PlagueMonk wrote: »
This is all well and good but in the fast paced world of PvP combat we don't have 30 secs to react to all this in a calm and planned manner and have our ducks in a row. When I'm KD and then have a SoM popped on me and then taloned, I have LITERALLY 2-3 secs before I'm dead. Even if I break free I have still lost 2/3 of my health and die soon after. I can occasionally get away if I'm at full stamina but more often than not my death reads, "SoM, Talons, talons, talons, lash (or some other random attack to finish me off quickly).
It's a BS cheezeball combo.
Mojomonkeyman wrote: »Since this SBR_QuorTek guy still has no clue what people talking about, I assume he`s just not into pvp or swimming with the zerg, where chances are pretty small to experience said issue...
Let him spread his "wisdom", he might bother some day to read OP and realize, that this was tested, reproduced and reported by many experienced pvp players across various threads.
SBR_QuorTek wrote: »It is all fine.. and yes I do PvP now and then.. both in zergs and on smaller scales and big scale take over keeps and more... yes I have been knocked down.. rooted.. as well... what I noticed.. I could get out of the knockdown/stun and fight back... and even now and then been able to push the enemy off.
Tintinabula wrote: »Id like to know exactly what you would like DKs to do?
"cheese mode"?..
I never realized charging a target was "cheesemode" and I am soo sorry that locking a target with talons is so lame after charging you..Perhaps I should offer you tea and crumpets after using invasion and just hope you don't run away?
AND Flamelash when morphed can ONLY be used in succession with a free heal granted if we cast when you're...guess....yes..guess....IMMOBILIZED with talons!! Ta Daaa!!!
So lets make sure the "blame" is laid with the game...not the player.
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Tintinabula wrote: »How hard is it to code that Invasion= Knockdown= cc break + talons = second cc break?
2 Two CC breaks should be required. They said in their original vision there would be no "immunities". I cant wait for immunity to shards knockdown after I've been taloned! Bring it on!
SBR_QuorTek wrote: »I just have not experienced the issue is all.... again some of it COULD remain in a performance issue as well like server/client get 'overloaded' with information due to heavy player traffic in current area... latency, none known spikes.. FPS drop and server lag.
To be constructive:
A possible solution could be having a cooldown on when you can get knocked down/put off balance of maybe 5 to 10 seconds when it is player vs player situations, anyhow it is a constructive solution that would not impact on certain PvE situations that COULD cause a problem in that sector as well... so wont just yell nerf this or that just yet.
Halrloprillalar wrote: »
This issue is hardly ever brought up in PVE. We are talking about PVP. If you have not experienced it somehow (which I have no idea where you are playing then), please get in touch with a DK from an opposing faction to illustrate it for you.
I have a DK alt (AD) if you are interested.
SBR_QuorTek wrote: »
I am a DK myself... well one of me is anyway... funny though its not even my main, my main is a NB.
I know perfectly well how the skills work and how they can affect people, chosing not to do certain things myself is my thing... as some diversity is needed or it get soo boring to play the friggen game... best weapon against a KD seem to be a simple block though, doesnt leave you safe from being rooted though.
If you change skills in PvP you would affect the PvE side as well of the game, regardless of whichever... add a cooldown to stuns/knockdowns and whichever being able to be done to a player character... so you knockdown once... but after that knock down and trying to knock down the opponent player again.. you would automiss for the next 5 to 10 seconds including knockdowns your friends do to the same target.
Keep in mind... it is not just a single class that is the problem... some stable stunlocks from various others as well.. some places you might need to dig a bit more deep than others, but they are there.
@SBR_QuorTek
The bug occurs when knockdown/stun is applied followed immediately by a root. When that happens, you are unable to perform CC break because the engine sees you as rooted, which needs dodge roll to break out of. And you are also unable to dodge roll, because the engine sees you as knockdown/stunned which needs CC break to get out of. So there you are, stuck for the full duration of the CC + root, all skills grayed out, CC break not responding, and dodge not responding - just eating up all the dmg from your attacker as he gets a free kill. Might as well take a break and go make a sammich, cuz your character cannot perform any actions.
Hence, the current DK cheesemode standard: Invasion -> Talons -> [unbreakable stun lock] -> Flame Lash -> Flame Lash -> Flame Lash.
smeeprocketnub19_ESO wrote: »now I just want to know how
are you saying you should be able to permastun mobs in pve?