Nox_Aeterna wrote: »R1ckyDaMan wrote: »They need to tie spellcrafting to the mages guild imo, the higher your rank in the mages guild the better the spells you can craft etc.
and to the op anything that takes us further away from a pigeon hole class system the better.
You know , i always found funny how people talk like it is a major feat to get to the max lvl of the mages guild.
With that lorebook addon , it is quite simple , you know where are all the books , it only takes you a little effort to go gather them , even more if you do this while you lvl.
DanteVFenris wrote: »Nox_Aeterna wrote: »R1ckyDaMan wrote: »They need to tie spellcrafting to the mages guild imo, the higher your rank in the mages guild the better the spells you can craft etc.
and to the op anything that takes us further away from a pigeon hole class system the better.
You know , i always found funny how people talk like it is a major feat to get to the max lvl of the mages guild.
With that lorebook addon , it is quite simple , you know where are all the books , it only takes you a little effort to go gather them , even more if you do this while you lvl.
Some people don't use addons, I'd go as far as saying that's cheating and ruining your experience. I have searched for every one I've found with no help, and a lot of other I bet do the same. Don't treat an addon as if it's part of the game
This is why many of us have made comments and even started threads aksing ZoS to remove Defensive moves from Stamina and make a new stat called Endurance to tie all Defensive abilities to like Roll Dodge, Block, Break Free, Sprint, etc.I think it more along the lines of; for such up close and personal combat, we are still burning through our defensive stat in order to do damage.
Good explaining there, I could not agree more with you. I do have a feeling that once z-max add this feature (since it would be one of the most logical steps to take), its gonna be an outrage for stepping away from Elder Scroll core mechanics since in the SP games block etc been tied to stamina.
I hope people can be big enough to understand that in this MMO they have group content that is of competative art and that without a balancing on this stamina users wont have the same shot of being able to compete with rest of the playerbase for spots in the raids.
Shaun98ca2 wrote: »fromtesonlineb16_ESO wrote: »It would also be HUGELY lore-breaking considering the point in time this game is taking place.Shaun98ca2 wrote: »RequiemofMastema wrote: »
You know I WOUDLNT be surprised if they did add necromancy to learnable skills with a Necro pet to summon. This HAS been requested a LOT on the forums they would be dumb to over look. With the Dark Brotherhood and Thieves Guild being added to the game I would like to see some Necromancy.
Isnt the summoning of Daedric pets HUGELY lore-breaking for this point in the game as well?
fromtesonlineb16_ESO wrote: »At the point in the TES historical time-line ESO is set, Necromancy was rarely practiced and very largely condemned. It was usually a secretive affair, for example I think it is mentioned in the game Veran got Mannimarco expelled from a guild due to some of his practices.fromtesonlineb16_ESO wrote: »It would also be HUGELY lore-breaking considering the point in time this game is taking place.Shaun98ca2 wrote: »RequiemofMastema wrote: »
You know I WOUDLNT be surprised if they did add necromancy to learnable skills with a Necro pet to summon. This HAS been requested a LOT on the forums they would be dumb to over look. With the Dark Brotherhood and Thieves Guild being added to the game I would like to see some Necromancy.
Curious, how so? (Lore-breaking)
So, hundreds of PCs running about a zone as Necromancers would fly in the face of Tamriel at the time this game is taking place.
khele23eb17_ESO wrote: »Not to be sarcastic here Devlinne, as your point is interesting.
But, if you are right, lol ZOS owners will become zillionaires AND they will be able to cut back their staff by a magnitude since there will be zero need to focus on BALANCE.
If that unicorn dream: "Everyone can be Everything" is achieved in TESO, no one will ever be negative about this MMO again.
Chances?
Very low. This needs to be done very carefully. If anything it will require more balancing or you are likely to end up with a single top character template not for each class but for every character in game. Also this will again make stamina builds useless for months before they come up with a stam counterpart.
moxiesauce wrote: »This is why many of us have made comments and even started threads aksing ZoS to remove Defensive moves from Stamina and make a new stat called Endurance to tie all Defensive abilities to like Roll Dodge, Block, Break Free, Sprint, etc.I think it more along the lines of; for such up close and personal combat, we are still burning through our defensive stat in order to do damage.
Good explaining there, I could not agree more with you. I do have a feeling that once z-max add this feature (since it would be one of the most logical steps to take), its gonna be an outrage for stepping away from Elder Scroll core mechanics since in the SP games block etc been tied to stamina.
I hope people can be big enough to understand that in this MMO they have group content that is of competative art and that without a balancing on this stamina users wont have the same shot of being able to compete with rest of the playerbase for spots in the raids.
I was very much in favor of adding a new resource "endurance", I even started threads for it. After seeing what the new champion system is bringing to the game I feel it will be a solution to the problem w/o adding endurance. So ZoS can stay true to TES.
fromtesonlineb16_ESO wrote: »At the point in the TES historical time-line ESO is set, Necromancy was rarely practiced and very largely condemned. It was usually a secretive affair, for example I think it is mentioned in the game Veran got Mannimarco expelled from a guild due to some of his practices.fromtesonlineb16_ESO wrote: »It would also be HUGELY lore-breaking considering the point in time this game is taking place.Shaun98ca2 wrote: »RequiemofMastema wrote: »
You know I WOUDLNT be surprised if they did add necromancy to learnable skills with a Necro pet to summon. This HAS been requested a LOT on the forums they would be dumb to over look. With the Dark Brotherhood and Thieves Guild being added to the game I would like to see some Necromancy.
Curious, how so? (Lore-breaking)
So, hundreds of PCs running about a zone as Necromancers would fly in the face of Tamriel at the time this game is taking place.
Aren_Liore wrote: »
It seems that most of the concern here is that these new abilities will be poorly balanced, creating a ultimate build that is better than all others. If I were any of you, I wouldn't make the "ultimate build" if there is one, because ZOS can and probably will nerf some of your critical abilities that make that build better than all the others.
Do I think this will make stamina builds more useless than they already are? yep, I sure do.
Malpherian wrote: »DanteVFenris wrote: »My biggest fear is what will happen to staves and mages guild. They seem totally useless compared to what this system is offering. While I'm all for this spell crafting it's going to be awsome. What's going to stop from everyone playing these abilities? Why should I be a night blade if I can get a list of illusion spells.
So it's a double edged sword, it frees up the classes but also might make classes not as valuable. Though there are some class abilities that will stand out. I'm mostly worried about the mages guild.
I also I want to hear what they have to make stamina abilities just as badass. They need a version for stamina builds. Like "disciple training" or something where you seek out masters in certain arms.
Though again on a side note I do think it's for the best.
Like I said, this is TES game, classes are not supposed to have "Value". They are simply something to give you a nudge in the direction you want to develop your character in, with some starting abilities, Nothing else.
Character development is a personal thing, and rather then most games where you pick a class and play that class and playing that class is "the game" and never goes beyond such.
With a TES game it's the opposite, the game is about "YOU" and "YOUR" journey to develop your character into whoever, or whatever you want them to be, pretty much without limit or restriction.
Hence the reason many TES fans refused to buy the game when it released with restricted clases, as we classified it as "just another wow clone". Now, once this has been implemented it wil become something far more, and greater then WoW could ever be.
And hey, maybe the TES fans will come back.
>>>***"With a TES game it's the opposite, the game is about "YOU" and "YOUR" journey to develop your character into whoever, or whatever you want them to be, pretty much without limit or restriction."
Except, this is an MMORPG in a future ES setting with a modicum of ES-familiar features and easter eggs. This is NOT the next release in the ES franchise, remember?
fromtesonlineb16_ESO wrote: »At the point in the TES historical time-line ESO is set, Necromancy was rarely practiced and very largely condemned. It was usually a secretive affair, for example I think it is mentioned in the game Veran got Mannimarco expelled from a guild due to some of his practices.fromtesonlineb16_ESO wrote: »It would also be HUGELY lore-breaking considering the point in time this game is taking place.Shaun98ca2 wrote: »RequiemofMastema wrote: »
You know I WOUDLNT be surprised if they did add necromancy to learnable skills with a Necro pet to summon. This HAS been requested a LOT on the forums they would be dumb to over look. With the Dark Brotherhood and Thieves Guild being added to the game I would like to see some Necromancy.
Curious, how so? (Lore-breaking)
So, hundreds of PCs running about a zone as Necromancers would fly in the face of Tamriel at the time this game is taking place.
amm7sb14_ESO wrote: »fromtesonlineb16_ESO wrote: »At the point in the TES historical time-line ESO is set, Necromancy was rarely practiced and very largely condemned. It was usually a secretive affair, for example I think it is mentioned in the game Veran got Mannimarco expelled from a guild due to some of his practices.fromtesonlineb16_ESO wrote: »It would also be HUGELY lore-breaking considering the point in time this game is taking place.Shaun98ca2 wrote: »RequiemofMastema wrote: »
You know I WOUDLNT be surprised if they did add necromancy to learnable skills with a Necro pet to summon. This HAS been requested a LOT on the forums they would be dumb to over look. With the Dark Brotherhood and Thieves Guild being added to the game I would like to see some Necromancy.
Curious, how so? (Lore-breaking)
So, hundreds of PCs running about a zone as Necromancers would fly in the face of Tamriel at the time this game is taking place.
I guess the question then becomes what's more important in this case - lore, or more gameplay options?
@khele23eb17_ESO you quoted the wrong person mate, I didn't write that, @Aren_Liore did.
Classes will still matter for the passives, but will be far less important than they are now.
Exactly, no matter what the MMO is there will always be FOTM builds, and people pissed their favorite playstyle isn't it. The benefit to Spellcrafting is it gives players that many more options in how they decide to play. It also brings ESO that much closer to a true TES game. I'm seriously looking forward to it and maybe even going back and trying a Stamina build again for my NB main. With the tweaks they've been pushing like the Medium Armor change, the added damage to Stamina abilities and the set changes in 1.3, it's looking good (or at least much better) for Stamina builds and Spellcrafting will help that too.Classes will still matter for the passives, but will be far less important than they are now.
I hope you are right. More flexibility in character-building would be true to the game's heritage and a tremendous amount of fun.
There will be FOTM builds, and we will complain about them. But that's true now -- it's always true in MMO's. A marginal increase in balance problems are a small price to pay for a huge expansion of character possibilities.
khele23eb17_ESO wrote: »
Youll make the ultimate build and itll last you months. Look at the pace they do balancing. If they nerf one thing people will move to another for the next 2-3 months. Also, I dont think its a good idea in an MMO to let everyone do everything. It leads to people playing next to eachother, not with eachother.
mike.gaziotisb16_ESO wrote: »fromtesonlineb16_ESO wrote: »At the point in the TES historical time-line ESO is set, Necromancy was rarely practiced and very largely condemned. It was usually a secretive affair, for example I think it is mentioned in the game Veran got Mannimarco expelled from a guild due to some of his practices.
So, hundreds of PCs running about a zone as Necromancers would fly in the face of Tamriel at the time this game is taking place.
There's tons of NPCs in tons of areas that summon/raise zombies or skeletons to fight for them. Necromancy is already in the game, just not available for the player.
Also the trailer to the game features a guy that is quite clearly a Necromancer with an undead army in toe.
Remember the lore is what ZOS Bethesda make it to be. Whatever they write/insert into the game becomes lore.
So with that in mind, Necromancy would not be out of place at all, I feel.
fromtesonlineb16_ESO wrote: »At the point in the TES historical time-line ESO is set, Necromancy was rarely practiced and very largely condemned. It was usually a secretive affair, for example I think it is mentioned in the game Veran got Mannimarco expelled from a guild due to some of his practices.fromtesonlineb16_ESO wrote: »It would also be HUGELY lore-breaking considering the point in time this game is taking place.Shaun98ca2 wrote: »RequiemofMastema wrote: »
You know I WOUDLNT be surprised if they did add necromancy to learnable skills with a Necro pet to summon. This HAS been requested a LOT on the forums they would be dumb to over look. With the Dark Brotherhood and Thieves Guild being added to the game I would like to see some Necromancy.
Curious, how so? (Lore-breaking)
So, hundreds of PCs running about a zone as Necromancers would fly in the face of Tamriel at the time this game is taking place.