Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.
Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.
Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?
You know blocking and taking damage drains stamina. I dont see what the big deal is.
Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.
Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.
Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?
You know blocking and taking damage drains stamina. I dont see what the big deal is.
So you feel that the pvp trend of blocking throughout the entire fight makes for exciting combat? No one ever decides whether or not they are going to block because they can always block. There is no active decision making. If casting while blocking was disabled then people would actually have to use their brains to determine whether to block or attack.
Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.
Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.
Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?
You know blocking and taking damage drains stamina. I dont see what the big deal is.
So you feel that the pvp trend of blocking throughout the entire fight makes for exciting combat? No one ever decides whether or not they are going to block because they can always block. There is no active decision making. If casting while blocking was disabled then people would actually have to use their brains to determine whether to block or attack.
Thats the thing once your out of stamina theres no more blocking even if you are actively holding down right mouse button. You still take full dmg and can be knocked down. I dont see whats wrong.
Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.
Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.
Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?
You know blocking and taking damage drains stamina. I dont see what the big deal is.
So you feel that the pvp trend of blocking throughout the entire fight makes for exciting combat? No one ever decides whether or not they are going to block because they can always block. There is no active decision making. If casting while blocking was disabled then people would actually have to use their brains to determine whether to block or attack.
Thats the thing once your out of stamina theres no more blocking even if you are actively holding down right mouse button. You still take full dmg and can be knocked down. I dont see whats wrong.
You obviously can't read either. Holding block until someone runs out of stamina is not fun PvP. You were on PTS right?
xsorusb14_ESO wrote: »Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.
Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.
Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?
You know blocking and taking damage drains stamina. I dont see what the big deal is.
So you feel that the pvp trend of blocking throughout the entire fight makes for exciting combat? No one ever decides whether or not they are going to block because they can always block. There is no active decision making. If casting while blocking was disabled then people would actually have to use their brains to determine whether to block or attack.
Thats the thing once your out of stamina theres no more blocking even if you are actively holding down right mouse button. You still take full dmg and can be knocked down. I dont see whats wrong.
You obviously can't read either. Holding block until someone runs out of stamina is not fun PvP. You were on PTS right?
And instant killing people is? Because Block is really the only thing that prevents that right now.
If you don't believe this..go PVP for a day, and don't use block once.
Come back and tell me how well that worked for ya.
This is actually a bigger issue then AoE caps. Should be discussed
No lxsorusb14_ESO wrote: »
Are you stupid? Seriously, are you stupid?
Casting spells requires you to use your hands. If both of your hands are occupied holding up a staff/sword/shield/bow (blocking), there is no physical (or magical) explanation for how you could also use your hands to cast a spell.
It is OBVIOUSLY NOT working as intended, and the fact that this issue has persisted for so long without a developer response (especially when you're paying for something and you are dissatisfied), is complete ********.
Your hands dont cast spells, your mind does... I thought you would have learned that by now.
Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.
Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.
Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?
You know blocking and taking damage drains stamina. I dont see what the big deal is.
Player A vs Player B
Player A starts to swing their giant 2 handed sword in a heavy attack
Player B at the same time uses an instant ability
now imagine
Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.
Player B comes to the forums and makes a post about how useless the block mechanic is.....
Player A vs Player B
Player A starts to swing their giant 2 handed sword in a heavy attack
Player B at the same time uses an instant ability
now imagine
Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.
Player B comes to the forums and makes a post about how useless the block mechanic is.....
gendarkb16_ESO wrote: »Player A vs Player B
Player A starts to swing their giant 2 handed sword in a heavy attack
Player B at the same time uses an instant ability
now imagine
Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.
Player B comes to the forums and makes a post about how useless the block mechanic is.....
but right now... player A is a stamina user, while player B a mana user, so currently while player A is using his stamina to swing that 2h sword, player B is already blocking(player B don't care for stamina) and then while blocking he start casting his insta magicka abilities... but wait player A sees/thinks o "crap i am wasting my precious stamina skills and can't block at the same time and even if i decide to block or dodge then i will not be able to attack next because out of stamina" in the meantime player B obliterated player A because perma blocking when you don't care for stamina and while casting insta spells is not OP...
There is an easy solution to this messed mechanic(casting spells while blocking) and is:
While blocking you should be silenced for the time being plus an extra 0.5 seconds so you can't exploit it. Problem solved.
No lxsorusb14_ESO wrote: »
Are you stupid? Seriously, are you stupid?
Casting spells requires you to use your hands. If both of your hands are occupied holding up a staff/sword/shield/bow (blocking), there is no physical (or magical) explanation for how you could also use your hands to cast a spell.
It is OBVIOUSLY NOT working as intended, and the fact that this issue has persisted for so long without a developer response (especially when you're paying for something and you are dissatisfied), is complete ********.
Your hands dont cast spells, your mind does... I thought you would have learned that by now.
Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.
Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.
Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?
You know blocking and taking damage drains stamina. I dont see what the big deal is.
This is why light armor and staff is used by anyone who wants to actually be potent in this game. It is a combination of issues. You merely have to tap block before using an instant cast ability. You only have to tap a light attack before an instant cast to animation cancel (and staff does this the best and therefore only magicka DD abilities work best for this.).
These builds exist for only one reason: To minimize the use of stamina and maximize the use of magicka. Yes it takes stamina to block but these builds are base entirely around minimizing it's use to maximum effect. It is about exploiting the system to garner the most benefit. It is a crime to make a build like this? Nope but it is a serious issue when these builds are vastly more powerful because of the existing mechanics.
xsorusb14_ESO wrote: »Your suggestion would pretty much kill any melee class ever being viable in this game.
Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"
I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.
gendarkb16_ESO wrote: »xsorusb14_ESO wrote: »Your suggestion would pretty much kill any melee class ever being viable in this game.
Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"
I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.
wait what ?? i didn't say you can't block enemy spells ... i said that in the scenario given before player A is stamina based and uses stamina to attack ( light/heavy attacks, weapon skills) you can't do that at the same time than blocking and even if you do between attacks your stamina pool will be gone pretty fast rending you useless... while player B is blocking and casting with his mana pool at the same time.
Blocking should be a defensive measure not an "always on measure" because im magicka and care *** for stamina lol.
If while blocking you are silenced, you fix the perma block dilema and you will only be able to do 1 thing at a time, defense or attacking not both. And btw being silenced don't makes your melees useless because you can use weapon skills and light/heavy attacks while silenced.
And lastly wtf does this have to do with dks...
The simple fact is that magicka builds outperform stamina builds atm, many things are the cause of this and the blocking+insta spells is definately one of them. Ofcourse, light armor being so powerful, is another big concern.
Stamina vs Magicka is easily the game's biggest problem right now (IMO).
xsorusb14_ESO wrote: »gendarkb16_ESO wrote: »Player A vs Player B
Player A starts to swing their giant 2 handed sword in a heavy attack
Player B at the same time uses an instant ability
now imagine
Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.
Player B comes to the forums and makes a post about how useless the block mechanic is.....
but right now... player A is a stamina user, while player B a mana user, so currently while player A is using his stamina to swing that 2h sword, player B is already blocking(player B don't care for stamina) and then while blocking he start casting his insta magicka abilities... but wait player A sees/thinks o "crap i am wasting my precious stamina skills and can't block at the same time and even if i decide to block or dodge then i will not be able to attack next because out of stamina" in the meantime player B obliterated player A because perma blocking when you don't care for stamina and while casting insta spells is not OP...
There is an easy solution to this messed mechanic(casting spells while blocking) and is:
While blocking you should be silenced for the time being plus an extra 0.5 seconds so you can't exploit it. Problem solved.
Your suggestion would pretty much kill any melee class ever being viable in this game.
Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"
I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.
xsorusb14_ESO wrote: »gendarkb16_ESO wrote: »Player A vs Player B
Player A starts to swing their giant 2 handed sword in a heavy attack
Player B at the same time uses an instant ability
now imagine
Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.
Player B comes to the forums and makes a post about how useless the block mechanic is.....
but right now... player A is a stamina user, while player B a mana user, so currently while player A is using his stamina to swing that 2h sword, player B is already blocking(player B don't care for stamina) and then while blocking he start casting his insta magicka abilities... but wait player A sees/thinks o "crap i am wasting my precious stamina skills and can't block at the same time and even if i decide to block or dodge then i will not be able to attack next because out of stamina" in the meantime player B obliterated player A because perma blocking when you don't care for stamina and while casting insta spells is not OP...
There is an easy solution to this messed mechanic(casting spells while blocking) and is:
While blocking you should be silenced for the time being plus an extra 0.5 seconds so you can't exploit it. Problem solved.
Your suggestion would pretty much kill any melee class ever being viable in this game.
Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"
I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.
the reason i think this favors dk's is they have lots of instant cast , which benefit most from being able to block and cast. Dots especially attached to instant casts benefit most from this ... once again which class has the most instant casts that have dots attached. ..yes the DK. the reason dk's are streets ahead in pvp are their good class skills all work best in the mechanics.
on my templar in melee range all i can do is use instant shields and defensive stuff from behind blocks apart from vampires bane . jabs is channelled so drops block. everything else drops block.
again if this mechanic is fine then they should have gave everyone instants with dots that benefit from it .
xsorusb14_ESO wrote: »The simple fact is that magicka builds outperform stamina builds atm, many things are the cause of this and the blocking+insta spells is definately one of them. Ofcourse, light armor being so powerful, is another big concern.
Stamina vs Magicka is easily the game's biggest problem right now (IMO).
Nope...Blocking and Insta spells has nothing to do with Stamina Builds being weaker then Magicka Builds right now.... NOTHING...If you don't know why that's not the case you shouldn't be posting about it.
All Stamina Builds use Magicka Abilities....all of them...
xsorusb14_ESO wrote: »The simple fact is that magicka builds outperform stamina builds atm, many things are the cause of this and the blocking+insta spells is definately one of them. Ofcourse, light armor being so powerful, is another big concern.
Stamina vs Magicka is easily the game's biggest problem right now (IMO).
Nope...Blocking and Insta spells has nothing to do with Stamina Builds being weaker then Magicka Builds right now.... NOTHING...If you don't know why that's not the case you shouldn't be posting about it.
All Stamina Builds use Magicka Abilities....all of them...
True that all characters use magicka skills.
Most characters use the majority of their main resource for attacking, if you have to use that same resource for blocking, dodging, sprinting and stealthing, well it doesnt leave a lot to attack with. It leaves a good deal to use support skills with but unless you wear a lot light armor, those skills are so expensive that you dont get to use them a whole lot even if you dont use magicka to attack with.
Having everything except spells be paid with your stamina is definately one of the reasons stamina builds dont do well compared to magicka.
Blocking+magicka skills is just so much user-friendly than blocking+stamina skills because you dont use the same resource for both.
Tbh, ZOS should have made a 3rd resource called endurance (or something) that was used for blocking, dodging, sprinting and stealthing.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »gendarkb16_ESO wrote: »Player A vs Player B
Player A starts to swing their giant 2 handed sword in a heavy attack
Player B at the same time uses an instant ability
now imagine
Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.
Player B comes to the forums and makes a post about how useless the block mechanic is.....
but right now... player A is a stamina user, while player B a mana user, so currently while player A is using his stamina to swing that 2h sword, player B is already blocking(player B don't care for stamina) and then while blocking he start casting his insta magicka abilities... but wait player A sees/thinks o "crap i am wasting my precious stamina skills and can't block at the same time and even if i decide to block or dodge then i will not be able to attack next because out of stamina" in the meantime player B obliterated player A because perma blocking when you don't care for stamina and while casting insta spells is not OP...
There is an easy solution to this messed mechanic(casting spells while blocking) and is:
While blocking you should be silenced for the time being plus an extra 0.5 seconds so you can't exploit it. Problem solved.
Your suggestion would pretty much kill any melee class ever being viable in this game.
Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"
I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.
the reason i think this favors dk's is they have lots of instant cast , which benefit most from being able to block and cast. Dots especially attached to instant casts benefit most from this ... once again which class has the most instant casts that have dots attached. ..yes the DK. the reason dk's are streets ahead in pvp are their good class skills all work best in the mechanics.
on my templar in melee range all i can do is use instant shields and defensive stuff from behind blocks apart from vampires bane . jabs is channelled so drops block. everything else drops block.
again if this mechanic is fine then they should have gave everyone instants with dots that benefit from it .
You have Blazing Shield, you really don't need dots.
nightblades also have a bunch of instant cast abilities they can do while blocking.
Sorcs only have a few.