fromtesonlineb16_ESO wrote: »
The first six months didn't kill warhammer ... trust me. First of all I worked on the Warhammer contract (not a dev) and had lots of inside info and that game was doomed from the start. I am not going to get into all the ugly but what killed the game was that after months of not doing well they released content that sucked even more! It wasn't the starting months that killed it ... it is what they considered the fix to those months. If the content had been a great improvement the game would not have died .....
I also think the devs learned a valuable lesson about listening to your community with that project. Anyway, the game did not die in the first 6 months ... it took time. Time that could have been used to get people back into the game ... death came later. I stand by my statement.
Am I the only one who doesn't play an MMO like some sort of racecar driver trying to get to the finish line as fast as possible? I've been playing since April and am still not even at Vet rank. Yet I see these gameplay videos online of players just running through the game like coked-up madmen, skipping every bit of dialogue and just going from fight to fight at breakneck speed, desperately trying to get XP as fast as possible, as if Vet12 is their one and only objective in the game.
So yeah, I guess if you played like that, the game would get boring at the end. But then again, if you played like that, it would be pretty boring at the beginning and middle too.
I'm sure there must be others like me though--who actually take the time to follow the story, follow the sidequests, listen to the dialogue, explore for exploration's sake, craft and trade, etc. And I'm certainly not bored yet.
Am I the only one who doesn't play an MMO like some sort of racecar driver trying to get to the finish line as fast as possible? I've been playing since April and am still not even at Vet rank. Yet I see these gameplay videos online of players just running through the game like coked-up madmen, skipping every bit of dialogue and just going from fight to fight at breakneck speed, desperately trying to get XP as fast as possible, as if Vet12 is their one and only objective in the game.
So yeah, I guess if you played like that, the game would get boring at the end. But then again, if you played like that, it would be pretty boring at the beginning and middle too.
I'm sure there must be others like me though--who actually take the time to follow the story, follow the sidequests, listen to the dialogue, explore for exploration's sake, craft and trade, etc. And I'm certainly not bored yet.
Well I'm a self confessed alt-a-holic and that for me is a problem. I'm already dismayed with the whole VR questing thing.
I can honestly say I won't be making/levelling an alts in ESO unless something changes. If It doesn't then I can probably see myself leaving ESO, having already experienced all the story quests from each faction, why would I want to re-run them another 2 or 3 times ?
All the new/announced content sounds great and maybe that will be enough to myself and a solo character going... we'll have to wait and see !
The last couple of days I've talked with friends that left the game at various stages of play for various reasons to find out if the upcoming changes will sway them to coming back.
Out of the four friends with myself included(all huge Elder Scrolls fans) who started playing in beta. One never logged after launch and has no intentions of playing again. Another left after hitting 50 and has no intentions of coming back. The last friend left after grinding to VR12 and may come back when/if Dark Brotherhood gets released.
That leaves me with just over one week left on my sub. I've played most of the solo content available. I feel to get the most out of the upcoming changes I would really have to start again. But the game is so linear and themepark by design I can't really fathom going through all the same quests again.
Is anyone else feeling the same way? Are the changes too late to get the early leavers back? Are they enough to bring the game up to players, especially Elder Scrolls fans, expectations?
If anything, the problems that persist in this game aren't a lack of features but a lack of balance and that is a major problem. I, for the life of me, have no idea why this isn't a higher priority. It's the very essence of a game. I suspect that they are probably waiting for the new guild lines to substantially address it.
The last couple of days I've talked with friends that left the game at various stages of play for various reasons to find out if the upcoming changes will sway them to coming back.
Out of the four friends with myself included(all huge Elder Scrolls fans) who started playing in beta. One never logged after launch and has no intentions of playing again. Another left after hitting 50 and has no intentions of coming back. The last friend left after grinding to VR12 and may come back when/if Dark Brotherhood gets released.
That leaves me with just over one week left on my sub. I've played most of the solo content available. I feel to get the most out of the upcoming changes I would really have to start again. But the game is so linear and themepark by design I can't really fathom going through all the same quests again.
Is anyone else feeling the same way? Are the changes too late to get the early leavers back? Are they enough to bring the game up to players, especially Elder Scrolls fans, expectations?
No. So just quit the game and stop trolling the vendor's forums, seriously. Do us all a solid... because your pollution is making it hard to breathe in here, much less have a real conversation about the game.
ANYONE WHO THINKS THE GAME IS DOOMED...just go. For. The. Love. Of. God. Please.
moxiesauce wrote: »
If anything, the problems that persist in this game aren't a lack of features but a lack of balance and that is a major problem. I, for the life of me, have no idea why this isn't a higher priority. It's the very essence of a game. I suspect that they are probably waiting for the new guild lines to substantially address it.
I think all the changes to gear in update 3 is the push in the right direction for balance. From there they will tweak ability dmg, stat caps etc.. following what they said as they will add small increments of changes until the game balances out.
fromtesonlineb16_ESO wrote: »
The first six months didn't kill warhammer ... trust me. First of all I worked on the Warhammer contract (not a dev) and had lots of inside info and that game was doomed from the start. I am not going to get into all the ugly but what killed the game was that after months of not doing well they released content that sucked even more! It wasn't the starting months that killed it ... it is what they considered the fix to those months. If the content had been a great improvement the game would not have died .....
I also think the devs learned a valuable lesson about listening to your community with that project. Anyway, the game did not die in the first 6 months ... it took time. Time that could have been used to get people back into the game ... death came later. I stand by my statement.
NorthernFury wrote: »
This reminds me of a similar experience I had at SOE
CirithValaria wrote: »Changes are never too late IMO, but are they enough for some? is a better question. And not all changes are good...
I find ESO to be ultimate package for TES fans who really really love the lore and the world. ESO has a pure and kind heart and strong soul. Skin and muscles will only be granted over time and maybe it even grows a beard one day.
Personally I think ESO has a great future and it will someday be
"THE STRONGEST THERE IS"
I think that many Skyrim fans has found it to be disappointing (quilty of their own unrealistic hopes I guess), while Elder Scrolls fans have found it to be great and full of potential. It has flaws alright, personally I find it almost as great as Morrowind, even better in some areas.
All comes down to the point where one must choose if they:
A ) stick with it and help it become better,
B ) wait and let someone else make it better (tho you may still not like it)
C ) forget it completely.
BTW. If Skyrim or any other TES game would be an MMORPG, it would have the same exact issues and even worse. Skyrim isn't balanced, but no one cares because you play it alone and there is nobody complaining how op you are.