NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
I drive my car by sound. My speedo was broken for over a year and i only fixed it because i got a cable for free.NakedSnake wrote: »This is like driving my car without a speedometer.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
ozgod22_eso wrote: »
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
I guess when you get to Trials or encounters where you have boss enrage timers to beat as a team, being able to quantify your output becomes more important than when you are just happily questing around by yourself. Numbers are really only important for progression fights. It's hard to keep immersed when you are trying 10+ attempts on a progression boss you haven't killed and you need to deconstruct every wipe to find out why. It's the "science vs immersion" debate again.
ozgod22_eso wrote: »
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
I guess when you get to Trials or encounters where you have boss enrage timers to beat as a team, being able to quantify your output becomes more important than when you are just happily questing around by yourself. Numbers are really only important for progression fights. It's hard to keep immersed when you are trying 10+ attempts on a progression boss you haven't killed and you need to deconstruct every wipe to find out why. It's the "science vs immersion" debate again.
Well, when I get there, hopefully I can win with shear skill, and not need to calculate everything in advance. Difficulty is part of immersion. I would not want to play a game where I could calculate every attack in advance for victory. That's not skill, it's a predetermined outcome.
I've noticed trend in the MMO community. It seems common that MMO players have a lot of stuff all over their screen. By stuff, I don't mean graphics from the game, but UI readouts. chat boxes, health bars, stat percentages, etc.
I personally prefer the opposite. As someone who used almost a hundred mods in Skyrim, I am more interested in immersion. Most of these mods were used to improve immersion. This doesn't mean I don't want to play with you or anyone else, but it does mean that I want my screen to show as little UI as possible.
I also come from playing a lot of PS3 multiplayer games, so a PS3 controller is essential for me. I even have a custom controller scheme for Skyrim on Steam, and have made a custom Xpadder scheme for ESO.
I read a lot of other perspectives about this game, and I often wonder if anyone out there plays the way I do. For me, I have add-ons for immersion and a controller scheme that makes me feel like I am playing an Oblivion-Skyrim hybrid, and it's online. It is amazing.
Take a look at this screenshot:
This is how my game looks in combat. No percentages, very few words cluttering up my screen, just me and the enemy, going at it. I also turn the overhead health bars off for everything except injured allies, and they are lucky because I often want those off too but I need to know when they need healing.
What do you think about immersion? Is it important to you? Does anyone out there play like me?
Even in the army you are told to rely on your senses and not your "high tech". A compass can break, a weapon be jammed and your colonel dead. (sorry if that sounds too patriotic now)
It is the case for me. A screen covered with UI makes the world look artificial.Maximis_ESO wrote: »For some strange reason people think that immersion means as little UI as possible..... not the case.
danno816_ESO wrote: »Even in the army you are told to rely on your senses and not your "high tech". A compass can break, a weapon be jammed and your colonel dead. (sorry if that sounds too patriotic now)
-Luke, you switched off your targeting computer! What's wrong?
-Nothing, I'm all right.
I guess both tech and "feelings" have their place.
NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
NakedSnake wrote: »NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.
What do you think about immersion? Is it important to you? Does anyone out there play like me?
NakedSnake wrote: »NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.
But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.
Blackwidow wrote: »
I did not imply that. You misread what I wrote.