Arsenic_Touch wrote: »if they took even a fraction of the time to explore the other guild stores they might find what they're looking for. But hey that would require some effort.
Oh and on a slightly different note not.
The most successful, dynamic economy in an MMO is EVE Online.
Which BTW is a global AH on a mega-server !
Arsenic_Touch wrote: »I'm content where there being no centralized AH. To add one would trivialize the guild stores in cyrodiil(it's amazing how many people don't realize that when a guild claims a keep, you can purchase and sell through their store) it will trivialize the upcoming stalls that will be set up in city hubs for guilds.
So the guild store system is actually a lot bigger than people even realize and if they took even a fraction of the time to explore the other guild stores they might find what they're looking for. But hey that would require some effort.
The game does need a global trade channel though.
I agree that if implemented correctly this could work out very well. But for a lot of people myself included who don't have hours a day to spend gaming if I want to find something to buy I don't want to have to spend all that time trying to find exactly what I need/want.
To me it's all about them finding a middle ground that makes both parties happy and a global AH may or may not be that(most likely not) but what we have right now certainly isn't it either.
nerevarine1138 wrote: »Oh good. Another auction house thread. Because the few hundred we've already had weren't enough.
Arsenic_Touch wrote: »Arsenic_Touch wrote: »I'm content where there being no centralized AH. To add one would trivialize the guild stores in cyrodiil(it's amazing how many people don't realize that when a guild claims a keep, you can purchase and sell through their store) it will trivialize the upcoming stalls that will be set up in city hubs for guilds.
So the guild store system is actually a lot bigger than people even realize and if they took even a fraction of the time to explore the other guild stores they might find what they're looking for. But hey that would require some effort.
The game does need a global trade channel though.
I agree that if implemented correctly this could work out very well. But for a lot of people myself included who don't have hours a day to spend gaming if I want to find something to buy I don't want to have to spend all that time trying to find exactly what I need/want.
To me it's all about them finding a middle ground that makes both parties happy and a global AH may or may not be that(most likely not) but what we have right now certainly isn't it either.
Doesn't take hours to go through and check keeps that your alliance controls in cyrodiil. Majority of the people whining about no centralized AH aren't even aware that the guild system expands beyond just the guilds they're in. The cyrodiil guild store is already in place, people just don't utilize it. They're planning on adding market stalls that guilds can bid on that will further extend that same system but make it available in cities. People need to stop being lazy.
JoseDelgadoCub17_ESO wrote: »That's how they envisioned the game, not only that a global AH would remove player interaction.
Every time I have tried to use the cyrodill guild stores, I am met with ' you are not a member of that guild' messages. Is it different for you?
Blackwidow wrote: »Blackwidow wrote: »
Sadly that's probably part true. Funny thing is most of those people conveniently forget it also worked bloody well ! ! !
True dat!
nerevarine1138 wrote: »Oh good. Another auction house thread. Because the few hundred we've already had weren't enough.
OP: the lack of one centralized auction house is a deliberate design choice. You want a specific item? Put in some effort.
Arsenic_Touch wrote: »
Every time I have tried to use the cyrodill guild stores, I am met with ' you are not a member of that guild' messages. Is it different for you?
Just checked. It was advertised as available to the public but isn't available to the public. I retract my early statement about the guild store in cyrodiil. I'll reserve judgement on a centralized AH until I see how they handle the guild stalls in cities.
Yeah it's totally cool when theme park games which have no item decay give you unlimited access to stacks of hundreds of the same item which you'll never need to buy again, all which can be obtained in a matter of seconds. This definitely makes the item seem valuable and unique.
It's not immersion breaking at all when every crafter on the game is putting up stacks of the exact same item, undercutting each other by 1g on a 50k item.
We should totally go into every game that attempts to do something different and attempt to get it changed to be like every other theme park on the market. Because that's what were used to, and there can't possibly be any other way to do things.
It really should be all about my convenience as a player. There shouldn't be dynamics that would result in me putting effort or time into the economy, because that's boring. It's much more exciting when I snap my fingers and whatever I want just shows up in front of me.
I actually don't want to participate in an economy and strengthen it for the good of the game and other players. I want the economy to serve me because I am the center of the gaming universe, at all times.
Plus WoW had it...
I wish someone come up with any reason for ESO to get a global AH that hase any base in the longer term, works with the economy and would help to bring people together. The last one I need to have explained......AH do NOT bring people together. Quite the opposite.
I wish someone come up with any reason for ESO to get a global AH that hase any base in the longer term, works with the economy and would help to bring people together. The last one I need to have explained......AH do NOT bring people together. Quite the opposite.
Global AH, people interacting in a common goal in 'one' place. ESO method players segregated into many mini AH's.
The bigger the data base/auction house the more general the pricing, hence a better overall pricing structure that is closer to the games actual supply/demand. Not just the limited view you get from individual AH's
Yeah it's totally cool when theme park games which have no item decay give you unlimited access to stacks of hundreds of the same item which you'll never need to buy again, all which can be obtained in a matter of seconds. This definitely makes the item seem valuable and unique.
It's not immersion breaking at all when every crafter on the game is putting up stacks of the exact same item, undercutting each other by 1g on a 50k item.
We should totally go into every game that attempts to do something different and attempt to get it changed to be like every other theme park on the market. Because that's what were used to, and there can't possibly be any other way to do things.
It really should be all about my convenience as a player. There shouldn't be dynamics that would result in me putting effort or time into the economy, because that's boring. It's much more exciting when I snap my fingers and whatever I want just shows up in front of me.
I actually don't want to participate in an economy and strengthen it for the good of the game and other players. I want the economy to serve me because I am the center of the gaming universe, at all times.
Plus WoW had it...
You have valid points but your condescending tone defeats your post.
Yeah it's totally cool when theme park games which have no item decay give you unlimited access to stacks of hundreds of the same item which you'll never need to buy again, all which can be obtained in a matter of seconds. This definitely makes the item seem valuable and unique.
It's not immersion breaking at all when every crafter on the game is putting up stacks of the exact same item, undercutting each other by 1g on a 50k item.
We should totally go into every game that attempts to do something different and attempt to get it changed to be like every other theme park on the market. Because that's what were used to, and there can't possibly be any other way to do things.
It really should be all about my convenience as a player. There shouldn't be dynamics that would result in me putting effort or time into the economy, because that's boring. It's much more exciting when I snap my fingers and whatever I want just shows up in front of me.
I actually don't want to participate in an economy and strengthen it for the good of the game and other players. I want the economy to serve me because I am the center of the gaming universe, at all times.
Plus WoW had it...
You have valid points but your condescending tone defeats your post.
Fine by me. Anyone who thinks this topic warrants a serious response at this point is wasting their time.
Any valid points about the topic have already been made, and gone completely lost on the intended audience.
I believe they should add an official traders guild to this game, with questlines and all. One feature of this guild would be placing items for sale on the global server. This would make a lot of sense. It could also stop the zone chat spam which I hate so much.
Here, to back up my claim what interaction is:
http://www.vocabulary.com/dictionary/interaction
nerevarine1138 wrote: »OP: the lack of one centralized auction house is a deliberate design choice.