Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Would you support a difficulty slider?

  • Fleymark
    Fleymark
    ✭✭✭✭✭
    No
    No way.

    It's a MMO. Balance the game and difficulty sorts itself out.
  • cracker81
    cracker81
    ✭✭✭
    No
    Let's just make it simple and be able to hit one key for everything. If you want to heal, to easy just hit key F. what you want dps just hit key F and don't leave out tanking, what was I thinking everyone is a tank. Still To hard we can move the action to key D. Still not enough we can highlight key D for you. All gear that drops is legendary. Now everyone is the same. All Npc die in one look, so just in case if you cannot find key F/D. Still to hard well guess we can slide difficulty to the left a little more and everything dies when you zone into a location. Pvp hmm nobody dies everyone is a winner. Fixed all issues
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Yes
    cracker81 wrote: »
    Let's just make it simple and be able to hit one key for everything. If you want to heal, to easy just hit key F. what you want dps just hit key F and don't leave out tanking, what was I thinking everyone is a tank. Still To hard we can move the action to key D. Still not enough we can highlight key D for you. All gear that drops is legendary. Now everyone is the same. All Npc die in one look, so just in case if you cannot find key F/D. Still to hard well guess we can slide difficulty to the left a little more and everything dies when you zone into a location. Pvp hmm nobody dies everyone is a winner. Fixed all issues

    Seriously do you even READ the responses for the change or are you just trolling us all with ridiculous comments? How many times do we need to say it that NOBODY is asking to make the game easier in any way, only HARDER because of the upcoming reduction to difficulty in VR Monday.
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    No
    cracker81 wrote: »
    Let's just make it simple and be able to hit one key for everything. If you want to heal, to easy just hit key F. what you want dps just hit key F and don't leave out tanking, what was I thinking everyone is a tank. Still To hard we can move the action to key D. Still not enough we can highlight key D for you. All gear that drops is legendary. Now everyone is the same. All Npc die in one look, so just in case if you cannot find key F/D. Still to hard well guess we can slide difficulty to the left a little more and everything dies when you zone into a location. Pvp hmm nobody dies everyone is a winner. Fixed all issues

    Seriously.

    A lot of people really need to go back to playing single player games where they will be happy and stop trying to destroy the MMO genre, which will make a lot of us happy. A win win for all concerned.

    Once again, thank you WoW.
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Yes
    Fleymark wrote: »
    No way.

    It's a MMO. Balance the game and difficulty sorts itself out.

    Once again, please actually read what the folks for this change are saying. Nobody has requested the game to be easier, everyone here for this idea is asking for an ability to make it harder as their own choice.
  • cracker81
    cracker81
    ✭✭✭
    No
    DeLindsay wrote: »
    cracker81 wrote: »
    Let's just make it simple and be able to hit one key for everything. If you want to heal, to easy just hit key F. what you want dps just hit key F and don't leave out tanking, what was I thinking everyone is a tank. Still To hard we can move the action to key D. Still not enough we can highlight key D for you. All gear that drops is legendary. Now everyone is the same. All Npc die in one look, so just in case if you cannot find key F/D. Still to hard well guess we can slide difficulty to the left a little more and everything dies when you zone into a location. Pvp hmm nobody dies everyone is a winner. Fixed all issues

    Seriously do you even READ the responses for the change or are you just trolling us all with ridiculous comments? How many times do we need to say it that NOBODY is asking to make the game easier in any way, only HARDER because of the upcoming reduction to difficulty in VR Monday.

    Are you serious being able to change difficulty it is a dangerous slippery slope. If you played wow they made heroics/raid heroics/then raid finder. I am sorry but if they just left it alone it would have been ok. Heroics worked for dungeons not raids so much. We don't even know truly what Monday will bring us. You know what don't care, if the devs put it in I will play till it starts to slide then I bounce. The reason I don't like difficulty cheapens content on normal raid mode then have to do it on heroic. Then everyone is wear same gear just make it one difficulty, if you can't complete then well keep trying. If 90% have the item then what makes it special? When I first started mmo's and seen some with raid gear struck in ah and had to work to get it but only 5 to 10% had it that is what made it special.
  • cracker81
    cracker81
    ✭✭✭
    No
    Tell me that is not what happened in WoW. Ppl in raid finder pretty much same gear and the only had spam one key. Hell go to 25 man and only 10 had to spam one key.
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Yes
    cracker81 wrote: »
    Tell me that is not what happened in WoW. Ppl in raid finder pretty much same gear and the only had spam one key. Hell go to 25 man and only 10 had to spam one key.

    That comment is irrelevant because that was an EASY BUTTON added to WoW. Hard modes, Heroic, expert difficulties have existed to great effect for years. Just because you don't want someone to play on a harder difficulty because you are unable to match them doesn't mean a game company shouldn't have said option.
  • cracker81
    cracker81
    ✭✭✭
    No
    DeLindsay wrote: »
    cracker81 wrote: »
    Tell me that is not what happened in WoW. Ppl in raid finder pretty much same gear and the only had spam one key. Hell go to 25 man and only 10 had to spam one key.

    That comment is irrelevant because that was an EASY BUTTON added to WoW. Hard modes, Heroic, expert difficulties have existed to great effect for years. Just because you don't want someone to play on a harder difficulty because you are unable to match them doesn't mean a game company shouldn't have said option.

    Really I was in top 10m raiding guild in US but it is not important. I just thought in vanilla wow/ Bc had it right sun well/lady vashj/c thun all normal. Was it not a heroic battle? When start messing with heroics when does it stop? Normal mode becomes easy mode. Like I said don't care until it gets out of hand.
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    No
    DeLindsay wrote: »
    Fleymark wrote: »
    No way.

    It's a MMO. Balance the game and difficulty sorts itself out.

    Once again, please actually read what the folks for this change are saying. Nobody has requested the game to be easier, everyone here for this idea is asking for an ability to make it harder as their own choice.

    This crew can't even balance the game for one difficulty. Do you really think they can balance it for a slider?

    It's an MMO. Sliders are for single player games. Give us hard content for that with appropriate rewards and people can choose to do it or not.

    But there's no way this game is getting an on the fly slider, and there's no way these people running this game could balance it even if they did.
    Edited by Fleymark on July 5, 2014 7:10PM
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Yes
    cracker81 wrote: »
    Really I was in top 10m raiding guild in US but it is not important. I just thought in vanilla wow/ Bc had it right sun well/lady vashj/c thun all normal. Was it not a heroic battle? When start messing with heroics when does it stop? Normal mode becomes easy mode. Like I said don't care until it gets out of hand.

    I can agree with that to a point. IF ZoS were to implement this option I would hope that the current game would be the "default" difficulty setting. That way the game is no more easy/difficult than ZoS originally intended it to be, save whatever changes are coming with VR on Monday and beyond. The "hard" option if there were only 2 choices could easily be that coding error for a few days after 1.2 launched when VR were all but impossible. Well not really, that'd be like Nightmare mode haha.
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Yes
    Fleymark wrote: »
    But there's no way this game is getting an on the fly slider, and there's no way these people running this game could balance it even if they did.

    Except they already do at every Dolmen in the game, your comment is laughable.
  • RatsnevE
    RatsnevE
    ✭✭✭
    Yes
    Rodario wrote: »
    I don't think this would work without instancing, so maybe only four steps. 1 being1-50 difficulty, 2 being the middle ground they're gonna set VR areas to soon, 3 being current VR mode and 4 being an actual hard mode.

    Rewards (gold, xp, drop chances and quest rewards) would increase with the difficulty.

    Maybe this could be intruduced at least for dungeons and delves.
    Ooh ooh...and solo bosses in the main story line too. Gold--no problem... XP--no problem if it keeps me back from turning Veteran too soon... I'm gonna need good enough drops though so I don't have to complain about the slider not moving far enough to the left. For quest rewards how about an IOU you can collect on deep inside Cyrodiil? :p
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    No
    There is a slider at every dolmen?

    Do you even know what a "slider" even is?
  • RatsnevE
    RatsnevE
    ✭✭✭
    Yes
    cracker81 wrote: »
    Let's just make it simple and be able to hit one key for everything. If you want to heal, to easy just hit key F. what you want dps just hit key F and don't leave out tanking, what was I thinking everyone is a tank. Still To hard we can move the action to key D. Still not enough we can highlight key D for you. All gear that drops is legendary. Now everyone is the same. All Npc die in one look, so just in case if you cannot find key F/D. Still to hard well guess we can slide difficulty to the left a little more and everything dies when you zone into a location. Pvp hmm nobody dies everyone is a winner. Fixed all issues
    That doesn't sound like it would be any fun!
  • RatsnevE
    RatsnevE
    ✭✭✭
    Yes
    DeLindsay wrote: »
    cracker81 wrote: »
    Let's just make it simple and be able to hit one key for everything. If you want to heal, to easy just hit key F. what you want dps just hit key F and don't leave out tanking, what was I thinking everyone is a tank. Still To hard we can move the action to key D. Still not enough we can highlight key D for you. All gear that drops is legendary. Now everyone is the same. All Npc die in one look, so just in case if you cannot find key F/D. Still to hard well guess we can slide difficulty to the left a little more and everything dies when you zone into a location. Pvp hmm nobody dies everyone is a winner. Fixed all issues

    Seriously do you even READ the responses for the change or are you just trolling us all with ridiculous comments? How many times do we need to say it that NOBODY is asking to make the game easier in any way, only HARDER because of the upcoming reduction to difficulty in VR Monday.
    Everyone except me...I want it easier but I don't care about 'VR Monday'.
  • cracker81
    cracker81
    ✭✭✭
    No
    Yea, I know but my MoBo is down. So, stuck reading forums. Ppl in other forums want Nerf this Nerf that. You know regular mmo complaints.
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Yes
    Fleymark wrote: »
    But there's no way this game is getting an on the fly slider, and there's no way these people running this game could balance it even if they did.

    Your original comment that I quoted. ALL Dolmens have an "on the fly" difficulty scale that the game changes on every spawn during the duration of that Dolmen based on the number of players present prior to each spawn. You imply it's not possible, but it already exists. I'm pretty sure it's you who isn't understanding things.
    Edited by DeLindsay on July 5, 2014 7:40PM
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    No
    And players adjust that individualy on the fly with a slider in their UI somewhere?

    Get a clue.
  • Gedalya
    Gedalya
    ✭✭✭✭✭
    Yes
    nudel wrote: »
    I've seen this suggestion mentioned in a few threads now, but never really given the spotlight. Given the recent announcement about changing VR difficulty, would you like to see this addition? Why or why not?

    I am for most changes that add nuance to the game; nerfing is the antithesis of this and a difficulty slider in this case would enhance each players solo play experiences (of course questions would have to be answered for multiplayer interactions).
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Akhratos
    Akhratos
    ✭✭✭✭
    No
    DeLindsay wrote: »
    Fleymark wrote: »
    But there's no way this game is getting an on the fly slider, and there's no way these people running this game could balance it even if they did.

    Your original comment that I quoted. ALL Dolmens have an "on the fly" difficulty scale that the game changes on every spawn during the duration of that Dolmen based on the number of players present prior to each spawn. You imply it's not possible, but it already exists. I'm pretty sure it's you who isn't understanding things.

    Well, you need to take into account mobs in open world areas do not spawn in waves. And they are not deserted prior to anyone coming so it can start flushing out the waves as dolmens do.

    Pretending the server to be despawning/spawning mobs in all the areas constantly is far from the difficulty it takes to do for dolmens.They could make a toggle for 2 difficulty modes when you are in instanced areas like public dungeons or delves tho (normal/heroic).

    I dont think that would mean a lot more phasing for the server, but more than two degrees and applied to the whole of the content including open areas... I dont think they could accomplish, or if they have the will to spend so much manpower in its development.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    No
    I chose No.

    I can't see how you can change the difficulty for you without it changing it for everyone. It's an online game, you can't change it for each player, and if you could, it would probably cause terrible lag.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • MeowGinger
    MeowGinger
    ✭✭✭
    Yes
    I chose No.

    I can't see how you can change the difficulty for you without it changing it for everyone. It's an online game, you can't change it for each player, and if you could, it would probably cause terrible lag.

    Which is why there would be different instances, each instance having players with the same difficulty setting
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    MeowGinger wrote: »
    I chose No.

    I can't see how you can change the difficulty for you without it changing it for everyone. It's an online game, you can't change it for each player, and if you could, it would probably cause terrible lag.

    Which is why there would be different instances, each instance having players with the same difficulty setting

    And the complaints that people already have about grouping would just disappear!

    The whole point of the megaserver system is to not segregate the population like that.
    ----
    Murray?
  • MeowGinger
    MeowGinger
    ✭✭✭
    Yes
    MeowGinger wrote: »
    I chose No.

    I can't see how you can change the difficulty for you without it changing it for everyone. It's an online game, you can't change it for each player, and if you could, it would probably cause terrible lag.

    Which is why there would be different instances, each instance having players with the same difficulty setting

    And the complaints that people already have about grouping would just disappear!

    The whole point of the megaserver system is to not segregate the population like that.

    They would disappear if there was no longer any need for grouping (besides grouping for dolmens and world bosses) if there was a lower difficulty setting.

    As it is I can do (most) things solo, but I wouldn't mind actually having room for error and not having to play optimally -- switching to staff instead of dual wield, capping 2 attributes and 2 recoveries, upgrading player-crafted and enchanted set gear to epic, absolutely needing to play with player-made multiple-effect food and potions, (of course) dodging and interrupting and blocking and sneaking (when my pathetic stamina pool with depletes like it's nothing) -- at all times.

    I personally wouldn't mind a segregated population, either. And to be fair, the population is already segregated because there are multiple instances for veteran content as it is, spreading out the already-small population too thin. (Evidence of this found by relogging to farm motifs and ingredients, which don't respawn upon login to the same instance, and also watching zone chat during prime hours to see if the same people are in that instance.)
    Edited by MeowGinger on July 5, 2014 10:52PM
  • Kos
    Kos
    ✭✭✭
    Yes
    This would be perfect. Achievements should indicate what level they were completed on by the way.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    No
    The player base should not be split up anymore than they have to be. I enjoy seeing players running around everywhere I go. Future veteran maps will increase in difficulty.
    Edited by SFBryan18 on July 6, 2014 12:43AM
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Yes
    SFBryan18 wrote: »
    The player base should not be split up anymore than they have to be. I enjoy seeing players running around everywhere I go. Future veteran maps will increase in difficulty.

    This is why I originally said if the technology exists to allow this to happen WITHOUT separate instances for difficulty levels. Everyone would be on the same map, just some would be playing with a higher difficulty. The tech exists in part at least, Dolmens scale based on players at the encounter. There is already technology in place for a difficulty setting for instanced content (which could extend to a single player's instanced quests). Open world would be where it gets tricky but I'd love to see it as an option if it can be pulled off.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    No
    You can already choose your difficulty by not applying attribute points and using low level gear and weapons.
  • fosley_ESO
    fosley_ESO
    ✭✭
    Yes
    Fleymark wrote: »
    It's a MMO. Balance the game and difficulty sorts itself out.
    No, it doesn't, and it never has. People have markedly different skill levels. You can't push a magical button and change that, so unless you implement some way for people both with lower skills and with higher skills to compete in a way that is difficult for them as an individual, you will never have appropriate difficulty for most players.
    cracker81 wrote: »
    Tell me that is not what happened in WoW. Ppl in raid finder pretty much same gear and the only had spam one key. Hell go to 25 man and only 10 had to spam one key.
    cracker81 wrote: »
    If you played wow they made heroics/raid heroics/then raid finder. I am sorry but if they just left it alone it would have been ok. Heroics worked for dungeons not raids so much.
    WoW has heroic modes that are harder than any content in vanilla, and they are able to do this because of the existence of other difficulties. And at the same time, they are able to make the content accessible to a far greater number of players, also because of the other difficulties. For every "waaaa, catering to casuals is bad because I don't feel special anymore" post, there are a hundred "thank you Blizzard for letting us play on a difficulty commensurate with our experience and time constraints" posts (and a thousand more people just enjoying the content that appeals to them).
    cracker81 wrote: »
    Why? Hmm. Let say I suck at pve can't do some stuff what others can do but get the same gear..is that fair?
    cracker81 wrote: »
    Then everyone is wear same gear just make it one difficulty, if you can't complete then well keep trying. If 90% have the item then what makes it special?
    Except it doesn't have to be the same gear, so those comments are irrelevant, and the people who have no chance of completing content aren't going keep trying, they're going to quit playing so they can do something that's actually fun and engaging for them.
    cracker81 wrote: »
    Next time when I am doing mma I will ask the guy that can beat me to be Nerfed. Lol. Like put one arm behind his back.
    They already do this, in pretty much every type of sport in existence. Weight classes, rankings, sex, age. Anything that would make a fight ridiculously one-sided is prevented as best as possible. Because if there isn't some reasonable chance of either side winning the fight, why bother fighting, rooting, or watching?
    cracker81 wrote: »
    Push yourself to get better, I hate bums or ppl that think they should have what others earned. I take this as a slap in the face. Look at wow and go there u can have raid finder.
    Everyone who bought the game has earned the exact same thing you have: a game that should be fun *for them*. Your money isn't somehow more valuable because you may or may not be a better than average player.

    This has nothing whatsoever to do with people mooching off your effort, forcing you to work harder so they can do nothing and get some of your rewards. This has everything to do with giving people more options to play a *video game* that is all about entertainment, in a way that is fun for them, while doing nothing to your experience.

    And your continued use of WoW as an "argument" makes you look even more absurd. WoW is the most successful MMO to date. You don't have to like it, play it, or want to play it. But it clearly does something right, or it wouldn't still be going strong 10 years later. Plus, every complaint you've had about WoW has been utterly unfounded, like you're just throwing a catch-phrase out there with no concept of what you're talking about.

    The problem is this:
    If they leave everything at a level where a huge chunk of the playerbase is effectively barred from three-quarters of the content because of the extreme difficulty spike, those people will leave because there's nothing for them to do.

    If they nerf everything to a level where 95% of the playerbase can complete it, a huge chunk of the more skilled playerbase will have nothing meaningful to do, so they'll leave.

    In either case, the game loses players, the company makes less money, the game is unable to progress as well due to a lack of funds, and the game becomes less fun for whoever is left.

    One obvious solution, that has worked very well for *many* games in the past, both single-player and multiplayer, is to have some way to adjust the difficulty to at least somewhat cater to individual preference, thereby giving more people meaningful content, losing fewer players, making more revenue, and making a better game for the players still playing.

    Anyone is free to post an alternative solution, or post legitimate criticism with this one (preferably with an idea of fixing the problem). But stop pretending that "I want to feel like a special snowflake", "I'm not sure how the technical details would work", or "I'm not having trouble with the current system so nobody else should be" are valid arguments.
Sign In or Register to comment.