Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Immersion: Are you playing the same game as me?

  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.

    My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.

    Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.

    But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.

    No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
    Unless you play with your UI hidden you shouldn't even mention the word immersion.

    The health bars and action bars disappear when I am out of combat. I need them to know when I am close to death. The compass is just to point me in the right direction, and I have considered shutting it off sometimes. I have considered shutting the UI off completely, so it is not a new idea at all. BTW, just because I can make the game more immersive than I already have it, doesn't mean I should just forget immersion completely and let the artificial stats cover my screen. And I'll say immersion all I want.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Blackwidow wrote: »
    SFBryan18 wrote: »
    Blackwidow wrote: »
    SFBryan18 wrote: »
    What do you think about immersion? Is it important to you? Does anyone out there play like me?

    You seem to imply that people who don't play like you don't care about immersion.

    I did not imply that. You misread what I wrote.

    I just said it seemed that way. Was not sure. However, you did get the point of my post I guess. :)

    When you ask if anyone plays like you and you ask if immersion is important to you in the same paragraph, it can seem that way, is all I meant.

    If you are simply asking if immersion is important to other players, I would bet 99.9% would say yes, in their own way.

    They were closing questions to influence discussion and ask if there was a correlation between artificial readouts and breaking immersion. I never said what I do is better than you, or that my game was more immersive. I asked questions to see what others think. If I had a Nvidia Titan, I think my game could be more immersive.
    Edited by SFBryan18 on July 15, 2014 4:16AM
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    When i talk to quest givers I have the text turned off, so I will just listen to them as if I was there.

    The text ruined my immersion. I kept following the text as they talked, instead of looking at theirs face.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Blackwidow wrote: »
    When i talk to quest givers I have the text turned off, so I will just listen to them as if I was there.

    The text ruined my immersion. I kept following the text as they talked, instead of looking at theirs face.

    I've considered doing this too, but sometime have to play with my volume low.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    SFBryan18 wrote: »
    Blackwidow wrote: »
    When i talk to quest givers I have the text turned off, so I will just listen to them as if I was there.

    The text ruined my immersion. I kept following the text as they talked, instead of looking at theirs face.

    I've considered doing this too, but sometime have to play with my volume low.

    I have the text of npc's appear in a chat box, that I do not see normally. So, if I do not hear them for any reason, I click on that box to see what I might have missed.
    Edited by Blackwidow on July 15, 2014 4:21AM
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Blackwidow wrote: »
    SFBryan18 wrote: »
    Blackwidow wrote: »
    When i talk to quest givers I have the text turned off, so I will just listen to them as if I was there.

    The text ruined my immersion. I kept following the text as they talked, instead of looking at theirs face.

    I've considered doing this too, but sometime have to play with my volume low.

    I have the text of npc's appear in a chat box, that I do not see normally. So, if I do not hear them for any reason, I click on that box to see what I might have missed.

    Good idea. I'll think about doing this. Thanks for the tip.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    SFBryan18 wrote: »
    Blackwidow wrote: »
    SFBryan18 wrote: »
    Blackwidow wrote: »
    When i talk to quest givers I have the text turned off, so I will just listen to them as if I was there.

    The text ruined my immersion. I kept following the text as they talked, instead of looking at theirs face.

    I've considered doing this too, but sometime have to play with my volume low.

    I have the text of npc's appear in a chat box, that I do not see normally. So, if I do not hear them for any reason, I click on that box to see what I might have missed.

    Good idea. I'll think about doing this. Thanks for the tip.

    I guess you could say that was insightful. ;)
  • NakedSnake
    NakedSnake
    ✭✭✭
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.

    My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.

    Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.

    But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.

    No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
    Unless you play with your UI hidden you shouldn't even mention the word immersion.

    The health bars and action bars disappear when I am out of combat. I need them to know when I am close to death. The compass is just to point me in the right direction, and I have considered shutting it off sometimes. I have considered shutting the UI off completely, so it is not a new idea at all. BTW, just because I can make the game more immersive than I already have it, doesn't mean I should just forget immersion completely and let the artificial stats cover my screen. And I'll say immersion all I want.

    That's the whole point. Obviously the on screen information does not impede your ability to stay immersed. Perhaps other players are less affected by what's on their screens and can maintain immersion with a packed UI.
    Just because you cant feel fully immersed with numbers on your screen does not mean other players are less immersed for having them.
    Edited by NakedSnake on July 15, 2014 4:25AM
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.

    My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.

    Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.

    But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.

    No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
    Unless you play with your UI hidden you shouldn't even mention the word immersion.

    The health bars and action bars disappear when I am out of combat. I need them to know when I am close to death. The compass is just to point me in the right direction, and I have considered shutting it off sometimes. I have considered shutting the UI off completely, so it is not a new idea at all. BTW, just because I can make the game more immersive than I already have it, doesn't mean I should just forget immersion completely and let the artificial stats cover my screen. And I'll say immersion all I want.

    That's the whole point. Obviously the on screen information does not impede your ability to stay immersed. Perhaps other players are less affected by what's on their screens and can maintain immersion with a packed UI.
    Just because you cant feel fully immersed with numbers on your screen does not mean other players are less immersed for having them.

    The UI that you see in my screenshot are only on because I need to know where to go and when I will die, but they still break immersion for me. If I could make them much smaller, and still be able to read the menu text, I would. I basically try to keep the bare minimum needed, but have to make compromises to be able to play. Same with the chat box. I shut zone chat off, but anyone near me can still say stuff. Ideally, I would like proximity voice chat, but that's not likely. There is definitely a line that is drawn between immersion and need to know. I try to keep the need to know at a minimal. That big target box when you target enemies really gets to me sometimes. I wish it was just a small arrow or something.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    SFBryan18 wrote: »
    There is definitely a line that is drawn between immersion and need to know.

    I assume you mean for you personally and not in general. :)
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Blackwidow wrote: »
    SFBryan18 wrote: »
    There is definitely a line that is drawn between immersion and need to know.

    I assume you mean for you personally and not in general. :)

    Yes, but I think some people would agree. Others might just tune out the extra stuff the way I tune out background noises. And while I could tune that stuff out too, I like a clear screen. Kind of OCD.
    Edited by SFBryan18 on July 15, 2014 4:36AM
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    SFBryan18 wrote: »
    Blackwidow wrote: »
    SFBryan18 wrote: »
    There is definitely a line that is drawn between immersion and need to know.

    I assume you mean for you personally and not in general. :)

    Yes, but I think some people would agree. Others might just tune out the extra stuff the way I tune out background noises. And while I could tune that stuff out too, I like a clear screen. Kind of OCD.

    Yes, I'm sure others like a minimal GUI, just like you. I am one. ;)

    However, as we were just saying, each person has their own view of immersion. :)
    Edited by Blackwidow on July 15, 2014 4:38AM
  • NakedSnake
    NakedSnake
    ✭✭✭
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.

    My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.

    Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.

    But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.

    No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
    Unless you play with your UI hidden you shouldn't even mention the word immersion.

    The health bars and action bars disappear when I am out of combat. I need them to know when I am close to death. The compass is just to point me in the right direction, and I have considered shutting it off sometimes. I have considered shutting the UI off completely, so it is not a new idea at all. BTW, just because I can make the game more immersive than I already have it, doesn't mean I should just forget immersion completely and let the artificial stats cover my screen. And I'll say immersion all I want.

    That's the whole point. Obviously the on screen information does not impede your ability to stay immersed. Perhaps other players are less affected by what's on their screens and can maintain immersion with a packed UI.
    Just because you cant feel fully immersed with numbers on your screen does not mean other players are less immersed for having them.

    The UI that you see in my screenshot are only on because I need to know where to go and when I will die, but they still break immersion for me. If I could make them much smaller, and still be able to read the menu text, I would. I basically try to keep the bare minimum needed, but have to make compromises to be able to play. Same with the chat box. I shut zone chat off, but anyone near me can still say stuff. Ideally, I would like proximity voice chat, but that's not likely. There is definitely a line that is drawn between immersion and need to know. I try to keep the need to know at a minimal. That big target box when you target enemies really gets to me sometimes. I wish it was just a small arrow or something.

    I get you're need for immersion and that the UI affects that feeling for you. However I think I can safely say that you are not what some would consider a hardcore player. Infact I don't even think you could be considered a casual. You seem best grouped with the RP crowd. What's your DPS? Do you care?

    You see, liking immersion is fine and dandy but it is in no way optimal for character progression. A certain type of player will cry elitism yada yada but those players care more about things like immersion and roleplaying and less about completing content, which would be fine except this is a "massively" multiplayer game and others are relying on you to hold your own. Knowing things like your DPS and exactly what you are capable of achieving at any given moment keeps others from wasting their time and yours.

    Play the way you want and live for immersion but don't expect to be running Trials, Craglorn or even group dungeons with other players with "the bare minimum needed".
    Edited by NakedSnake on July 15, 2014 5:03AM
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    SFBryan18 wrote: »
    NakedSnake wrote: »
    This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.

    My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.

    Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.

    But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.

    No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
    Unless you play with your UI hidden you shouldn't even mention the word immersion.

    The health bars and action bars disappear when I am out of combat. I need them to know when I am close to death. The compass is just to point me in the right direction, and I have considered shutting it off sometimes. I have considered shutting the UI off completely, so it is not a new idea at all. BTW, just because I can make the game more immersive than I already have it, doesn't mean I should just forget immersion completely and let the artificial stats cover my screen. And I'll say immersion all I want.

    That's the whole point. Obviously the on screen information does not impede your ability to stay immersed. Perhaps other players are less affected by what's on their screens and can maintain immersion with a packed UI.
    Just because you cant feel fully immersed with numbers on your screen does not mean other players are less immersed for having them.

    The UI that you see in my screenshot are only on because I need to know where to go and when I will die, but they still break immersion for me. If I could make them much smaller, and still be able to read the menu text, I would. I basically try to keep the bare minimum needed, but have to make compromises to be able to play. Same with the chat box. I shut zone chat off, but anyone near me can still say stuff. Ideally, I would like proximity voice chat, but that's not likely. There is definitely a line that is drawn between immersion and need to know. I try to keep the need to know at a minimal. That big target box when you target enemies really gets to me sometimes. I wish it was just a small arrow or something.

    I get you're need for immersion and that the UI affects that feeling for you. However I think I can safely say that you are not what some would consider a hardcore player. Infact I don't even think you could be considered a casual. You seem best grouped with the RP crowd. What's your DPS? Do you care?

    You see, liking immersion is fine and dandy but it is in no way optimal for character progression. A certain type of player will cry elitism yada yada but those players care more about things like immersion and roleplaying and less about completing content, which would be fine except this is a "massively" multiplayer game and others are relying on you to hold your own. Knowing things like your DPS and exactly what you are capable of achieving at any given moment keeps others from wasting their time and yours.

    Play the way you want and live for immersion but don't expect to be running Trials, Craglorn or even group dungeons with other players with "the bare minimum needed".

    K. Whatever. So I guess when you lose to someone who doesn't care about the stats, you'll wonder how they had more skill than you. What you're basically saying is that you can't be good at this game unless you learn the numbers. I think that's complete bull ***.
    Edited by SFBryan18 on July 15, 2014 5:07AM
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    NakedSnake wrote: »
    I get you're need for immersion and that the UI affects that feeling for you. However I think I can safely say that you are not what some would consider a hardcore player. Infact I don't even think you could be considered a casual. You seem best grouped with the RP crowd. What's your DPS? Do you care?

    As a person who has basically the same GUI as him, I can say that I do not care about my DPS, which is why I play a Templar. :)
    Play the way you want and live for immersion but don't expect to be running Trials, Craglorn or even group dungeons with other players with "the bare minimum needed".

    I honestly feel that is about player skill more than DPS.

    I have seen some high DPS guys suck at trials and some okay DPS players rock, because they stay out of danger and use skills when needed.

    Now, obviously you want a high DPS guy who knows what they are doing, but it is not needed to be min/maxed to make this happen.
    Edited by Blackwidow on July 15, 2014 5:07AM
  • murklor007neb18_ESO
    Immersion is great. Ideally, the screen when "idling" would be completely blank. Just your character and the scenery. In combat it only shows relevant information, never dps counter or flying numbers or crap like that.

    Unfortunetly, I value a good game more than visual immersion when it really comes down to it.

    For example, name tags. It looks very nice not having them and make for a clean screen, causing lots of nice visual feels... Some people love the "immersion" this brings. But for me, it make the world a cold, dead place with absolutely no character whatsoever. Especially when you move away from the solo RPG part and into the MMO competetive group vs group PvP part.

    When I cannot see what guild my enemy is part of - hell I cant even see what guild my friends are part of - then all immersion just stop. Completely. In GW2 I can run around going "Oh hey I recognize that guy, sup", "Oh god I hate that guild, they are such gankers!", "Hehe you cant hide behind that guild tag I know you're Red Guard!", "Sweet, that guild just crushed the enemy guild", etc and so on. This to me make the game come alive. I may not know them, but I recognize them.

    In ESO its like being blind. Either that or stupid. I cant recognize anyone, friend or or foe. I cant tell if people next to me are my own guild.

    It may just be a personal opionion, but I dont like roleplaying either a stupid or blind character. It sort of breaks immersion.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    I usually identify people by looking at them and seeing what it says under the compass. Though, like most shooters, group members have an arrow over their head. And guild or not, if they aren't in my group, they aren't important.
    Edited by SFBryan18 on July 15, 2014 5:18AM
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    SFBryan18 wrote: »
    I've noticed trend in the MMO community. It seems common that MMO players have a lot of stuff all over their screen. By stuff, I don't mean graphics from the game, but UI readouts. chat boxes, health bars, stat percentages, etc.

    I personally prefer the opposite. As someone who used almost a hundred mods in Skyrim, I am more interested in immersion. Most of these mods were used to improve immersion. This doesn't mean I don't want to play with you or anyone else, but it does mean that I want my screen to show as little UI as possible.

    I also come from playing a lot of PS3 multiplayer games, so a PS3 controller is essential for me. I even have a custom controller scheme for Skyrim on Steam, and have made a custom Xpadder scheme for ESO.

    I read a lot of other perspectives about this game, and I often wonder if anyone out there plays the way I do. For me, I have add-ons for immersion and a controller scheme that makes me feel like I am playing an Oblivion-Skyrim hybrid, and it's online. It is amazing.

    Take a look at this screenshot:
    R1aywud.jpg
    This is how my game looks in combat. No percentages, very few words cluttering up my screen, just me and the enemy, going at it. I also turn the overhead health bars off for everything except injured allies, and they are lucky because I often want those off too but I need to know when they need healing.

    What do you think about immersion? Is it important to you? Does anyone out there play like me?

    If it's a trend, then the trend is more than ten years old. It's nice that eso's ui is relatively uncluttered and that players can add as much clutter as they want. It is possible to be immersed in an mmo storyline even with the scrolling output and HUDs from addons.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Naked people in the bank is immersion breaking. I hope these people will be arrested for indecent exposure when the lore system is introduced. Weirdo's!
  • NakedSnake
    NakedSnake
    ✭✭✭
    SFBryan18 wrote: »
    K. Whatever. So I guess when you lose to someone who doesn't care about the stats, you'll wonder how they had more skill than you. What you're basically saying is that you can't be good at this game unless you learn the numbers. I think that's complete bull ***.
    No Im not saying that at all. The UI does not affect your skill but what is affected is you're knowledge of the game mechanics.
    You might be able to fly a plane but if you cant quote your engines RPM during take off why should anyone take you seriously?
    Blackwidow wrote: »
    NakedSnake wrote: »
    I get you're need for immersion and that the UI affects that feeling for you. However I think I can safely say that you are not what some would consider a hardcore player. Infact I don't even think you could be considered a casual. You seem best grouped with the RP crowd. What's your DPS? Do you care?

    As a person who has basically the same GUI as him, I can say that I do not care about my DPS, which is why I play a Templar. :)
    Play the way you want and live for immersion but don't expect to be running Trials, Craglorn or even group dungeons with other players with "the bare minimum needed".

    I honestly feel that is about player skill more than DPS.

    I have seen some high DPS guys suck at trials and some okay DPS players rock, because they stay out of danger and use skills when needed.

    Now, obviously you want a high DPS guy who knows what they are doing, but it is not needed to be min/maxed to make this happen.

    Min maxing is a different animal but a basic understanding of this games statistical values is essential in advancing your play style beyond just button mashing and hoping for the best.
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • KariTR
    KariTR
    ✭✭✭✭✭
    No add ons here.

    I did turn the quest tracker off early in the game, but I am already one of those gamers that goes off on a tangent and can take (rt) days to get back on track, so I decided the unobtrusive tracker can stay to keep me focussed when I need it to. It still mostly goes ignored/unnoticed.

    The visual cues in combat are hard to miss (Enemy mob: I am going to throw a dagger at you in 10, 9, 8,...) and tooltips let me know what my most damaging skills/combos are. And yes, I can 'see' 20% from the amount of red left on an enemies HP bar.

    I always play MMOs with nameplates off anyway and it is so nice to take a healing role and not have to spend the whole fight focussed on party/raid members hp bars. Likewise, I love we don't have to watch for cooldowns. Combat is very intuitive.

    I will say though, levels of spatial awareness vary and I have always admitted to being an average player at best. I have been in enough raids to know that there are plenty of gamers who can handle all the numerical and text information flashing up on screen and still be completely immersed in the visual action.

  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    I turned off the visual cues in the ini. :P

    SET MonsterTellsEnabled "0"
    Edited by SFBryan18 on July 15, 2014 6:11AM
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Running with a minimal UI is fine if that's your thing. But always remember that most of the mechanic bugs and problems with the game are discovered by people using addons to disclose those mechanics and bring them to light.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    SFBryan18 wrote: »
    What do you think about immersion? Is it important to you? Does anyone out there play like me?
    I play stock UIs because I hate add-ons, or more accurately I got burned in the past using add-ons onlky for them to be orphaned when their writer left the game and the devs. then broke it.

    That said, what is immersion? I've never understood what people mean by this woolly phrase.

    I certainly understand RPing and while I don't do it myself overtly I do tend to imbue my characters with a personality of sorts since it helps me figure out what options to take, how to build them, whatever.

    However, I fond no conflict between the UI I'm using, the 'window of their world' as it were, and how 'they' exist. In games like Rift, WOW, FFXIV etc. where the game itself provides a lot more on-screen information I don't connect that with the character in any way, shape or form.
  • KariTR
    KariTR
    ✭✭✭✭✭
    Hilgara wrote: »
    Running with a minimal UI is fine if that's your thing. But always remember that most of the mechanic bugs and problems with the game are discovered by people using addons to disclose those mechanics and bring them to light.

    Coincidentally, I haven't had any mechanical bugs or problem with the game.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    KariTR wrote: »
    Hilgara wrote: »
    Running with a minimal UI is fine if that's your thing. But always remember that most of the mechanic bugs and problems with the game are discovered by people using addons to disclose those mechanics and bring them to light.

    Coincidentally, I haven't had any mechanical bugs or problem with the game.

    How do you know?
    Do you get a crit at the percentage the tooltip says you do
    Do you get bonus damage through synergies as the tool tips say you do?
    Do your over time abilities last as long as they say they do and are they extended by the passives as their tool tips say they do?
    Is your damage mitigation working as described?
    Does addition of glyphs, food, traits give you the correct improvements?
    ..........
    Edited by Hilgara on July 15, 2014 6:59AM
  • ItsMeToo
    ItsMeToo
    ✭✭✭✭✭
    I like to play in 1st person with no UI on my screen and walk a lot in towns.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • Vuron
    Vuron
    ✭✭✭✭✭
    SFBryan18 wrote: »
    I've noticed trend in the MMO community. It seems common that MMO players have a lot of stuff all over their screen. By stuff, I don't mean graphics from the game, but UI readouts. chat boxes, health bars, stat percentages, etc.

    As has been said, this is not a trend. This has been common in MMOs since the beginning. Most MMOs have focused on mechanics and combat with RP and RPG being secondary.
    I read a lot of other perspectives about this game, and I often wonder if anyone out there plays the way I do. For me, I have add-ons for immersion and a controller scheme that makes me feel like I am playing an Oblivion-Skyrim hybrid, and it's online. It is amazing.

    This might surprise you, but many of us don't play ESO because of Skyrim. I would prefer to have a true MMO and didn't want an online version of Skyrim.
    What do you think about immersion? Is it important to you? Does anyone out there play like me?

    I get immersed in the numbers. I want to learn the mechanics of the game, how each skill synergizes with another, how classes can balance and support each other in a group, the optimal ways to perform every task.

    Nothing against you, but I never understood your "immersion" point of view. I guess its because of my lack of artistic imagination, but I could never act like I was in a game or imagine myself as being in a game world.
  • Dekkameron
    Dekkameron
    ✭✭✭✭✭
    SFBryan18 wrote: »
    Take a look at this screenshot:
    R1aywud.jpg

    If you like immersion so much.. Why third person?

    First person is the true "mans game" :P
    Edited by Dekkameron on July 15, 2014 1:10PM
    - Veteran Combat Librarian -
  • Dekkameron
    Dekkameron
    ✭✭✭✭✭
    What i see when playing. (the red stuff is swallow soul/strife btw)

    KH4Ki3c.jpg

    I like a fair amount of information.
    - Veteran Combat Librarian -
Sign In or Register to comment.