Alphashado wrote: »Same 10 people insisting they change it back. Meanwhile I saw 12 people in V10 Rift bank today. Such a thing was unheard of before the nerf. It was a ghost town. I would sit for 30 mins in that bank (It's my favorite little town) w/o seeing anyone else and that was prime time hours.
So yes I think it's unfortunate that some people hate the changes and I hope that ZoS can figure out a way to make you guys happy.
But the upper vet zones are incredibly active now. And I for one am happy to see it.
Whether or not there are more player bodies meandering around has zero to do with whether or not there is more grouping occurring, which is what the Vet content was DESIGNED FOR. There is good justification for having some space/content provide good impetus for players to group up with some amount of regularity on their way to endgame. And not just a few dungeons or delves here and there.
If soloing in and around that content and 'seeing' more players running around near you or passing you or crafting in town makes you enjoy the content more, I have no problem with that.
However its important to note that whether the zones were 'empty' for a time period before this nerf, or whether they are now teeming with bodies --- neither situation is occurring or has occurred as a result of ZOS doing something to ENCOURAGE MORE GROUPING. They did not raise the level of group loot, provide interesting new clues for groups to head out after in pursuit of another fresh quest, they did not add more of a bonus to the e x p earned for grouping etc.
They nerfed a large swath of area which now allows a portion of our players to more easily fight the mobs they must face there SOLO. That is a 'taking away', a dilution to content, not something that respectfully addresses solo'rs desires for more solid, reasonably challenging solo content.
The consequences of nerfing Vet+ 1-10 is being felt further along in endgame. There are/have been and will continue to be posts and ingame chat comments about not being able to find a group. Unfortunately not everyone is in a guild. In many of mmo's there is a good percentage of the player population that in fact never guild up. They still deserve a reasonable chance to play/compete/participate in endgame though.
The lack of necessity or even "encouragement" for grouping in Vet content which COULD have been provided now means the way players handle themselves as they begin facing endgame will be, well, lacking in all cases except for experienced MMO PvE players. Then there is the issue of how much farther soloability will be demanded to proceed.
I'd not look at a player who I know has solo'd allll the way from level 1 to Vet+ level 10 and think they 'ought' to know what they are doing and be equipped and ready to dance upon hitting endgame. But that is because I know they should have been accorded the respect of having quality grouping content which would help shape and prep them for TESO endgame. *Shrugs,I guess the bone was big enough.
Alphashado wrote: »Alphashado wrote: »Same 10 people insisting they change it back. Meanwhile I saw 12 people in V10 Rift bank today. Such a thing was unheard of before the nerf. It was a ghost town. I would sit for 30 mins in that bank (It's my favorite little town) w/o seeing anyone else and that was prime time hours.
So yes I think it's unfortunate that some people hate the changes and I hope that ZoS can figure out a way to make you guys happy.
But the upper vet zones are incredibly active now. And I for one am happy to see it.
Whether or not there are more player bodies meandering around has zero to do with whether or not there is more grouping occurring, which is what the Vet content was DESIGNED FOR. There is good justification for having some space/content provide good impetus for players to group up with some amount of regularity on their way to endgame. And not just a few dungeons or delves here and there.
If soloing in and around that content and 'seeing' more players running around near you or passing you or crafting in town makes you enjoy the content more, I have no problem with that.
However its important to note that whether the zones were 'empty' for a time period before this nerf, or whether they are now teeming with bodies --- neither situation is occurring or has occurred as a result of ZOS doing something to ENCOURAGE MORE GROUPING. They did not raise the level of group loot, provide interesting new clues for groups to head out after in pursuit of another fresh quest, they did not add more of a bonus to the e x p earned for grouping etc.
They nerfed a large swath of area which now allows a portion of our players to more easily fight the mobs they must face there SOLO. That is a 'taking away', a dilution to content, not something that respectfully addresses solo'rs desires for more solid, reasonably challenging solo content.
The consequences of nerfing Vet+ 1-10 is being felt further along in endgame. There are/have been and will continue to be posts and ingame chat comments about not being able to find a group. Unfortunately not everyone is in a guild. In many of mmo's there is a good percentage of the player population that in fact never guild up. They still deserve a reasonable chance to play/compete/participate in endgame though.
The lack of necessity or even "encouragement" for grouping in Vet content which COULD have been provided now means the way players handle themselves as they begin facing endgame will be, well, lacking in all cases except for experienced MMO PvE players. Then there is the issue of how much farther soloability will be demanded to proceed.
I'd not look at a player who I know has solo'd allll the way from level 1 to Vet+ level 10 and think they 'ought' to know what they are doing and be equipped and ready to dance upon hitting endgame. But that is because I know they should have been accorded the respect of having quality grouping content which would help shape and prep them for TESO endgame. *Shrugs,I guess the bone was big enough.
Blah blah blah. I have seen your posts. The same thing over and over. You relentlessly spew the same exact paragraph clip over and over and over again. But you never EVER include the entire quote. You know exactly what I am talking about. Vet zones were designed to encourage grouping. Yes you endlessly quote that clipped sentance over and over. At least 100 times this last week. You seem to think it's some kind of grabs all powerful weapon like your own personal Jedi light saber.
But the part you so intentionally leave out is "we wanted to encourage group play BUT NOT FORCE IT". Please use the entire sentence.
Yes we all understand how epic you guys are. But there aren't enough of you super heros to pay the bills. Vet zones are populated now and people are resubbing. Zos has said several times they are developing content for you. Just move on already.
Alphashado wrote: »Alphashado wrote: »Same 10 people insisting they change it back. Meanwhile I saw 12 people in V10 Rift bank today. Such a thing was unheard of before the nerf. It was a ghost town. I would sit for 30 mins in that bank (It's my favorite little town) w/o seeing anyone else and that was prime time hours.
So yes I think it's unfortunate that some people hate the changes and I hope that ZoS can figure out a way to make you guys happy.
But the upper vet zones are incredibly active now. And I for one am happy to see it.
Whether or not there are more player bodies meandering around has zero to do with whether or not there is more grouping occurring, which is what the Vet content was DESIGNED FOR. There is good justification for having some space/content provide good impetus for players to group up with some amount of regularity on their way to endgame. And not just a few dungeons or delves here and there.
If soloing in and around that content and 'seeing' more players running around near you or passing you or crafting in town makes you enjoy the content more, I have no problem with that.
However its important to note that whether the zones were 'empty' for a time period before this nerf, or whether they are now teeming with bodies --- neither situation is occurring or has occurred as a result of ZOS doing something to ENCOURAGE MORE GROUPING. They did not raise the level of group loot, provide interesting new clues for groups to head out after in pursuit of another fresh quest, they did not add more of a bonus to the e x p earned for grouping etc.
They nerfed a large swath of area which now allows a portion of our players to more easily fight the mobs they must face there SOLO. That is a 'taking away', a dilution to content, not something that respectfully addresses solo'rs desires for more solid, reasonably challenging solo content.
The consequences of nerfing Vet+ 1-10 is being felt further along in endgame. There are/have been and will continue to be posts and ingame chat comments about not being able to find a group. Unfortunately not everyone is in a guild. In many of mmo's there is a good percentage of the player population that in fact never guild up. They still deserve a reasonable chance to play/compete/participate in endgame though.
The lack of necessity or even "encouragement" for grouping in Vet content which COULD have been provided now means the way players handle themselves as they begin facing endgame will be, well, lacking in all cases except for experienced MMO PvE players. Then there is the issue of how much farther soloability will be demanded to proceed.
I'd not look at a player who I know has solo'd allll the way from level 1 to Vet+ level 10 and think they 'ought' to know what they are doing and be equipped and ready to dance upon hitting endgame. But that is because I know they should have been accorded the respect of having quality grouping content which would help shape and prep them for TESO endgame. *Shrugs,I guess the bone was big enough.
Blah blah blah. I have seen your posts. The same thing over and over. You relentlessly spew the same exact paragraph clip over and over and over again. But you never EVER include the entire quote. You know exactly what I am talking about. Vet zones were designed to encourage grouping. Yes you endlessly quote that clipped sentance over and over. At least 100 times this last week. You seem to think it's some kind of grabs all powerful weapon like your own personal Jedi light saber.
But the part you so intentionally leave out is "we wanted to encourage group play BUT NOT FORCE IT". Please use the entire sentence.
Yes we all understand how epic you guys are. But there aren't enough of you super heros to pay the bills. Vet zones are populated now and people are resubbing. Zos has said several times they are developing content for you. Just move on already.
Alphashado wrote: »Alphashado wrote: »Same 10 people insisting they change it back. Meanwhile I saw 12 people in V10 Rift bank today. Such a thing was unheard of before the nerf. It was a ghost town. I would sit for 30 mins in that bank (It's my favorite little town) w/o seeing anyone else and that was prime time hours.
So yes I think it's unfortunate that some people hate the changes and I hope that ZoS can figure out a way to make you guys happy.
But the upper vet zones are incredibly active now. And I for one am happy to see it.
Whether or not there are more player bodies meandering around has zero to do with whether or not there is more grouping occurring, which is what the Vet content was DESIGNED FOR. There is good justification for having some space/content provide good impetus for players to group up with some amount of regularity on their way to endgame. And not just a few dungeons or delves here and there.
If soloing in and around that content and 'seeing' more players running around near you or passing you or crafting in town makes you enjoy the content more, I have no problem with that.
However its important to note that whether the zones were 'empty' for a time period before this nerf, or whether they are now teeming with bodies --- neither situation is occurring or has occurred as a result of ZOS doing something to ENCOURAGE MORE GROUPING. They did not raise the level of group loot, provide interesting new clues for groups to head out after in pursuit of another fresh quest, they did not add more of a bonus to the e x p earned for grouping etc.
They nerfed a large swath of area which now allows a portion of our players to more easily fight the mobs they must face there SOLO. That is a 'taking away', a dilution to content, not something that respectfully addresses solo'rs desires for more solid, reasonably challenging solo content.
The consequences of nerfing Vet+ 1-10 is being felt further along in endgame. There are/have been and will continue to be posts and ingame chat comments about not being able to find a group. Unfortunately not everyone is in a guild. In many of mmo's there is a good percentage of the player population that in fact never guild up. They still deserve a reasonable chance to play/compete/participate in endgame though.
The lack of necessity or even "encouragement" for grouping in Vet content which COULD have been provided now means the way players handle themselves as they begin facing endgame will be, well, lacking in all cases except for experienced MMO PvE players. Then there is the issue of how much farther soloability will be demanded to proceed.
I'd not look at a player who I know has solo'd allll the way from level 1 to Vet+ level 10 and think they 'ought' to know what they are doing and be equipped and ready to dance upon hitting endgame. But that is because I know they should have been accorded the respect of having quality grouping content which would help shape and prep them for TESO endgame. *Shrugs,I guess the bone was big enough.
Blah blah blah. I have seen your posts. The same thing over and over. You relentlessly spew the same exact paragraph clip over and over and over again. But you never EVER include the entire quote. You know exactly what I am talking about. Vet zones were designed to encourage grouping. Yes you endlessly quote that clipped sentance over and over. At least 100 times this last week. You seem to think it's some kind of grabs all powerful weapon like your own personal Jedi light saber.
But the part you so intentionally leave out is "we wanted to encourage group play BUT NOT FORCE IT". Please use the entire sentence.
Yes we all understand how epic you guys are. But there aren't enough of you super heros to pay the bills. Vet zones are populated now and people are resubbing. Zos has said several times they are developing content for you. Just move on already.
And what do we have now? Vet zones are completely soloable. Dolmens, public delves, no groups required. ZoS has done a complete back flip on their own vision, nice one. Vet zones were nerfed into the ground and are brain dead boring now. ZoS has effectively eliminated the need for grouping in an MMO besides niche modes like time trials or vet dungeons that nobody runs anymore.
You say you're seeing more people in vet zones (I don't BTW), well who cares? Are you going to group up with them to complete challenging content? No, you don't need them anymore. In fact, having others in my area I'm completing ruin the experience because easy content now becomes even easier. I'm no super hero, sorry to disappoint, I just have fun completing challenging content, if it's not challenging then it's boring to me. Not a hard concept to grasp I don't think, people like to be challenged.
If people are resubbing like you claim, that's great. Please link the source where you read this. I would love to see it.
So even while you are correct, I cant see how id doesn't sway devs opinions.
steveb16_ESO46 wrote: »
vyndral13preub18_ESO wrote: »steveb16_ESO46 wrote: »
I can see how this would be a bonus. But on the flip side, this change took me from hoping they make enough money to keep the game going, to not really caring if they keep the game going.
And honestly about the only reason i still log on and advance is because they said it was the first step. So Im willing to wait and see.
vyndral13preub18_ESO wrote: »steveb16_ESO46 wrote: »
And what do we have now? Vet zones are completely soloable. Dolmens, public delves, no groups required.
I'm no super hero, sorry to disappoint, I just have fun completing challenging content, if it's not challenging then it's boring to me. Not a hard concept to grasp I don't think, people like to be challenged.
Let me say at the outset it's not my intent to be rude, far less to be a troll, so please don't read any snide comments into what I'm going to say.steveb16_ESO46 wrote: »For me I think they should be providing more challenging group content with incentives to run them. But until they balance classes and builds it is impossible to develop balanced content.
vyndral13preub18_ESO wrote: »steveb16_ESO46 wrote: »
I can see how this would be a bonus. But on the flip side, this change took me from hoping they make enough money to keep the game going, to not really caring if they keep the game going.
And honestly about the only reason i still log on and advance is because they said it was the first step. So Im willing to wait and see.
But the bigger picture is that the number of people staying or coming back to the game because it got a bit easier will far out weigh the number of people leaving because of it.
And before the proof and numbers crowd start bleating, the fact that Zen have done it is proof enough.
i simply don't understand why people are complaining.
If you want it harder, take off your gear. Simple as that.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »steveb16_ESO46 wrote: »
I can see how this would be a bonus. But on the flip side, this change took me from hoping they make enough money to keep the game going, to not really caring if they keep the game going.
And honestly about the only reason i still log on and advance is because they said it was the first step. So Im willing to wait and see.
But the bigger picture is that the number of people staying or coming back to the game because it got a bit easier will far out weigh the number of people leaving because of it.
And before the proof and numbers crowd start bleating, the fact that Zen have done it is proof enough.
You cant actually make that assumption yet. So far the only thing that has been proven is that they thought enough people left because of then difficulty that it made business sense to change it.
steveb16_ESO46 wrote: »Zos did it because they felt they had to. 'Gently does it' doesn't cut it when subs come up for renewal every month and people with 6 month subs are cancelling their renewals.
Then you have as a business to do something immediately. And they have. Will it have the intended effect? We don't know yet. But no business, particularly one with such a heavy investment, can sit by and watch customers bleed away.
It's an emergency response that will hopefully get finessed and modified over the coming months. But whatever happens - the days of Hard-mode VR are gone forever and good riddance.
People who don't like that have exactly the same choice the rest of us had. Whether or not to keep our subs going because that is the only thing that matters to them.
The argument that it must be right because ZoS did it is getting a bit tired. Especially with their record of getting things right. Besides the OP wasn't about whether it was right or wrong to do it. It's about the scale of it. The change goes against there own policy of 'gently does it'
The argument that it must be right because ZoS did it is getting a bit tired. Especially with their record of getting things right. Besides the OP wasn't about whether it was right or wrong to do it. It's about the scale of it. The change goes against there own policy of 'gently does it'
gently is subjective. the fact is they knew they had to do something. Not because you me or anyone else argued on the forums. But because they obviously were losing massive amounts of customers.
so if you care about the game you understand why this was needed. If you simply want to look at things from a personal perspective and care nothing for the long term health of the game then thats your prerogative..
but its done now , it was needed so eat it or do what other folk were doing which was unsub and tell them why. If enough folk of a similar point of view do likewise they will revert to the original state. they operate on numbers not opinions on the forum.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »steveb16_ESO46 wrote: »
I can see how this would be a bonus. But on the flip side, this change took me from hoping they make enough money to keep the game going, to not really caring if they keep the game going.
And honestly about the only reason i still log on and advance is because they said it was the first step. So Im willing to wait and see.
But the bigger picture is that the number of people staying or coming back to the game because it got a bit easier will far out weigh the number of people leaving because of it.
And before the proof and numbers crowd start bleating, the fact that Zen have done it is proof enough.
You cant actually make that assumption yet. So far the only thing that has been proven is that they thought enough people left because of then difficulty that it made business sense to change it.
I don't disagree, it may be early days yet, but the fact that I'm now seeing more people in the Vet zones leads me to believe Zen did the right thing.
The argument that it must be right because ZoS did it is getting a bit tired. Especially with their record of getting things right. Besides the OP wasn't about whether it was right or wrong to do it. It's about the scale of it. The change goes against there own policy of 'gently does it'
gently is subjective. the fact is they knew they had to do something. Not because you me or anyone else argued on the forums. But because they obviously were losing massive amounts of customers.
so if you care about the game you understand why this was needed. If you simply want to look at things from a personal perspective and care nothing for the long term health of the game then thats your prerogative..
but its done now , it was needed so eat it or do what other folk were doing which was unsub and tell them why. If enough folk of a similar point of view do likewise they will revert to the original state. they operate on numbers not opinions on the forum.
Telling people to unsub if they don't like it is as offensive, if not more offensive than telling people to L2P. Neither of which I think help the debate.
I do care about the game. I've enjoyed my time here but then I'm probably a bit of an oddball because I like levelling. Its not a grind t me or a means to an end. It is the game. Therefore I have more to lose by mistakes being made to the part of the game I love and the reason I play it. I'm eager to see what's coming but I hope whatever it is, is based on sound decision making. Something which I've not been overly impressed with so far.