Everybody wanted full free choice what they play- There is it !
I think Class spells will stay better because you can level them to 50
DanteVFenris wrote: »My biggest fear is what will happen to staves and mages guild. They seem totally useless compared to what this system is offering. While I'm all for this spell crafting it's going to be awsome. What's going to stop from everyone playing these abilities? Why should I be a night blade if I can get a list of illusion spells.
So it's a double edged sword, it frees up the classes but also might make classes not as valuable. Though there are some class abilities that will stand out. I'm mostly worried about the mages guild.
I also I want to hear what they have to make stamina abilities just as badass. They need a version for stamina builds. Like "disciple training" or something where you seek out masters in certain arms.
Though again on a side note I do think it's for the best.
The impression I got after reading up on it was through spell crafting, you make new ultimates.
That's about it.
Disappointing to me.
Personally, if they did away with the whole class system and went to a true 'play what you want' that would be great.
I too fear this will become an albatross for ZOS, there's just so much scope for yet more PVP QQ about 'balance', which in turn will have the usual hugely negative effect on PVEers.ferzalrwb17_ESO wrote: »I long to be wrong but I foresee a trainwreck.
mike.gaziotisb16_ESO wrote: »I share the concern to some extent. It's a difficult balance to strike: if spell-crafted spells are better or even similar in efficiency to class spells then the only differentiating factor will be the class passives. So that could be seen as a negative
On the other hand, it will reduce the moaning about class balances. If everyone has:
* summon pet spells
* strong melee spells
* strong ranged spells
* reflective shields
* invisibility/teleportation spells
* self/group heal spells
etc. etc.
...then it'll all become a matter of choice about what to slot in your bar. You won't moan about a class having spell X when you can do some missions and acquire a similar spell.
I think initially the PvP focus was on large combats rather than 1v1. Hence some classes are better at 1v1, while others are better as part of a group. As Arena comes more into focus, spell-crafting will level the field thus removing a headache for ZOS.
fromtesonlineb16_ESO wrote: »I too fear this will become an albatross for ZOS, there's just so much scope for yet more PVP QQ about 'balance', which in turn will have the usual hugely negative effect on PVEers.ferzalrwb17_ESO wrote: »I long to be wrong but I foresee a trainwreck.
Shaun98ca2 wrote: »Spellcrafting will add some MUCH needed longevity to the game with a touch of exploration to find all these components.
Don't worry, the bird will be flagged by the Justice system.Malpherian wrote: »fromtesonlineb16_ESO wrote: »I too fear this will become an albatross for ZOS, there's just so much scope for yet more PVP QQ about 'balance', which in turn will have the usual hugely negative effect on PVEers.ferzalrwb17_ESO wrote: »I long to be wrong but I foresee a trainwreck.
"Albatrosses are good luck, Until some fool tries to kill it."
RequiemofMastema wrote: »
fromtesonlineb16_ESO wrote: »I too fear this will become an albatross for ZOS, there's just so much scope for yet more PVP QQ about 'balance', which in turn will have the usual hugely negative effect on PVEers.ferzalrwb17_ESO wrote: »I long to be wrong but I foresee a trainwreck.
It would also be HUGELY lore-breaking considering the point in time this game is taking place.Shaun98ca2 wrote: »RequiemofMastema wrote: »
You know I WOUDLNT be surprised if they did add necromancy to learnable skills with a Necro pet to summon. This HAS been requested a LOT on the forums they would be dumb to over look. With the Dark Brotherhood and Thieves Guild being added to the game I would like to see some Necromancy.
fromtesonlineb16_ESO wrote: »It would also be HUGELY lore-breaking considering the point in time this game is taking place.Shaun98ca2 wrote: »RequiemofMastema wrote: »
You know I WOUDLNT be surprised if they did add necromancy to learnable skills with a Necro pet to summon. This HAS been requested a LOT on the forums they would be dumb to over look. With the Dark Brotherhood and Thieves Guild being added to the game I would like to see some Necromancy.
First, my comment is based on cause and effect, my views of the two aspects of the game don't come into it. I won't deny your observation of my position is wrong, but my comment is easily seen to be true simply by reading the forums over time and seeing what ZOS do: the nerf to the DK 'pull' skill being merely one of hundreds where PVE play was negatively affected by PVP QQing.mike.gaziotisb16_ESO wrote: »fromtesonlineb16_ESO wrote: »I too fear this will become an albatross for ZOS, there's just so much scope for yet more PVP QQ about 'balance', which in turn will have the usual hugely negative effect on PVEers.ferzalrwb17_ESO wrote: »I long to be wrong but I foresee a trainwreck.
Firstly, that's a very one-sided view from someone who obviously enjoys only one side of the game: in this case PvE.
Both PvP and PvE are a barometer for skill balancing. The PvEer's complaints about certain classes having much higher DPS during trials, or certain classes being easier for quest/dungeon soloing etc. have led to as many skills being adjusted as PvP complaints. But by the sound of it you don't PvP, so you don't observe the opposite effect of PvP being affected by PvE (Biting Jabs, Magma Armor, Siphon Spirit and overall ultie generation etc).
Secondly, the PvErs idea of "balance" is somewhat flawed. Having a skill that gives you a huge advantage over NPCs/Monsters is not balance, but of course noone complains on behalf of the monsters. It takes another player being on the receiving end of an OP skill/combo in order for the skill to be adjusted..
fromtesonlineb16_ESO wrote: »It would also be HUGELY lore-breaking considering the point in time this game is taking place.Shaun98ca2 wrote: »RequiemofMastema wrote: »
You know I WOUDLNT be surprised if they did add necromancy to learnable skills with a Necro pet to summon. This HAS been requested a LOT on the forums they would be dumb to over look. With the Dark Brotherhood and Thieves Guild being added to the game I would like to see some Necromancy.
At the point in the TES historical time-line ESO is set, Necromancy was rarely practiced and very largely condemned. It was usually a secretive affair, for example I think it is mentioned in the game Veran got Mannimarco expelled from a guild due to some of his practices.fromtesonlineb16_ESO wrote: »It would also be HUGELY lore-breaking considering the point in time this game is taking place.Shaun98ca2 wrote: »RequiemofMastema wrote: »
You know I WOUDLNT be surprised if they did add necromancy to learnable skills with a Necro pet to summon. This HAS been requested a LOT on the forums they would be dumb to over look. With the Dark Brotherhood and Thieves Guild being added to the game I would like to see some Necromancy.
Curious, how so? (Lore-breaking)