Have they been made aware that for many of us, the issues with ability graphics lag, monsters not appearing, etc in PvE/PvP are much reduced for some of us when sound is switched off? I only ask because there is no green text in any of those posts, and it'd be good to know that this had been passed on.ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
ZOS_JessicaFolsom wrote: »We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem.
Like maybe their ability to do their job? Had this been tested BEFORE launch, it could have been fixed behind closed doors and we, the game players, would have not known about it. NOW its in our face as it wasn't tested beforehand.
ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
The lightning showed the flaws in the engine / client, but its not the reason for the poor performance. Since Beta the performance has been bad, unless they fix this the problem wont simply go away by giving you the old lightning I am afraid.
Also Jess & Co. are not responsible for that mess, go on easy with them they just do their job too
@ZOS_JessicaFolsom
I think it's going to take more than a standard "we are working on this issue" comment to try and stop the hemorrhaging of subscriptions. We'd the in-depth explanations of the follow:
1. How did 1.2 even get past QC?
2. Why didn't you consider an immediate rollback after the patch was released and the complaints started rolling in about the FPS issues?
3. Will subscribers be compensated for last 3 weeks of the game being unplayable?
4. What are you currently doing to fix this issue?
5. What is the primary cause of the issue? Can the game still be rolled back but have the data retained so people don't lose progression?
The main complaint that everyone has is the lack of communication from the Zenimax end. We get vague promises that the issue is being investigated but no results are yielded.
The lightning showed the flaws in the engine / client, but its not the reason for the poor performance. Since Beta the performance has been bad, unless they fix this the problem wont simply go away by giving you the old lightning I am afraid.
Also Jess & Co. are not responsible for that mess, go on easy with them they just do their job too
Well we never see @ZOS_MattFiror or @ZOS_BrianWheeler here commenting at all.. EVER.. So unfortunately Jess and Co. Are the messenger.
EDIT: I lied, I found 5 posts from Brian and 2 posts from Matt since the game launched.. My bad..
ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
One month? Virtually my entire pvp guild left the game to head to Wildstar (a game I would definitely not recommend btw) because of unplayable lag in major Wabbajack battles. We dominated the top 20 Aldmeri Emperor list, held the Emperorship and had 6 in the top 10. Unplayable = game over.
It's worse right now, but it's always been really, really bad in active Cyrodiil campaigns.
ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »This game is going into the books as one of the buggiest, unplayable messes in MMO history.
And with a dev team that seems utterly, irrefutably lost.
I can't fathom what they're thinking anymore. I really don't know. No free time to try to recoup possible lost subs. Letting major fixes go past major US holidays without being applied, leaving even more lost play time, little to useless communication aside from the occasional empty platitude followed by forum mods stomping on people for being rightfully upset.
Why should I ever in a million years ever give you a penny of my money again?
I don't go back to a restaurant that leaves hair in my food and won't replace it. I sure as heck don't want to continue feeding your feckless dev team.
I don't think the tards at Zenimax realize how their actions in ESO have effected their reputation along with the reputation of the elder scrolls franchise.
I don't know if I'll ever buy a bethesda/Zenimax game again. The lack of motivation to fix these major bugs has left a bitter taste in my mouth toward all elder scrolls and fallout games. I really don't want Zenimax to ever get another penny of my money.
You really nailed my feelings there, Beeftips.
I have been a huge Bethesda/Zenimax fan for years (hence getting into ESO). I loved Morrowind, then Oblivion (Shivering Isles remains my favorite Xpack of any game EVER), Fallout 3, then New Vegas, then Skyrim.
I have a Fallout Boy bobble head sitting next to my Anduin statuette from the various collector's editions. I use the art books as my coffee table books. My fiancee and I, before we started living together and were in a long distance relationship, would do 'let's play's with just each other playing through the same parts of Oblivion while on VoIP. These games held a deep, deep place in my heart.
That ESO is failing this miserably, that it is so terribly unfun to play, is destroying my love of these franchises and my faith in ZOS and Bethesda.
You are doing to the franchises I love what Bioware did, ZOS. They destroyed Mass Effect with that joke of a series ending and wrecked Star Wars with SW:TOR's 1.2 patch while releasing an awful, awful sequel to Dragon Age.
It's watching a second developer commit all the same mistakes and errors and crash and burn, leaving me broken hearted.
ZOS_JessicaFolsom wrote: »We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem.
ZOS_JessicaFolsom wrote: »This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live.
ZOS_JessicaFolsom wrote: »We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
xsorusb14_ESO wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »This game is going into the books as one of the buggiest, unplayable messes in MMO history.
And with a dev team that seems utterly, irrefutably lost.
I can't fathom what they're thinking anymore. I really don't know. No free time to try to recoup possible lost subs. Letting major fixes go past major US holidays without being applied, leaving even more lost play time, little to useless communication aside from the occasional empty platitude followed by forum mods stomping on people for being rightfully upset.
Why should I ever in a million years ever give you a penny of my money again?
I don't go back to a restaurant that leaves hair in my food and won't replace it. I sure as heck don't want to continue feeding your feckless dev team.
I don't think the tards at Zenimax realize how their actions in ESO have effected their reputation along with the reputation of the elder scrolls franchise.
I don't know if I'll ever buy a bethesda/Zenimax game again. The lack of motivation to fix these major bugs has left a bitter taste in my mouth toward all elder scrolls and fallout games. I really don't want Zenimax to ever get another penny of my money.
You really nailed my feelings there, Beeftips.
I have been a huge Bethesda/Zenimax fan for years (hence getting into ESO). I loved Morrowind, then Oblivion (Shivering Isles remains my favorite Xpack of any game EVER), Fallout 3, then New Vegas, then Skyrim.
I have a Fallout Boy bobble head sitting next to my Anduin statuette from the various collector's editions. I use the art books as my coffee table books. My fiancee and I, before we started living together and were in a long distance relationship, would do 'let's play's with just each other playing through the same parts of Oblivion while on VoIP. These games held a deep, deep place in my heart.
That ESO is failing this miserably, that it is so terribly unfun to play, is destroying my love of these franchises and my faith in ZOS and Bethesda.
You are doing to the franchises I love what Bioware did, ZOS. They destroyed Mass Effect with that joke of a series ending and wrecked Star Wars with SW:TOR's 1.2 patch while releasing an awful, awful sequel to Dragon Age.
It's watching a second developer commit all the same mistakes and errors and crash and burn, leaving me broken hearted.
While the Lag is awful in this game
You do realize you're talking about Bethesda games right? Games that are usually some of the most buggy games on the market. Also New Vegas wasn't made by Bethesda, That was made by Obsidian.
As for destroying Mass Effect..While the ending was terrible (until they actually released that free dlc) they didn't come close to destroying that IP, when ME4 is released it'll sell millions like Dragon Age 3 is going to sell.
Same with SWTOR, not only does it have a pretty decent amount of subscribers, it's got a ton of people that pony up money for the F2P system as well.
ZOS would be happy with anything remotely resembling SWTOR playerbase, and would kill for anything remotely close to ME/Dragon Age series in sales.
In otherwords, Your hyperbole sucks
ZOS_JessicaFolsom wrote: »We understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
SoulScream wrote: »It's not fixed for me with this new patch.
I logged into Cyrodiil and got in a small battle, maybe 10 enemy and 15 friendly. No siege just a player battle. FPS went from 45 to 5 and stayed there. I ran back to the nearest keep and FPS never recovered. I still have to relog or zone out often.
gives a damn about.NOBODY