vyndral13preub18_ESO wrote: »Here is an odd question i thought of while reading the last post. If the rumors i hear are true and vet content is under going a massive change with level 50 being the new max and vet becoming a champion system, would you be ok with the difficulty returning to the current vet content areas?
And what do we have now? Vet zones are completely soloable. Dolmens, public delves, no groups required.
Like someone said, great that you are able to do so. I need at least one other when going against world boss already on vet 2 zone. Dolmens 4 persons is preferable and public delves goes maybe with 2. None of those I can solo. And if you say bosses, dolmens and delves are also easy mode? Then you really have good build.I'm no super hero, sorry to disappoint, I just have fun completing challenging content, if it's not challenging then it's boring to me. Not a hard concept to grasp I don't think, people like to be challenged.
Yet I'm sure that you have also build your char so that it is most effective and you most likely also have on level set items improved as much as you have been able. Same time saying you seek for challenge while trying to make your char already winning all the challenges.
Sure it would be joy for some people that every single henchmen small creature in the vet zones would have the same power as world boss. Actual boss of the quest would require minimum of 4 people group and maybe manage to win that fight after 30 minutes. This is of course one mentality I really have not figured out yet, why all content from mice to henchmen needs to be challenging, not enough that quest bosses, world bosses, dolmens, public dungeons, group dungeons are challenge.
Yes ZOS may have done back-flip on their saying that they will make this game challenging. Most likely after they have noticed decreasing population on vet and subs. Now I really hope that they will also do challenging content for those who seek the challenge even with their cookie cutter builds and legendary set gear.
i simply don't understand why people are complaining.
If you want it harder, take off your gear. Simple as that.
The problem isn't as simple as how many HPs a mob has or how hard they hit. For every encounter type, there is a strategy that works by exploiting some specific weakness in the mob's abilities or AI. Without that strategy, some of the fights are nearly impossible, but once you pick up that strategy, the fight becomes much easier, and oftentimes a faceroll.
And the balance between trash mobs and bosses is still out of whack. It's silly that most of the bosses are trivially easy compared to the trash mobs along the way to them.
vyndral13preub18_ESO wrote: »Here is an odd question i thought of while reading the last post. If the rumors i hear are true and vet content is under going a massive change with level 50 being the new max and vet becoming a champion system, would you be ok with the difficulty returning to the current vet content areas?
Because at that point, with the level cap being 50, the current vet areas would effectively be end game content. They could be content designed for players at max level.
I doubt they would do that, since even though most people like to use the excuse it is leveling content so it should be easy, I'm pretty sure they would come up with another reason it should be easy.
Alphashado wrote: »vyndral13preub18_ESO wrote: »Here is an odd question i thought of while reading the last post. If the rumors i hear are true and vet content is under going a massive change with level 50 being the new max and vet becoming a champion system, would you be ok with the difficulty returning to the current vet content areas?
Because at that point, with the level cap being 50, the current vet areas would effectively be end game content. They could be content designed for players at max level.
I doubt they would do that, since even though most people like to use the excuse it is leveling content so it should be easy, I'm pretty sure they would come up with another reason it should be easy.
VR content is too large of a chunk of the questing experience. There in lies the flaw. Its too big to be considered any kind of end game. In order to be successful, endgame content needs to feel like a bonus area. Craglorn is a perfect example of typical end game content. The VR zones are literally 2/3s of the questing experience in the game. It's too big to feel like endgame.
I honestly don't think there would have been nearly as much of an issue if it were the other way around.
If the 1-50 experience would have been 2/3s of the content or 7/8s of the content, then difficult VR questing would have felt much more like a bonus area and there would have been a lot less fuss about it. The champion system doesn't change this key design flaw. In the end VR content will still be the majority of the game's questing content.
i simply don't understand why people are complaining.
If you want it harder, take off your gear. Simple as that.
The whinig threads that there lots of naked people running around will be funny because it destroys the immersion. The same thing was in WoW. There were naked Nightelves dancing in Stormwind and IF. And there were many whine threads in the forums about this. Especially on RP servers.
Greetings
tordr86b16_ESO wrote: »i simply don't understand why people are complaining.
If you want it harder, take off your gear. Simple as that.
The whinig threads that there lots of naked people running around will be funny because it destroys the immersion. The same thing was in WoW. There were naked Nightelves dancing in Stormwind and IF. And there were many whine threads in the forums about this. Especially on RP servers.
Greetings
costumes.
next question please...
Why do people who've already completed the VR content care anyway?
1. Competative nature
2. It required the use of the games combat mechanics. We already had the problem with inexperienced v12s who had grinded the level without learning the mechanics.
3. Players like me, who did the content with stamina melee, or other 'inferior' builds felt balancing was in order, certainly, not a nerf.
4. This sets a bad precident for future content, as a good number left other titles for being to easy, and now this is following the same path.
5. Making it easier lessens the prestiege of certain accomplishments, again competative nature. but like with the v12 thing, the title becomes essentially worthless.
Don't get me wrong, I'm still going to have fun in the game, and it will be nice to see more in the vet zones, but zeni seems to be going a bit hard and fast with its changes. (BE being a good example, the cost increase, or the regen hit, not both.)
Edit: 6. A good many feel that this did not touch in one of the biggest issues; interesting content. Why help and build sympathy for another alliance if one of the big endgame draws is bashing each other's faces in? It ruins the spirit of the alliance war.
vyndral13preub18_ESO wrote: »Alphashado wrote: »vyndral13preub18_ESO wrote: »Here is an odd question i thought of while reading the last post. If the rumors i hear are true and vet content is under going a massive change with level 50 being the new max and vet becoming a champion system, would you be ok with the difficulty returning to the current vet content areas?
Because at that point, with the level cap being 50, the current vet areas would effectively be end game content. They could be content designed for players at max level.
I doubt they would do that, since even though most people like to use the excuse it is leveling content so it should be easy, I'm pretty sure they would come up with another reason it should be easy.
VR content is too large of a chunk of the questing experience. There in lies the flaw. Its too big to be considered any kind of end game. In order to be successful, endgame content needs to feel like a bonus area. Craglorn is a perfect example of typical end game content. The VR zones are literally 2/3s of the questing experience in the game. It's too big to feel like endgame.
I honestly don't think there would have been nearly as much of an issue if it were the other way around.
If the 1-50 experience would have been 2/3s of the content or 7/8s of the content, then difficult VR questing would have felt much more like a bonus area and there would have been a lot less fuss about it. The champion system doesn't change this key design flaw. In the end VR content will still be the majority of the game's questing content.
In most mmos you spend a vast majority of your time in end game.
vyndral13preub18_ESO wrote: »Why is it that when people are told to try a better build or get better armor, the answer is I shouldn't have to do that. I want to play my way. But it is ok to tell other people oh just play naked if you want a challenge. Good to know play your way only applies to people who want to play the same way you do.
I had an extremely derped up build for most of VR content as I was leveling all moves, (something to do-completionist) and made it through just fine. So it's got nothing to do with the way the build is, it's the fact it's just too damn easy now.Blacksting wrote: »Depending on your current build you may feel the content is now too easy.
I remmeber some area of VR content where mobs were easy to kill, did no damage and then a group 2 up hit like trucks. I liked the fact the difficulty of mobs were sprawled out, made it so you didn't know what you were about to face - If you started taking a lot of damage, it made you think about your movements, how you would survive - Not just spam your 1 OP move and light hits to kill it.Blacksting wrote: »... but the damage the mobs were dishing out definitely needed some adjustment
Of course, they will - People expect things to be easy and just given to them on a silver platter instead of working towards it. It's the "entitled-we want it now" generation.vyndral13preub18_ESO wrote: »I'm pretty sure they would come up with another reason it should be easy.