NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.
But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.
No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
Unless you play with your UI hidden you shouldn't even mention the word immersion.
Blackwidow wrote: »Blackwidow wrote: »
I did not imply that. You misread what I wrote.
I just said it seemed that way. Was not sure. However, you did get the point of my post I guess.
When you ask if anyone plays like you and you ask if immersion is important to you in the same paragraph, it can seem that way, is all I meant.
If you are simply asking if immersion is important to other players, I would bet 99.9% would say yes, in their own way.
Blackwidow wrote: »When i talk to quest givers I have the text turned off, so I will just listen to them as if I was there.
The text ruined my immersion. I kept following the text as they talked, instead of looking at theirs face.
Blackwidow wrote: »When i talk to quest givers I have the text turned off, so I will just listen to them as if I was there.
The text ruined my immersion. I kept following the text as they talked, instead of looking at theirs face.
I've considered doing this too, but sometime have to play with my volume low.
Blackwidow wrote: »Blackwidow wrote: »When i talk to quest givers I have the text turned off, so I will just listen to them as if I was there.
The text ruined my immersion. I kept following the text as they talked, instead of looking at theirs face.
I've considered doing this too, but sometime have to play with my volume low.
I have the text of npc's appear in a chat box, that I do not see normally. So, if I do not hear them for any reason, I click on that box to see what I might have missed.
Blackwidow wrote: »Blackwidow wrote: »When i talk to quest givers I have the text turned off, so I will just listen to them as if I was there.
The text ruined my immersion. I kept following the text as they talked, instead of looking at theirs face.
I've considered doing this too, but sometime have to play with my volume low.
I have the text of npc's appear in a chat box, that I do not see normally. So, if I do not hear them for any reason, I click on that box to see what I might have missed.
Good idea. I'll think about doing this. Thanks for the tip.
NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.
But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.
No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
Unless you play with your UI hidden you shouldn't even mention the word immersion.
The health bars and action bars disappear when I am out of combat. I need them to know when I am close to death. The compass is just to point me in the right direction, and I have considered shutting it off sometimes. I have considered shutting the UI off completely, so it is not a new idea at all. BTW, just because I can make the game more immersive than I already have it, doesn't mean I should just forget immersion completely and let the artificial stats cover my screen. And I'll say immersion all I want.
NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.
But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.
No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
Unless you play with your UI hidden you shouldn't even mention the word immersion.
The health bars and action bars disappear when I am out of combat. I need them to know when I am close to death. The compass is just to point me in the right direction, and I have considered shutting it off sometimes. I have considered shutting the UI off completely, so it is not a new idea at all. BTW, just because I can make the game more immersive than I already have it, doesn't mean I should just forget immersion completely and let the artificial stats cover my screen. And I'll say immersion all I want.
That's the whole point. Obviously the on screen information does not impede your ability to stay immersed. Perhaps other players are less affected by what's on their screens and can maintain immersion with a packed UI.
Just because you cant feel fully immersed with numbers on your screen does not mean other players are less immersed for having them.
Blackwidow wrote: »
Blackwidow wrote: »
Yes, but I think some people would agree. Others might just tune out the extra stuff the way I tune out background noises. And while I could tune that stuff out too, I like a clear screen. Kind of OCD.
NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.
But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.
No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
Unless you play with your UI hidden you shouldn't even mention the word immersion.
The health bars and action bars disappear when I am out of combat. I need them to know when I am close to death. The compass is just to point me in the right direction, and I have considered shutting it off sometimes. I have considered shutting the UI off completely, so it is not a new idea at all. BTW, just because I can make the game more immersive than I already have it, doesn't mean I should just forget immersion completely and let the artificial stats cover my screen. And I'll say immersion all I want.
That's the whole point. Obviously the on screen information does not impede your ability to stay immersed. Perhaps other players are less affected by what's on their screens and can maintain immersion with a packed UI.
Just because you cant feel fully immersed with numbers on your screen does not mean other players are less immersed for having them.
The UI that you see in my screenshot are only on because I need to know where to go and when I will die, but they still break immersion for me. If I could make them much smaller, and still be able to read the menu text, I would. I basically try to keep the bare minimum needed, but have to make compromises to be able to play. Same with the chat box. I shut zone chat off, but anyone near me can still say stuff. Ideally, I would like proximity voice chat, but that's not likely. There is definitely a line that is drawn between immersion and need to know. I try to keep the need to know at a minimal. That big target box when you target enemies really gets to me sometimes. I wish it was just a small arrow or something.
NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »NakedSnake wrote: »This is like driving my car without a speedometer. Im not one of those people who fills the screen with boxes and floating numbers but no information is like flying blind, I just cant do it.
My character isn't driving though, he's fighting. Have you ever taken any form of martial arts? There aren't any health bars. And though you might have an idea of how much more you and your opponent can take, you do not have a percentage.
Yes well unfortunately a video game cant be a substitute for the experience of actual combat. Human senses are quite useful in real life but since your character doesn't actually have any situational or sensory awareness we need health bars and numbers to compensate, otherwise you are in fact fighting deaf dumb and blind. Try doing that in real life Bruce.
But I'm not fighting deaf, dumb, and blind. I can see, I can hear, and as far as feeling, the health bar gives enough of an idea, plus any effects that cause the character to become unresponsive. You are over exaggerating the need for numbers.
No you are exaggerating your need for immersion. The fact that you use the life bars, compass and action bar prove that immersion does not actually mean anything to you. You still require the information to play and the only difference between you and someone with a packed screen is the personal quest for knowledge.
Unless you play with your UI hidden you shouldn't even mention the word immersion.
The health bars and action bars disappear when I am out of combat. I need them to know when I am close to death. The compass is just to point me in the right direction, and I have considered shutting it off sometimes. I have considered shutting the UI off completely, so it is not a new idea at all. BTW, just because I can make the game more immersive than I already have it, doesn't mean I should just forget immersion completely and let the artificial stats cover my screen. And I'll say immersion all I want.
That's the whole point. Obviously the on screen information does not impede your ability to stay immersed. Perhaps other players are less affected by what's on their screens and can maintain immersion with a packed UI.
Just because you cant feel fully immersed with numbers on your screen does not mean other players are less immersed for having them.
The UI that you see in my screenshot are only on because I need to know where to go and when I will die, but they still break immersion for me. If I could make them much smaller, and still be able to read the menu text, I would. I basically try to keep the bare minimum needed, but have to make compromises to be able to play. Same with the chat box. I shut zone chat off, but anyone near me can still say stuff. Ideally, I would like proximity voice chat, but that's not likely. There is definitely a line that is drawn between immersion and need to know. I try to keep the need to know at a minimal. That big target box when you target enemies really gets to me sometimes. I wish it was just a small arrow or something.
I get you're need for immersion and that the UI affects that feeling for you. However I think I can safely say that you are not what some would consider a hardcore player. Infact I don't even think you could be considered a casual. You seem best grouped with the RP crowd. What's your DPS? Do you care?
You see, liking immersion is fine and dandy but it is in no way optimal for character progression. A certain type of player will cry elitism yada yada but those players care more about things like immersion and roleplaying and less about completing content, which would be fine except this is a "massively" multiplayer game and others are relying on you to hold your own. Knowing things like your DPS and exactly what you are capable of achieving at any given moment keeps others from wasting their time and yours.
Play the way you want and live for immersion but don't expect to be running Trials, Craglorn or even group dungeons with other players with "the bare minimum needed".
NakedSnake wrote: »I get you're need for immersion and that the UI affects that feeling for you. However I think I can safely say that you are not what some would consider a hardcore player. Infact I don't even think you could be considered a casual. You seem best grouped with the RP crowd. What's your DPS? Do you care?
Play the way you want and live for immersion but don't expect to be running Trials, Craglorn or even group dungeons with other players with "the bare minimum needed".
I've noticed trend in the MMO community. It seems common that MMO players have a lot of stuff all over their screen. By stuff, I don't mean graphics from the game, but UI readouts. chat boxes, health bars, stat percentages, etc.
I personally prefer the opposite. As someone who used almost a hundred mods in Skyrim, I am more interested in immersion. Most of these mods were used to improve immersion. This doesn't mean I don't want to play with you or anyone else, but it does mean that I want my screen to show as little UI as possible.
I also come from playing a lot of PS3 multiplayer games, so a PS3 controller is essential for me. I even have a custom controller scheme for Skyrim on Steam, and have made a custom Xpadder scheme for ESO.
I read a lot of other perspectives about this game, and I often wonder if anyone out there plays the way I do. For me, I have add-ons for immersion and a controller scheme that makes me feel like I am playing an Oblivion-Skyrim hybrid, and it's online. It is amazing.
Take a look at this screenshot:
This is how my game looks in combat. No percentages, very few words cluttering up my screen, just me and the enemy, going at it. I also turn the overhead health bars off for everything except injured allies, and they are lucky because I often want those off too but I need to know when they need healing.
What do you think about immersion? Is it important to you? Does anyone out there play like me?
No Im not saying that at all. The UI does not affect your skill but what is affected is you're knowledge of the game mechanics.K. Whatever. So I guess when you lose to someone who doesn't care about the stats, you'll wonder how they had more skill than you. What you're basically saying is that you can't be good at this game unless you learn the numbers. I think that's complete bull ***.
Blackwidow wrote: »NakedSnake wrote: »I get you're need for immersion and that the UI affects that feeling for you. However I think I can safely say that you are not what some would consider a hardcore player. Infact I don't even think you could be considered a casual. You seem best grouped with the RP crowd. What's your DPS? Do you care?
As a person who has basically the same GUI as him, I can say that I do not care about my DPS, which is why I play a Templar.Play the way you want and live for immersion but don't expect to be running Trials, Craglorn or even group dungeons with other players with "the bare minimum needed".
I honestly feel that is about player skill more than DPS.
I have seen some high DPS guys suck at trials and some okay DPS players rock, because they stay out of danger and use skills when needed.
Now, obviously you want a high DPS guy who knows what they are doing, but it is not needed to be min/maxed to make this happen.
I play stock UIs because I hate add-ons, or more accurately I got burned in the past using add-ons onlky for them to be orphaned when their writer left the game and the devs. then broke it.What do you think about immersion? Is it important to you? Does anyone out there play like me?
Running with a minimal UI is fine if that's your thing. But always remember that most of the mechanic bugs and problems with the game are discovered by people using addons to disclose those mechanics and bring them to light.
Running with a minimal UI is fine if that's your thing. But always remember that most of the mechanic bugs and problems with the game are discovered by people using addons to disclose those mechanics and bring them to light.
Coincidentally, I haven't had any mechanical bugs or problem with the game.
I've noticed trend in the MMO community. It seems common that MMO players have a lot of stuff all over their screen. By stuff, I don't mean graphics from the game, but UI readouts. chat boxes, health bars, stat percentages, etc.
I read a lot of other perspectives about this game, and I often wonder if anyone out there plays the way I do. For me, I have add-ons for immersion and a controller scheme that makes me feel like I am playing an Oblivion-Skyrim hybrid, and it's online. It is amazing.
What do you think about immersion? Is it important to you? Does anyone out there play like me?
