seneferab16_ESO wrote: »
ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
Agrippa_Invisus wrote: »xsorusb14_ESO wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »This game is going into the books as one of the buggiest, unplayable messes in MMO history.
And with a dev team that seems utterly, irrefutably lost.
I can't fathom what they're thinking anymore. I really don't know. No free time to try to recoup possible lost subs. Letting major fixes go past major US holidays without being applied, leaving even more lost play time, little to useless communication aside from the occasional empty platitude followed by forum mods stomping on people for being rightfully upset.
Why should I ever in a million years ever give you a penny of my money again?
I don't go back to a restaurant that leaves hair in my food and won't replace it. I sure as heck don't want to continue feeding your feckless dev team.
I don't think the tards at Zenimax realize how their actions in ESO have effected their reputation along with the reputation of the elder scrolls franchise.
I don't know if I'll ever buy a bethesda/Zenimax game again. The lack of motivation to fix these major bugs has left a bitter taste in my mouth toward all elder scrolls and fallout games. I really don't want Zenimax to ever get another penny of my money.
You really nailed my feelings there, Beeftips.
I have been a huge Bethesda/Zenimax fan for years (hence getting into ESO). I loved Morrowind, then Oblivion (Shivering Isles remains my favorite Xpack of any game EVER), Fallout 3, then New Vegas, then Skyrim.
I have a Fallout Boy bobble head sitting next to my Anduin statuette from the various collector's editions. I use the art books as my coffee table books. My fiancee and I, before we started living together and were in a long distance relationship, would do 'let's play's with just each other playing through the same parts of Oblivion while on VoIP. These games held a deep, deep place in my heart.
That ESO is failing this miserably, that it is so terribly unfun to play, is destroying my love of these franchises and my faith in ZOS and Bethesda.
You are doing to the franchises I love what Bioware did, ZOS. They destroyed Mass Effect with that joke of a series ending and wrecked Star Wars with SW:TOR's 1.2 patch while releasing an awful, awful sequel to Dragon Age.
It's watching a second developer commit all the same mistakes and errors and crash and burn, leaving me broken hearted.
While the Lag is awful in this game
You do realize you're talking about Bethesda games right? Games that are usually some of the most buggy games on the market. Also New Vegas wasn't made by Bethesda, That was made by Obsidian.
As for destroying Mass Effect..While the ending was terrible (until they actually released that free dlc) they didn't come close to destroying that IP, when ME4 is released it'll sell millions like Dragon Age 3 is going to sell.
Same with SWTOR, not only does it have a pretty decent amount of subscribers, it's got a ton of people that pony up money for the F2P system as well.
ZOS would be happy with anything remotely resembling SWTOR playerbase, and would kill for anything remotely close to ME/Dragon Age series in sales.
In otherwords, Your hyperbole sucks
Selling millions doesn't make a game good. That's what I was speaking to.
But next you'll tell me how deep and meaningful of a gaming experience I will find in the Call of Duty and NBA2KXX and FIFA Soccer games.
[
Tracking down contributing factors - the contributing factor is patch 1.2.3. Enough is enough. My sub ends this weekend, but today was my last day of playing, as the majority of players in my guild are not subbed past tomorrow.
MADshadowman wrote: »I can confirm that the patch didn't solve anything. But with every "fix" new issues appear. This is what i experienced the last days and today:
- FPS drops down to 1,5 (personal record)
- huge delays for skills, effects, input
- npc's and players are constantly invisible
- when porting back to a base keep, first there is no keep, then everything around me slowly starts to build up
- random load screens even in the middle of a fight
- sound suddenly disappears
- missing effects for skills and ults
...and all that jazz.
@ZOS_JessicaFolsom
Please ask your devs if it wouldn't be possible to add a small function, executable via chat command (/flush), that flushes the memory instantly, so players wont have to relog everytime. That can't be so hard, and would help us very much til the issue finally is fixed.
xsorusb14_ESO wrote: »Agrippa_Invisus wrote: »xsorusb14_ESO wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »This game is going into the books as one of the buggiest, unplayable messes in MMO history.
And with a dev team that seems utterly, irrefutably lost.
I can't fathom what they're thinking anymore. I really don't know. No free time to try to recoup possible lost subs. Letting major fixes go past major US holidays without being applied, leaving even more lost play time, little to useless communication aside from the occasional empty platitude followed by forum mods stomping on people for being rightfully upset.
Why should I ever in a million years ever give you a penny of my money again?
I don't go back to a restaurant that leaves hair in my food and won't replace it. I sure as heck don't want to continue feeding your feckless dev team.
I don't think the tards at Zenimax realize how their actions in ESO have effected their reputation along with the reputation of the elder scrolls franchise.
I don't know if I'll ever buy a bethesda/Zenimax game again. The lack of motivation to fix these major bugs has left a bitter taste in my mouth toward all elder scrolls and fallout games. I really don't want Zenimax to ever get another penny of my money.
You really nailed my feelings there, Beeftips.
I have been a huge Bethesda/Zenimax fan for years (hence getting into ESO). I loved Morrowind, then Oblivion (Shivering Isles remains my favorite Xpack of any game EVER), Fallout 3, then New Vegas, then Skyrim.
I have a Fallout Boy bobble head sitting next to my Anduin statuette from the various collector's editions. I use the art books as my coffee table books. My fiancee and I, before we started living together and were in a long distance relationship, would do 'let's play's with just each other playing through the same parts of Oblivion while on VoIP. These games held a deep, deep place in my heart.
That ESO is failing this miserably, that it is so terribly unfun to play, is destroying my love of these franchises and my faith in ZOS and Bethesda.
You are doing to the franchises I love what Bioware did, ZOS. They destroyed Mass Effect with that joke of a series ending and wrecked Star Wars with SW:TOR's 1.2 patch while releasing an awful, awful sequel to Dragon Age.
It's watching a second developer commit all the same mistakes and errors and crash and burn, leaving me broken hearted.
While the Lag is awful in this game
You do realize you're talking about Bethesda games right? Games that are usually some of the most buggy games on the market. Also New Vegas wasn't made by Bethesda, That was made by Obsidian.
As for destroying Mass Effect..While the ending was terrible (until they actually released that free dlc) they didn't come close to destroying that IP, when ME4 is released it'll sell millions like Dragon Age 3 is going to sell.
Same with SWTOR, not only does it have a pretty decent amount of subscribers, it's got a ton of people that pony up money for the F2P system as well.
ZOS would be happy with anything remotely resembling SWTOR playerbase, and would kill for anything remotely close to ME/Dragon Age series in sales.
In otherwords, Your hyperbole sucks
Selling millions doesn't make a game good. That's what I was speaking to.
But next you'll tell me how deep and meaningful of a gaming experience I will find in the Call of Duty and NBA2KXX and FIFA Soccer games.
Selling Millions of copies doesn't make a game good
But selling 10 Copies of a good game, vs 10 million copies of a bad game...a Business will choose 10 million every time.
Hence why those *** games you're talking about get made, Because they sell.
I'll offer another example if that flies over your head
you can go on and on about how Michael Bay Movies are awful, But that still doesn't change the fact that the movie with the highest earned money this year is Transformers.
shanersimms_ESO wrote: »You can't /flush your memory like that... it would flush everything in memory including every desirable part of the game that is loaded into memory....
ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
rich_nicholsonb16_ESO wrote: »ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
Why didn't they roll back to patch 1.2 a day after the fps problem started? There is no harm in saying "we screwed up". Also why did you continue to patch the EU server knowing there was an issue in the first place? and tomorrow your going to patch the EU server knowing that the fix is still not solving anything and some have reported its made it worse. It's crazy we're paying for all this!
Two (what should have been) bullet proof IPs sunk within the last three years. Hope you're happy you just put yourself on the list of shame ZOS- right there alongside EAWare with SWTOR.
MADshadowman wrote: »shanersimms_ESO wrote: »You can't /flush your memory like that... it would flush everything in memory including every desirable part of the game that is loaded into memory....
I'm sure there would be some data that could be flushed. Everything is better than:
- find a save place out of combat
- esc
- logout
- wait 10 seconds
- 10 seconds are over
- wait at least another 5 seconds
- 20 seconds loading screen
- character menu
- play
- loading icon
- loading screen
- 20-30 seconds later you're back
There has to be some built-in workaround for this issue til it's fixed.
@ZOS_JessicaFolsom
I think it's going to take more than a standard "we are working on this issue" comment to try and stop the hemorrhaging of subscriptions. We'd the in-depth explanations of the follow:
1. How did 1.2 even get past QC?
2. Why didn't you consider an immediate rollback after the patch was released and the complaints started rolling in about the FPS issues?
3. Will subscribers be compensated for last 3 weeks of the game being unplayable?
4. What are you currently doing to fix this issue?
5. What is the primary cause of the issue? Can the game still be rolled back but have the data retained so people don't lose progression?
The main complaint that everyone has is the lack of communication from the Zenimax end. We get vague promises that the issue is being investigated but no results are yielded.
Mock answers from ZOS' crack team:
1. QC...what is quality control? Hey Bob do we have any testing/QA at all? No, I didn't think so, someone asked is all. Nope no QC here...We do have a lot of Q(uestionable) C(omedy) here though
2. Hodor?
3. What, me worry? (you guys are all beta testers for the console-kiddie market after all)
4. Hey Bob, has our team ordered lunch yet?
5. Hodor? Hodor Hodor Hodor!!! (see also number 2)
We know that these issues are frustrating and we will keep you updated.
Stay tuned for more vague promises and empty attempts to look like we know what we're doing!
kitchenguy65_ESO wrote: »At this point I hope you pull the plug on the console version before it even releases, you are going to destroy an entire beloved franchise, if it hasn't already been completely destroyed, because you are lazy, greedy devs with complete lack of foresight. Does anyone ever take pride in their work these days?
/End Rant
I agree--Wildstar is bad.xsorusb14_ESO wrote: »One month? Virtually my entire pvp guild left the game to head to Wildstar (a game I would definitely not recommend btw) because of unplayable lag in major Wabbajack battles. We dominated the top 20 Aldmeri Emperor list, held the Emperorship and had 6 in the top 10. Unplayable = game over.
It's worse right now, but it's always been really, really bad in active Cyrodiil campaigns.
ESO would have to physically kick me in the nuts for me to go play Wildstar at this point.
kitchenguy65_ESO wrote: »At this point I hope you pull the plug on the console version before it even releases, you are going to destroy an entire beloved franchise, if it hasn't already been completely destroyed, because you are lazy, greedy devs with complete lack of foresight. Does anyone ever take pride in their work these days?
/End Rant
Interesting that you mention console release... BEHOLD! the competition:
They don't need to pull the plug on the console version. The console market will do that for them all by itself.
To answer your question, yes, someone does take pride in their work these days. They work at studios called Bungie, Respawn, Nintendo, Insomniac, Valve, Undead Labs, and the list is actually pretty long...just wont find ZOS on it.
@ZOS Have a Happy Bungie Day! (A.K.A. console ESO is effin' screwed day)
ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
Agrippa_Invisus wrote: »xsorusb14_ESO wrote: »Agrippa_Invisus wrote: »xsorusb14_ESO wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »This game is going into the books as one of the buggiest, unplayable messes in MMO history.
And with a dev team that seems utterly, irrefutably lost.
I can't fathom what they're thinking anymore. I really don't know. No free time to try to recoup possible lost subs. Letting major fixes go past major US holidays without being applied, leaving even more lost play time, little to useless communication aside from the occasional empty platitude followed by forum mods stomping on people for being rightfully upset.
Why should I ever in a million years ever give you a penny of my money again?
I don't go back to a restaurant that leaves hair in my food and won't replace it. I sure as heck don't want to continue feeding your feckless dev team.
I don't think the tards at Zenimax realize how their actions in ESO have effected their reputation along with the reputation of the elder scrolls franchise.
I don't know if I'll ever buy a bethesda/Zenimax game again. The lack of motivation to fix these major bugs has left a bitter taste in my mouth toward all elder scrolls and fallout games. I really don't want Zenimax to ever get another penny of my money.
You really nailed my feelings there, Beeftips.
I have been a huge Bethesda/Zenimax fan for years (hence getting into ESO). I loved Morrowind, then Oblivion (Shivering Isles remains my favorite Xpack of any game EVER), Fallout 3, then New Vegas, then Skyrim.
I have a Fallout Boy bobble head sitting next to my Anduin statuette from the various collector's editions. I use the art books as my coffee table books. My fiancee and I, before we started living together and were in a long distance relationship, would do 'let's play's with just each other playing through the same parts of Oblivion while on VoIP. These games held a deep, deep place in my heart.
That ESO is failing this miserably, that it is so terribly unfun to play, is destroying my love of these franchises and my faith in ZOS and Bethesda.
You are doing to the franchises I love what Bioware did, ZOS. They destroyed Mass Effect with that joke of a series ending and wrecked Star Wars with SW:TOR's 1.2 patch while releasing an awful, awful sequel to Dragon Age.
It's watching a second developer commit all the same mistakes and errors and crash and burn, leaving me broken hearted.
While the Lag is awful in this game
You do realize you're talking about Bethesda games right? Games that are usually some of the most buggy games on the market. Also New Vegas wasn't made by Bethesda, That was made by Obsidian.
As for destroying Mass Effect..While the ending was terrible (until they actually released that free dlc) they didn't come close to destroying that IP, when ME4 is released it'll sell millions like Dragon Age 3 is going to sell.
Same with SWTOR, not only does it have a pretty decent amount of subscribers, it's got a ton of people that pony up money for the F2P system as well.
ZOS would be happy with anything remotely resembling SWTOR playerbase, and would kill for anything remotely close to ME/Dragon Age series in sales.
In otherwords, Your hyperbole sucks
Selling millions doesn't make a game good. That's what I was speaking to.
But next you'll tell me how deep and meaningful of a gaming experience I will find in the Call of Duty and NBA2KXX and FIFA Soccer games.
Selling Millions of copies doesn't make a game good
But selling 10 Copies of a good game, vs 10 million copies of a bad game...a Business will choose 10 million every time.
Hence why those *** games you're talking about get made, Because they sell.
I'll offer another example if that flies over your head
you can go on and on about how Michael Bay Movies are awful, But that still doesn't change the fact that the movie with the highest earned money this year is Transformers.
And if all they cared about were the hard numbers there'd never have been a redo of the ME3 ending. They had their money, why care about the good will of your customer base?
Or why have they backpedaled away from the DA2 style of game to stress the more open world aspects for DA3?
Yeah, Michael Bay movies make millions. Good movies make more. Titanic, Dark Knight, Avatar, et al. If you're an exec and have Titanic or Transformers 3 in front of you, what would YOU rather have added to your bottom line?
Putting out trash may give you a good baseline, being good gets you money by the bucket load.
If you want *me* to buy your game, don't be crappy. Sometimes I make a mistake and buy a crappy game, but I don't repeat that mistake if I can help it, which is the case here.
DemonNinja wrote: »...
If this was truly the "number one priority" as the developers have stated over and over today's patch notes would have lead off with "Fixed issue causing severe FPS drop for some players in PvP". Instead we got "we made the game more easy because the casual players complained enough."
...
The FPS issue started impacting PvE players after the first attempted Cyrodiil fix. FPS drop was causing people to die to mobs.
So PvE was nerfed in difficulty to minimize the issues PvE Players have.
As long as the PvE players aren't vocally complaining about an issue, it can be put on the backburner.
Meanwhile those of us who want to maximize time in PvP are left out.
ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.