I really hope they add impossibly hard content to please hardcore gamers so they stop making the rest of us feel bad.
That way we can all be happy and stop being so horrible to each other.
Another who confuses somebody else's ability to play somewhat challenging content with them being "hardcore gamers".
No, they were just somewhat above average in a number of hopelessly bad players.
There's NO saving grace, no illusion: except for few "excusable cases" (stamina NBs to say one), those who failed is only because they played bad, not because the others were "hardcore" or "skilled".
Like Kewljag said above, this change removed the strategy for me. Attacking a group of 3 used to be a big deal, I had to plan my approach, make no mistakes and observe my surroundings so that I didn't aggro any other mobs around the group.
Now, I just run in and slay them on auto pilot like it was in 1-50. I can go back to listening to audiobooks while I play this game, because my brain isn't needed(or stimulated) during the actual PvE combat.
SK1TZ0FR3N1K wrote: »NerfEverything wrote: »I would like an "Original Veteran" title for having played through the VR content as designed, before the whiners got it nerfed.
That being said, I personally do not like the changes, but I understand why others may like them.
The problem with the super easy VR levels is that you will end up with VR12s that do not have a mastery of their class, because they were able to level to the cap using a 2 skill rotation, standing in fire, never blocking.
Right now, if you group with VR12s, odds are that they aren't horrible players. They may have grinded anomalies, but for the most part they know how to block, and how to move out of the red circles.
Two weeks from now you will be grouped with VR12s trying to do VR level dungeons and getting wiped left and right because people will be playing like they did 1-50
This. You hit the nail on the head.
The block and move mechanics in ESO are kindergarten compared to other games, I wouldn't worry about people having issues with it.
Like Kewljag said above, this change removed the strategy for me. Attacking a group of 3 used to be a big deal, I had to plan my approach, make no mistakes and observe my surroundings so that I didn't aggro any other mobs around the group.
Now, I just run in and slay them on auto pilot like it was in 1-50. I can go back to listening to audiobooks while I play this game, because my brain isn't needed(or stimulated) during the actual PvE combat.
Doing that "strategy" every single freakin trash mob in every single quest in every single zone gets to be incredibly tedious. I can see if they kept bosses difficult, and maybe some of the mobs leading up to the boss, but not EVERY single freakin trash mob. That is the absolute opposite of fun.
I don't want to pull three or four groups of "trash mobs" together in order to face a challenge. I don't want a game where going 1 on 1 with a boss meant for a group is possible with my weak stamina nightblade build. I literally did that last night, it was lame. I fought the world boss for a few minutes, getting hit constantly, but slowly draining his health down. It was stupid, one hit would have killed me before, but now, it's possible to solo him.
I don't want to pull three or four groups of "trash mobs" together in order to face a challenge. I don't want a game where going 1 on 1 with a boss meant for a group is possible with my weak stamina nightblade build. I literally did that last night, it was lame. I fought the world boss for a few minutes, getting hit constantly, but slowly draining his health down. It was stupid, one hit would have killed me before, but now, it's possible to solo him.
Firstly I'm wondering why do you seek challenge from trash mobs? Shouldn't the boss or the room with boss in it be the challenge other stuff just minor obstacle along the way maybe with some mini-boss along the way?
Well nightblade seems to have pretty high survivability with all siphoing skills. May not do tons of damage but can keep him/herself alive pretty well. I've had much easier time with my NB stamina than with my DK stamina. So I don't see why NB would not be able to take some tough boss alone... takes time but can do it.
If I'm going to plow through hundreds of trash mobs, it should be worth doing. I don't want a repetitive game of wiping mob after mob, over and over to get to a few boss fights or group dungeons that are worth a damn. I want to walk out the front door of any building in Tamriel and face a possible threat.
The boss I'm talking about was one of those bosses in the world with the skull and crossbones marker, the ones that are supposed to be done by a group of people. Like I said, the fight lasted literally minutes, I didn't time it, but I'd guess I was fighting him for a good 3 minutes before some sorcerer came up when he had a bit of health left and finished him off for me. The entire time my health was going up and down like crazy. I almost died many times, but I feel like I should have been dead all of those times. My nightblades healing ability is not really that good. It's mostly heal over time. I just feel like if it was 16% harder, I wouldn't have been able to survive it.
Yes the vet levels still have some challenges...people that want more challenge to it , just run lower armor and weapons...run no enchantments...etc....oh wait I forgot I'm supposed to change how I play and my character to match theirs....heaven forbid they have to change their builds.....but really if you want more challenge it's still there and easily made more difficult by just changing a few things around. And at least i see more people in zones v8+ now.
fromtesonlineb16_ESO wrote: »The 'get out of the red' mechanics in this game are broken. You're supposed to 'dodge roll' out and if you simply run out you'll still get hit.
I regularly move out of the red, as other games want you to do, but this game is the only one where unless I use a specific move I get damage even if I'm well out of the AoE area.
Crass mechanics are crass, if you're out of the red before the attack hits you shouldn't take damage, the game shouldn't demand you use a specific action to avoid it.
Or may be in Europe. I normally can just run out, but sometimes if I'm slow to move I'm out on my client, but not at the server.You may be doing something wrong or have a visual issue (or a lot of lag). I mostly run out of aoe circles or triangles (archers) and I never take dmg.
This is the most likely reason. There is a point during the animation where the damage is committed. Its not at the end of the animation either. If you dodge roll (in any direction and even if you still land in the red) you will not get damaged because the game cancels the damage when it records your dodge/roll. If you run the damage is still committed and it where you were server side not client side when its committed that determines if you get hit by it. Dodge/roll is always better then running out if you have the stam for it. Even better if you are a NB hit cloak as soon as you see the red and the whole thing will be cancelled. Damage, red and animation.
This is the most likely reason. There is a point during the animation where the damage is committed. Its not at the end of the animation either. If you dodge roll (in any direction and even if you still land in the red) you will not get damaged because the game cancels the damage when it records your dodge/roll. If you run the damage is still committed and it where you were server side not client side when its committed that determines if you get hit by it. Dodge/roll is always better then running out if you have the stam for it. Even better if you are a NB hit cloak as soon as you see the red and the whole thing will be cancelled. Damage, red and animation.
Yeah, if the cloak actually works. I don't know how many times my own over time effects have canceled it out as soon as I try to use it, magicka be damned. I used to not mind so much when I would get the 15% stamina boost, but they changed that to not rely on the cloak, so now it's just a big waste of magicka for a split second of invisibility.
But, you're right, when it does work, it works amazingly to avoid the red circles and charged attacks.