Maximis_ESO wrote: »Yeah it would make sense, a 2 hand medium armor warrior doesn't stand much of a chance against 3 VR mobs...
You said earlier that it was unfair for Zenimax to make the content less difficult, because you and many others had been working so hard to get there [1]. You also made various comments saying that we needed to dodge and block (assuming we didn't already do so, [2]), and that we should learn to practice and adapt [3] [4].No that's not what I'm saying. I mentioned in my post that if ZOS added a difficulty slider to the game I would be fine with that. How is that in any way saying I want you to adapt to my lvl?
@emeraldbay
Like I said before why should players who worked just as or harder then you have to weaken themselves for a challenge? That does not sound fair at all and as much as this is thrown around it stops people from playing their way.
@emeraldbay
@emeraldbay
I could say the reverse to you. In fact because your to lazy to learn how to dodge, block and use more then 5 abilities, all of us so called "leet" players need to handicap ourselves to have a challenge. That sounds fair right? I don't think so.
I think you have forgotten what type of game this is. If you haven't noticed it's an mmo, mmo stands for massively multiplayer online meaning sometimes you need to learn to teamup. If you do in fact dodge, block and use more then 5 abilities there is another thing called practice. Learn it.
@emeraldbay
@emeraldbay
The problem is you don't need to do it in "such and such way" to do well. You choose to not learn how to ADAPT keyword here is ADAPT. Again why should players who worked hard suddenly need to handicap themselves so others get their way.
emeraldbay wrote: »You said earlier that it was unfair for Zenimax to make the content less difficult, because you and many others had been working so hard to get there (here). You also made various comments saying that we needed to dodge and block (assuming we didn't already do so, here), and that we should learn to practice and adapt (here and here).No that's not what I'm saying. I mentioned in my post that if ZOS added a difficulty slider to the game I would be fine with that. How is that in any way saying I want you to adapt to my lvl?
@emeraldbay
I'm not just arguing points you haven't made.
Maximis_ESO wrote: »I understand that you are both angry, but they have lost so many players.... no matter what they do they will not please everyone. They didn't say anything about nerfing group content, raid content etc. They will still be difficult and challenging. The whole game won't be solo grind, but it should be able to be done with a group or solo
Actually, the links aren't broken- they just aren't pretty. You can still click them without a problem.emeraldbay wrote: »No that's not what I'm saying. I mentioned in my post that if ZOS added a difficulty slider to the game I would be fine with that. How is that in any way saying I want you to adapt to my lvl?
@emeraldbayYou said earlier that it was unfair for Zenimax to make the content less difficult, because you and many others had been working so hard to get there (here). You also made various comments saying that we needed to dodge and block (assuming we didn't already do so, here), and that we should learn to practice and adapt (here and here).
I'm not just arguing points you haven't made.
First of all the links are broken. Second of all yes I said you should practice and try to get better. Third I also said that being that ZOS is already doing this they could have added a difficulty slider, since this is going to screw over everyone who likes a challenge. Apparently you like ignoring what I tell you.
The post where I said "where do I say that" was meant towards my previous post not other ones throughout this thread.
@emeraldbay
Maximis_ESO wrote: »emeraldbay wrote: »I think you missed my entire point. You can still get the difficulty you so desperately desire. All you have to do is get some underleveled armor and gear. Is that so hard that you just can't stand the thought of it, or are you simply too high and mighty to be bothered with the concept of compromise?emeraldbay wrote: »*snip*Maximis_ESO wrote: »emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
Why should players who may or may not have worked harder then you, suddenly need to limit themselves so "casuals" can have easier content? That seems kinda selfish to me. You can play the way you want while so many others can't play how they want.
@emeraldbay
How is it selfish? It is equally selfish for you to want it "your" way... don't you think? Seems like it is hypocritical if you ask me.....
Look at it this way alright. It can go 2 ways
1 "good players" can weaken themselves so "weaker" players can have fun even though they worked really hard to get what they have.
2 "weaker" players can practice and get better so "good" players can have fun
The way I see it is if the good players weaken themselves they won't ever have any fun. Where if the weak players learn and get better eventually everyone can have fun.
@Maximis_ESOSo, are "good" players only able to have fun if they're using their super amazing awesome Legendary armor with all gold enchantments and purple recipes and the best potions ever?
Think of a difficulty setting in a single-player game. What exactly does it do?
While some games will go deeper than others (changing enemy AI, moving enemies to different areas), they will all change two basic things: damage and health.
In hard mode, enemies will do more damage and have more health than in easy mode. This is the most basic incarnation of the "difficulty setting".
Now, we "weaker" players can do nothing to make the enemies deal less damage and have less overall health. We're stuck on hard mode when we want to play on easy.
But you "good" players can easily make it so that the enemies deal more damage to you specifically, and make it so that you deal less damage (replicating their increase in health), without affecting other players.
And considering that the bulk of the player base is made up of casual Elder Scrolls fans and weekend gamers, the overall best choice would be to flip the game into easy mode so that hardcore "good" players can have the choice to make it harder on their own. Realize that "choice" is the key word here, and if you do not make the choice, it's your own fault. It does not matter if you feel that you shouldn't have to. Your needs are no more or less valid than ours- it just so happens that you can get what you want easier than we can, so Zenimax decided to try and make us both happy.
Should they have done that? It's debatable whether they should or not, and the answer varies from person to person. The important thing is learning to live with the changes they're making.
Perhaps, instead of yelling at us to "adapt", you should take a bit of your own advice. Go L2P.
How did zenimax try and make both happy? All I see is their caving in to what you guys want rather then what we both want. I am a huge elder scrolls fan so I know what type of difficulty slider they have. I would be fine with having some sort of difficulty slider in place for these types of situations. How does ZOS handle it for eso? Well they nerf VR and don't even add a difficulty slider into the game. I am nowhere near the best player, but I still love having a challenge. I get better by practicing something you don't know the concept of.
@emeraldbay
Like I said before why should players who worked just as or harder then you have to weaken themselves for a challenge? That does not sound fair at all and as much as this is thrown around it stops people from playing their way.
@emeraldbay
Either way, a group will be unhappy, ZOS has to make a decision which group to make more or less happy, thus satisfying the largest portion of players. Most players aren't as good as you. Most players don't group with others and most players seem to play alone. Thus they need to cater some of the content towards them.
I'm one of those players who prefer to play alone. I'm just learning how to handle different circumstances. I find it weird that in an mmo most people don't group especially considering multiplayers in the name.
@Maximis_ESO
As crude as it is, your choice of gear is your difficulty slider, for the time being. Leave the pro-mode armor and weapons at home until you actually need it (I can explain, if you'd like, how this is exactly like having a difficulty slider). Again, you choose whether or not you want to adapt to the new content. Ultimately, only you can decide which is of more value to you: having a good challenge, or wearing the best armor all the time.First of all lol on the edit.Yes we can't discard other posts that's not what I was trying to do. I was trying to make a point with that post and you thought I was taking back my other posts. I'm not doing that. I still say that this shouldn't be happening and that everyone complaining should have just adapted and learned from their failures. However since we both know this is going to happen I said I would be happy if they added a difficulty slider so people who want it easier can make it easier, while people who want challenge could make it harder.
@emeraldbay
AlienDiplomat wrote: »emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
By "suffer" you must mean being expected to learn the actual game mechanics like roll dodge, block, and using more than 5 abilities?
If you want to make things easier why don't you pick up Volcanic Rune from Mages Guild and spam enemies into the air until they die, and stop trying to punish people that actually enjoy a game that engages you and makes you THINK about what you are doing instead of just another mindless easy mode grind.
Arguments like that are like a nickel. They can flip either way and neither buys you any valid points.
emeraldbay wrote: »Likewise, why should players who are already doing their best and failing have to put up with content that they can't complete just so that you can have a challenge that, mind you, you can still have if you'd just follow my suggestions? At this point, you're making the conscious decision not to adapt to the situation at hand.emeraldbay wrote: »I think you missed my entire point. You can still get the difficulty you so desperately desire. All you have to do is get some underleveled armor and gear. Is that so hard that you just can't stand the thought of it, or are you simply too high and mighty to be bothered with the concept of compromise?emeraldbay wrote: »*snip*Maximis_ESO wrote: »emeraldbay wrote: »Want a bigger challenge? Use lower-level armor and weapons, weaker potions and food, or forego all of it entirely. Switch up your skill bar, pick up a new weapons skill line, there are so many things you can do to make things harder on yourself without making the casual players suffer.Yes, except what I wanted was to have content challenging enough to need a group to do. We already have SO many games available that are essentially solo level grinds. Do we really need another one?
So, maybe YOU can now play the way YOU want to. But I cannot.
Why should players who may or may not have worked harder then you, suddenly need to limit themselves so "casuals" can have easier content? That seems kinda selfish to me. You can play the way you want while so many others can't play how they want.
@emeraldbay
How is it selfish? It is equally selfish for you to want it "your" way... don't you think? Seems like it is hypocritical if you ask me.....
Look at it this way alright. It can go 2 ways
1 "good players" can weaken themselves so "weaker" players can have fun even though they worked really hard to get what they have.
2 "weaker" players can practice and get better so "good" players can have fun
The way I see it is if the good players weaken themselves they won't ever have any fun. Where if the weak players learn and get better eventually everyone can have fun.
@Maximis_ESOSo, are "good" players only able to have fun if they're using their super amazing awesome Legendary armor with all gold enchantments and purple recipes and the best potions ever?
Think of a difficulty setting in a single-player game. What exactly does it do?
While some games will go deeper than others (changing enemy AI, moving enemies to different areas), they will all change two basic things: damage and health.
In hard mode, enemies will do more damage and have more health than in easy mode. This is the most basic incarnation of the "difficulty setting".
Now, we "weaker" players can do nothing to make the enemies deal less damage and have less overall health. We're stuck on hard mode when we want to play on easy.
But you "good" players can easily make it so that the enemies deal more damage to you specifically, and make it so that you deal less damage (replicating their increase in health), without affecting other players.
And considering that the bulk of the player base is made up of casual Elder Scrolls fans and weekend gamers, the overall best choice would be to flip the game into easy mode so that hardcore "good" players can have the choice to make it harder on their own. Realize that "choice" is the key word here, and if you do not make the choice, it's your own fault. It does not matter if you feel that you shouldn't have to. Your needs are no more or less valid than ours- it just so happens that you can get what you want easier than we can, so Zenimax decided to try and make us both happy.
Should they have done that? It's debatable whether they should or not, and the answer varies from person to person. The important thing is learning to live with the changes they're making.
Perhaps, instead of yelling at us to "adapt", you should take a bit of your own advice. Go L2P.
How did zenimax try and make both happy? All I see is their caving in to what you guys want rather then what we both want. I am a huge elder scrolls fan so I know what type of difficulty slider they have. I would be fine with having some sort of difficulty slider in place for these types of situations. How does ZOS handle it for eso? Well they nerf VR and don't even add a difficulty slider into the game. I am nowhere near the best player, but I still love having a challenge. I get better by practicing something you don't know the concept of.
@emeraldbay
Like I said before why should players who worked just as or harder then you have to weaken themselves for a challenge? That does not sound fair at all and as much as this is thrown around it stops people from playing their way.
@emeraldbay
I'm beginning to wonder if you're actually this stubborn or if you just haven't paid attention to the things I'm telling you.
emeraldbay wrote: »As crude as it is, your choice of gear is your difficulty slider, for the time being. Leave the pro-mode armor and weapons at home until you actually need it (I can explain, if you'd like, how this is exactly like having a difficulty slider). Again, you choose whether or not you want to adapt to the new content. Ultimately, only you can decide which is of more value to you: having a good challenge, or wearing the best armor all the time.First of all lol on the edit.Yes we can't discard other posts that's not what I was trying to do. I was trying to make a point with that post and you thought I was taking back my other posts. I'm not doing that. I still say that this shouldn't be happening and that everyone complaining should have just adapted and learned from their failures. However since we both know this is going to happen I said I would be happy if they added a difficulty slider so people who want it easier can make it easier, while people who want challenge could make it harder.
@emeraldbay
That aside, I would wholeheartedly welcome the addition of a difficulty slider. They're going in the right direction with the whole "battle level" setting, even though it only works in a handful of places.
I never said it was the most optimal way to make things more difficult, but dare I say it's much better than nothing. You don't need to throw away your best gear, you just save it for trials or bosses or dungeons or what-have-you when you actually need it. Still not the best solution, but it's a solution nonetheless. It'll likely be a temporary one.emeraldbay wrote: »As crude as it is, your choice of gear is your difficulty slider, for the time being. Leave the pro-mode armor and weapons at home until you actually need it (I can explain, if you'd like, how this is exactly like having a difficulty slider). Again, you choose whether or not you want to adapt to the new content. Ultimately, only you can decide which is of more value to you: having a good challenge, or wearing the best armor all the time.First of all lol on the edit.Yes we can't discard other posts that's not what I was trying to do. I was trying to make a point with that post and you thought I was taking back my other posts. I'm not doing that. I still say that this shouldn't be happening and that everyone complaining should have just adapted and learned from their failures. However since we both know this is going to happen I said I would be happy if they added a difficulty slider so people who want it easier can make it easier, while people who want challenge could make it harder.
@emeraldbay
That aside, I would wholeheartedly welcome the addition of a difficulty slider. They're going in the right direction with the whole "battle level" setting, even though it only works in a handful of places.
I have a great difficulty slider idea imo of course. Why not have npc mercenaries the more you hire the easier it is. I don't know how hard that would be to implement, but I think it's a good idea. I saw a few people throwing this idea around as well.
No thanks I understand what you mean by the gear difficulty slider. I still don't think that it's a fair way to go about things though. A lot of players put a lot of effort towards getting the gear they have. Now having to throw it away to get a challenge pretty much means your regressing not progressing.
@emeraldbay
The ones blaming now are not the tes fans,nor the ones that will be playing this game. They will rush the next mmo and will forget tes universe. The game needs to be more tes,not morebrandom mmrpg. The whole game needs more solo content. All the updates were about groups. TES means roleplaying,exploration,fantastic views,good quests,interaction,characterc progression,IMMERSION. This cant be like thebother mmos. So good for ZOS. Listen to the real TES fans not the ones that are just elitists and want this game to be something that isvnot TES.
emeraldbay wrote: »I never said it was the most optimal way to make things more difficult, but dare I say it's much better than nothing. You don't need to throw away your best gear, you just save it for trials or bosses or dungeons or what-have-you when you actually need it. Still not the best solution, but it's a solution nonetheless. It'll likely be a temporary one.emeraldbay wrote: »As crude as it is, your choice of gear is your difficulty slider, for the time being. Leave the pro-mode armor and weapons at home until you actually need it (I can explain, if you'd like, how this is exactly like having a difficulty slider). Again, you choose whether or not you want to adapt to the new content. Ultimately, only you can decide which is of more value to you: having a good challenge, or wearing the best armor all the time.First of all lol on the edit.Yes we can't discard other posts that's not what I was trying to do. I was trying to make a point with that post and you thought I was taking back my other posts. I'm not doing that. I still say that this shouldn't be happening and that everyone complaining should have just adapted and learned from their failures. However since we both know this is going to happen I said I would be happy if they added a difficulty slider so people who want it easier can make it easier, while people who want challenge could make it harder.
@emeraldbay
That aside, I would wholeheartedly welcome the addition of a difficulty slider. They're going in the right direction with the whole "battle level" setting, even though it only works in a handful of places.
I have a great difficulty slider idea imo of course. Why not have npc mercenaries the more you hire the easier it is. I don't know how hard that would be to implement, but I think it's a good idea. I saw a few people throwing this idea around as well.
No thanks I understand what you mean by the gear difficulty slider. I still don't think that it's a fair way to go about things though. A lot of players put a lot of effort towards getting the gear they have. Now having to throw it away to get a challenge pretty much means your regressing not progressing.
@emeraldbay
Loving the NPC mercenaries idea though. It would be nice to have it like it was in Skyrim, where you had some followers that you got by doing favors, and some that you could hire for you. They'd all have to be chatty though, I wouldn't like them much otherwise.
The ones blaming now are not the tes fans,nor the ones that will be playing this game. They will rush the next mmo and will forget tes universe. The game needs to be more tes,not morebrandom mmrpg. The whole game needs more solo content. All the updates were about groups. TES means roleplaying,exploration,fantastic views,good quests,interaction,characterc progression,IMMERSION. This cant be like thebother mmos. So good for ZOS. Listen to the real TES fans not the ones that are just elitists and want this game to be something that isvnot TES.
We are a relaxed friendly guild which aims to let the casual gamer still enjoy every aspect of gaming and be influential.
We intend to explore all aspects of the game through to end game, but to do so over time.
We have many members from across Europe and many with families and as a result we are well suited to evening players with real-life commitments.
We embrace the variety our varied guild membership brings.
We have few requirements other than that you act in a friendly fashion to other members within the guild and help to support the guild members and events.
We are a mature guild with many members having busy lives and families. We are not a hardcore gaming clan so if that’s your style then unfortunately we’re not the guild for you.
That won’t stop us from trying to achieve all we can in our game time though. We will help each other with quests, groups and crafting but we won’t be power-leveling new recruits. That’s not our style.
All we expect from you is that you join in, have fun and don’t act like a muppet.
Any excessive instances of arguing, bragging, harassment, ninja looting, immature and disruptive behaviour will be reported to the Officers and will be scythed down with laser precision.
The ones blaming now are not the tes fans,nor the ones that will be playing this game. They will rush the next mmo and will forget tes universe. The game needs to be more tes,not morebrandom mmrpg. The whole game needs more solo content. All the updates were about groups. TES means roleplaying,exploration,fantastic views,good quests,interaction,characterc progression,IMMERSION. This cant be like thebother mmos. So good for ZOS. Listen to the real TES fans not the ones that are just elitists and want this game to be something that isvnot TES.
So people have different opinions to you so they must be elitists and can't be TES fans?
My guild is a casual guild where fun is the main aim. It isn't a huge guild about 55 currently playing ESO, only one so far has expressed liking the change, many have anounced hating it.
I'm vet 3, I played Lotro for many years as did most of my guild, this is our new home. Sure theres a few with zero interest in TES, but the vast majority love TES which is what bought us here.
12 of us were grouped in PvP last night, some were discussing various TES law over voice chat as we played.
Most of us love TES, I started with Morrowind and have played every game since with eager anticipation.
We also all like mmos, the guild was founded years ago for Lotro.
Yes we all love soloing, we also all love grouping. Some play 99% grouped (in vet) others like myself solo 4 or 5 days and group a couple of nights a week for a dungeon or pvp. But if I got stuck while soloing I wouldn't hesitate calling for help and grouping for a few mins to overcome whatevers blocking my progress.
We are loving PvP (well will when its more than 4 FPS and the cheaters are dealt with) and we are loving the rest too.
We intend to be here for years.
The group content was meant originally to be ready for release but they had to push it back.
They said months prior to release about the 12 and 4 man group stuff.
We all think they got the TES / MMO balance pretty good.
The fact is, this isn't a single player TES game its both TES and MMO, and my guild loves it and will be here for years
You are calling my TES and mmo loving guild elitist and you couldn't be further from the truth,
Heres the first part of my TES loving guild (a guild not happy with the changes to vet) to show what an elitist bunch we areWe are a relaxed friendly guild which aims to let the casual gamer still enjoy every aspect of gaming and be influential.
We intend to explore all aspects of the game through to end game, but to do so over time.
We have many members from across Europe and many with families and as a result we are well suited to evening players with real-life commitments.
We embrace the variety our varied guild membership brings.
We have few requirements other than that you act in a friendly fashion to other members within the guild and help to support the guild members and events.
We are a mature guild with many members having busy lives and families. We are not a hardcore gaming clan so if that’s your style then unfortunately we’re not the guild for you.
That won’t stop us from trying to achieve all we can in our game time though. We will help each other with quests, groups and crafting but we won’t be power-leveling new recruits. That’s not our style.
All we expect from you is that you join in, have fun and don’t act like a muppet.
Any excessive instances of arguing, bragging, harassment, ninja looting, immature and disruptive behaviour will be reported to the Officers and will be scythed down with laser precision.
Maximis_ESO wrote: »Thank you for addressing the VR content, I really appreciate it. People will say you have made the wrong decision but those people don't realize how many players have been turned off by the content. I personally lost all but 1 friend because of it.
Animus0724 wrote: »Maximis_ESO wrote: »Thank you for addressing the VR content, I really appreciate it. People will say you have made the wrong decision but those people don't realize how many players have been turned off by the content. I personally lost all but 1 friend because of it.
http://forums.elderscrollsonline.com/discussion/115102/do-you-think-veteran-content-is-too-hard/p1
The results speak for themselves, the only ones complaining are those players to lazy to learn proper tactics and strategies, i.e. dodging and blocking, learning to use your skill tree properly. These players should probably stick to WoW or go play wildstar as it is a WoW clone.
Zeni needs to take this adjustment very carefully, if vet zones become trash mob heaven, I can guarantee I and many others will leave in search for a game that actually provides a challenge, a thinking man's game if you will.
Vet needs to be less grindy, NOT EASIER, don't go ignoring the greater amount of players that think its fine in order to cater to the lazy,COD type gamers.
Animus0724 wrote: »
http://forums.elderscrollsonline.com/discussion/115102/do-you-think-veteran-content-is-too-hard/p1
The results speak for themselves, the only ones complaining are those players to lazy to learn proper tactics and strategies, i.e. dodging and blocking, learning to use your skill tree properly. These players should probably stick to WoW or go play wildstar as it is a WoW clone.
Zeni needs to take this adjustment very carefully, if vet zones become trash mob heaven, I can guarantee I and many others will leave in search for a game that actually provides a challenge, a thinking man's game if you will.
Vet needs to be less grindy, NOT EASIER, don't go ignoring the greater amount of players that think its fine in order to cater to the lazy,COD type gamers.
Maximis_ESO wrote: »wrlifeboil wrote: »Don't count your chickens before they are hatched.
If they make the VR content more like levels 1-50 it will be very much more ES. In VR content you get 0 xp for exploration and little to no xp for killing, side quests etc. I think it will be better if they do what they say they will do.
Maximis_ESO wrote: »wrlifeboil wrote: »Don't count your chickens before they are hatched.
If they make the VR content more like levels 1-50 it will be very much more ES. In VR content you get 0 xp for exploration and little to no xp for killing, side quests etc. I think it will be better if they do what they say they will do.
And I think it would be better if they do what they SAID they would do - as in staying committed to the core mechanics and features in Vet Content which drew me/many of us to Tamriel in the first place, but added additional content for those that desire it.
Animus0724 wrote: »Maximis_ESO wrote: »Thank you for addressing the VR content, I really appreciate it. People will say you have made the wrong decision but those people don't realize how many players have been turned off by the content. I personally lost all but 1 friend because of it.
http://forums.elderscrollsonline.com/discussion/115102/do-you-think-veteran-content-is-too-hard/p1
The results speak for themselves, the only ones complaining are those players to lazy to learn proper tactics and strategies, i.e. dodging and blocking, learning to use your skill tree properly. These players should probably stick to WoW or go play wildstar as it is a WoW clone.
Zeni needs to take this adjustment very carefully, if vet zones become trash mob heaven, I can guarantee I and many others will leave in search for a game that actually provides a challenge, a thinking man's game if you will.
Vet needs to be less grindy, NOT EASIER, don't go ignoring the greater amount of players that think its fine in order to cater to the lazy,COD type gamers.
AlienDiplomat wrote: »Meanwhile the huge number of people who would have been your raid leaders left because the challenge and intelligent strategy component of the game which set it apart from so many other mindless grinds has been nerfed to the ground for people who don't want to roll dodge, block, or slot more than 5 abilities, learn to CC, swap to range as a situation calls for it, etc. because they are "playing how THEY want to."
That whole cliche has really become a little selfish if you ask me, and perhaps just a little lazy.
But I am happy for you. Enjoy what is left of the game. I will withhold final judgement until I see if they totally destroy it. I sincerely hope they realize the majority of their player base do NOT have trouble with the above mentioned mechanics, and find a happy medium.