Moonscythe wrote: »Completely disagree. The achievement for Hero of Tamriel would be far to easy to get. Everyone will be able to get it.
If you're the hero of tamriel you should have braved through the PvP zone at least once or you aren't deserving of the achievement. You don't even have to fight anyone to do these quests, every class can stealth.
You already got easy mode for VR zones.
That makes no sense at all. The OP asked for A as in one neutral quest. The ability to walk unmolested through Cyrodiil would obviously not count towards a hero achievement. The question was posed here in hopes of avoiding the hate heaped on anyone who would prefer to not fight or be killed by other players.
What you're saying makes no sense.
He asked about a neutral campaign. Regardless of what he wants to do with it it would break everything I said. Please look at the big picture before you post nonsense.
It's not thinking in a different way. This idea is no different than saying you want to go PvE in battlegrounds in WoW, it doesn't make sense and isn't part of that experience. Take Wintersgrasp or Tol Barad in WoW, similar to Cyro here. .
WIntergrasp has very limited PVE quests, if any. The quests that are there are about PVP, kills etc. It also has many resource nodes and has bonuses for the winning side. None of the resources however are unique to the zone and there is very little PVE content. It is not really a direct comparison. I havnt played WOW enough recently to comment on Tol Barad
One does not have to go to any PVP zone in WOW to get character advancement (skill points).
It is part of the experience - an experience a player MUST chose whether they enjoy or do not enjoy and whether they play or do not play.
Edit : I know it can sound Harsh - but the game needs choices within the game that will challenge us. I feel that this is one of those choices. You never know, you may find you enjoy it
Artemiisia wrote: »find a "pve" campaign and do it there, the one on my faction side called Wabbajack is known as the pvp PVE campaign, its always red and you can go hours there without seeing a pvp player that wanna kill you
Moonscythe wrote: »I see an awful lot of PvPers exclaiming about how it's supposed to be dangerous and you NEED to experience it and you know, I don't mind in the slightest if you do. I don't want want to spoil your fun unless your fun is killing me when I don't want to fight you. I would love to be able to explore Cyrodiil as I have in the single player games (and please do not berate me about it being an MMO). That was not a safe journey ever but I did know that I wasn't going to be ganked by over-powered jerks who get their kicks looking for someone weaker than they are.
Many PvPers also reply to a request for a neutral option in Cyrodill with the demand that there be PvP in the other areas. Personally, I think there should be arenas in the cities of the later level zones and dueling grounds in the cities of all but the starter areas and non-lethal dojos for practice in the starter cities but not general mayhem all over. If that were to happen I know I would quit and I suspect many others would as well.
smeeprocketnub19_ESO wrote: »Moonscythe wrote: »Surely you can see how it is unfair to ask for everything for yourself, while depriving others of what they want.
How would a neutral campaign deprive you of pvp? You would then at least not have to deal with bumbling pve'rs ruining you pvp experience that is so precious to you.
While I understand PvP is not all folks cup of tea, I feel adding a PvE Cyrodiil would be a mistake.
What makes Cyrodiil special is the danger factor. The PvE in Cyrodiil is pretty poor as it is, I even feel their is not enough PvE content in Cyrodiil ( but thats personal).
I like the fact that while I am trying to retrieve a sacred artifact for a village a person from another faction can try to kill me. It's the most "real" aspect of risk v's reward (though I wish they would up the reward - then more people might get involved).
Watering this option down by making a "safe" alternative would be bad for the game for 1 reason. It is part of the experience - an experience a player MUST chose whether they enjoy or do not enjoy and whether they play or do not play.
Edit : I know it can sound Harsh - but the game needs choices within the game that will challenge us. I feel that this is one of those choices. You never know, you may find you enjoy it
smeeprocketnub19_ESO wrote: »arenas are not pvp. That is what pve'rs think pvp should be.
You have your nice place (the rest of the world) we have our nice place (cyrodiil) if you don't like our chocolate in your peanut butter, surely you can see why we are not interested in getting your peanut butter in our chocolate.
mmm that made me hungry.
Surely you can see how it is unfair to ask for everything for yourself, while depriving others of what they want.
ayriennub17_ESO wrote: »Even DAOC had gaharis(pve only server). Though I do think the alliance ranks/points as well as any achievements would need to be disabled for this zone. Just my personal opinion.
smeeprocketnub19_ESO wrote: »arenas are not pvp. That is what pve'rs think pvp should be.
You have your nice place (the rest of the world) we have our nice place (cyrodiil) if you don't like our chocolate in your peanut butter, surely you can see why we are not interested in getting your peanut butter in our chocolate.
mmm that made me hungry.
Surely you can see how it is unfair to ask for everything for yourself, while depriving others of what they want.
Not to nitpick but Arena, Battlegrounds, being ganked by a level 90 while questing at level 10, Gate camps in Eve Online, open zones like WG/TB/Cyro are all PvP.
PvP = Player versus Player, it doesn't matter how one derives such result.
To that end I can absolutely guarantee you all the fluffies asking for a PvE only Cyrodil would be FURIOUS if the people were asking ZoS to make the entire server a PvP server. That is to mix all Factions in all zones so that lowbies could be ganked at any time by any VR12 who just happened along.