BrassRazoo wrote: »I have a guy in guild that always asks for Trials with a really off-putting call-out.
Its like 'Looking for DPS for trials, must have TS, must know the fights, and whisper me with DPS/Stats/Gear"
It turns me off even wanting to do trials.
I mean, if you were in a guild, perhaps some are "good enough" to join, but how about you teach them the fights if you are so concerned, then there would be a larger pool of players to choose from in the end.
Perhaps then, others would teach others and so on.
Irrelevant of what build does what, it sounds like some people would be excluded because they don't min/max their build. He sounds like a *** to me.
What really matters to me is that it's fun. I don't do endgame content, but it works great for things like dolmen anchor fights, with a flexible mix of ranged, gap-closing and tanking abilities. Blorping out that Storm Atronach at the right time is always a bit of a thrill for me. I have no patience or empathy to spare for mini-maxers. I would prefer that they go be efficient elsewhere by beating up on PvPers.
Raid leaders will probably shy away in horror at my Imperial Sword & Board Heavy Tank Sorcerer. Storm Atronach FTW!! heh.
vanillexhope wrote: »I'm probably gonna get flamed for this, but as long as a group can get through a dungeon smoothly, I don't see the harm in some players not having the "perfect" spec. Now, if they are wiping again and again and think they can spot the issue (maybe the OP case is in fact the problem), then I think it becomes time to maybe do something about it.
Why is are Stamina abilities so borken?
(just asking)
#ElderSorcsOnline
@ZOS PLEASE FIX STAM BUILDS!!!
^^THIS should be the^^
#1PRIORITYNOW!
It's because you use the same resource pool to Dps and do dodging and blocking. Magic builds use the magic pool for damage and the stamina pool to block and dodge.
There are a few more synergies that work a bit better for magic too, but that's the main problem.
Give players an option to use magic for dodging and blocking and it's mostly fixed. Just In The options screen use magic to dodge/block yes/no toggle. The rest is easy to fix with some number tweaks.
sevcik.miroslaveb17_ESO wrote: »ADD ONs thank you for inviting elitist id*ots to the game.
Clean game design without dps prevents this sh*t from happening, because you will never identify the weakest chain.
People that go to trials tend to want to complete them.
In my case, if I join a random group where there are people who are below 2200 HP or some that are not VR12, not enough healers, too many tanks: I will leave the group instantly. I don't want to waste my time.
I btw have a special set & potions just for trials (Inferno & Resto staf), whereas in PVP in use resto and 1h & S.
If you're looking for a non competitive time in trials, join a grp that will farm the first boss. You won't get much further with your set anyways.
Oh and don't blame Zenimax, Trials are meant to be hard and the sets you can get in weekly rewards are very well worth it.
But rejoice, ZOS bent to crybabies and nerfed VR zones. They will probably, sadly, eventually nerf Trials so more crybabies can complete them.
No, DO blame Zenimax. "Hard" is fine. Requiring a small number of optimal builds to complete "hard" in a "play your way" game is a whole other thing entirely and is not. We aren't talking about every minute possible variations of builds, here. We are talking light armor and staff to the virtual exclusion of everything else. And that's just ridiculous and the ONLY people are fault are Zenimax. They released the unbalanced game. They left it unbalanced for a quarter of a year. They added the "hard" content that makes it worse.
What's really sad is with all this talk about "current gen" and "AAA" games and "modern MMOs" and "play your way" blah blah blah given the current state of balance in this game, not to mention the state of the game in general, you will find more variety and choices for every possible play style in a 15 year old game like EQ with narrowly defined roles for each class than you will here in a game that's supposed to be wide open. Simply because there is no balance and the topic of this thread is the shining example of that. You will also find more balance, more challenge, more and better rewards and a game designed with a basic understanding of what drives MMO dynamics than this one, too, but that's another conversation.
Sadly, I agree with the last point. They probably will just nerf the content so the imbalances just don't matter because that's easier than fixing their game.
Blame zenimax for that, too.
The fact is, this game is horribly unbalanced and in terms of this content that was added with the full knowledge of the developers of this fact, it's broken too.
People that go to trials tend to want to complete them.
In my case, if I join a random group where there are people who are below 2200 HP or some that are not VR12, not enough healers, too many tanks: I will leave the group instantly. I don't want to waste my time.
I btw have a special set & potions just for trials (Inferno & Resto staf), whereas in PVP in use resto and 1h & S.
If you're looking for a non competitive time in trials, join a grp that will farm the first boss. You won't get much further with your set anyways.
Oh and don't blame Zenimax, Trials are meant to be hard and the sets you can get in weekly rewards are very well worth it.
But rejoice, ZOS bent to crybabies and nerfed VR zones. They will probably, sadly, eventually nerf Trials so more crybabies can complete them.
No, DO blame Zenimax. "Hard" is fine. Requiring a small number of optimal builds to complete "hard" in a "play your way" game is a whole other thing entirely and is not. We aren't talking about every minute possible variations of builds, here. We are talking light armor and staff to the virtual exclusion of everything else. And that's just ridiculous and the ONLY people are fault are Zenimax. They released the unbalanced game. They left it unbalanced for a quarter of a year. They added the "hard" content that makes it worse.
What's really sad is with all this talk about "current gen" and "AAA" games and "modern MMOs" and "play your way" blah blah blah given the current state of balance in this game, not to mention the state of the game in general, you will find more variety and choices for every possible play style in a 15 year old game like EQ with narrowly defined roles for each class than you will here in a game that's supposed to be wide open. Simply because there is no balance and the topic of this thread is the shining example of that. You will also find more balance, more challenge, more and better rewards and a game designed with a basic understanding of what drives MMO dynamics than this one, too, but that's another conversation.
Sadly, I agree with the last point. They probably will just nerf the content so the imbalances just don't matter because that's easier than fixing their game.
Blame zenimax for that, too.
It's so anoying to see people thinking that "play your way" means: "Do anything and it will work".
You can do what ever you want, you can play a Sorcerer with Heavy Armor, 2H and Dual Wield. <= You can play your way.
It doesn't mean you will be successfull, ZOS never said you would be successfull at "playing your way".
Trials are meant for competitive players.
Competitive players aim for gameplay and team optimisation.
If you want to "play your way", go Fungal Grotto and leave Trials to competitive players.
Regarding stamina builds, yes, they are broken, and ZOS has allready began making them stronger and has stated why they where taking it slowly. More patches will come and with most of them, improvements to stamina builds viability and Heavy Armour viability.
Stamina builds will be competitive and viable on short-middle term, till then either change your build or go to easy dungeons.
Stop saying "Play your way" means you should be able to do everything with any [snip] build.
EinionYrthb16_ESO wrote: »sevcik.miroslaveb17_ESO wrote: »ADD ONs thank you for inviting elitist id*ots to the game.
Clean game design without dps prevents this sh*t from happening, because you will never identify the weakest chain.
On the other hand having groups fail a trial time and time again with no idea why is probably not the best consequence of a "clean game design".
Just sayin'
This is the core problem: ZOS like Blizzard and many before them decided to create artificial barriers to entry to this content by putting in gear and DPS 'checks' and compounded the crime by rewarding fast runs.If there were no damned DPS-checks, there would be ultimately no need for restricting "bad" specs. Unfortunately, devs choose to close their eyes to this issue and elitists DO NOT. We've seen the result..
"Do you think it, at all, reasonable that light armor and staff builds are the only viable dps for trials?"
"Zenimax never said you would be successful with "play your way?" THAT'S your argument? That's like saying a car manufacturer never said you could drive the car they sold you...It will just be good driveway decoration."
If this game had the balance issues that ESO currently does, only the wizards, sorcerers and magicians could do the end game content.
It's not fine with everyone having to spec EXACTLY THE SAME WAY to be optimal. There's a huge difference. Because it's just like saying that only wizards, sorcerers and mages get to dps end game. And that's absurd in this game or any other.
Why is are Stamina abilities so borken?
(just asking)
#ElderSorcsOnline
@ZOS PLEASE FIX STAM BUILDS!!!
^^THIS should be the^^
#1PRIORITYNOW!
It's because you use the same resource pool to Dps and do dodging and blocking. Magic builds use the magic pool for damage and the stamina pool to block and dodge.
There are a few more synergies that work a bit better for magic too, but that's the main problem.
Give players an option to use magic for dodging and blocking and it's mostly fixed. Just In The options screen use magic to dodge/block yes/no toggle. The rest is easy to fix with some number tweaks.
I'm really getting tired of hearing this.
First of all, as a stamina build nightblade wood elf with all passives relevant to stamina pool and regeneration and in a set of hundings (stamina regeneration) I can dodge and block all day. With siphoning strikes and the right weaving I can dps all day.
Second, dodging and blocking has nothing to do with light armor magicka users just straight up putting up higher numbers than their medium stamina counterparts. So while we are both dodging and blocking all day and DPSing all day, they are putting up higher numbers because their dmg is better plain and simple. When we all do the same shiz, their shiz is just better. HERE is our starting point....
Forget about dodging and blocking. It's a distraction.
What this boils down to is light armor is OP. Just go look at the numbers.
Light Armor is allowed to mitigate dmg enough to be viable for tanks and puts up better dps numbers for dps than any other armor type. And, still, we all collectively scratch our heads as to why only only one basic build works in hard content like a bunch of idiots.
The answer is right in front of everyone but no one wants to acknowledge the big fat pink elephant in the room....
Light Armor needs a whack or three with the nerf bat.
THERE. I said it.
Light Armor should be able to take A hit from melee. But that's all. Maybe. Let it mitigate spell dmg but a good styled melee hit and it's lights out for Irene. And you shouldn't be able to use the active ability from an armor line if you aren't wearing 5 pieces or more of that type of armor. In NORMAL and intelligently designed games, robed casters are glass cannons. Make it so here. Duh.
Absolute stupidity has been allowed to reign with this for so long nobody can see the illogic of it all and how freaking SIMPLE it is to, at least, start to fix it.
Sorry to be the one to say it but it's true. I swear, somebody's favorite niece at zenimax likes casters or something. All we all ever do is quibble over every freaking thing under the sun BESIDES the fact that light armor builds might, just MIGHT, be OP.
It's ridiculous.
Staves are probably OP too, but one thing at a time.
indytims_ESO wrote: »Blaming Zeni is just a way to justify being an elitist jerk.
Seriously, people - even if you did go staff/light armor, what if you are the lowest dps in the group? Will you get booted again? The excuse will be different, of course, but the outcome is the same.
How drastic would this player's DPS increase if he did all the work to swap to staff/light armor? 10%? 20%?
There will always be a dps hierarchy in a group, and an elitest jerk will always have an 'excuse' to dump someone to keep upping what they perceive to be the 'preferred load out'. It's not Zeni's fault that these people are ***. I seriously doubt that there's never been a group with a stamina-build player in it that's finished trials.
Wifeaggro13 wrote: »Resolve = 7% damage reduction is nothing in VR PVE dungeons 7% of a 3k hit is nothing Healers don't even notice the difference honestlymike.gaziotisb16_ESO wrote: »Wifeaggro13 wrote: »LOL im offended , but not really i have a static though most quit due to the imbalances. We dont do trials anymore as there is no real reward for them the gear is aesthetic .
But i have a heavy wearing DK . and out of curiousity what acheivements do you have as a trial leader. Ive a couple, and all the working achievements in the VR dungeons as tank and heals including speed runs. Anyhow i am more then willing to put a group together and decimate every single VR dungeon on both chrs and you can see there is literally no difference in amount of damage i take as a heavy wearing DK or light armor sorc tank. The armor mitigates nothing its the armor number and i can be 1200 past armor and spell resist cap with two buffs. actually the sorc handles spell damage way better.
Let's see, well for one you said armour is useless outside of stat pools. That's completely ignoring all the passives and especially the ones useful to the tank which are to a) receive more healing and b) to reduce the cost of blocking c) faster health regen. The resource pools that suffers most when tanking is not magicka, or in fact health, it's stamina.
Secondly, as a DK you have only Razor Armor and naked with Razor Armor you only move past the soft cap for 3.5 secs. You cannot keep casting Razor Armor every 4 secs in a fight so that's pretty much wrong. Heavy Armour plus Razor Armour puts you near the hard cap where you have to be for boss fights like Hel Ra.
There is absolutely nothing to suggest that tanking in Light Armour is far superior to tank in Heavy Armour as you so confidently said. What you are doing is DPSing between bosses which is not tanking. I prefer to press one pre-programmed button to go full light when DPSing and another button to go 5H/2L for boss fights.
You can say you like being a versatile tank, or a lazy tank who can't be bothered to make/swap gear. But you can't say that tanking in Light Armour is better than Heavy. That's the ignorant part
Compared to
Evocation 21% reduction cost of magica abilities.
Constitution = increased recovery 28% only works out of combat just minimizes down time .
compared to
light Recovery 28 % recovery just reduces down time not relevant in combat .
Juggernagut = Increased weapon damage of 3.5 %. no one is using melee weapons as DPs anyhow if you want to complete VR dungeons or trials. SNS is good for tanking and mitigation.
compared toLight armor Spell warding 8% spell resistance per piece 56% resistance lol . Id say juggernaught is completely useless passive honestly
Bracing = 10 % reduced cost of blocking with 5 pieces the only time this is relevant is bosses that one shot with a heavy hit most spell projectiles ignore blocking very few VR bosses does this come into play and honestly it is pretty worthless with Pots anyhow.
compared to
Prodigy = 10% chance increased critical damage. well id say in a sustained fight this here makes the difference in a huge way.
LOL now this one makes me laugh real hard
Rapid mending = 3.5% additional healing for a full 7 pieces of heavy. Seriously every single healer i've had on both my light armor tank and my heavy tank prefer the 50% spell resistance of light armor over a additional 3.5 % healing i'm over healed anyhow.
Nothing in heavy is even remotely equal to light armor. if you think 3.5 % healing is making hel ra doable i dont know what to say. Spike armor will keep you easily 300 to 400 above cap for 20 seconds. if you cant manage that in a rotation as a tank oh well . you dont mitigate anything past that anyhow go look at the parse videos of people posting the incoming damage. the amount of damage mitigated at cap and beyond is minimal very minimal.
As i said my sorc mitigates way better then my DK because of spell resistance physical damage is the same my sorc is 1200 past armor cap in light . i dont think you could Trail naked but quite a bit of the Vr dungeons are doable if your skilled. As i stated the down fall would be your stat pools. If you require proof ill gladly take yoou through any of the VR dungeons of your choice with both Tanks and you can see for yourself. if your past has had experience with bad light armor tanks it comes down to skill and knowledge i suspect they would be bad in heavy as well. Facts are facts Armor type does nothing for mitigation its the armor value and you can easily exceed armor cap with any class in light. Go take a look at that Alacrity Video the whole damn raid even tank was in light with a staff. 13 minute complete time. jesus man are you gonna just ignore facts numbers and proof and call me ignorant? im offering to help you and prove to you so you know the truth and can make informed decisions on how to improve your chr,Passives affect DPS and stat poolsfar more then survivability.