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Are you happy with the change to VR content?

  • Alphashado
    Alphashado
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    Yes
    Vahrokh wrote: »
    TheAmu wrote: »
    I really hope they add impossibly hard content to please hardcore gamers so they stop making the rest of us feel bad.

    That way we can all be happy and stop being so horrible to each other.

    Another who confuses somebody else's ability to play somewhat challenging content with them being "hardcore gamers".

    No, they were just somewhat above average in a number of hopelessly bad players.

    There's NO saving grace, no illusion: except for few "excusable cases" (stamina NBs to say one), those who failed is only because they played bad, not because the others were "hardcore" or "skilled".

    @TheAmu wasn't trying to insult anyone there. In fact you just made him look like a saint and a prophet.
    Edited by Alphashado on July 8, 2014 7:25PM
  • Ardeni
    Ardeni
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    Yes
    I only voted that I'm happy with the change because I want to level up my alts faster. Doing the same content again, fighting for your life most of the time is not in my interests as a person who just wants to have multiple options for pvp characters.
  • Blackwidow
    Blackwidow
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    Yes
    If you go with the theory that most people come here to complain about the game, then the poll is a clear sign ZOS did the right thing.
  • bogurb16_ESO
    No
    Before it was a real challange now it is to easy :(. Was struggeling on a quest in Deshan before. I died and i died, but in the end i camed cloaser to kill the alchemist. Now i just pulled out my autonauch, and he was dead 30 sec later :( Too easy now
  • spinedoc
    spinedoc
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    badmojo wrote: »
    Like Kewljag said above, this change removed the strategy for me. Attacking a group of 3 used to be a big deal, I had to plan my approach, make no mistakes and observe my surroundings so that I didn't aggro any other mobs around the group.

    Now, I just run in and slay them on auto pilot like it was in 1-50. I can go back to listening to audiobooks while I play this game, because my brain isn't needed(or stimulated) during the actual PvE combat.

    Doing that "strategy" every single freakin trash mob in every single quest in every single zone gets to be incredibly tedious. I can see if they kept bosses difficult, and maybe some of the mobs leading up to the boss, but not EVERY single freakin trash mob. That is the absolute opposite of fun.
  • Ad.Absurdum
    Ad.Absurdum
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    No
    i do not like that it became so simple but i also do not like the concept of the vr leves - to do quests again which i have done with another build... boooooooooring.
  • Anastasia
    Anastasia
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    No
    hk11 wrote: »
    I would like an "Original Veteran" title for having played through the VR content as designed, before the whiners got it nerfed.

    That being said, I personally do not like the changes, but I understand why others may like them.

    The problem with the super easy VR levels is that you will end up with VR12s that do not have a mastery of their class, because they were able to level to the cap using a 2 skill rotation, standing in fire, never blocking.

    Right now, if you group with VR12s, odds are that they aren't horrible players. They may have grinded anomalies, but for the most part they know how to block, and how to move out of the red circles.

    Two weeks from now you will be grouped with VR12s trying to do VR level dungeons and getting wiped left and right because people will be playing like they did 1-50

    This. You hit the nail on the head.

    The block and move mechanics in ESO are kindergarten compared to other games, I wouldn't worry about people having issues with it.

    You are joshing, aren't you???? ;)

  • Siliconhobbit_ESO
    Siliconhobbit_ESO
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    Undecided
    @kitsinni

    Nope, I have not considered that it may be the class I am playing. While I agree that there are some DK combinations that players can choose to make their leveling very easy, AND that the class in general is considered easy or even OP to play, I feel I've taken the difficult route with my DK:

    I'm a dedicated DK 1h&S Tank. My DPS is horrible, but I'm OK with that. I'm in a Vet 4 Epic set atm in Vet 10 content and up till this point (the patch) I have found Vet content to be challenging to my play-style.

    Let me make that clear for anyone who might be considering a rebuttal: my play-style

    I'm not the cats-rear when it comes to playing my class at its best. I do what I can for my play-style and I adjust if I feel there is someplace I can improve, IF it fits my own play-style.

    Vet content WAS a challenge for me up to this point. Now...while I appreciate the feeling of being a 'hero', and the sheer satisfaction that mass-killing brings from decimating helpless, unaware, pleeb NPCs....

    I fear that the change may have been to much.
    Sinister Swarm
    15 Years of Gaming Excellence
  • badmojo
    badmojo
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    No
    spinedoc wrote: »
    badmojo wrote: »
    Like Kewljag said above, this change removed the strategy for me. Attacking a group of 3 used to be a big deal, I had to plan my approach, make no mistakes and observe my surroundings so that I didn't aggro any other mobs around the group.

    Now, I just run in and slay them on auto pilot like it was in 1-50. I can go back to listening to audiobooks while I play this game, because my brain isn't needed(or stimulated) during the actual PvE combat.

    Doing that "strategy" every single freakin trash mob in every single quest in every single zone gets to be incredibly tedious. I can see if they kept bosses difficult, and maybe some of the mobs leading up to the boss, but not EVERY single freakin trash mob. That is the absolute opposite of fun.

    I understand what you're saying. But, to be perfectly honest it wasn't stressful or tedious to me. It actually enticed me to go explore more and get into more fights.

    I find it tedious to kill the same 'trash mobs' over and over with little to no effort. I start to become lazy when the game doesn't punish laziness. To me, there's nothing worse than wandering around a large open world populated with dozens of different hostile creatures, except none pose any real threat to you.

    I don't want to pull three or four groups of "trash mobs" together in order to face a challenge. I don't want a game where going 1 on 1 with a boss meant for a group is possible with my weak stamina nightblade build. I literally did that last night, it was lame. I fought the world boss for a few minutes, getting hit constantly, but slowly draining his health down. It was stupid, one hit would have killed me before, but now, it's possible to solo him.

    I have to give it to ZOS, their change to VR sure made it easy for me to act like I'm with a group, even when I'm alone. I can revert to the tactics I use in group dungeons, when I have a healer and a tank, except it's just me. I hate that they did this to the game, but their goal was certainly accomplished.
    [DC/NA]
  • Stalwart385
    Stalwart385
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    No
    Just no.
  • Qutayba
    Qutayba
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    Undecided
    I think a nerf was needed - I liked the challenge, but it could be slow and frustrating at times. But they do seem to have nerfed it quite a bit. It should be harder than pre VR, but perhaps ramped up more gradually. But, getting the balance right is tough in games like this. The tweaking will never end.
  • Syntse
    Syntse
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    badmojo wrote: »
    I don't want to pull three or four groups of "trash mobs" together in order to face a challenge. I don't want a game where going 1 on 1 with a boss meant for a group is possible with my weak stamina nightblade build. I literally did that last night, it was lame. I fought the world boss for a few minutes, getting hit constantly, but slowly draining his health down. It was stupid, one hit would have killed me before, but now, it's possible to solo him.

    Firstly I'm wondering why do you seek challenge from trash mobs? Shouldn't the boss or the room with boss in it be the challenge other stuff just minor obstacle along the way maybe with some mini-boss along the way?

    Well nightblade seems to have pretty high survivability with all siphoing skills. May not do tons of damage but can keep him/herself alive pretty well. I've had much easier time with my NB stamina than with my DK stamina. So I don't see why NB would not be able to take some tough boss alone... takes time but can do it.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Elad13
    Elad13
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    Yes
    Yes the vet levels still have some challenges...people that want more challenge to it , just run lower armor and weapons...run no enchantments...etc....oh wait I forgot I'm supposed to change how I play and my character to match theirs....heaven forbid they have to change their builds.....but really if you want more challenge it's still there and easily made more difficult by just changing a few things around. And at least i see more people in zones v8+ now.
  • Korkhan
    Korkhan
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    Undecided
    I'm undecided.

    The bad:
    Mobs do barely any damage. There is no point in escaping red fields. Easier and faster is to stay and kill.
    Using Veil of Blades on a group of 3 seems like a wasted ultimate.

    The good:
    I can solo dolmens and public dungeons on my NB now. So when all the hype passes in a week or two I will not have to wait for a group to finish all the content.
  • badmojo
    badmojo
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    No
    Syntse wrote: »
    badmojo wrote: »
    I don't want to pull three or four groups of "trash mobs" together in order to face a challenge. I don't want a game where going 1 on 1 with a boss meant for a group is possible with my weak stamina nightblade build. I literally did that last night, it was lame. I fought the world boss for a few minutes, getting hit constantly, but slowly draining his health down. It was stupid, one hit would have killed me before, but now, it's possible to solo him.

    Firstly I'm wondering why do you seek challenge from trash mobs? Shouldn't the boss or the room with boss in it be the challenge other stuff just minor obstacle along the way maybe with some mini-boss along the way?

    Well nightblade seems to have pretty high survivability with all siphoing skills. May not do tons of damage but can keep him/herself alive pretty well. I've had much easier time with my NB stamina than with my DK stamina. So I don't see why NB would not be able to take some tough boss alone... takes time but can do it.

    If I'm going to plow through hundreds of trash mobs, it should be worth doing. I don't want a repetitive game of wiping mob after mob, over and over to get to a few boss fights or group dungeons that are worth a damn. I want to walk out the front door of any building in Tamriel and face a possible threat.

    The boss I'm talking about was one of those bosses in the world with the skull and crossbones marker, the ones that are supposed to be done by a group of people. Like I said, the fight lasted literally minutes, I didn't time it, but I'd guess I was fighting him for a good 3 minutes before some sorcerer came up when he had a bit of health left and finished him off for me. The entire time my health was going up and down like crazy. I almost died many times, but I feel like I should have been dead all of those times. My nightblades healing ability is not really that good. It's mostly heal over time. I just feel like if it was 16% harder, I wouldn't have been able to survive it.
    Edited by badmojo on July 9, 2014 7:06AM
    [DC/NA]
  • Syntse
    Syntse
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    badmojo wrote: »
    If I'm going to plow through hundreds of trash mobs, it should be worth doing. I don't want a repetitive game of wiping mob after mob, over and over to get to a few boss fights or group dungeons that are worth a damn. I want to walk out the front door of any building in Tamriel and face a possible threat.

    I would imagine it would be even more repetitive and boring if those hundreds and hundreds or trash all would put up a fight too. Agree though that stuff should be worth doing in terms of exp or reward in the end. Afterall it is not like I can one hit all trash in vets along my way to the boss yet still.

    The last sentence for me resembles of the situation where you have just learned the you are the chosen one and walk through the door in your rags and never killed anything bigger than house spider. Not case where you have once saved the world and put on your best gear walk out of the door and couple thugs tries to rob you and you have to fight for your life and barely survive. Agree again that there should be possible threats waiting for you but not the same way as it would be when you just started and got so hurt by a rat bite.
    badmojo wrote: »
    The boss I'm talking about was one of those bosses in the world with the skull and crossbones marker, the ones that are supposed to be done by a group of people. Like I said, the fight lasted literally minutes, I didn't time it, but I'd guess I was fighting him for a good 3 minutes before some sorcerer came up when he had a bit of health left and finished him off for me. The entire time my health was going up and down like crazy. I almost died many times, but I feel like I should have been dead all of those times. My nightblades healing ability is not really that good. It's mostly heal over time. I just feel like if it was 16% harder, I wouldn't have been able to survive it.

    World bosses should be group content and should posses threat and not be soloable though eventually everything is with right tactic.

    I'm not against challenge I like it, just not too much of it and so that I can choose when to challenge my self and when not to.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    No
    Elad13 wrote: »
    Yes the vet levels still have some challenges...people that want more challenge to it , just run lower armor and weapons...run no enchantments...etc....oh wait I forgot I'm supposed to change how I play and my character to match theirs....heaven forbid they have to change their builds.....but really if you want more challenge it's still there and easily made more difficult by just changing a few things around. And at least i see more people in zones v8+ now.

    One part of this quote shows how much of a hypocrite you are: "....oh wait I forgot I'm supposed to change how I play and my character to match theirs....".
    So, now, you get to play your way while everyone else has to change the way they play. Pot meet kettle.

    FYI, I am saying to "use what the game gave you, to get through the content". You are saying, "use what I use, so I can play my way". Also, I play my way... Medium Armor, Stamina, Bow on bar 1, 2-hander on bar 2(better known as the 4 things forum goers say to never use, because I refuse to run around in a dress waving a big stick in the air), all green quality with store bought enchants. Don't need epic gear or higher until V12, imo,

    The second part that stands out to me, shows just how little you know of the people who actually enjoyed the content the way it was(this doesn't include the dress wearing, stick waving, FotM crowd): "....heaven forbid they have to change their builds.....". Actually, everyone I know, was changing out their builds based on what type of boss mob/lesser boss mob they were fighting. If I personally came across a storm atronach, or a gargoyle, I yanked all the cc off my bars except one just in case, and threw on survival and dps skills before I ran in to kill it.

    Granted, trash mobs could have been toned down a little to allow more people access through the content a little faster, but none of the lesser boss mobs/boss mobs should have been touched. That is my problem with the Nerf, if you want to run around roflpwn'ing the trash... more power to you. The lesser boss mobs/boss mobs should never have been touched. Here is an example: I'm out and about yesterday, and one of the random portals drop. I kill the 2 casters(1 healer, and 1 flame sorc), then the 2 melee(both assassin type mobs), then the 2nd round pops out... a scamp and a frost atronach. I am the only one around, so I figure I can test just how much things were changed. I snipe the scamp for an insta-kill, and fully prepared to die, I stand still and shoot the atronach. I never moved, dodged, or blocked. I live, it dies. Yes VR content. This wasn't possible before the Nerf. That is taking things too far.

    Trash should be just that, trash. I can see a call to Nerf that... slightly. But, rounding up a group or two without knowing how to play your character, should drop you like a fly. Random events should be soloable, but make you work for it. I can see a slight Nerf to that. Land bosses should be group content...no if's, and's, or but's about it. Asking for it all to be nerfed is just asking to be given everything for nothing.

    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • TehMagnus
    TehMagnus
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    No
    The 'get out of the red' mechanics in this game are broken. You're supposed to 'dodge roll' out and if you simply run out you'll still get hit.

    I regularly move out of the red, as other games want you to do, but this game is the only one where unless I use a specific move I get damage even if I'm well out of the AoE area.

    Crass mechanics are crass, if you're out of the red before the attack hits you shouldn't take damage, the game shouldn't demand you use a specific action to avoid it.

    You may be doing something wrong or have a visual issue (or a lot of lag). I mostly run out of aoe circles or triangles (archers) and I never take dmg.
  • Darzil
    Darzil
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    Yes
    magnusnet wrote: »
    You may be doing something wrong or have a visual issue (or a lot of lag). I mostly run out of aoe circles or triangles (archers) and I never take dmg.
    Or may be in Europe. I normally can just run out, but sometimes if I'm slow to move I'm out on my client, but not at the server.
  • Stannum
    Stannum
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    No
    It'was somewhat challenging before, now it's alike leveling upto 50.
    I think vr mobs should be difficult but should give XP in proportion to VR.
    Edited by Stannum on July 9, 2014 1:07PM
  • Hilgara
    Hilgara
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    No
    Darzil wrote: »
    magnusnet wrote: »
    You may be doing something wrong or have a visual issue (or a lot of lag). I mostly run out of aoe circles or triangles (archers) and I never take dmg.
    Or may be in Europe. I normally can just run out, but sometimes if I'm slow to move I'm out on my client, but not at the server.

    This is the most likely reason. There is a point during the animation where the damage is committed. Its not at the end of the animation either. If you dodge roll (in any direction and even if you still land in the red) you will not get damaged because the game cancels the damage when it records your dodge/roll. If you run the damage is still committed and it where you were server side not client side when its committed that determines if you get hit by it. Dodge/roll is always better then running out if you have the stam for it. Even better if you are a NB hit cloak as soon as you see the red and the whole thing will be cancelled. Damage, red and animation.
    Edited by Hilgara on July 9, 2014 1:07PM
  • badmojo
    badmojo
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    No
    Hilgara wrote: »
    Darzil wrote: »
    magnusnet wrote: »
    You may be doing something wrong or have a visual issue (or a lot of lag). I mostly run out of aoe circles or triangles (archers) and I never take dmg.
    Or may be in Europe. I normally can just run out, but sometimes if I'm slow to move I'm out on my client, but not at the server.

    This is the most likely reason. There is a point during the animation where the damage is committed. Its not at the end of the animation either. If you dodge roll (in any direction and even if you still land in the red) you will not get damaged because the game cancels the damage when it records your dodge/roll. If you run the damage is still committed and it where you were server side not client side when its committed that determines if you get hit by it. Dodge/roll is always better then running out if you have the stam for it. Even better if you are a NB hit cloak as soon as you see the red and the whole thing will be cancelled. Damage, red and animation.

    Yeah, if the cloak actually works. I don't know how many times my own over time effects have canceled it out as soon as I try to use it, magicka be damned. I used to not mind so much when I would get the 15% stamina boost, but they changed that to not rely on the cloak, so now it's just a big waste of magicka for a split second of invisibility.

    But, you're right, when it does work, it works amazingly to avoid the red circles and charged attacks.
    Edited by badmojo on July 10, 2014 12:06AM
    [DC/NA]
  • Hilgara
    Hilgara
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    No
    badmojo wrote: »
    Hilgara wrote: »
    Darzil wrote: »
    magnusnet wrote: »
    You may be doing something wrong or have a visual issue (or a lot of lag). I mostly run out of aoe circles or triangles (archers) and I never take dmg.
    Or may be in Europe. I normally can just run out, but sometimes if I'm slow to move I'm out on my client, but not at the server.

    This is the most likely reason. There is a point during the animation where the damage is committed. Its not at the end of the animation either. If you dodge roll (in any direction and even if you still land in the red) you will not get damaged because the game cancels the damage when it records your dodge/roll. If you run the damage is still committed and it where you were server side not client side when its committed that determines if you get hit by it. Dodge/roll is always better then running out if you have the stam for it. Even better if you are a NB hit cloak as soon as you see the red and the whole thing will be cancelled. Damage, red and animation.

    Yeah, if the cloak actually works. I don't know how many times my own over time effects have canceled it out as soon as I try to use it, magicka be damned. I used to not mind so much when I would get the 15% stamina boost, but they changed that to not rely on the cloak, so now it's just a big waste of magicka for a split second of invisibility.

    But, you're right, when it does work, it works amazingly to avoid the red circles and charged attacks.

    I never have dots on my bar, at least until they fix your dots breaking cloak. The damage mitigation the cloak has is worth the sacrifice and the only reason I'm still in light armor is to ensure I always have enough magicka and magicka regen to recloak as often as I need to.
    Edited by Hilgara on July 10, 2014 10:17AM
  • Kybotica
    Kybotica
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    Yes
    Overall, this change makes me happy. I somewhat enjoyed the challenging aspects of VR levels, but I quickly tired of how long it took to kill one or two mobs, and how impossible certain areas were with my PvP-centric build. I actually skipped the entire AD portion because I didn't want to drop a fortune in respecs just to play both worlds.

    Now I can have a more leisurely time strolling through the content I skipped, and collect my skyshards and such without having to spend an inordinate amount of time using the same exact tactics to kill each enemy.

    I do understand that the content may feel overnerfed, but I am generally happy with what this change does to my gameplay.
    M'iaq the Honest- PC/NA
    EP Khajiit Nightblade
    Guild of Shadows
  • Darkonflare15
    Darkonflare15
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    Yes
    Yes because veteran ranks is boring with all of the tedious work to gain level. While it now feels like it should be a balance game not overly difficult game where you have to have the same build to survive. Yes I know how to block and roll and dodge and use all of the mechanics but those mechanics do not work if the enemies hitting you harder than you skills can do. Challenging games are not challenging because they are hard they are challenging because that person forms an opinion that they can beat it is worth it. If you do not think the game is challenging because of this change its not because it not challenging it is because you do not want it to be challenging.
    Edited by Darkonflare15 on July 12, 2014 6:03AM
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