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(PvP Mechanic) Casting Abilities While Blocking

  • Lionxoft
    Lionxoft
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    krim wrote: »
    Lionxoft wrote: »
    Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.

    Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.

    Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?

    You know blocking and taking damage drains stamina. I dont see what the big deal is.

    So you feel that the pvp trend of blocking throughout the entire fight makes for exciting combat? No one ever decides whether or not they are going to block because they can always block. There is no active decision making. If casting while blocking was disabled then people would actually have to use their brains to determine whether to block or attack.
  • krim
    krim
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    Lionxoft wrote: »
    krim wrote: »
    Lionxoft wrote: »
    Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.

    Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.

    Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?

    You know blocking and taking damage drains stamina. I dont see what the big deal is.

    So you feel that the pvp trend of blocking throughout the entire fight makes for exciting combat? No one ever decides whether or not they are going to block because they can always block. There is no active decision making. If casting while blocking was disabled then people would actually have to use their brains to determine whether to block or attack.

    Thats the thing once your out of stamina theres no more blocking even if you are actively holding down right mouse button. You still take full dmg and can be knocked down. I dont see whats wrong.
  • Lionxoft
    Lionxoft
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    krim wrote: »
    Lionxoft wrote: »
    krim wrote: »
    Lionxoft wrote: »
    Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.

    Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.

    Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?

    You know blocking and taking damage drains stamina. I dont see what the big deal is.

    So you feel that the pvp trend of blocking throughout the entire fight makes for exciting combat? No one ever decides whether or not they are going to block because they can always block. There is no active decision making. If casting while blocking was disabled then people would actually have to use their brains to determine whether to block or attack.

    Thats the thing once your out of stamina theres no more blocking even if you are actively holding down right mouse button. You still take full dmg and can be knocked down. I dont see whats wrong.

    You obviously can't read either. Holding block until someone runs out of stamina is not fun PvP. You were on PTS right?
  • Xsorus
    Xsorus
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    Lionxoft wrote: »
    krim wrote: »
    Lionxoft wrote: »
    krim wrote: »
    Lionxoft wrote: »
    Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.

    Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.

    Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?

    You know blocking and taking damage drains stamina. I dont see what the big deal is.

    So you feel that the pvp trend of blocking throughout the entire fight makes for exciting combat? No one ever decides whether or not they are going to block because they can always block. There is no active decision making. If casting while blocking was disabled then people would actually have to use their brains to determine whether to block or attack.

    Thats the thing once your out of stamina theres no more blocking even if you are actively holding down right mouse button. You still take full dmg and can be knocked down. I dont see whats wrong.

    You obviously can't read either. Holding block until someone runs out of stamina is not fun PvP. You were on PTS right?

    And instant killing people is? Because Block is really the only thing that prevents that right now.

    If you don't believe this..go PVP for a day, and don't use block once.

    Come back and tell me how well that worked for ya.


  • Lionxoft
    Lionxoft
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    Lionxoft wrote: »
    krim wrote: »
    Lionxoft wrote: »
    krim wrote: »
    Lionxoft wrote: »
    Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.

    Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.

    Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?

    You know blocking and taking damage drains stamina. I dont see what the big deal is.

    So you feel that the pvp trend of blocking throughout the entire fight makes for exciting combat? No one ever decides whether or not they are going to block because they can always block. There is no active decision making. If casting while blocking was disabled then people would actually have to use their brains to determine whether to block or attack.

    Thats the thing once your out of stamina theres no more blocking even if you are actively holding down right mouse button. You still take full dmg and can be knocked down. I dont see whats wrong.

    You obviously can't read either. Holding block until someone runs out of stamina is not fun PvP. You were on PTS right?

    And instant killing people is? Because Block is really the only thing that prevents that right now.

    If you don't believe this..go PVP for a day, and don't use block once.

    Come back and tell me how well that worked for ya.


    It's not the blocking itself. Let's not be dense here. It's that there is no separation between blocking and casting abilities which for the most part are damaging attacks excluding some heals as well as some mitigation abilities.

    If anything I believe that blocking should have more of a role in PvP than it has right now. Blocking in an active combat system should require thought to when you block or when you attack. Currently, you can do both which is not very interesting.
    Edited by Lionxoft on July 26, 2014 7:32PM
  • Tamanous
    Tamanous
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    TheBucket wrote: »
    This is actually a bigger issue then AoE caps. Should be discussed

    Yes there is amazingly little feed back from ZoS about 4 major game breaking mechanics:

    1. Animation cancelling.
    2. casting through block
    3. AOE caps and zerg balls.
    4. The over use of stamina for defense mechanics that drives magicka builds.
    Edited by Tamanous on July 26, 2014 7:58PM
  • Tamanous
    Tamanous
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    krim wrote: »
    Lionxoft wrote: »
    krim wrote: »
    Lionxoft wrote: »
    krim wrote: »
    This is a real issue?

    You think it is not?

    No l

    GreyBrow wrote: »
    TheBucket wrote: »
    This is actually a bigger issue then AoE caps. Should be discussed

    No... its not....

    Are you stupid? Seriously, are you stupid?

    Casting spells requires you to use your hands. If both of your hands are occupied holding up a staff/sword/shield/bow (blocking), there is no physical (or magical) explanation for how you could also use your hands to cast a spell.

    It is OBVIOUSLY NOT working as intended, and the fact that this issue has persisted for so long without a developer response (especially when you're paying for something and you are dissatisfied), is complete ********.

    Your hands dont cast spells, your mind does... I thought you would have learned that by now.

    Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.

    Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.

    Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?

    You know blocking and taking damage drains stamina. I dont see what the big deal is.

    This is why light armor and staff is used by anyone who wants to actually be potent in this game. It is a combination of issues. You merely have to tap block before using an instant cast ability. You only have to tap a light attack before an instant cast to animation cancel (and staff does this the best and therefore only magicka DD abilities work best for this.).

    These builds exist for only one reason: To minimize the use of stamina and maximize the use of magicka. Yes it takes stamina to block but these builds are base entirely around minimizing it's use to maximum effect. It is about exploiting the system to garner the most benefit. It is a crime to make a build like this? Nope but it is a serious issue when these builds are vastly more powerful because of the existing mechanics.
    Edited by Tamanous on July 26, 2014 7:59PM
  • Domander
    Domander
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    Player A vs Player B

    Player A starts to swing their giant 2 handed sword in a heavy attack

    Player B at the same time uses an instant ability

    now imagine

    Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.

    Player B comes to the forums and makes a post about how useless the block mechanic is.....

  • Lionxoft
    Lionxoft
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    Domander wrote: »
    Player A vs Player B

    Player A starts to swing their giant 2 handed sword in a heavy attack

    Player B at the same time uses an instant ability

    now imagine

    Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.

    Player B comes to the forums and makes a post about how useless the block mechanic is.....

    Player B should have anticipated what his opponent was going to do. Reading the opponent instead of just holding block and casting abilities. Block mechanic isn't useless but it's not doing it's part to make combat an experience that requires skill in it's current state. If you're stuck casting an ability because you weren't able to read your opponent's tendency to go for the heavy attack then you should be punished. Instead, with the current combat system you can just go about your business holding block and casting your abilities until you either run out of stam or pots... Whichever comes first. For a majority of the fight there will be no consequence. There will be no active combat or skill necessary. That just isn't fun.
    Edited by Lionxoft on July 26, 2014 9:10PM
  • gendarkb16_ESO
    gendarkb16_ESO
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    Domander wrote: »
    Player A vs Player B

    Player A starts to swing their giant 2 handed sword in a heavy attack

    Player B at the same time uses an instant ability

    now imagine

    Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.

    Player B comes to the forums and makes a post about how useless the block mechanic is.....

    but right now... player A is a stamina user, while player B a mana user, so currently while player A is using his stamina to swing that 2h sword, player B is already blocking(player B don't care for stamina) and then while blocking he start casting his insta magicka abilities... but wait player A sees/thinks o "crap i am wasting my precious stamina skills and can't block at the same time and even if i decide to block or dodge then i will not be able to attack next because out of stamina" in the meantime player B obliterated player A because perma blocking when you don't care for stamina and while casting insta spells is not OP...

    There is an easy solution to this messed mechanic(casting spells while blocking) and is:
    While blocking you should be silenced for the time being plus an extra 0.5 seconds so you can't exploit it. Problem solved.
  • Xsorus
    Xsorus
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    Domander wrote: »
    Player A vs Player B

    Player A starts to swing their giant 2 handed sword in a heavy attack

    Player B at the same time uses an instant ability

    now imagine

    Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.

    Player B comes to the forums and makes a post about how useless the block mechanic is.....

    but right now... player A is a stamina user, while player B a mana user, so currently while player A is using his stamina to swing that 2h sword, player B is already blocking(player B don't care for stamina) and then while blocking he start casting his insta magicka abilities... but wait player A sees/thinks o "crap i am wasting my precious stamina skills and can't block at the same time and even if i decide to block or dodge then i will not be able to attack next because out of stamina" in the meantime player B obliterated player A because perma blocking when you don't care for stamina and while casting insta spells is not OP...

    There is an easy solution to this messed mechanic(casting spells while blocking) and is:
    While blocking you should be silenced for the time being plus an extra 0.5 seconds so you can't exploit it. Problem solved.

    Your suggestion would pretty much kill any melee class ever being viable in this game.

    Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"

    I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.

  • Xsorus
    Xsorus
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    Tamanous wrote: »
    krim wrote: »
    Lionxoft wrote: »
    krim wrote: »
    Lionxoft wrote: »
    krim wrote: »
    This is a real issue?

    You think it is not?

    No l

    GreyBrow wrote: »
    TheBucket wrote: »
    This is actually a bigger issue then AoE caps. Should be discussed

    No... its not....

    Are you stupid? Seriously, are you stupid?

    Casting spells requires you to use your hands. If both of your hands are occupied holding up a staff/sword/shield/bow (blocking), there is no physical (or magical) explanation for how you could also use your hands to cast a spell.

    It is OBVIOUSLY NOT working as intended, and the fact that this issue has persisted for so long without a developer response (especially when you're paying for something and you are dissatisfied), is complete ********.

    Your hands dont cast spells, your mind does... I thought you would have learned that by now.

    Funny that you put it that way. With that logic there should be spellcasting while sprinting which can't be done.

    Blocking while casting just creates some boring fights and doesn't reward anything. No one ever says look at that punish or credits anyone for that clutch cc... Because everyone was holding block while casting.

    Is it wrong to want some exciting combat where spells, daggers, arrows, etc are flying left and right while blocking is actually something you have to do actively for it to be an effective form of mitigation? Sure, it's effective in it's current state because people hold it down 100% of the time but how much of the combat mechanic does one need to learn to master holding down the RMB?

    You know blocking and taking damage drains stamina. I dont see what the big deal is.

    This is why light armor and staff is used by anyone who wants to actually be potent in this game. It is a combination of issues. You merely have to tap block before using an instant cast ability. You only have to tap a light attack before an instant cast to animation cancel (and staff does this the best and therefore only magicka DD abilities work best for this.).

    These builds exist for only one reason: To minimize the use of stamina and maximize the use of magicka. Yes it takes stamina to block but these builds are base entirely around minimizing it's use to maximum effect. It is about exploiting the system to garner the most benefit. It is a crime to make a build like this? Nope but it is a serious issue when these builds are vastly more powerful because of the existing mechanics.

    The reason why Light armor and Staff in this game are used by everyone has zero to do with how Blocking works in this game.

  • gendarkb16_ESO
    gendarkb16_ESO
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    Your suggestion would pretty much kill any melee class ever being viable in this game.

    Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"

    I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.

    wait what ?? i didn't say you can't block enemy spells ... i said that in the scenario given before player A is stamina based and uses stamina to attack ( light/heavy attacks, weapon skills) you can't do that at the same time than blocking and even if you do between attacks your stamina pool will be gone pretty fast rending you useless... while player B is blocking and casting with his mana pool at the same time.
    Blocking should be a defensive measure not an "always on measure" because im magicka and care *** for stamina lol.

    If while blocking you are silenced, you fix the perma block dilema and you will only be able to do 1 thing at a time, defense or attacking not both. And btw being silenced don't makes your melees useless because you can use weapon skills and light/heavy attacks while silenced.

    And lastly wtf does this have to do with dks...
  • Galrukh
    Galrukh
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    The simple fact is that magicka builds outperform stamina builds atm, many things are the cause of this and the blocking+insta spells is definately one of them. Ofcourse, light armor being so powerful, is another big concern.
    Stamina vs Magicka is easily the game's biggest problem right now (IMO).
    Edited by Galrukh on July 27, 2014 1:02PM
  • Xsorus
    Xsorus
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    Your suggestion would pretty much kill any melee class ever being viable in this game.

    Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"

    I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.

    wait what ?? i didn't say you can't block enemy spells ... i said that in the scenario given before player A is stamina based and uses stamina to attack ( light/heavy attacks, weapon skills) you can't do that at the same time than blocking and even if you do between attacks your stamina pool will be gone pretty fast rending you useless... while player B is blocking and casting with his mana pool at the same time.
    Blocking should be a defensive measure not an "always on measure" because im magicka and care *** for stamina lol.

    If while blocking you are silenced, you fix the perma block dilema and you will only be able to do 1 thing at a time, defense or attacking not both. And btw being silenced don't makes your melees useless because you can use weapon skills and light/heavy attacks while silenced.

    And lastly wtf does this have to do with dks...

    I'm sorry, have you ever actually fought someone while blocking? I'm just curious... because you can use Weapon skills while blocking...You can't light attack or heavy attack, But then again no one can while blocking..and last I checked, everyone in this game uses Magicka abilities and Stamina Abilities. Hell I'm primarily stamina based on my toon, but I still have at least 1 magicka based attack on my bar at all times.

    But lets expand on the badness of that idea you've suggested.

    Take your idea, and put it into effect against 2 people..You know a 2v1.... Ask yourself, What is that "tank" or "melee' user going to do in that 2v1, You've basically cut him off from an entire resource for him to use against 2 people. He can no longer heal, He can no longer use any defensive magicka abilities while holding block, He can no longer do any damage with any magicka based abilities. The second he stops blocking they're going to CC the crap out of him in seconds. God help you if its a Templar... He's basically boned a this point. Like I said before, Every toon is going to have Magicka based abilities that even stamina builds use. All you've managed to do is make Stamina Based Builds even worse in a fight.

    By the way, If someone is blocking in PvP, do what I do...strafe around him..If I get in a 1v1 with someone, half the time I'm not actually blocking, but instead light attacking him while strafing him and depleting his stamina.

    Dual Wielders are esp amazing as this because they can apply heated blade to targets while they're blocking.





  • Xsorus
    Xsorus
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    Galrukh wrote: »
    The simple fact is that magicka builds outperform stamina builds atm, many things are the cause of this and the blocking+insta spells is definately one of them. Ofcourse, light armor being so powerful, is another big concern.
    Stamina vs Magicka is easily the game's biggest problem right now (IMO).

    Nope...Blocking and Insta spells has nothing to do with Stamina Builds being weaker then Magicka Builds right now.... NOTHING...If you don't know why that's not the case you shouldn't be posting about it.

    All Stamina Builds use Magicka Abilities....all of them...

  • hamon
    hamon
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    Domander wrote: »
    Player A vs Player B

    Player A starts to swing their giant 2 handed sword in a heavy attack

    Player B at the same time uses an instant ability

    now imagine

    Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.

    Player B comes to the forums and makes a post about how useless the block mechanic is.....

    but right now... player A is a stamina user, while player B a mana user, so currently while player A is using his stamina to swing that 2h sword, player B is already blocking(player B don't care for stamina) and then while blocking he start casting his insta magicka abilities... but wait player A sees/thinks o "crap i am wasting my precious stamina skills and can't block at the same time and even if i decide to block or dodge then i will not be able to attack next because out of stamina" in the meantime player B obliterated player A because perma blocking when you don't care for stamina and while casting insta spells is not OP...

    There is an easy solution to this messed mechanic(casting spells while blocking) and is:
    While blocking you should be silenced for the time being plus an extra 0.5 seconds so you can't exploit it. Problem solved.

    Your suggestion would pretty much kill any melee class ever being viable in this game.

    Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"

    I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.

    the reason i think this favors dk's is they have lots of instant cast , which benefit most from being able to block and cast. Dots especially attached to instant casts benefit most from this ... once again which class has the most instant casts that have dots attached. ..yes the DK. the reason dk's are streets ahead in pvp are their good class skills all work best in the mechanics.

    on my templar in melee range all i can do is use instant shields and defensive stuff from behind blocks apart from vampires bane . jabs is channelled so drops block. everything else drops block.

    again if this mechanic is fine then they should have gave everyone instants with dots that benefit from it .

  • Xsorus
    Xsorus
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    hamon wrote: »
    Domander wrote: »
    Player A vs Player B

    Player A starts to swing their giant 2 handed sword in a heavy attack

    Player B at the same time uses an instant ability

    now imagine

    Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.

    Player B comes to the forums and makes a post about how useless the block mechanic is.....

    but right now... player A is a stamina user, while player B a mana user, so currently while player A is using his stamina to swing that 2h sword, player B is already blocking(player B don't care for stamina) and then while blocking he start casting his insta magicka abilities... but wait player A sees/thinks o "crap i am wasting my precious stamina skills and can't block at the same time and even if i decide to block or dodge then i will not be able to attack next because out of stamina" in the meantime player B obliterated player A because perma blocking when you don't care for stamina and while casting insta spells is not OP...

    There is an easy solution to this messed mechanic(casting spells while blocking) and is:
    While blocking you should be silenced for the time being plus an extra 0.5 seconds so you can't exploit it. Problem solved.

    Your suggestion would pretty much kill any melee class ever being viable in this game.

    Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"

    I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.

    the reason i think this favors dk's is they have lots of instant cast , which benefit most from being able to block and cast. Dots especially attached to instant casts benefit most from this ... once again which class has the most instant casts that have dots attached. ..yes the DK. the reason dk's are streets ahead in pvp are their good class skills all work best in the mechanics.

    on my templar in melee range all i can do is use instant shields and defensive stuff from behind blocks apart from vampires bane . jabs is channelled so drops block. everything else drops block.

    again if this mechanic is fine then they should have gave everyone instants with dots that benefit from it .

    You have Blazing Shield, you really don't need dots.

    nightblades also have a bunch of instant cast abilities they can do while blocking.

    Sorcs only have a few.


  • Galrukh
    Galrukh
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    Galrukh wrote: »
    The simple fact is that magicka builds outperform stamina builds atm, many things are the cause of this and the blocking+insta spells is definately one of them. Ofcourse, light armor being so powerful, is another big concern.
    Stamina vs Magicka is easily the game's biggest problem right now (IMO).

    Nope...Blocking and Insta spells has nothing to do with Stamina Builds being weaker then Magicka Builds right now.... NOTHING...If you don't know why that's not the case you shouldn't be posting about it.

    All Stamina Builds use Magicka Abilities....all of them...

    True that all characters use magicka skills.
    Most characters use the majority of their main resource for attacking, if you have to use that same resource for blocking, dodging, sprinting and stealthing, well it doesnt leave a lot to attack with. It leaves a good deal to use support skills with but unless you wear a lot light armor, those skills are so expensive that you dont get to use them a whole lot even if you dont use magicka to attack with.
    Having everything except spells be paid with your stamina is definately one of the reasons stamina builds dont do well compared to magicka.
    Blocking+magicka skills is just so much user-friendly than blocking+stamina skills because you dont use the same resource for both.
    Tbh, ZOS should have made a 3rd resource called endurance (or something) that was used for blocking, dodging, sprinting and stealthing.
  • Xsorus
    Xsorus
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    Galrukh wrote: »
    Galrukh wrote: »
    The simple fact is that magicka builds outperform stamina builds atm, many things are the cause of this and the blocking+insta spells is definately one of them. Ofcourse, light armor being so powerful, is another big concern.
    Stamina vs Magicka is easily the game's biggest problem right now (IMO).

    Nope...Blocking and Insta spells has nothing to do with Stamina Builds being weaker then Magicka Builds right now.... NOTHING...If you don't know why that's not the case you shouldn't be posting about it.

    All Stamina Builds use Magicka Abilities....all of them...

    True that all characters use magicka skills.
    Most characters use the majority of their main resource for attacking, if you have to use that same resource for blocking, dodging, sprinting and stealthing, well it doesnt leave a lot to attack with. It leaves a good deal to use support skills with but unless you wear a lot light armor, those skills are so expensive that you dont get to use them a whole lot even if you dont use magicka to attack with.
    Having everything except spells be paid with your stamina is definately one of the reasons stamina builds dont do well compared to magicka.
    Blocking+magicka skills is just so much user-friendly than blocking+stamina skills because you dont use the same resource for both.
    Tbh, ZOS should have made a 3rd resource called endurance (or something) that was used for blocking, dodging, sprinting and stealthing.

    That's fine, but again has nothing to do with Block Mechanic in this game.

    As for what makes Magicka so much better then Stamina, it has more to do Scaling of class abilities primarily on Magicka, the ability to get Magicka back easier via things like Spell Sym ,Destruction Staff on kill passive, Restro Staff Heavy attack giving Magicka back....along with the passives of light armor being vastly superior in terms of dps to Medium/Heavy.

    Some of things are getting better next patch, Ultimates Scaling via Stamina better then Magicka in some cases on PTS, Some of the sets are a lot better for Stamina as well....The Covenants Axe set for example no longer has an ICD and now gives 156 Stamina/Health/Magicka back on kill, making it extremely good for Dual Wielders in PvP with things like Steel Tornado and making it similar to Destruction Staff Passive.

    A Stamina version of Spell Sym will be coming with Spell Crafting, So other then set bonuses and Restro Staff Heavy attack, there won't be to big of a leap between the two stats now.

  • hamon
    hamon
    ✭✭✭✭✭
    hamon wrote: »
    Domander wrote: »
    Player A vs Player B

    Player A starts to swing their giant 2 handed sword in a heavy attack

    Player B at the same time uses an instant ability

    now imagine

    Player B instead of blocking this attack, like any competent combatant would, is stuck casting his instant ability as this giant sword comes down on him.

    Player B comes to the forums and makes a post about how useless the block mechanic is.....

    but right now... player A is a stamina user, while player B a mana user, so currently while player A is using his stamina to swing that 2h sword, player B is already blocking(player B don't care for stamina) and then while blocking he start casting his insta magicka abilities... but wait player A sees/thinks o "crap i am wasting my precious stamina skills and can't block at the same time and even if i decide to block or dodge then i will not be able to attack next because out of stamina" in the meantime player B obliterated player A because perma blocking when you don't care for stamina and while casting insta spells is not OP...

    There is an easy solution to this messed mechanic(casting spells while blocking) and is:
    While blocking you should be silenced for the time being plus an extra 0.5 seconds so you can't exploit it. Problem solved.

    Your suggestion would pretty much kill any melee class ever being viable in this game.

    Also your scenario is pretty hilarious, Because at no point have I ever said "Oh darn I can't block at the same time someone is casting a spell on me"

    I'm starting to think a lot of you just died to a DK with a 1 handed/shield in PvP and this is your way of trying to nerf them.

    the reason i think this favors dk's is they have lots of instant cast , which benefit most from being able to block and cast. Dots especially attached to instant casts benefit most from this ... once again which class has the most instant casts that have dots attached. ..yes the DK. the reason dk's are streets ahead in pvp are their good class skills all work best in the mechanics.

    on my templar in melee range all i can do is use instant shields and defensive stuff from behind blocks apart from vampires bane . jabs is channelled so drops block. everything else drops block.

    again if this mechanic is fine then they should have gave everyone instants with dots that benefit from it .

    You have Blazing Shield, you really don't need dots.

    nightblades also have a bunch of instant cast abilities they can do while blocking.

    Sorcs only have a few.


    sorcs do get the worst end of it in terms of instants to use behind perma block. but saying templars have blazing. well its reliant on folk bashing on you or it does nothing.

    still when it comes to who has the best stuff to use while turtling its the dks without a shadow. templars can stay alive pretty good while turtling but dont kill you half as much

  • Beldorr
    Beldorr
    ✭✭✭
    What's beneficial to the block/casting mechanic is you take a very good defensive stance and you can still have full dps. Not PVE animation canceling trial dps, but full casting dps while taking very reduced damage and with cc immunity.

    A non-sword and board user currently costs 238 stam per blocked ability at -50% damage, which is very costly. Equipping 1h& shield with passives and the defensive stance on their bar drops the cost to 100 stam/ability and provides -64% melee and -70% projectile mitigation before armor/spell resist.

    My thoughts on the fix is to not break people who want to tank. If you have the bracing buff from blocking you deal 30% less damage which would apply to everyone. Apply a –10% damage debuff to having sword and board equipped. Someone playing defensively shouldn't also be very effective offensively. This promotes more tactical blocking to prevent hard CCs like crystal frags and keeps you from just holding block while trying killing others.

    Allow tanks to continue to hold people in place or soak up enemy magicka/stam while their group applies the damage. If they want to do more damage, have secondary bar with a damage focused weapon.
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