Lava_Croft wrote: »I never see good players getting wiped by people using Clouding Swarm unless those good players were just unlucky.
'OP' on the ESO forums means "I am unable to counter this and improving my game is out of the question."
Shield Bash was positively broken, Clouding Swarm is not. Even remotely suggesting that Clouding Swarm is on the same level as Shield Bash before it got fixed is borderline ridiculous.IKilled007 wrote: »So ESO was wrong to make the changes to shield bash? It wasn't OP, it was just a l2p issue? Tell us more.
Lava_Croft wrote: »Shield Bash was positively broken, Clouding Swarm is not. Even remotely suggesting that Clouding Swarm is on the same level as Shield Bash before it got fixed is borderline ridiculous.IKilled007 wrote: »So ESO was wrong to make the changes to shield bash? It wasn't OP, it was just a l2p issue? Tell us more.
'OP' on the ESO forums means "I am unable to counter this and improving my game is out of the question."
WraithAzraiel wrote: »It's ultimate reduction stacking that's the culprit here. It will forever be a problem until caps are placed on it. They nerfed vampire once already because of this problem and it's still happening, which is only proof that vampire was never the problem to begin with
I laugh so bad when a person says CC and kite swarmmers in 1v1. You simply cant target him/her, how you supposed to throw some CC?
Maybe a socerer can kite with bolt escape, but im a templar and all i can do is dodge roll and pop some heals or blazing shield while he running to me with his bats and other nasty spells. If i have no stamina/magicka or dont have 3 stat potions, im dead.
It's not a L2P issue, it's just a bad mechanic because of immunity and able to cast other spells while in bat form
Yeah I meant invisibility, sorry for wrong word.
I usually don't involve any big fights that includes any kind of zergball tactics, so it doesn't bother me so much. But yeah it's an another problem should really looking into it by ZOS.
As a templar I don't have aoe roots which doesn't need to target something, like talons or encase. However I have blazing spear which randomly stuns 1 person in the area of effect but it doesn't work against clouding swarm
Halrloprillalar wrote: »Yeah I meant invisibility, sorry for wrong word.
I usually don't involve any big fights that includes any kind of zergball tactics, so it doesn't bother me so much. But yeah it's an another problem should really looking into it by ZOS.
As a templar I don't have aoe roots which doesn't need to target something, like talons or encase. However I have blazing spear which randomly stuns 1 person in the area of effect but it doesn't work against clouding swarm
Just aim for the center of it. Or drop your own ult (nova) and stand in it. Vamps love fire damage.

Really? You are suggesting that Templar counter Bat Swarm with Nova because it does fire damage?Halrloprillalar wrote: »Yeah I meant invisibility, sorry for wrong word.
I usually don't involve any big fights that includes any kind of zergball tactics, so it doesn't bother me so much. But yeah it's an another problem should really looking into it by ZOS.
As a templar I don't have aoe roots which doesn't need to target something, like talons or encase. However I have blazing spear which randomly stuns 1 person in the area of effect but it doesn't work against clouding swarm
Just aim for the center of it. Or drop your own ult (nova) and stand in it. Vamps love fire damage.
Oh yea I see the point now. So you can easily do more than 1k damage in each tick over 6 seconds to everyone around you using *** mechanics and so you dont want to lose this
It's abundantly clear you've never tried playing as a vamp, or seriously looked at it if you ever did, so let me dissect it for you.Are you guys real?
Do you even look at your stats in Cyrodiil? Current soft cap for health:A capped health regen gives you around 35 health in a second. %75 lowered regen means nothing. Rapid regen/mutagen simply doing better.


A fire resist enchant pushing you up to the hard cap won't even come close to mitigating the fire DMG unless you're a Dunmer. Spell resist can mitigate by up to 50% at the hard cap. Mitigation is additive in this game, as a basic vamp you're taking 150% fire DMG. Then if you max fire resist with enchants, you get it down to 100%, which you must remember is the same as a non vampire who has 0% spell resist. So go ahead, strip off all your clothes and prance around in Cyrodiil. That's how hard fire hits vamps who max out their fire resist through gear and enchants. The only way to remotely get around this is as I said, by being a Dunmer for an added 30% fire resist. FYI not all vamps are Dunmer.%50 vulnurable to fire? Meh, pick a fire ring and you will be ok.
The issue here is he has 2 means of damaging you with clouding swarm: the bat pbaoe, and casting spells at you. It can be difficult to counter, but not impossible. Sorcs have it easiest, they just need to BE 2x, then hold block and slowly walk backwards. NBs can go stealth unless they have a dot on them (which betamax needs to fix). Templars have blazing shield. DKs are stuck w/ dodge/sprinting out of the bats and trying to keep distance. And of course, non-targeted CC for those who have it.In trade of these, you get an op ultimate which cost nearly nothing and has *** mechanic like you can cast other spells while you move your op ultimate anywhere you want + invis.
As I explained, vamps do have serious draw backs, nor are they as powerful as you would claim. Also, you forgot this:Vampires should be powerfull i agree with that, BUT they should have more serious drawbacks

Oh yea I see the point now. So you can easily do more than 1k damage in each tick over 6 seconds to everyone around you using *** mechanics and so you dont want to lose this

I am trying to address the way vamps can cast at you while invisible w/ clouding swarm.The issue here is he has 2 means of damaging you with clouding swarm: the bat pbaoe, and casting spells at you.