Knootewoot wrote: »I play vanilla. I think it is good enough. How dead space did it was awesome. Healthbar on the back of your suit, ammo counter on weapon and inventory screen as a holographic image coming from suit.
I wish we had health like this. No bar on the back of course, but like scratches and missing lims. Like Heretic 2's models had.
loosing health =blood scratches on forehead
more then 50% is loosing an arm
90% is no legs
100% is decapitation
Stamina could be done the color of skin. Normal skin color is full stamina, but blue means no stamina.
Man i have good ideas
The problem is you were trying to rebut a statement that I never said and skipped over what I did say. Assumptive at the very least. But I congratulate you on fighting the good fight. It takes a special person to not back down even when they're wrong.NakedSnake wrote: »Sure. Let me know what part I'm not understanding. 'Cause my knowing is coming from, I don't know, knowing my own thoughts and reinforced by what I posted.NakedSnake wrote: »@Allyah Clearly you still don't.
My response was obviously directed at the OP not you but I see what you did there.
You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
Me: Most of the time, it is just found more quickly by looking at numbers.
Keep trying. I'm pretty sure you'll at least come close to pulling yourself out of the hole you're digging. Or you could just concede that you jumped the gun on your response to me and save yourself the effort.
And yes, I responded to an un-directed response. I sure hope you could see what I did. You'd have to be pretty obtuse to not.
Your bewilderment is understandable as its a lot of words to read all at once but I think I see the problem now. You seem to be reading the posts in reverse. Here let me help you out.You cant even quote yourself accurately but I assume you were talking about this as the quote you wrote was from this post and you have no responses matching your imagined statement succeeding it.You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
Me: Most of the time, it is just found more quickly by looking at numbers.Do you understand how the posting works now? You make a false statement, I rebuttal, easy right. Keep trying you'll get there some day.NakedSnake wrote: »What you don't seem to understand is that having more information is always more effective. People who like to have information displayed to them are not solely learning the game through numbers as you suggest but learn the game exactly the same way someone without numbers does. We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly.
The problem is you were trying to rebut a statement that I never said and skipped over what I did say. Assumptive at the very least. But I congratulate you on fighting the good fight. It takes a special person to not back down even when they're wrong.NakedSnake wrote: »Sure. Let me know what part I'm not understanding. 'Cause my knowing is coming from, I don't know, knowing my own thoughts and reinforced by what I posted.NakedSnake wrote: »@Allyah Clearly you still don't.
My response was obviously directed at the OP not you but I see what you did there.
You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
Me: Most of the time, it is just found more quickly by looking at numbers.
Keep trying. I'm pretty sure you'll at least come close to pulling yourself out of the hole you're digging. Or you could just concede that you jumped the gun on your response to me and save yourself the effort.
And yes, I responded to an un-directed response. I sure hope you could see what I did. You'd have to be pretty obtuse to not.
Your bewilderment is understandable as its a lot of words to read all at once but I think I see the problem now. You seem to be reading the posts in reverse. Here let me help you out.You cant even quote yourself accurately but I assume you were talking about this as the quote you wrote was from this post and you have no responses matching your imagined statement succeeding it.You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
Me: Most of the time, it is just found more quickly by looking at numbers.Do you understand how the posting works now? You make a false statement, I rebuttal, easy right. Keep trying you'll get there some day.NakedSnake wrote: »What you don't seem to understand is that having more information is always more effective. People who like to have information displayed to them are not solely learning the game through numbers as you suggest but learn the game exactly the same way someone without numbers does. We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly.
From you're second post.What's funny is mechanics and combat exist whether you can see them on your UI or not.
Gameplay and mechanics go hand in had. As you stated in your first post they exist whether you choose to display them or not.If you wish to see mechanics, you will need to see specifics but if we are talking about gameplay, you do not need numbers.
I thought you understood since you proceeded to quote yourself.NakedSnake wrote: »What you don't seem to understand is that having more information is always more effective.
Most of the time, it is just found more quickly by looking at numbers.
Obvious troll is obvious.Is your username the same as your forum name? I'd like to avoid ever grouping with you.
...
Take a look at this screenshot:
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Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have emAnd that also goes for future content with perks associated with achievements.
I have the add-ons for these map locations too because they don't conflict with my story much because these locations could have been on the map that the player bought from a vendor. The lore could easily say that most of Tamriel has been explored and documented. I usually try to keep the story interesting, but that also means moving forward and not wasting time if I don't have to. Visual immersion is what's important to me. Seeing the world as clearly and realistic as possible, but also playing the game well of course. Personally, the game isn't very hard so I don't really need to understand every calculation to see what works well. I figure out what works just by playing.
ozgod22_eso wrote: »
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
I guess when you get to Trials or encounters where you have boss enrage timers to beat as a team, being able to quantify your output becomes more important than when you are just happily questing around by yourself. Numbers are really only important for progression fights. It's hard to keep immersed when you are trying 10+ attempts on a progression boss you haven't killed and you need to deconstruct every wipe to find out why. It's the "science vs immersion" debate again.
NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.
But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.
No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
Unless you play with your UI hidden you shouldn't even mention the word immersion.
I've noticed trend in the MMO community. It seems common that MMO players have a lot of stuff all over their screen. By stuff, I don't mean graphics from the game, but UI readouts. chat boxes, health bars, stat percentages, etc.
I personally prefer the opposite. As someone who used almost a hundred mods in Skyrim, I am more interested in immersion. Most of these mods were used to improve immersion. This doesn't mean I don't want to play with you or anyone else, but it does mean that I want my screen to show as little UI as possible.
I also come from playing a lot of PS3 multiplayer games, so a PS3 controller is essential for me. I even have a custom controller scheme for Skyrim on Steam, and have made a custom Xpadder scheme for ESO.
I read a lot of other perspectives about this game, and I often wonder if anyone out there plays the way I do. For me, I have add-ons for immersion and a controller scheme that makes me feel like I am playing an Oblivion-Skyrim hybrid, and it's online. It is amazing.
Take a look at this screenshot:
This is how my game looks in combat. No percentages, very few words cluttering up my screen, just me and the enemy, going at it. I also turn the overhead health bars off for everything except injured allies, and they are lucky because I often want those off too but I need to know when they need healing.
What do you think about immersion? Is it important to you? Does anyone out there play like me?
Attorneyatlawl wrote: »ozgod22_eso wrote: »
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
I guess when you get to Trials or encounters where you have boss enrage timers to beat as a team, being able to quantify your output becomes more important than when you are just happily questing around by yourself. Numbers are really only important for progression fights. It's hard to keep immersed when you are trying 10+ attempts on a progression boss you haven't killed and you need to deconstruct every wipe to find out why. It's the "science vs immersion" debate again.
Same with competitive play in pvp . As someone how does high-end raiding and pvp the stock UI simply doesn't provide most of the relevant and essential info for deep gameplay. Thankfully addons help, but I would like to see some stuff stock later on.
Attorneyatlawl wrote: »Same with competitive play in pvp . As someone how does high-end raiding and pvp the stock UI simply doesn't provide most of the relevant and essential info for deep gameplay. Thankfully addons help, but I would like to see some stuff stock later on.
someuser wrote: »
Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have emAnd that also goes for future content with perks associated with achievements.
MercyKilling wrote: »Zero mods or add ons. I've learned to play the game the way it's been presented to me, just like with every other MMO out there. I read tooltips and descriptions and make choices based upon THAT information.someuser wrote: »
Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have emAnd that also goes for future content with perks associated with achievements.
I've done the very same thing without a single add on. It's called alt-tab and a little bit of patience and research.
MercyKilling wrote: »Zero mods or add ons. I've learned to play the game the way it's been presented to me, just like with every other MMO out there. I read tooltips and descriptions and make choices based upon THAT information.someuser wrote: »
Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have emAnd that also goes for future content with perks associated with achievements.
I've done the very same thing without a single add on. It's called alt-tab and a little bit of patience and research.
How is alt-tab any more immersive than taking the SAME information, but making it more accessible? How about if you had a dual monitor where one has the game (windowed) and the other has IE (or firefox, or whatever)? Is that ok? If so, why does it become "not ok" when that same information is combined on one interface?
MercyKilling wrote: »Zero mods or add ons. I've learned to play the game the way it's been presented to me, just like with every other MMO out there. I read tooltips and descriptions and make choices based upon THAT information.someuser wrote: »
Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have emAnd that also goes for future content with perks associated with achievements.
I've done the very same thing without a single add on. It's called alt-tab and a little bit of patience and research.
How is alt-tab any more immersive than taking the SAME information, but making it more accessible? How about if you had a dual monitor where one has the game (windowed) and the other has IE (or firefox, or whatever)? Is that ok? If so, why does it become "not ok" when that same information is combined on one interface?
Preference is an opinion. The reason it would not be OK for me, is because the artificial words would cover the world view and look less like a movie and more like what the terminator sees.
Knootewoot wrote: »I play vanilla. I think it is good enough. How dead space did it was awesome. Healthbar on the back of your suit, ammo counter on weapon and inventory screen as a holographic image coming from suit.
I wish we had health like this. No bar on the back of course, but like scratches and missing lims. Like Heretic 2's models had.
loosing health =blood scratches on forehead
more then 50% is loosing an arm
90% is no legs
100% is decapitation
Stamina could be done the color of skin. Normal skin color is full stamina, but blue means no stamina.
Man i have good ideas
My, my. You do have trouble with your reading comprehension. That, or you incapable of forming a valid argument. Not one of those quotes contradicts anything. Yes, genius, gameplay and mechanics do go hand in hand. What did I say that suggested otherwise? That quote was from before you even made the assumptive comment that I didn't seem to understand something. In other words, you either didn't read what I wrote or you didn't understand it.NakedSnake wrote: »The problem is you were trying to rebut a statement that I never said and skipped over what I did say. Assumptive at the very least. But I congratulate you on fighting the good fight. It takes a special person to not back down even when they're wrong.NakedSnake wrote: »Sure. Let me know what part I'm not understanding. 'Cause my knowing is coming from, I don't know, knowing my own thoughts and reinforced by what I posted.NakedSnake wrote: »@Allyah Clearly you still don't.
My response was obviously directed at the OP not you but I see what you did there.
You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
Me: Most of the time, it is just found more quickly by looking at numbers.
Keep trying. I'm pretty sure you'll at least come close to pulling yourself out of the hole you're digging. Or you could just concede that you jumped the gun on your response to me and save yourself the effort.
And yes, I responded to an un-directed response. I sure hope you could see what I did. You'd have to be pretty obtuse to not.
Your bewilderment is understandable as its a lot of words to read all at once but I think I see the problem now. You seem to be reading the posts in reverse. Here let me help you out.You cant even quote yourself accurately but I assume you were talking about this as the quote you wrote was from this post and you have no responses matching your imagined statement succeeding it.You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
Me: Most of the time, it is just found more quickly by looking at numbers.Do you understand how the posting works now? You make a false statement, I rebuttal, easy right. Keep trying you'll get there some day.NakedSnake wrote: »What you don't seem to understand is that having more information is always more effective. People who like to have information displayed to them are not solely learning the game through numbers as you suggest but learn the game exactly the same way someone without numbers does. We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly.
From you're first post.From you're second post.What's funny is mechanics and combat exist whether you can see them on your UI or not.Gameplay and mechanics go hand in had. As you stated in your first post they exist whether you choose to display them or not.If you wish to see mechanics, you will need to see specifics but if we are talking about gameplay, you do not need numbers.I thought you understood since you proceeded to quote yourself.NakedSnake wrote: »What you don't seem to understand is that having more information is always more effective.Most of the time, it is just found more quickly by looking at numbers.
Your contradictory statements have been condescending and judgmental from the start and you cant even recognize your own responses even when they have you're name attached to them in quotation. I find this unbelievable so one can only assume that you have been trolling this whole time.
Cant forget my favorite, the very first line you posted in this thread.Obvious troll is obvious.Is your username the same as your forum name? I'd like to avoid ever grouping with you.
I've read through quite a lot of the replies in this thread and this is the one that makes the most sense.The UI snobbery amuses me. It seems some people want to dictate how everyone else should play the game. Get over yourselves.
AgreedIf I am a troll, I guess I'm a successful one.
Can't wait to Dye all my armor pink and bunny hop everywhere I go.
Cause that's what pink bunnies do!