fromtesonlineb16_ESO wrote: »'Difficulty sliders' can't work in an MMO, two people can't fight the same mob if they're not playing to the same rules.
Nox_Aeterna wrote: »Guys guys they just nerf a little their HP and a little of their damage. Stop saying ohoh i can kill them ONLY with light and heavy attack if it's really true post a video without any skill on your Bar thank you ! (jizuz sometimes people are so mad)
Pretty much this.
And it is obvious that to us , people that played and managed vr content before the nerf , the content will appear a lot easier , we could already do it anyway.
This was done for the players that could not deal with it.
this makes a lot of sense.
for those who already can manage difficult VR, you probably went through most of them already, just goto Craglorn or vet dungeons.
this is for those who couldn't before, now they have a chance to experience VR and learn gradually.
just let it go.
Very different from using consumables, but I won't argue if you don't see that letting someone play on 'easy' mode isn't going to fly when others play on 'normal', it makes a mockery of the entire concept of an MMO.fromtesonlineb16_ESO wrote: »'Difficulty sliders' can't work in an MMO, two people can't fight the same mob if they're not playing to the same rules.
Actually it can. It simply adds armor protection and weapon damage to the easier mode toon. No different than consuming food or enchanting armor.
What's the problem? Take off your weapon and/or your armor if you find it too easy. I don't understand why people complain. Personally I find it much less fun to have to replay the same EXACT content that my alt played and would rather get through it as fast as possible. If you want to take it slowly with a challenge no one is stopping you.
This is one of those weird complaints I just never understood.
Well here you go. Don't know why no one has thought of this already. If you want more difficulty take your cloths off, heck just fight with your hands. This is like a difficulty toggle switch already in game.
I'm all for the VR difficulty adjustment. It makes the game more enjoyable for more people. And that's what its about right?
This has been said before but all you need to do is look at the VR zones to see that this was the right move for ESO. They actually have people in them now.
Why stop there?
How bout we play with one hand tied behind our backs? Maybe we could play blind folded? I know, lets play using our feet!
Anyone else have any ridiculous suggestions?
I like the difficulty nerf before it was at certain spots only doable in teams.
steveb16_ESO46 wrote: »
Then why is medium armour still under powered. Why are NB's still broken. Why are Templars no good for anything but healing in trials. Your argument doesn't stand up to scrutiny when you see how slow they have been to address (arguably) even bigger issues than vet difficulty.
Or perhaps they didn't want to have to play one of the limited cookie-cutter, FoTM builds capable of dealing with the VR content?when people feel so very entitled to access all content without, y'know, actually having to hone their skills and decision-making on talents etc..
You don't seem to want to accept players with your interests are in such a small minority that ZOS presumably believed your numbers wouldn't make the game viable.I'm fine that the solo player has a specific and important market share. I am not fine that this MMO which was long planned to have a very equitable chunk of/provision for both group-centric and solo playstyles prior to attempting to enter into endgame has now been morphed.
fromtesonlineb16_ESO wrote: »You don't seem to want to accept players with your interests are in such a small minority that ZOS presumably believed your numbers wouldn't make the game viable.I'm fine that the solo player has a specific and important market share. I am not fine that this MMO which was long planned to have a very equitable chunk of/provision for both group-centric and solo playstyles prior to attempting to enter into endgame has now been morphed.
I think some people arguing against the change need to get some real-life experience of the reality of the marketplace.
ZOS had a vision, but the people didn't come in large enough numbers that wanted it. Same reason Warhammer closed. Same reason other MMOs closed.
Zenimax Online was set up to make this game, they had no experience of MMOs and bought in most of the 'talent' they needed.I just find it impossible to believe the creative, awesome experienced development staff are sitting around shaking their heads with their arms flailing around.
fromtesonlineb16_ESO wrote: »Zenimax Online was set up to make this game, they had no experience of MMOs and bought in most of the 'talent' they needed.I just find it impossible to believe the creative, awesome experienced development staff are sitting around shaking their heads with their arms flailing around. Or that they are dodging spitballs from the money people who are screaming "You wasted our money for YEARS creating a game for MMO PvE vets as well as solo folks and PvP'rs. You were so WRONG. But now that you have 'fixed' it all for the soloers, hmm-k, we'll just keep on funneling more money into it while you figure out if knee-jerk guesses are the responsible way to fix what shouldn't have been made in the first place! You just better get this squared away. We were mislead, but now we understand so go, go, go!"
I'll not bias your view, I'll simply suggest you look up the names of the lead designers, 'director' and other key staff then research the successful games those people had been involved with prior to joining ZOS.
Most of your key questions will be answered by looking at just what those who designed ESO had done before.
To me the most shocking thing is that only three months into the game the developers dropped one of their main visions and have already started re-vamping the main questing/dungeon content.what annoys me...guess it was my "line in the sand." I fully expected adjustments to be needed, balancing and changes to occur in the first year or so of a new MMORPG...but never, ever expected this, or this, so soon. *Nods to fromtesolineb16.
Nox_Aeterna wrote: »...anip...
This was done for the players that could not deal with it.
fromtesonlineb16_ESO wrote: »
THREE MONTHS!
Most MMOs I play have needed some 'tweaking' early on .. The Old Forest in LOTRO being a good example for those that experienced it .. and some have had large-scale zone revamps over time .. LOTRO again being the one that readily springs to mind .. but for the developer to be even talking about large-scale revamps so early on is .. shocking.
The only other game I can think of where the developers recognised the need for such large changes was FFXIV V1 .. I'll leave it at that, for now.
Just redo the server system, hardcore and normal servers
That way all the people here with op tools can get more of a challenge since they won't need their character. Where people that don't op their tools till the fun is gone can play like normal people.
Burnemdown wrote: »Give the hard cores Craglorn and what ever content is planned as hard mode.
Don't lock gear or mats for legendary gear behind raid doors.
I wonder how many hard cores there will be then? Will Craglorn be empty?
I am excited to see the effects of the nurf. For me, the vet areas just weren't that fun because I felt like it devalued the work I had put into my character. Here I was, I just beat a god... I should be one BAMF and I go to the next area and get one-hit by trash mobs. So they nurfed it now. I hope that I can again feel like a BAMF when I am in hat area.
When I want the harder challenge, I can go to Craglorn, vet dungeons, and PvP. Seems like this change may better fit the needs of a wider group of gamer.
fromtesonlineb16_ESO wrote: »
I'll not bias your view, I'll simply suggest you look up the names of the lead designers, 'director' and other key staff then research the successful games those people had been involved with prior to joining ZOS.