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Immersion: Are you playing the same game as me?

  • Knootewoot
    Knootewoot
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    I play vanilla. I think it is good enough. How dead space did it was awesome. Healthbar on the back of your suit, ammo counter on weapon and inventory screen as a holographic image coming from suit.

    I wish we had health like this. No bar on the back of course, but like scratches and missing lims. Like Heretic 2's models had.

    loosing health =blood scratches on forehead
    more then 50% is loosing an arm
    90% is no legs
    100% is decapitation

    Stamina could be done the color of skin. Normal skin color is full stamina, but blue means no stamina.

    Man i have good ideas
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Hilgara
    Hilgara
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    Knootewoot wrote: »
    I play vanilla. I think it is good enough. How dead space did it was awesome. Healthbar on the back of your suit, ammo counter on weapon and inventory screen as a holographic image coming from suit.

    I wish we had health like this. No bar on the back of course, but like scratches and missing lims. Like Heretic 2's models had.

    loosing health =blood scratches on forehead
    more then 50% is loosing an arm
    90% is no legs
    100% is decapitation

    Stamina could be done the color of skin. Normal skin color is full stamina, but blue means no stamina.

    Man i have good ideas

    Sounds more like an Itchy and Scratchy cartoon to me
  • Allyah
    Allyah
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    NakedSnake wrote: »
    Allyah wrote: »
    NakedSnake wrote: »
    @Allyah‌ Clearly you still don't.
    My response was obviously directed at the OP not you but I see what you did there.
    Sure. Let me know what part I'm not understanding. 'Cause my knowing is coming from, I don't know, knowing my own thoughts and reinforced by what I posted.

    You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
    Me: Most of the time, it is just found more quickly by looking at numbers.

    Keep trying. I'm pretty sure you'll at least come close to pulling yourself out of the hole you're digging. Or you could just concede that you jumped the gun on your response to me and save yourself the effort.

    And yes, I responded to an un-directed response. I sure hope you could see what I did. You'd have to be pretty obtuse to not.

    Your bewilderment is understandable as its a lot of words to read all at once but I think I see the problem now. You seem to be reading the posts in reverse. Here let me help you out.
    Allyah wrote: »
    You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
    Me: Most of the time, it is just found more quickly by looking at numbers.
    You cant even quote yourself accurately but I assume you were talking about this as the quote you wrote was from this post and you have no responses matching your imagined statement succeeding it.
    NakedSnake wrote: »
    Allyah wrote: »
    There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly.
    What you don't seem to understand is that having more information is always more effective. People who like to have information displayed to them are not solely learning the game through numbers as you suggest but learn the game exactly the same way someone without numbers does. We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
    Do you understand how the posting works now? You make a false statement, I rebuttal, easy right. Keep trying you'll get there some day.
    The problem is you were trying to rebut a statement that I never said and skipped over what I did say. Assumptive at the very least. But I congratulate you on fighting the good fight. It takes a special person to not back down even when they're wrong.
  • Kalman
    Kalman
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    Yep in my underwear....same as you.
  • NakedSnake
    NakedSnake
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    Allyah wrote: »
    NakedSnake wrote: »
    Allyah wrote: »
    NakedSnake wrote: »
    @Allyah‌ Clearly you still don't.
    My response was obviously directed at the OP not you but I see what you did there.
    Sure. Let me know what part I'm not understanding. 'Cause my knowing is coming from, I don't know, knowing my own thoughts and reinforced by what I posted.

    You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
    Me: Most of the time, it is just found more quickly by looking at numbers.

    Keep trying. I'm pretty sure you'll at least come close to pulling yourself out of the hole you're digging. Or you could just concede that you jumped the gun on your response to me and save yourself the effort.

    And yes, I responded to an un-directed response. I sure hope you could see what I did. You'd have to be pretty obtuse to not.

    Your bewilderment is understandable as its a lot of words to read all at once but I think I see the problem now. You seem to be reading the posts in reverse. Here let me help you out.
    Allyah wrote: »
    You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
    Me: Most of the time, it is just found more quickly by looking at numbers.
    You cant even quote yourself accurately but I assume you were talking about this as the quote you wrote was from this post and you have no responses matching your imagined statement succeeding it.
    NakedSnake wrote: »
    Allyah wrote: »
    There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly.
    What you don't seem to understand is that having more information is always more effective. People who like to have information displayed to them are not solely learning the game through numbers as you suggest but learn the game exactly the same way someone without numbers does. We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
    Do you understand how the posting works now? You make a false statement, I rebuttal, easy right. Keep trying you'll get there some day.
    The problem is you were trying to rebut a statement that I never said and skipped over what I did say. Assumptive at the very least. But I congratulate you on fighting the good fight. It takes a special person to not back down even when they're wrong.

    From you're first post.
    Allyah wrote: »
    What's funny is mechanics and combat exist whether you can see them on your UI or not.
    From you're second post.
    Allyah wrote: »
    If you wish to see mechanics, you will need to see specifics but if we are talking about gameplay, you do not need numbers.
    Gameplay and mechanics go hand in had. As you stated in your first post they exist whether you choose to display them or not.
    NakedSnake wrote: »
    What you don't seem to understand is that having more information is always more effective.
    I thought you understood since you proceeded to quote yourself.
    Allyah wrote: »
    Most of the time, it is just found more quickly by looking at numbers.

    Your contradictory statements have been condescending and judgmental from the start and you cant even recognize your own responses even when they have you're name attached to them in quotation. I find this unbelievable so one can only assume that you have been trolling this whole time.
    Cant forget my favorite, the very first line you posted in this thread.
    Allyah wrote: »
    Is your username the same as your forum name? I'd like to avoid ever grouping with you.
    Obvious troll is obvious.
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • Nestor
    Nestor
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    For me and HUDs, Less is More.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Samadhi
    Samadhi
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    SFBryan18 wrote: »
    ...

    Take a look at this screenshot:
    R1aywud.jpg
    ...

    I don't get a sense of immersion when I play in third person.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SFBryan18
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    Samadhi wrote: »
    SFBryan18 wrote: »
    ...

    Take a look at this screenshot:
    R1aywud.jpg
    ...

    I don't get a sense of immersion when I play in third person.

    K. For me it's like watching a movie. Like becoming immersed in Star Wars, Scarface, or Braveheart. I see the character follow an epic journey and I make decisions for him.

    If I was playing a shooter, I would prefer first person because third person allows campers to see around corners, but that's about competition, not story.
    Edited by SFBryan18 on July 16, 2014 10:19PM
  • someuser
    someuser
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    I guess I'm a right-brain / left-brain hybrid kind of guy. I do understand why people want to play fantasy RPGs as if it were a movie. I like it too, and sometimes when the wife is asleep, I will turn off all the lights and just immerse myself into the game world with the goal of just exploring and having fun... transporting myself to another world...

    However, I'm also the kind of guy who can see the world through abstract descriptions... Like looking at the mathematics of the skills, abilities, passives. I know that ultimately, while its all fine and good to get lost in the game world, it's also important to understand your performance (just like a semi-pro / pro sports player, its fine to love the game, but you also better know how to improve).

    Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have em :D And that also goes for future content with perks associated with achievements.


    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • SFBryan18
    SFBryan18
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    someuser wrote: »
    Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have em :D And that also goes for future content with perks associated with achievements.

    I have the add-ons for these map locations too because they don't conflict with my story much because these locations could have been on the map that the player bought from a vendor. The lore could easily say that most of Tamriel has been explored and documented. I usually try to keep the story interesting, but that also means moving forward and not wasting time if I don't have to. Visual immersion is what's important to me. Seeing the world as clearly and realistic as possible, but also playing the game well of course. Personally, the game isn't very hard so I don't really need to understand every calculation to see what works well. I figure out what works just by playing.
    Edited by SFBryan18 on July 16, 2014 11:29PM
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I tend to get into it with bunches of enemies well above my level. I do pretty well, I am extremely kinetic, and I need that "Ultimate Ready" drifting across my first person screen, I also often need "Potion Ready" as I do get crazy.

    The cute buffs and damage just amuse me but it's nice to see those "Blood Craze 22" in green as I get those buffs from an attack I did quite a while ago.

    I am quite a bit more "immersed" in the combat since I put that stuff in.
  • someuser
    someuser
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    SFBryan18 wrote: »
    I have the add-ons for these map locations too because they don't conflict with my story much because these locations could have been on the map that the player bought from a vendor. The lore could easily say that most of Tamriel has been explored and documented. I usually try to keep the story interesting, but that also means moving forward and not wasting time if I don't have to. Visual immersion is what's important to me. Seeing the world as clearly and realistic as possible, but also playing the game well of course. Personally, the game isn't very hard so I don't really need to understand every calculation to see what works well. I figure out what works just by playing.

    I like visual immersion as well... However, for me, until I can have a "visual" of the carnage (like a real world battlefield) I have to rely on add-ons to give me that description. How do I know how bad/efficiently I beat up that NPC if there is no detailed corpse to study? How do I know how well I am treating my fellow group members if I can't "see" how well their wounds healed?

    Immersion is good, I agree. However, I also have to rely on abstract concepts to allow me to fully appreciate a world that ultimately has limited visual immersive data.

    Having said that, I like how on the PC you have the option to play the game the way you want (UI wise). You paid your X sum of money for the game/sub, you should be able to enjoy it the way you like :)

    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • Attorneyatlawl
    Attorneyatlawl
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    SFBryan18 wrote: »

    My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.

    I guess when you get to Trials or encounters where you have boss enrage timers to beat as a team, being able to quantify your output becomes more important than when you are just happily questing around by yourself. Numbers are really only important for progression fights. It's hard to keep immersed when you are trying 10+ attempts on a progression boss you haven't killed and you need to deconstruct every wipe to find out why. It's the "science vs immersion" debate again.

    Same with competitive play in pvp . As someone how does high-end raiding and pvp the stock UI simply doesn't provide most of the relevant and essential info for deep gameplay. Thankfully addons help, but I would like to see some stuff stock later on.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.

    My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.

    Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.

    But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.

    No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
    Unless you play with your UI hidden you shouldn't even mention the word immersion.

    Quoted for truth. Any UI means the only difference is not immersion but rather the level of readily accessible information.. .. All the rest of the stuff about "immersion" is opinionated waxing poetical.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Soulharvester
    Soulharvester
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    SFBryan18 wrote: »
    I've noticed trend in the MMO community. It seems common that MMO players have a lot of stuff all over their screen. By stuff, I don't mean graphics from the game, but UI readouts. chat boxes, health bars, stat percentages, etc.

    I personally prefer the opposite. As someone who used almost a hundred mods in Skyrim, I am more interested in immersion. Most of these mods were used to improve immersion. This doesn't mean I don't want to play with you or anyone else, but it does mean that I want my screen to show as little UI as possible.

    I also come from playing a lot of PS3 multiplayer games, so a PS3 controller is essential for me. I even have a custom controller scheme for Skyrim on Steam, and have made a custom Xpadder scheme for ESO.

    I read a lot of other perspectives about this game, and I often wonder if anyone out there plays the way I do. For me, I have add-ons for immersion and a controller scheme that makes me feel like I am playing an Oblivion-Skyrim hybrid, and it's online. It is amazing.

    Take a look at this screenshot:
    R1aywud.jpg
    This is how my game looks in combat. No percentages, very few words cluttering up my screen, just me and the enemy, going at it. I also turn the overhead health bars off for everything except injured allies, and they are lucky because I often want those off too but I need to know when they need healing.

    What do you think about immersion? Is it important to you? Does anyone out there play like me?

    Wow, now that does look good!

    Should see my screen, its like im inside a mech looking out or something.

    I think its time for a change! Thanks OP!
  • SFBryan18
    SFBryan18
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    SFBryan18 wrote: »

    My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.

    I guess when you get to Trials or encounters where you have boss enrage timers to beat as a team, being able to quantify your output becomes more important than when you are just happily questing around by yourself. Numbers are really only important for progression fights. It's hard to keep immersed when you are trying 10+ attempts on a progression boss you haven't killed and you need to deconstruct every wipe to find out why. It's the "science vs immersion" debate again.

    Same with competitive play in pvp . As someone how does high-end raiding and pvp the stock UI simply doesn't provide most of the relevant and essential info for deep gameplay. Thankfully addons help, but I would like to see some stuff stock later on.

    I really don't think a player needs numbered readouts to figure out what works. Perhaps they can figure it out faster with this information, but really, whether I know the number or not, it's still going to work the same. And if I know it works, I'll use it. Trial and error will increase a players skill simply because they are playing and gaining experience. There's a lot more to skill than numbers, but I get a rough estimate of damage done by looking at the health meter.
    Edited by SFBryan18 on July 17, 2014 10:17PM
  • IcyDeadPeople
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    Same with competitive play in pvp . As someone how does high-end raiding and pvp the stock UI simply doesn't provide most of the relevant and essential info for deep gameplay. Thankfully addons help, but I would like to see some stuff stock later on.

    Agreed! Back when I started playing this game, I thought I could simply make use of the visual cues and didn't fully understand the need for add-ons that provide a detailed combat log.

    Now, I get how important these details are for not only improving my build and becoming more effective in dealing PVP damage, for example, but also for finding when certain abilities are not working as intended.

    I wish the API made it possible to follow up combat with a review of all the damage taken from other players. The death recap provides information on the last 5 attacks up to the killing blow, which is helpful, but it is often earlier attacks and debuffs that were responsible for the death.
  • MercyKilling
    MercyKilling
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    Zero mods or add ons. I've learned to play the game the way it's been presented to me, just like with every other MMO out there. I read tooltips and descriptions and make choices based upon THAT information.
    someuser wrote: »
    Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have em :D And that also goes for future content with perks associated with achievements.

    I've done the very same thing without a single add on. It's called alt-tab and a little bit of patience and research.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • someuser
    someuser
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    Zero mods or add ons. I've learned to play the game the way it's been presented to me, just like with every other MMO out there. I read tooltips and descriptions and make choices based upon THAT information.
    someuser wrote: »
    Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have em :D And that also goes for future content with perks associated with achievements.

    I've done the very same thing without a single add on. It's called alt-tab and a little bit of patience and research.

    How is alt-tab any more immersive than taking the SAME information, but making it more accessible? How about if you had a dual monitor where one has the game (windowed) and the other has IE (or firefox, or whatever)? Is that ok? If so, why does it become "not ok" when that same information is combined on one interface?
    Edited by someuser on July 17, 2014 2:03AM
    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • Blackwidow
    Blackwidow
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    I don't even know what you guys are arguing about. :)

    "My way is better!!!! " is all I am getting from both of you.

    Guess what. You are both right.

    How you choose to play is better... for you. :)

    With options, we all win. :D
    Edited by Blackwidow on July 17, 2014 2:07AM
  • SFBryan18
    SFBryan18
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    someuser wrote: »
    Zero mods or add ons. I've learned to play the game the way it's been presented to me, just like with every other MMO out there. I read tooltips and descriptions and make choices based upon THAT information.
    someuser wrote: »
    Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have em :D And that also goes for future content with perks associated with achievements.

    I've done the very same thing without a single add on. It's called alt-tab and a little bit of patience and research.

    How is alt-tab any more immersive than taking the SAME information, but making it more accessible? How about if you had a dual monitor where one has the game (windowed) and the other has IE (or firefox, or whatever)? Is that ok? If so, why does it become "not ok" when that same information is combined on one interface?

    Preference is an opinion. The reason it would not be OK for me, is because the artificial words would cover the world view and look less like a movie and more like what the terminator sees.
    Hull__Terminator_View_by_Skippy_the_hedgehog.png
    Edited by SFBryan18 on July 17, 2014 2:11AM
  • someuser
    someuser
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    SFBryan18 wrote: »
    someuser wrote: »
    Zero mods or add ons. I've learned to play the game the way it's been presented to me, just like with every other MMO out there. I read tooltips and descriptions and make choices based upon THAT information.
    someuser wrote: »
    Furthermore, I have limited game time and I want the most out of my game. With all my add-ons I clear every map of every quest, boss fight, skyshard, and lorebooks... And guess what?? When the next patch hits and dyes are associated with achievements, I'm going to have em :D And that also goes for future content with perks associated with achievements.

    I've done the very same thing without a single add on. It's called alt-tab and a little bit of patience and research.

    How is alt-tab any more immersive than taking the SAME information, but making it more accessible? How about if you had a dual monitor where one has the game (windowed) and the other has IE (or firefox, or whatever)? Is that ok? If so, why does it become "not ok" when that same information is combined on one interface?

    Preference is an opinion. The reason it would not be OK for me, is because the artificial words would cover the world view and look less like a movie and more like what the terminator sees.
    Hull__Terminator_View_by_Skippy_the_hedgehog.png

    Fair enough, but just for giggles...

    Its not ok for you because the artificial numbers would cover the artificial world view and look less like a cartoon movie and more like a traditional MMO?

    Fair enough

    To each their own

    (EDITED: I would love to have the terminator's view btw LOL That would be awesome)
    Edited by someuser on July 17, 2014 2:14AM
    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • Tabbycat
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    Knootewoot wrote: »
    I play vanilla. I think it is good enough. How dead space did it was awesome. Healthbar on the back of your suit, ammo counter on weapon and inventory screen as a holographic image coming from suit.

    I wish we had health like this. No bar on the back of course, but like scratches and missing lims. Like Heretic 2's models had.

    loosing health =blood scratches on forehead
    more then 50% is loosing an arm
    90% is no legs
    100% is decapitation

    Stamina could be done the color of skin. Normal skin color is full stamina, but blue means no stamina.

    Man i have good ideas

    That seems a bit extreme and unrealistic.

    I remember playing the first Dino Crisis game. The way they did health damage was more realistic. Limping... trails of blood, that sort of thing.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Allyah
    Allyah
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    NakedSnake wrote: »
    Allyah wrote: »
    NakedSnake wrote: »
    Allyah wrote: »
    NakedSnake wrote: »
    @Allyah‌ Clearly you still don't.
    My response was obviously directed at the OP not you but I see what you did there.
    Sure. Let me know what part I'm not understanding. 'Cause my knowing is coming from, I don't know, knowing my own thoughts and reinforced by what I posted.

    You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
    Me: Most of the time, it is just found more quickly by looking at numbers.

    Keep trying. I'm pretty sure you'll at least come close to pulling yourself out of the hole you're digging. Or you could just concede that you jumped the gun on your response to me and save yourself the effort.

    And yes, I responded to an un-directed response. I sure hope you could see what I did. You'd have to be pretty obtuse to not.

    Your bewilderment is understandable as its a lot of words to read all at once but I think I see the problem now. You seem to be reading the posts in reverse. Here let me help you out.
    Allyah wrote: »
    You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
    Me: Most of the time, it is just found more quickly by looking at numbers.
    You cant even quote yourself accurately but I assume you were talking about this as the quote you wrote was from this post and you have no responses matching your imagined statement succeeding it.
    NakedSnake wrote: »
    Allyah wrote: »
    There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly.
    What you don't seem to understand is that having more information is always more effective. People who like to have information displayed to them are not solely learning the game through numbers as you suggest but learn the game exactly the same way someone without numbers does. We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
    Do you understand how the posting works now? You make a false statement, I rebuttal, easy right. Keep trying you'll get there some day.
    The problem is you were trying to rebut a statement that I never said and skipped over what I did say. Assumptive at the very least. But I congratulate you on fighting the good fight. It takes a special person to not back down even when they're wrong.

    From you're first post.
    Allyah wrote: »
    What's funny is mechanics and combat exist whether you can see them on your UI or not.
    From you're second post.
    Allyah wrote: »
    If you wish to see mechanics, you will need to see specifics but if we are talking about gameplay, you do not need numbers.
    Gameplay and mechanics go hand in had. As you stated in your first post they exist whether you choose to display them or not.
    NakedSnake wrote: »
    What you don't seem to understand is that having more information is always more effective.
    I thought you understood since you proceeded to quote yourself.
    Allyah wrote: »
    Most of the time, it is just found more quickly by looking at numbers.

    Your contradictory statements have been condescending and judgmental from the start and you cant even recognize your own responses even when they have you're name attached to them in quotation. I find this unbelievable so one can only assume that you have been trolling this whole time.
    Cant forget my favorite, the very first line you posted in this thread.
    Allyah wrote: »
    Is your username the same as your forum name? I'd like to avoid ever grouping with you.
    Obvious troll is obvious.
    My, my. You do have trouble with your reading comprehension. That, or you incapable of forming a valid argument. Not one of those quotes contradicts anything. Yes, genius, gameplay and mechanics do go hand in hand. What did I say that suggested otherwise? That quote was from before you even made the assumptive comment that I didn't seem to understand something. In other words, you either didn't read what I wrote or you didn't understand it.

    Actually, go back and read the posts and I think you'll see that you have been far more condescending than I have. I was serious about not wanting to group with you in-game. If you'd like to know why, it's because from your post you seemed like the person who sucks all the fun out of a game because you're more interested in doing everything efficiently rather than just enjoying the time spent in-game and the type of person who is okay with kicking someone out of a party simply because they aren't set up "right".

    If I am a troll, I guess I'm a successful one.
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    Hilgara wrote: »
    The UI snobbery amuses me. It seems some people want to dictate how everyone else should play the game. Get over yourselves.
    I've read through quite a lot of the replies in this thread and this is the one that makes the most sense.

    As for my view, I don't care whether I am using the "optimum" build.
    I don't care if I'm using the "optimum" set of abilities.
    I don't care about my gear being "optimum".
    I don't want my screen cluttered with figures and graphs.
    I don't care if someone doesn't like the way I play, especially as I mainly play solo.
    In spite of the above, no-one ever complains about the way I do things if I join-in on an anchor or world boss.

    If anyone doesn't like the above, because it doesn't fit in with their idea of how to play, whatever, that's your problem, I won't make it mine.

    I play this game for fun, nothing more, nothing less. It is not a military operation.
    Edited by Arthur_Spoonfondle on July 17, 2014 3:47PM
  • NakedSnake
    NakedSnake
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    If another player tells you to play differently than your preference tell that player to go ef someone of a familial relation. Although I cant say that I have ever really seen anyone get abused or kicked from a dungeon for playing "wrong". Im sure it probably does happen from time to time but most groups I encounter are very friendly and will help explain whatever gameplay mechanic took us down. That is the beauty of ESO, play the way you want actually does work.
    Allyah wrote: »
    If I am a troll, I guess I'm a successful one.
    Agreed
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • Blackwidow
    Blackwidow
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    Allyah wrote: »

    If I am a troll, I guess I'm a successful one.

    I can not argue with that logic.
  • kieso
    kieso
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    Can't wait to Dye all my armor pink and bunny hop everywhere I go.

    Cause that's what pink bunnies do!
  • Blackwidow
    Blackwidow
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    ✭✭
    kieso wrote: »
    Can't wait to Dye all my armor pink and bunny hop everywhere I go.

    Cause that's what pink bunnies do!

    Freedom of choice is the foundation that is ESO. :)
  • ItsMeToo
    ItsMeToo
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    kieso wrote: »
    Can't wait to Dye all my armor pink and bunny hop everywhere I go.

    Cause that's what pink bunnies do!

    Crazzy Wabbit
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
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