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No AH (Auction House) = crap

  • SFBryan18
    SFBryan18
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    Alphashado wrote: »
    SFBryan18 wrote: »
    This economy debate is ridiculous. Most people who say "X" or "Y" will ruin said economy are totally full of it. There is hardly an economy to ruin, and what economy does exist is barely working because of the minimal trading features. Those who think this should continue are either trying to exploit other players, or are just plain ignorant. The ability to communicate with more players, means more trade, which would be a real economy. As of now, the current economy consists of some trade guilds, and some spammers. That's not an economy. It's a joke.

    A global AH would be zero economy. Zero, zip, zilch. Every item in the game (except the most rare items) might as well be in a big community chest for everyone to walk up and help themselves to. Is that really what you want?

    Not me.

    Even if that were true, you're basically talking about the most extreme type of trade house possible. I'm sure they can easily set up an easier way to market goods without having one list for everyone. And even if it was whatever you're thinking, you're making statements without providing specific reasons for how you came to such conclusions. Please elaborate.
    Edited by SFBryan18 on July 16, 2014 8:33PM
  • Crumpy
    Crumpy
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    Faction-based AHs?
    I lyke not this quill.
  • Alphashado
    Alphashado
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    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    This economy debate is ridiculous. Most people who say "X" or "Y" will ruin said economy are totally full of it. There is hardly an economy to ruin, and what economy does exist is barely working because of the minimal trading features. Those who think this should continue are either trying to exploit other players, or are just plain ignorant. The ability to communicate with more players, means more trade, which would be a real economy. As of now, the current economy consists of some trade guilds, and some spammers. That's not an economy. It's a joke.

    A global AH would be zero economy. Zero, zip, zilch. Every item in the game (except the most rare items) might as well be in a big community chest for everyone to walk up and help themselves to. Is that really what you want?

    Not me.

    Even if that were true, you're basically talking about the most extreme type of trade house possible. I'm sure they can easily set up an easier way to market goods without having one list for everyone. And even if it was whatever you're thinking, you're making statements without providing specific reasons for how you came to such conclusions. Please elaborate.

    GW2 is the only MMO (that I know of) that has the same type of mega server as ESO. Due to the way the mega server is broken up, the only way you can have an auction house is to have what is called a "global" auction house. That means there is one auction house being used and shared by every single person playing the game. So thats 100,000 people worst case scenario and upwards of 2 million people.

    Most auction houses are on games like wow or rift or swtor and those games have separate individual servers. So those AH's are isolated to individual servers and the limited population on each server.

    If someone can convince me that another option besides a Global auction house is possible on a mega server game like GW2 or ESO, then I would be all ears. But the developers have said several times that it would be very difficult and a global AH would be the only alternative. They do not want a global auction house because of the way it waters down the market.

    I have played GW2 and seen this first hand. I have indeed stated specific reasons why I come to this conclusion. Several times. I just get tired of explaining it.

    As I have said before. If you have seen a global AH in person and that is the type of economy you want, then of course you are entitled to your opinion. But if you have never seen one yourself, then trust me when I tell you that it's nothing like a standard AH that you would see on all the other MMOs you have played.
  • traigusb14_ESO2
    traigusb14_ESO2
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    SFBryan18 wrote: »
    This economy debate is ridiculous. Most people who say "X" or "Y" will ruin said economy are totally full of it. There is hardly an economy to ruin, and what economy does exist is barely working because of the minimal trading features. Those who think this should continue are either trying to exploit other players, or are just plain ignorant. The ability to communicate with more players, means more trade, which would be a real economy. As of now, the current economy consists of some trade guilds, and some spammers. That's not an economy. It's a joke.

    In the end, there really isn't a lot in ESO to buy. I honestly don't know anyone that doesn't do ALL the crafts (myself included)...different numbers of characters, but still all the crafts.

    There are some weird and inexplicable items.. like soul gems (with a morph you can kill 1 mob and fill 2, including killing mudcrabs) that sell...

    Nobody I know really buys anything outside of items with traits they need to research.
  • KariTR
    KariTR
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    This is an old rant.
    Age doesn't invalidate a valid complaint .. and in the case of an AH, age proves the point, guilds are dying and the economy with it.

    On average I sell 4-6 items on the guild store on a daily basis and I am pretty casual about selling as I tend to be more of a hoarder than a merchant. Tonight I had made 10 sales when I logged in. That is not a sign of a dying guild or economy.

    Maybe I struck lucky with the trading guild I joined in early access, but it is as active and vibrant today as it has ever been.

  • SFBryan18
    SFBryan18
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    Alphashado wrote: »
    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    This economy debate is ridiculous. Most people who say "X" or "Y" will ruin said economy are totally full of it. There is hardly an economy to ruin, and what economy does exist is barely working because of the minimal trading features. Those who think this should continue are either trying to exploit other players, or are just plain ignorant. The ability to communicate with more players, means more trade, which would be a real economy. As of now, the current economy consists of some trade guilds, and some spammers. That's not an economy. It's a joke.

    A global AH would be zero economy. Zero, zip, zilch. Every item in the game (except the most rare items) might as well be in a big community chest for everyone to walk up and help themselves to. Is that really what you want?

    Not me.

    Even if that were true, you're basically talking about the most extreme type of trade house possible. I'm sure they can easily set up an easier way to market goods without having one list for everyone. And even if it was whatever you're thinking, you're making statements without providing specific reasons for how you came to such conclusions. Please elaborate.

    GW2 is the only MMO (that I know of) that has the same type of mega server as ESO. Due to the way the mega server is broken up, the only way you can have an auction house is to have what is called a "global" auction house. That means there is one auction house being used and shared by every single person playing the game. So thats 100,000 people worst case scenario and upwards of 2 million people.

    Most auction houses are on games like wow or rift or swtor and those games have separate individual servers. So those AH's are isolated to individual servers and the limited population on each server.

    If someone can convince me that another option besides a Global auction house is possible on a mega server game like GW2 or ESO, then I would be all ears. But the developers have said several times that it would be very difficult and a global AH would be the only alternative. They do not want a global auction house because of the way it waters down the market.

    I have played GW2 and seen this first hand. I have indeed stated specific reasons why I come to this conclusion. Several times. I just get tired of explaining it.

    As I have said before. If you have seen a global AH in person and that is the type of economy you want, then of course you are entitled to your opinion. But if you have never seen one yourself, then trust me when I tell you that it's nothing like a standard AH that you would see on all the other MMOs you have played.

    I have two opinions:

    1. They could put a trading post in each zone. If they say that would be hard, they are lying. They do much more than that already.

    2. A watered down economy is better than no economy at all. Currently, the average player has to deal with spammers trying to exploit them. This doesn't encourage trade. It makes players like me shut zone chat off, which not only stops me from trading, it also stops me from communicating in general.

    Beside these points related to your post, another point I want to make is that players who do not belong to trade guilds get a very limited selection of items to choose from. Sure, some player spams a few of his items in zone chat, but what are the chances that I want that specific thing. It's like walking down the block having con artists open their jacket asking me if I want to buy a watch instead of being able to go to a store and see a selection of items to choose from.

    Here's the bottom line. Many players will not participate in trading if it requires joining some snobby guild where they are at the mercy of some random guild leader and his guild buddies. We want to trade with each other on a list similar to a guild store, so we won't have to spam zone chat. That's it. And without this, the average players probably won't participate in the economy, which means it barely exists.

    Now I know I made some assumption, but they were made from common sense.
    Edited by SFBryan18 on July 16, 2014 9:06PM
  • Makkir
    Makkir
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    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    This economy debate is ridiculous. Most people who say "X" or "Y" will ruin said economy are totally full of it. There is hardly an economy to ruin, and what economy does exist is barely working because of the minimal trading features. Those who think this should continue are either trying to exploit other players, or are just plain ignorant. The ability to communicate with more players, means more trade, which would be a real economy. As of now, the current economy consists of some trade guilds, and some spammers. That's not an economy. It's a joke.

    A global AH would be zero economy. Zero, zip, zilch. Every item in the game (except the most rare items) might as well be in a big community chest for everyone to walk up and help themselves to. Is that really what you want?

    Not me.

    Even if that were true, you're basically talking about the most extreme type of trade house possible. I'm sure they can easily set up an easier way to market goods without having one list for everyone. And even if it was whatever you're thinking, you're making statements without providing specific reasons for how you came to such conclusions. Please elaborate.

    SFBryan...no one is saying the current system is perfect. You're jumping to statements neither I or other opponents of AH made. The guild store UI needs work, we need a trade channel if anything, among other suggestions. We're basically just saying the global AH isn't the end all solution.
  • Makkir
    Makkir
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    There are some weird and inexplicable items.. like soul gems (with a morph you can kill 1 mob and fill 2, including killing mudcrabs) that sell...

    Nobody I know really buys anything outside of items with traits they need to research.


    SHHSSSSSSS don't give away some of those precious gold farming secrets :)

  • SFBryan18
    SFBryan18
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    Makkir wrote: »
    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    This economy debate is ridiculous. Most people who say "X" or "Y" will ruin said economy are totally full of it. There is hardly an economy to ruin, and what economy does exist is barely working because of the minimal trading features. Those who think this should continue are either trying to exploit other players, or are just plain ignorant. The ability to communicate with more players, means more trade, which would be a real economy. As of now, the current economy consists of some trade guilds, and some spammers. That's not an economy. It's a joke.

    A global AH would be zero economy. Zero, zip, zilch. Every item in the game (except the most rare items) might as well be in a big community chest for everyone to walk up and help themselves to. Is that really what you want?

    Not me.

    Even if that were true, you're basically talking about the most extreme type of trade house possible. I'm sure they can easily set up an easier way to market goods without having one list for everyone. And even if it was whatever you're thinking, you're making statements without providing specific reasons for how you came to such conclusions. Please elaborate.

    SFBryan...no one is saying the current system is perfect. You're jumping to statements neither I or other opponents of AH made. The guild store UI needs work, we need a trade channel if anything, among other suggestions. We're basically just saying the global AH isn't the end all solution.

    OK, trade channel sounds like a start. At least we're making some progress.
  • Lonestryder
    Lonestryder
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    I am indifferent to the topic, but here is how the lack of an AH feature has shaped my in-game behavior: other than with NPC vendors, I have not sold or purchased a single item.

    If there were an AH, I would use it, whereas without one I have yet to sell or purchase anything from another player.

    I doubt there are many like me, but I also would not be surprised if there are many who behave in the same manner, if for different reasons.
    Edited by Lonestryder on July 16, 2014 9:32PM
  • SFBryan18
    SFBryan18
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    I am indifferent to the topic, but here is how the lack of an AH feature has shaped my in-game behavior: other than to NPC vendors, I have not sold a single item and I cannot imagine that changing.

    If there were an AH, I would use it, whereas without one I have yet to sell or purchase a single thing from another player.

    I doubt there are many like me, but I also would not be surprised if there are many who behave in the same manner, if for different reasons.

    Same story for me. Haven't bought or sold a single thing even though I would if it didn't involve spamming or joining a random guild.
  • Alphashado
    Alphashado
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    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    This economy debate is ridiculous. Most people who say "X" or "Y" will ruin said economy are totally full of it. There is hardly an economy to ruin, and what economy does exist is barely working because of the minimal trading features. Those who think this should continue are either trying to exploit other players, or are just plain ignorant. The ability to communicate with more players, means more trade, which would be a real economy. As of now, the current economy consists of some trade guilds, and some spammers. That's not an economy. It's a joke.

    A global AH would be zero economy. Zero, zip, zilch. Every item in the game (except the most rare items) might as well be in a big community chest for everyone to walk up and help themselves to. Is that really what you want?

    Not me.

    Even if that were true, you're basically talking about the most extreme type of trade house possible. I'm sure they can easily set up an easier way to market goods without having one list for everyone. And even if it was whatever you're thinking, you're making statements without providing specific reasons for how you came to such conclusions. Please elaborate.

    GW2 is the only MMO (that I know of) that has the same type of mega server as ESO. Due to the way the mega server is broken up, the only way you can have an auction house is to have what is called a "global" auction house. That means there is one auction house being used and shared by every single person playing the game. So thats 100,000 people worst case scenario and upwards of 2 million people.

    Most auction houses are on games like wow or rift or swtor and those games have separate individual servers. So those AH's are isolated to individual servers and the limited population on each server.

    If someone can convince me that another option besides a Global auction house is possible on a mega server game like GW2 or ESO, then I would be all ears. But the developers have said several times that it would be very difficult and a global AH would be the only alternative. They do not want a global auction house because of the way it waters down the market.

    I have played GW2 and seen this first hand. I have indeed stated specific reasons why I come to this conclusion. Several times. I just get tired of explaining it.

    As I have said before. If you have seen a global AH in person and that is the type of economy you want, then of course you are entitled to your opinion. But if you have never seen one yourself, then trust me when I tell you that it's nothing like a standard AH that you would see on all the other MMOs you have played.



    Here's the bottom line. Many players will not participate in trading if it requires joining some snobby guild where they are at the mercy of some random guild leader and his guild buddies. We want to trade with each other on a list similar to a guild store, so we won't have to spam zone chat. That's it. And without this, the average players probably won't participate in the economy, which means it barely exists.

    Now I know I made some assumption, but they were made from common sense.

    That kind of blanket statement is just untrue and unfair. There are many active trading guilds in the game that are ran by normal friendly people. If you want to assume that everyone that runs a trade guild is some kind of greedy tyrant, then you are entitled to your stereotypes. But you are only hurting yourself in the process because you are missing out on some great trading guilds.

  • SFBryan18
    SFBryan18
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    Alphashado wrote: »
    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    This economy debate is ridiculous. Most people who say "X" or "Y" will ruin said economy are totally full of it. There is hardly an economy to ruin, and what economy does exist is barely working because of the minimal trading features. Those who think this should continue are either trying to exploit other players, or are just plain ignorant. The ability to communicate with more players, means more trade, which would be a real economy. As of now, the current economy consists of some trade guilds, and some spammers. That's not an economy. It's a joke.

    A global AH would be zero economy. Zero, zip, zilch. Every item in the game (except the most rare items) might as well be in a big community chest for everyone to walk up and help themselves to. Is that really what you want?

    Not me.

    Even if that were true, you're basically talking about the most extreme type of trade house possible. I'm sure they can easily set up an easier way to market goods without having one list for everyone. And even if it was whatever you're thinking, you're making statements without providing specific reasons for how you came to such conclusions. Please elaborate.

    GW2 is the only MMO (that I know of) that has the same type of mega server as ESO. Due to the way the mega server is broken up, the only way you can have an auction house is to have what is called a "global" auction house. That means there is one auction house being used and shared by every single person playing the game. So thats 100,000 people worst case scenario and upwards of 2 million people.

    Most auction houses are on games like wow or rift or swtor and those games have separate individual servers. So those AH's are isolated to individual servers and the limited population on each server.

    If someone can convince me that another option besides a Global auction house is possible on a mega server game like GW2 or ESO, then I would be all ears. But the developers have said several times that it would be very difficult and a global AH would be the only alternative. They do not want a global auction house because of the way it waters down the market.

    I have played GW2 and seen this first hand. I have indeed stated specific reasons why I come to this conclusion. Several times. I just get tired of explaining it.

    As I have said before. If you have seen a global AH in person and that is the type of economy you want, then of course you are entitled to your opinion. But if you have never seen one yourself, then trust me when I tell you that it's nothing like a standard AH that you would see on all the other MMOs you have played.



    Here's the bottom line. Many players will not participate in trading if it requires joining some snobby guild where they are at the mercy of some random guild leader and his guild buddies. We want to trade with each other on a list similar to a guild store, so we won't have to spam zone chat. That's it. And without this, the average players probably won't participate in the economy, which means it barely exists.

    Now I know I made some assumption, but they were made from common sense.

    That kind of blanket statement is just untrue and unfair. There are many active trading guilds in the game that are ran by normal friendly people. If you want to assume that everyone that runs a trade guild is some kind of greedy tyrant, then you are entitled to your stereotypes. But you are only hurting yourself in the process because you are missing out on some great trading guilds.

    Look, I'm sure there are some decent guilds out there, but how are we supposed to know the difference? I've been to the guild section of the forums. They all look the same. Guild hopping is a chore that just takes too much effort in a game where we can pretty much earn everything ourselves.
  • Alphashado
    Alphashado
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    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    Alphashado wrote: »
    SFBryan18 wrote: »
    This economy debate is ridiculous. Most people who say "X" or "Y" will ruin said economy are totally full of it. There is hardly an economy to ruin, and what economy does exist is barely working because of the minimal trading features. Those who think this should continue are either trying to exploit other players, or are just plain ignorant. The ability to communicate with more players, means more trade, which would be a real economy. As of now, the current economy consists of some trade guilds, and some spammers. That's not an economy. It's a joke.

    A global AH would be zero economy. Zero, zip, zilch. Every item in the game (except the most rare items) might as well be in a big community chest for everyone to walk up and help themselves to. Is that really what you want?

    Not me.

    Even if that were true, you're basically talking about the most extreme type of trade house possible. I'm sure they can easily set up an easier way to market goods without having one list for everyone. And even if it was whatever you're thinking, you're making statements without providing specific reasons for how you came to such conclusions. Please elaborate.

    GW2 is the only MMO (that I know of) that has the same type of mega server as ESO. Due to the way the mega server is broken up, the only way you can have an auction house is to have what is called a "global" auction house. That means there is one auction house being used and shared by every single person playing the game. So thats 100,000 people worst case scenario and upwards of 2 million people.

    Most auction houses are on games like wow or rift or swtor and those games have separate individual servers. So those AH's are isolated to individual servers and the limited population on each server.

    If someone can convince me that another option besides a Global auction house is possible on a mega server game like GW2 or ESO, then I would be all ears. But the developers have said several times that it would be very difficult and a global AH would be the only alternative. They do not want a global auction house because of the way it waters down the market.

    I have played GW2 and seen this first hand. I have indeed stated specific reasons why I come to this conclusion. Several times. I just get tired of explaining it.

    As I have said before. If you have seen a global AH in person and that is the type of economy you want, then of course you are entitled to your opinion. But if you have never seen one yourself, then trust me when I tell you that it's nothing like a standard AH that you would see on all the other MMOs you have played.



    Here's the bottom line. Many players will not participate in trading if it requires joining some snobby guild where they are at the mercy of some random guild leader and his guild buddies. We want to trade with each other on a list similar to a guild store, so we won't have to spam zone chat. That's it. And without this, the average players probably won't participate in the economy, which means it barely exists.

    Now I know I made some assumption, but they were made from common sense.

    That kind of blanket statement is just untrue and unfair. There are many active trading guilds in the game that are ran by normal friendly people. If you want to assume that everyone that runs a trade guild is some kind of greedy tyrant, then you are entitled to your stereotypes. But you are only hurting yourself in the process because you are missing out on some great trading guilds.

    Look, I'm sure there are some decent guilds out there, but how are we supposed to know the difference? I've been to the guild section of the forums. They all look the same. Guild hopping is a chore that just takes too much effort in a game where we can pretty much earn everything ourselves.

    There isn't that much effort required. You are making it out to sound much more daunting than it really is. Very little effort involved in getting invited to an active trading guild. Then if you don't like it, you leave. It's really that simple.

    I am in 4 trading guilds atm all of them with nearly 500 active members. The only real pain is setting up all your separate chat filters and color coding each guilds chat or making different channels for each guild because it can get confusing if they are all the same color and all of them are turned on. Most people in these guilds are just normal friendly people that want someone to trade with w/o spamming chat. They aren't monsters.

    Then there are addons that scan all the stores and allow you to use a search bar for all the guilds at once. Yes it isn't a perfect system, but it's not nearly as bad as you make it sound.



    Edited by Alphashado on July 16, 2014 9:54PM
  • SFBryan18
    SFBryan18
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    I will personally consider it, but I'm not sure the general population will make the effort. Thing is, anything that is not built into the game, probably won't get a majority of users. Most players probably don't visit the forums, so if there isn't a guild search in the game, these guilds will only be known by word of mouth. Maybe the MMO players are more likely to recommend such guilds to other players, but I think people like features that are setup for them to just one click from the game menu. Just speculation.
    Edited by SFBryan18 on July 16, 2014 10:00PM
  • Crumpy
    Crumpy
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    If guilds die then that expedite game die?
    I lyke not this quill.
  • Alphashado
    Alphashado
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    SFBryan18 wrote: »
    I will personally consider it, but I'm not sure the general population will make the effort. Thing is, anything that is not built into the game, probably won't get a majority of users. Most players probably don't visit the forums, so if there isn't a guild search in the game, these guilds will only be known by word of mouth. Maybe the MMO players are more likely to recommend such guilds to other players, but I think people like features that are setup for them to just one click from the game menu. Just speculation.

    Well when the kiosks are introduced in the next patch, that is exactly what you will see. I don't believe you will be able to post items from kiosks unless you are in the guild that has control over it, but you will at least be able to browse the guild store and purchase items. There are going to be well over 100 of these around Tamriel. For some reason 122 sticks in my mind. Not sure exactly w/o looking it up, but every major city and most of the smaller cities will have one.

  • SFBryan18
    SFBryan18
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    Well, I'm looking forward to seeing how these work out. Sounds like they have potential.
    Edited by SFBryan18 on July 16, 2014 10:16PM
  • traigusb14_ESO2
    traigusb14_ESO2
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    Alphashado wrote: »
    SFBryan18 wrote: »
    I will personally consider it, but I'm not sure the general population will make the effort. Thing is, anything that is not built into the game, probably won't get a majority of users. Most players probably don't visit the forums, so if there isn't a guild search in the game, these guilds will only be known by word of mouth. Maybe the MMO players are more likely to recommend such guilds to other players, but I think people like features that are setup for them to just one click from the game menu. Just speculation.

    Well when the kiosks are introduced in the next patch, that is exactly what you will see. I don't believe you will be able to post items from kiosks unless you are in the guild that has control over it, but you will at least be able to browse the guild store and purchase items. There are going to be well over 100 of these around Tamriel. For some reason 122 sticks in my mind. Not sure exactly w/o looking it up, but every major city and most of the smaller cities will have one.

    I think the devs actually said 122.

    I was wondering if Vender X outside of Wayrest (for example) , VR2 Wayrest and VR6 wayrest will have the same guild or 3 different guilds. With 122, I think they may all be different guilds. though 122 isn't divisable by 3. Some starting areas are 2 locations not 1.

    I'm also wondering how specific the bids have to be.

    Does the guild have to bid for all 122 people? Can they? 1.3 million for the guy on the EP noob zone!... what happens if you win more than 1?

    OR are the 122 rated by coolness or something...

    do we bid 27k.. that makes us 37th highest bid, so we get the lady outside the craft area in Deeshan... as opposed to 122 who is behind a tree on an iceburg, surrounded by slaughterfish and a thin water safe path off of malabal tor's lovely pirate and giant snake ridden beaches.
    Edited by traigusb14_ESO2 on July 16, 2014 11:53PM
  • Holycannoli
    Holycannoli
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    I have to agree with OP. The lack of an auction house is one of the reasons I haven't played this since very early May (and still have no desire to). It's not the only reason but no auction house and no dedicated trading zone like classic Everquest used to have bothers me. In classic EQ there was no such thing as an auction house but people would gather at the East Commonlands tunnel for trading. The EC tunnel became the central hub of the entire game.

    ESO has nothing like that. In ESO we have guilds that are really just a mockery of a true auction house. They have the exact same purpose as an auction house but only a small percent of your faction has access to it.

    Why bother then? Why make auction houses that limited?

    There were other reasons for me to stop playing like the laughably OP vampires, but the lack of an auction house continues to bother me.
    Edited by Holycannoli on July 17, 2014 1:35AM
  • philip.ploegerb16_ESO
    Makkir wrote: »
    The undercutting argument is silly.

    If i. e. 10 people undercut each other, price will sink by 10g for example, but in the same time, 10 people buy the stacks, so the price will be like it was.
    Saying a stack would cost 401g, is even more silly, because seriously, who'd even wait to get his 1g benefit if it comes with the extra work of selling things via the auction house.

    The 401g argument has already been validated since launch by several intelligent individuals on these forums, on both sides of the argument. 401g is a vague number, but widely accepted for now. The actual Bottom line price is going to be considerate to the "after tax" price. If the AH takes 10 gold cut, then the actual listing price will bottom out at 411 gold. Yes it sounds stupid, but it will happen. It already does in WarCraft. I know this because I run Auctionator, Tradeskill Master, and several other addons. People list items sometimes 1 silver over vendor price. Your example of "doing extra work" seems logical to someone selling one stack, but if you list 100 stacks 1 gold over vendor value then you just made 100 gold.

    Yay, 100g. I'm so proud now. I now could...

    Hmm...

    Buy myself a single Tri-pot.

    Or 2 Honing Stones.

    Or: A recipe for Buffood for lvl 10s.


    No, seriously:

    401g argument is only true, for items that are completely overfarmed.

    Nobody in the world, sells a Kuta for 1g or a Bastion of the Dragon for 75g.

    What is rare, will have value, and what is not, well, it's ok if it's cheap then, right or wrong?
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • Alphashado
    Alphashado
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    Alphashado wrote: »
    SFBryan18 wrote: »
    I will personally consider it, but I'm not sure the general population will make the effort. Thing is, anything that is not built into the game, probably won't get a majority of users. Most players probably don't visit the forums, so if there isn't a guild search in the game, these guilds will only be known by word of mouth. Maybe the MMO players are more likely to recommend such guilds to other players, but I think people like features that are setup for them to just one click from the game menu. Just speculation.

    Well when the kiosks are introduced in the next patch, that is exactly what you will see. I don't believe you will be able to post items from kiosks unless you are in the guild that has control over it, but you will at least be able to browse the guild store and purchase items. There are going to be well over 100 of these around Tamriel. For some reason 122 sticks in my mind. Not sure exactly w/o looking it up, but every major city and most of the smaller cities will have one.

    I think the devs actually said 122.

    I was wondering if Vender X outside of Wayrest (for example) , VR2 Wayrest and VR6 wayrest will have the same guild or 3 different guilds. With 122, I think they may all be different guilds. though 122 isn't divisable by 3. Some starting areas are 2 locations not 1.

    I'm also wondering how specific the bids have to be.

    Does the guild have to bid for all 122 people? Can they? 1.3 million for the guy on the EP noob zone!... what happens if you win more than 1?

    OR are the 122 rated by coolness or something...

    do we bid 27k.. that makes us 37th highest bid, so we get the lady outside the craft area in Deeshan... as opposed to 122 who is behind a tree on an iceburg, surrounded by slaughterfish and a thin water safe path off of malabal tor's lovely pirate and giant snake ridden beaches.

    In an interwiew with Nick Konkle on the Elder Scrolling podcast Sunday, he said the each kiosk will be there for all 3 phases. So if a guild wins one in Daggerfall for example, it can be browsed by DC 1-50, EP v1-v5, and AD V6-v10 etc.
    Edited by Alphashado on July 17, 2014 2:06AM
  • Makkir
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    Kuta doesn't come from decon'ing ore and cloth...
    The point you missed is if the raw mats are cheap and plenty...then the rares for decons become more abundant. And the ore and other raw mats are available in unlimited supply since they are gathered from constantly spawning nodes.
    There's a difference between tempers and rare drops, specifically how they are obtained.
    And the icing on the cake is that your armor doesn't rot or need replacing...so it's not consumed like potions or food.
    Edited by Makkir on July 17, 2014 2:03AM
  • Blackwidow
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    Makkir wrote: »
    Kuta doesn't come from decon'ing ore and cloth...
    The point you missed is if the raw mats are cheap and plenty...then the rares for decons become more abundant. And the ore and other raw mats are available in unlimited supply since they are gathered from constantly spawning nodes.
    There's a difference between tempers and rare drops, specifically how they are obtained.

    Which does not change at all if there is an AH.
  • SFBryan18
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    Makkir wrote: »
    Kuta doesn't come from decon'ing ore and cloth...
    The point you missed is if the raw mats are cheap and plenty...then the rares for decons become more abundant. And the ore and other raw mats are available in unlimited supply since they are gathered from constantly spawning nodes.
    There's a difference between tempers and rare drops, specifically how they are obtained.

    And you don't want other players to have nice stuff?
  • Makkir
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    SFBryan18 wrote: »
    Makkir wrote: »
    Kuta doesn't come from decon'ing ore and cloth...
    The point you missed is if the raw mats are cheap and plenty...then the rares for decons become more abundant. And the ore and other raw mats are available in unlimited supply since they are gathered from constantly spawning nodes.
    There's a difference between tempers and rare drops, specifically how they are obtained.

    And you don't want other players to have nice stuff?

    I don't have nice stuff. I have like 3 epics. Mix of blues and greens for the rest.
    What I am saying is if it's easy to have nice stuff then it really isnt special anymore is it? And it isn't valuable. If your nice stuff was consumed then there would be a constant demand for materials which would keep things moving smoothly...in a game where the crafters are the pivotal ones that make everything

    Edited by Makkir on July 17, 2014 2:06AM
  • Makkir
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    Blackwidow wrote: »
    Makkir wrote: »
    Kuta doesn't come from decon'ing ore and cloth...
    The point you missed is if the raw mats are cheap and plenty...then the rares for decons become more abundant. And the ore and other raw mats are available in unlimited supply since they are gathered from constantly spawning nodes.
    There's a difference between tempers and rare drops, specifically how they are obtained.

    Which does not change at all if there is an AH.

    Don't start...I actually have to work tonight and can't dedicate my whole night debating like last night :-)

    We disagree on that topic, and it is what is it. If they implement an AH, then one of us could say "I Told you so!" at some point.
  • Blackwidow
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    Makkir wrote: »
    Blackwidow wrote: »
    Makkir wrote: »
    Kuta doesn't come from decon'ing ore and cloth...
    The point you missed is if the raw mats are cheap and plenty...then the rares for decons become more abundant. And the ore and other raw mats are available in unlimited supply since they are gathered from constantly spawning nodes.
    There's a difference between tempers and rare drops, specifically how they are obtained.

    Which does not change at all if there is an AH.

    Don't start...I actually have to work tonight and can't dedicate my whole night debating like last night :-)

    We disagree on that topic, and it is what is it. If they implement an AH, then one of us could say "I Told you so!" at some point.

    Before you go to work, I want you to think about this and then finish the next sentence when you get back, after you have rested up.

    If they add an AH, there will be more rares in ESO because....
    Edited by Blackwidow on July 17, 2014 2:10AM
  • Makkir
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    Blackwidow wrote: »
    Makkir wrote: »
    Kuta doesn't come from decon'ing ore and cloth...
    The point you missed is if the raw mats are cheap and plenty...then the rares for decons become more abundant. And the ore and other raw mats are available in unlimited supply since they are gathered from constantly spawning nodes.
    There's a difference between tempers and rare drops, specifically how they are obtained.

    Which does not change at all if there is an AH.

    Being limited to 5 trade guilds means there is a temporary "check" on how much raw material you can purchase (only what is listed) at a time for decon, unless you spend the time to farm X stacks for yourself. It's slowly the general population down from everyone running around in Legendary Gear. And because you will eventually have your "One" set of gear, there will be a point where you stop buying it from other players.

    At least right now it's staggered in availability to the point crafters can make money if they work hard enough. Some players aren't out there farming gold from Veteran Dungeons, and are playing in this Crafter-centered game as a crafter.

  • Blackwidow
    Blackwidow
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    Makkir wrote: »
    Being limited to 5 trade guilds means there is a temporary "check" on how much raw material you can purchase (only what is listed) at a time for decon, unless you spend the time to farm X stacks for yourself. It's slowly the general population down from everyone running around in Legendary Gear. And because you will eventually have your "One" set of gear, there will be a point where you stop buying it from other players.

    At least right now it's staggered in availability to the point crafters can make money if they work hard enough. Some players aren't out there farming gold from Veteran Dungeons, and are playing in this Crafter-centered game as a crafter.

    You are looking at this from one person's view and not the population as a whole.

    First, we both agree that there will not be one single more rare in the game in there is an AH, right? Let's just get that straight, so we can they move on to availability of finding materials in each system.
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