don't have a social life if they are glued to your computer 24/7 getting frills out of getting to next level as fast as possible, drifting from MMO to MMO and getting no satisfaction out of any of them.
These people are always in the minority you get them in all games, hey look at me I am number one I have all the best gear, weapons etc and I beat all of you to max level when in reality nobody gives a s@#t.
These people are not the ones going to keep this game going for years the ones that keep this game going are the ones that take in the lore, scenery, quests and can get immersed in the game world and are looking forward to every update and realise that they will be the ones that see this game grow and are happy to wait it out because they enjoy the game.
This game is as busy as I have seen it since I started subscribing last month and it will only grow every month and will explode onto consoles at some point in the next year and will be massive guaranteed, you heard it hear first.
So haters go and max out some other MMO or go back to one of the others you probably said you would never go back to and stop spreading lies about a game that clearly doesn't deserve it just because you levelled to fast and have nothing to do.
Dude, people say this in every game. And ride it to the bottom of the ocean like the orchestra on the titanic.
The fact is, this game has a terrible reputation amongst people who've never played it, much less with people who didn't return after beta or played at release and have left. And for good reason. As is usually the story, it released unfinished and in a state of gross imbalance. The "unfinished" part is getting better with every patch. The "imbalance" part is not in any significant way, as the half year mark approaches, and that is a serious problem.
Am I the only one who doesn't play an MMO like some sort of racecar driver trying to get to the finish line as fast as possible? I've been playing since April and am still not even at Vet rank. Yet I see these gameplay videos online of players just running through the game like coked-up madmen, skipping every bit of dialogue and just going from fight to fight at breakneck speed, desperately trying to get XP as fast as possible, as if Vet12 is their one and only objective in the game.
So yeah, I guess if you played like that, the game would get boring at the end. But then again, if you played like that, it would be pretty boring at the beginning and middle too.
I'm sure there must be others like me though--who actually take the time to follow the story, follow the sidequests, listen to the dialogue, explore for exploration's sake, craft and trade, etc. And I'm certainly not bored yet.
Hell, sometimes I'll just sit around around dolmens and world bosses watching the fights.
Well it depends on what you want from the game and if you want to be competitive with other players. I leveled my main to VR12 in less than a month, grinding from lvl 35 to VR12, because I know that the earlier you're on top, the easier it is to be competitive. I've been taking my time to play with an alt, enjoy the game while still enjoying competitive gameplay with my max leveled character.
Sad thing about most MMOS is that once you've got players that are far ahead, you can't keep up with them if you take things slowly & actually enjoy the game. It takes an incredible amount of time to search for the best sets to suit your gameplay or to adapt your gameplay so it's op, it takes even more time to actually find the sets like the epic sets you get from trial runs that drop randomly, the warlock set or the PVP sets like Syrabane (nerf inc) set for DKs.
After some time, the gap is so huge, that most games end up implementing player & XP buffs to help new players get closer to the competitive ones at a fast pace (I know it's like it for Lineage II and I think it's also the case for WOW).
If you enjoy the game taking it slow, then don't feel bad or alone or concerned about people that rush to end game but don't expect to be able to compete at high level by doing so.
It's all a matter of personal preferences and choices
This. This exactly.
The problem is, in the 3ish months I've been on these forums, it always seems to be the "stop and smell the roses" players who always have something to say about anyone who doesn't play that way. There seems to be this general disdain for anyone who likes getting to endgame and playing there as if that alone is the cause of every problem in a game and the provenance of the evil and dreaded "elitists." I've never once seen anyone at high levels talk down to lower level players or any of the "elitism" that we are all supposed to be paranoid about, yet you can't throw a rock here without hitting a "you rushed to endgame!" post. It's ridiculous.
"Play the way you want" isn't just farting around at low levels forever and whatever it is these people who have, somehow, not made it to vet content like to do. It also includes getting to endgame and having something to do there. In a balanced and rewarding play environment.
Which is the chief problem with this game, unfortunately. They concentrate too much on fluff and icing that they can discuss in panel discussion at Marketing events and not enough on the cake. And so does a lot of the player base, apparently, but that doesn't change the fact that people who play games for substance not fluff have not returned since beta, quit, or never even played at all. And it has nothing to do with them "doing it wrong" as some here would like to believe.
Those are single player games. We are discussing apples here. You just brought oranges into it.
Dude, people say this in every game. And ride it to the bottom of the ocean like the orchestra on the titanic.
