Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Please readjust the insane VR content nerf

  • Syntse
    Syntse
    ✭✭✭✭✭
    Here is an odd question i thought of while reading the last post. If the rumors i hear are true and vet content is under going a massive change with level 50 being the new max and vet becoming a champion system, would you be ok with the difficulty returning to the current vet content areas?

    Sure if they make stamina builds bit better so they can cope with the hardened content. What I heard from the live stream they are doing some buffs etc to stamina skills.

    Playing with my DW NB IMO it is not too easy even after nerf, you need to pay attention. Maybe the quest bosses are bit too easy compared to the henchmen, not much difference other than bit higher hp.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Syntse wrote: »
    Loco_Mofo wrote: »
    And what do we have now? Vet zones are completely soloable. Dolmens, public delves, no groups required.

    Like someone said, great that you are able to do so. I need at least one other when going against world boss already on vet 2 zone. Dolmens 4 persons is preferable and public delves goes maybe with 2. None of those I can solo. And if you say bosses, dolmens and delves are also easy mode? Then you really have good build.
    I'm no super hero, sorry to disappoint, I just have fun completing challenging content, if it's not challenging then it's boring to me. Not a hard concept to grasp I don't think, people like to be challenged.

    Yet I'm sure that you have also build your char so that it is most effective and you most likely also have on level set items improved as much as you have been able. Same time saying you seek for challenge while trying to make your char already winning all the challenges.

    Sure it would be joy for some people that every single henchmen small creature in the vet zones would have the same power as world boss. Actual boss of the quest would require minimum of 4 people group and maybe manage to win that fight after 30 minutes. This is of course one mentality I really have not figured out yet, why all content from mice to henchmen needs to be challenging, not enough that quest bosses, world bosses, dolmens, public dungeons, group dungeons are challenge.

    Yes ZOS may have done back-flip on their saying that they will make this game challenging. Most likely after they have noticed decreasing population on vet and subs. Now I really hope that they will also do challenging content for those who seek the challenge even with their cookie cutter builds and legendary set gear.

    I'm going to post the awesome min maxed spec I used for post crag. vet. The Amazing armor, weapons and skills that got a Nightblade through veteran. You ready? Oh man this is so exciting:

    Gear: whatever random greens or blues I had in my inventory once I noticed that my current armor was scrap. Rarely set pieces, and any I got were often broken before I noticed significant differences.

    Weapon: Greatsword. Sometimes bow. Did a bit of the others when curiosity struck. Again, switched out whenever. Often if I didn't want to spend a soulgem to recharge the enchantment.

    Skills:
    Weapon 1 (greatsword): [(1)swallow soul/supprise attack/silver shards/crippling grasp/carve] , [(2)silver shards/impale/crippling grasp] , [(3)ambush/critical charge/shadowy disguise] , [(4)executioner/carve/momentum/haste/wrecking blow/twisting path] , [(5)twisting path/shadowy disguise/volcanic rune/mass hysteria/reapers mark/twin shadows/power extraction] , [(R) veil of blades/soul tether/flawless dawnbreaker/meteor/soul assault]
    Weapon 2 (anything): [everything, different morph, everything]

    Sow now that you know my build, you can be uber l33t too!

    And I didn't die as much as you may think.
    MrMT wrote: »
    i simply don't understand why people are complaining.

    If you want it harder, take off your gear. Simple as that.

    My gear was so broken most of the time, it would have made no difference.
    aleister wrote: »
    The problem isn't as simple as how many HPs a mob has or how hard they hit. For every encounter type, there is a strategy that works by exploiting some specific weakness in the mob's abilities or AI. Without that strategy, some of the fights are nearly impossible, but once you pick up that strategy, the fight becomes much easier, and oftentimes a faceroll.

    And the balance between trash mobs and bosses is still out of whack. It's silly that most of the bosses are trivially easy compared to the trash mobs along the way to them.

    What he said^.

    There was/is definately imbalance and issues with the content. Honestly I'm glad it changed.

    I know people struggled. I dont mean to put them down, but I am so frustrated by people talking about min/maxed builds as if they we're/are the end all and be all for anything other than trials. That was simply not my experience, nor was it the experience of many who I've played with (guildies and people I met). I have spent a lot of time in the vet zones. They were never empty. More often than not, I would meet people who were playing the build and way they wanted. The thing is, they were solo players, and as such they were not likely to respond to any grouping requests. So the chat was empty. Thing is tho, as solo players, we were the only ones who really had an interest in the content. No one else seemed to really care, or they were taking their time getting to vet.

    Most of the people I saw with min/maxed builds were running arround in the nice little exclusion zone zeni built for such players. Humming the pokemon theme song all the while.

    I did not enter the vet zones before the massive imbalances made by craglorn; so I don't know, but am hoping, that this 'nerf' was a reset to the way it was. As much as I liked the challenge, I see this as a good thing. I hope they work on tweaking the difficulty in the coming months.

    And for Sheo's sake put different content there than the rehashed alliance zones.

    Edited by Shunravi on July 17, 2014 7:18PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    Seriously this is still going on? They have already said the VR stuff is basically going away so why bother making any more backwards changes and only go forward. Someone close this thread.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Here is an odd question i thought of while reading the last post. If the rumors i hear are true and vet content is under going a massive change with level 50 being the new max and vet becoming a champion system, would you be ok with the difficulty returning to the current vet content areas?

    Because at that point, with the level cap being 50, the current vet areas would effectively be end game content. They could be content designed for players at max level.

    I doubt they would do that, since even though most people like to use the excuse it is leveling content so it should be easy, I'm pretty sure they would come up with another reason it should be easy.

    VR content is too large of a chunk of the questing experience. There in lies the flaw. Its too big to be considered any kind of end game. In order to be successful, endgame content needs to feel like a bonus area. Craglorn is a perfect example of typical end game content. The VR zones are literally 2/3s of the questing experience in the game. It's too big to feel like endgame.

    I honestly don't think there would have been nearly as much of an issue if it were the other way around.

    If the 1-50 experience would have been 2/3s of the content or 7/8s of the content, then difficult VR questing would have felt much more like a bonus area and there would have been a lot less fuss about it. The champion system doesn't change this key design flaw. In the end VR content will still be the majority of the game's questing content.

    Edited by Alphashado on July 17, 2014 7:55PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Alphashado wrote: »
    Here is an odd question i thought of while reading the last post. If the rumors i hear are true and vet content is under going a massive change with level 50 being the new max and vet becoming a champion system, would you be ok with the difficulty returning to the current vet content areas?

    Because at that point, with the level cap being 50, the current vet areas would effectively be end game content. They could be content designed for players at max level.

    I doubt they would do that, since even though most people like to use the excuse it is leveling content so it should be easy, I'm pretty sure they would come up with another reason it should be easy.

    VR content is too large of a chunk of the questing experience. There in lies the flaw. Its too big to be considered any kind of end game. In order to be successful, endgame content needs to feel like a bonus area. Craglorn is a perfect example of typical end game content. The VR zones are literally 2/3s of the questing experience in the game. It's too big to feel like endgame.

    I honestly don't think there would have been nearly as much of an issue if it were the other way around.

    If the 1-50 experience would have been 2/3s of the content or 7/8s of the content, then difficult VR questing would have felt much more like a bonus area and there would have been a lot less fuss about it. The champion system doesn't change this key design flaw. In the end VR content will still be the majority of the game's questing content.

    In most mmos you spend a vast majority of your time in end game. The same will be true here. And even more so if the level cap becomes 50. So why would the end game feel like a bonus when most people will spend most their time doing 'end game' stuff.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    Larira wrote: »
    MrMT wrote: »
    i simply don't understand why people are complaining.

    If you want it harder, take off your gear. Simple as that.

    The whinig threads that there lots of naked people running around will be funny because it destroys the immersion. The same thing was in WoW. There were naked Nightelves dancing in Stormwind and IF. And there were many whine threads in the forums about this. Especially on RP servers.

    Greetings

    costumes.

    next question please...
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Larira wrote: »
    MrMT wrote: »
    i simply don't understand why people are complaining.

    If you want it harder, take off your gear. Simple as that.

    The whinig threads that there lots of naked people running around will be funny because it destroys the immersion. The same thing was in WoW. There were naked Nightelves dancing in Stormwind and IF. And there were many whine threads in the forums about this. Especially on RP servers.

    Greetings

    costumes.

    next question please...

    Why is it that when people are told to try a better build or get better armor, the answer is I shouldn't have to do that. I want to play my way. But it is ok to tell other people oh just play naked if you want a challenge. Good to know play your way only applies to people who want to play the same way you do.

    Opps sorry that wasn't a question. My bad?
  • zdkazz
    zdkazz
    ✭✭✭✭
    Shunravi wrote: »
    Swampster wrote: »
    Why do people who've already completed the VR content care anyway?

    1. Competative nature
    2. It required the use of the games combat mechanics. We already had the problem with inexperienced v12s who had grinded the level without learning the mechanics.
    3. Players like me, who did the content with stamina melee, or other 'inferior' builds felt balancing was in order, certainly, not a nerf.
    4. This sets a bad precident for future content, as a good number left other titles for being to easy, and now this is following the same path.
    5. Making it easier lessens the prestiege of certain accomplishments, again competative nature. but like with the v12 thing, the title becomes essentially worthless.

    Don't get me wrong, I'm still going to have fun in the game, and it will be nice to see more in the vet zones, but zeni seems to be going a bit hard and fast with its changes. (BE being a good example, the cost increase, or the regen hit, not both.)

    Edit: 6. A good many feel that this did not touch in one of the biggest issues; interesting content. Why help and build sympathy for another alliance if one of the big endgame draws is bashing each other's faces in? It ruins the spirit of the alliance war.

    summed it up pretty damn well
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Alphashado wrote: »
    Here is an odd question i thought of while reading the last post. If the rumors i hear are true and vet content is under going a massive change with level 50 being the new max and vet becoming a champion system, would you be ok with the difficulty returning to the current vet content areas?

    Because at that point, with the level cap being 50, the current vet areas would effectively be end game content. They could be content designed for players at max level.

    I doubt they would do that, since even though most people like to use the excuse it is leveling content so it should be easy, I'm pretty sure they would come up with another reason it should be easy.

    VR content is too large of a chunk of the questing experience. There in lies the flaw. Its too big to be considered any kind of end game. In order to be successful, endgame content needs to feel like a bonus area. Craglorn is a perfect example of typical end game content. The VR zones are literally 2/3s of the questing experience in the game. It's too big to feel like endgame.

    I honestly don't think there would have been nearly as much of an issue if it were the other way around.

    If the 1-50 experience would have been 2/3s of the content or 7/8s of the content, then difficult VR questing would have felt much more like a bonus area and there would have been a lot less fuss about it. The champion system doesn't change this key design flaw. In the end VR content will still be the majority of the game's questing content.

    In most mmos you spend a vast majority of your time in end game.

    You do.

    Edited by Alphashado on July 17, 2014 9:19PM
  • Syntse
    Syntse
    ✭✭✭✭✭
    Why is it that when people are told to try a better build or get better armor, the answer is I shouldn't have to do that. I want to play my way. But it is ok to tell other people oh just play naked if you want a challenge. Good to know play your way only applies to people who want to play the same way you do.

    Better armor yes that people should do though it really doesn't have that much effect. Better build is a bit complicated thing then, if one likes to play more melee play but it's just not working he should change to ranged/magica build? And not enjoy playing the char anymore because it's not the 2h sword swinging badass. Yes build might need tuning to make it working even slightly better not losing the original idea.

    Challenge... so people say they play for the challenge and then they try to make everything they can to lessen that challenge with gear and build. Of course these people should have challenging content too. So if I really would like to challenge myself I would settle for white gear or even less than 7 pieces. Take on content that is not supposed to be handled with that amount of people.

    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Jelliez
    Jelliez
    Soul Shriven
    Just going to reply to snipit's:
    Blacksting wrote: »
    Depending on your current build you may feel the content is now too easy.
    I had an extremely derped up build for most of VR content as I was leveling all moves, (something to do-completionist) and made it through just fine. So it's got nothing to do with the way the build is, it's the fact it's just too damn easy now.
    Blacksting wrote: »
    ... but the damage the mobs were dishing out definitely needed some adjustment
    I remmeber some area of VR content where mobs were easy to kill, did no damage and then a group 2 up hit like trucks. I liked the fact the difficulty of mobs were sprawled out, made it so you didn't know what you were about to face - If you started taking a lot of damage, it made you think about your movements, how you would survive - Not just spam your 1 OP move and light hits to kill it.
    I'm pretty sure they would come up with another reason it should be easy.
    Of course, they will - People expect things to be easy and just given to them on a silver platter instead of working towards it. It's the "entitled-we want it now" generation.
Sign In or Register to comment.