poodlemasterb16_ESO wrote: »So far, I have realized from this thread that visual immersion is only one aspect of immersion in general. I like visual immersion. That's me. Doesn't mean I'm right or wrong, it's just an opinion. The purpose of the thread was to get other opinions of immersion, which seems to have been more successful than I originally had anticipated. TBQH, I just wanted to show off that awesome screenshot. :P
Not really. You like story immersion. Visual immersion is something us first person guys do. You are playing with dolls.
https://www.youtube.com/watch?v=sdVFLTbQuHE&feature=kp Sure. Let me know what part I'm not understanding. 'Cause my knowing is coming from, I don't know, knowing my own thoughts and reinforced by what I posted.NakedSnake wrote: »@Allyah Clearly you still don't.
My response was obviously directed at the OP not you but I see what you did there.
You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
Me: Most of the time, it is just found more quickly by looking at numbers.
Keep trying. I'm pretty sure you'll at least come close to pulling yourself out of the hole you're digging. Or you could just concede that you jumped the gun on your response to me and save yourself the effort.
And yes, I responded to an un-directed response. I sure hope you could see what I did. You'd have to be pretty obtuse to not.
You cant even quote yourself accurately but I assume you were talking about this as the quote you wrote was from this post and you have no responses matching your imagined statement succeeding it.You: We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".
Me: Most of the time, it is just found more quickly by looking at numbers.
Do you understand how the posting works now? You make a false statement, I rebuttal, easy right. Keep trying you'll get there some day.NakedSnake wrote: »What you don't seem to understand is that having more information is always more effective. People who like to have information displayed to them are not solely learning the game through numbers as you suggest but learn the game exactly the same way someone without numbers does. We simply prefer to decrease the learning curve by correlating and substantiating what we observe while "playing it".There's this new thing called understanding concepts. Know what your skill does and how it works with others and you won't need a number to use it properly.
NakedSnake wrote: »At the end of the day when you beat me, I will know exactly why I lost and you will only be able to say you won due to skillz.
Blackwidow wrote: »NakedSnake wrote: »At the end of the day when you beat me, I will know exactly why I lost and you will only be able to say you won due to skillz.
I always win due to skills.
You know, the same could be said for players who complain the game is too easy. If they shut their numbers off and just tried to play without them, would it be that easy?
You know, the same could be said for players who complain the game is too easy. If they shut their numbers off and just tried to play without them, would it be that easy?
Yep. Combat Addons don't make the decisions about what works and what doesn't. You do that through playing the game. But they to tell you why something doesn't work or why its very effective.
Also addons are there if you want to use them. If you chose not to its akin to taking a maths exam without a calculator. You have to expect it to be more difficult and if calculators are allowed you might as well take them. Of course for some people this isn't what maths is all about. the traditionalists would shun the calculator but they wouldn't also demand that the exam be made easier because of their decision.
You know, the same could be said for players who complain the game is too easy. If they shut their numbers off and just tried to play without them, would it be that easy?
Yep. Combat Addons don't make the decisions about what works and what doesn't. You do that through playing the game. But they to tell you why something doesn't work or why its very effective.
Also addons are there if you want to use them. If you chose not to its akin to taking a maths exam without a calculator. You have to expect it to be more difficult and if calculators are allowed you might as well take them. Of course for some people this isn't what maths is all about. the traditionalists would shun the calculator but they wouldn't also demand that the exam be made easier because of their decision.
Some of us don't need a calculator to be good at math.
You know, the same could be said for players who complain the game is too easy. If they shut their numbers off and just tried to play without them, would it be that easy?
Yep. Combat Addons don't make the decisions about what works and what doesn't. You do that through playing the game. But they to tell you why something doesn't work or why its very effective.
Also addons are there if you want to use them. If you chose not to its akin to taking a maths exam without a calculator. You have to expect it to be more difficult and if calculators are allowed you might as well take them. Of course for some people this isn't what maths is all about. the traditionalists would shun the calculator but they wouldn't also demand that the exam be made easier because of their decision.
Some of us don't need a calculator to be good at math.
Some of us didn't need to make the exam easier.
If the game was about number crunching, but it's not. TES was never about crunching numbers. I suggest you go find a game that is if it's too easy for your exploits.
If the game was about number crunching, but it's not. TES was never about crunching numbers. I suggest you go find a game that is if it's too easy for your exploits.
Where the hell did exploits come from?
I've played TES since Morrowind. I played them all on the highest possible difficulty. I am as much of a TES fan as you or anyone else
If the game was about number crunching, but it's not. TES was never about crunching numbers. I suggest you go find a game that is if it's too easy for your exploits.
Where the hell did exploits come from?
I've played TES since Morrowind. I played them all on the highest possible difficulty. I am as much of a TES fan as you or anyone else
You also made a bunch of assumption about how immersion limits ability and caused nerfs. FYI, I don't need a mod to tell me what skills work best. I can see it when the enemy takes damage.
If the game was about number crunching, but it's not. TES was never about crunching numbers. I suggest you go find a game that is if it's too easy for your exploits.
Where the hell did exploits come from?
I've played TES since Morrowind. I played them all on the highest possible difficulty. I am as much of a TES fan as you or anyone else
You also made a bunch of assumption about how immersion limits ability and caused nerfs. FYI, I don't need a mod to tell me what skills work best. I can see it when the enemy takes damage.
Do you know why it works? Do you know if the crit rating is as stated in the tool tip or if it is being modified by a passive ability as it should be. Is damage being mitigated as it should me to specific damage types. Are your traits, glyphs etc giving the correct benefits as stated. Are they stacking, which of your buffs stack and which don't.......
Addons don't make you play better. They let you know why you are playing better. Most of the facts we know about the game mechanics are the result of someone doing some extensive research using combat addons to reveal exactly what works as intended and what isn't. Without people doing this we would just have a vague idea that something isn't working correctly and fixing the problems would take longer. Being able to be specific about what does what helps both us and ZoS understand the game mechanics.
steveb16_ESO46 wrote: »As Hilgara says: without the number crunching add-ons we'd never rise beyond the 'something doesn't feel right' suspicion when things aren't working. With them people can find out for sure.
steveb16_ESO46 wrote: »The developers don't find them. The average player can do what they like but if you don't use them to find out if what you're doing actually works then you will be at a disadvantage that will show up in group content.
I don't use the more hard core ones even so as i'm not that competitive. But it does mean i'll probably suck in Trials though.
steveb16_ESO46 wrote: »Sure. But nothing beats having logs to look over when experimenting. You won't be getting the best info possible on they fly. And as a nightblade - a class for whom Zen's approach to 'fixing' stuff that does not do what the tooltip says is to change the tooltip I have no faith at all in that.
steveb16_ESO46 wrote: »No. You think you see. You have impressions not data. You cannot see if a skill is doing only 15 out of 20 damage or the extra +5 from a passive isn't working in the middle of combat. You cannot see, in the middle of a PvP ruck if all your mitigation worked against a sneak attack while you're fighting someone else, unless you're some kind of android.
But I don't care either way so long as you're having fun.
I'm happy for people to use any legal add-on they want, or not.
That's true, numbers do not equal skill. Skill is determined by the player, not the amount of information (or lack thereof) you receive. Some people do better with numbers than they do without, and some people do better without numbers, in the end, it's just the difference between play styles.Well, I tried to keep it simple, but they just keep pushing their numbers equalling skill stuff, which is a total myth.
emeraldbay wrote: »That's true, numbers do not equal skill. Skill is determined by the player, not the amount of information (or lack thereof) you receive. Some people do better with numbers than they do without, and some people do better without numbers, in the end, it's just the difference between play styles.Well, I tried to keep it simple, but they just keep pushing their numbers equalling skill stuff, which is a total myth.
Player A likes X play style, and Player B likes Y play style. If Player A tries to use Y play style, Player A will not perform as well as they did before, and vice versa.