Mojomonkeyman wrote: »But that`s not the issue here, as pointed out by many others. It`s about randomly altering the focus of existing sets, not the introduction of a new tier.
How about you guys look at the bigger picture and realize the collateral damage in this case is larger than the benefit, since these sets in question are not tied to stamina issues and it was pointed out already, that a cautious change wouldve been fine (turning spellcrit into spelldamage or max magicka).
The proposed change however is not. It`s a bulldozer change, not taking any efforts into account players have gone through to max their gear.
Here's a question for everyone.
What would you do when the max level gets moved from VR12 to VR14 or higher?
Here's a question for everyone.
What would you do when the max level gets moved from VR12 to VR14 or higher?
Bad analogy. Theres no change in the amount of spell crit you can gain after patch.
Ontop of that, the issue with Magicka vs Stamina is not becouse of the sets.
Better analogy is you bought a Ferrari, they take it away and give you a bicycle but dont give you any money back, then they introduce a new Ferarri that is exactly like your old one, but that you now have to pay for, again.
Im a NB, and i also want changes, and one of my sets are for stamina useage.
The problem is the amount of money people have put into existing sets.
Sets that now change entirely in stats, from damage to tank.
Sure, you can grind like a monkey for a month to get the materials, again.
But players shouldnt have to, not when they already gathered all that up.
Whats to say they dont rotate all the stats on all the gear again in a month?
Is that some kind of endgame content to force people to grind?
Birfreben_Kinghelred wrote: »No, you chose them for the unique effect they have. Willows unique effect is still there, and its been improved, as with twilight.
Birfreben_Kinghelred wrote: »Just because the players are using the set as a dps set, doesnt mean it was intended to be a dps set.
Hopefully they will, after they have been compensated for the sets they've already made that are now unusable.Birfreben_Kinghelred wrote: »Just because the players are using the set as a dps set, doesnt mean it was intended to be a dps set.
Use a different set.
Birfreben_Kinghelred wrote: »Regeneration? like its main effect had? The effect that isn't being removed? The effect that is being strengthened and applied to more attributes than just health with this patch? The effect thats having its only-during-day clause removed? what don't you understand?
Mojomonkeyman wrote: »Birfreben_Kinghelred wrote: »Regeneration? like its main effect had? The effect that isn't being removed? The effect that is being strengthened and applied to more attributes than just health with this patch? The effect thats having its only-during-day clause removed? what don't you understand?
Because everyone went for this set for maximising spellcrit chance, combining the most accessible combination of sets which offered exactly that. A bit stubborn over there, ha?
So the main effect of willows is regen (5p) and the main effect of twilight (3p) is healing? Are you sure that it isn`t you twisting facts around in whatever fashion suits your agenda, since your so called main effects are switching positions? What do both sets have in common? What`s the stackable effect on those sets? Ah...right, it`s the spellcrit...
All of these points are irrelevant.Hears_Bright_Colors wrote: »I also have a lot invested in my gear. 56 yellow upgrade mats to be exact. However, when doing this I knew it would not last for two reasons:
1. The game is very new and very subject to change. Builds, gear, skills, etc.. Don't get attached to anything yet.
2. Gear in MMOs always has a somewhat short shelf life. Level cap raise is never that far off.
Don't get me wrong, it sucks and I feel for you, but it's definitely no reason to quit. That gear was never going to last anyway. Learn your class well (which can change but costs nothing with the SP refund) and you'll melt legendary geared FotMs with your green gear on a regular basis.
Maverick827 wrote: »My guess is the people who are against compensation are those...
Hears_Bright_Colors wrote: »2. Gear in MMOs always has a somewhat short shelf life. Level cap raise is never that far off.
And if nothing get's done, ZoS you can be sure people will quit. Not because of friggin in game mats and items, but because they are voicing a concern that is outright getting ignored. You can be sure that kind of attitude will drive people away.
Maverick827 wrote: »All of these points are irrelevant.
Why shouldn't there be compensation?
True, but when was the last time your MMO character woke up one morning to find his DPS gear, stuff he's already wearing, changed to tanking/ sustain gear?
I'll guess never.
Gear obsolescence is a core MMO mechanic. But games don't wipe expensive stuff currently in-use by large numbers of players, short of a significant bug or exploit.
Hears_Bright_Colors wrote: »My feeling is the game just has bigger issues to allocate resources towards. If refunding the materials is quick and easy for them to do, awesome.