nerevarine1138 wrote: »
Or the alternative could always be that ZO stands their ground and says, "This is the game we wanted to make. If you want something easier, Hello Kitty: Island Adventure is still available."
nerevarine1138 wrote: »It's really impossible for you to just post a simple question without making it a not-so-veiled-and-ridiculous attack, isn't it?
If you're referring to me? GET A LIFE, or better yet a sense of humour, I was having a little fun with them. Geez... get over yourself ! ! !
It was a bit hypocritical too. Come on @Nerevarine1138 you posted way worse than this yourself more than once and got away with it.
Besides, it was more comical jousting than anything. Like sports fans of opposing sides ragging each in friendly rivalry.
nerevarine1138 wrote: »Since it's not remotely feasible in an MMO, I'm opposed to the idea even being floated. It's not about being against player choice; it's about being against ridiculously impractical ideas.
This would just be a nightmare to manage to try and figure out the right balance between difficulty and experience and leveling to be able to progress through areas.
This is an unnecessary feature. If they do it, they should have it for pocket areas only that are removed from the main game content.
This would just be a nightmare to manage to try and figure out the right balance between difficulty and experience and leveling to be able to progress through areas.
This is an unnecessary feature. If they do it, they should have it for pocket areas only that are removed from the main game content.
Nah it's really easy actually. Patch 1.2 made ALL Veteran Zones nearly impossible for a few days and that was just simple coding error that they fixed. So that could be the "hard mode" while the game as it will be after VR are nerfed next week is the "normal mode".
jamie.goddenrwb17_ESO wrote: »I have no idea how you would make that work in an mmo without affecting everyone around you... If someone could come up with a way I suppose I...would?
Alphashado wrote: »This would just be a nightmare to manage to try and figure out the right balance between difficulty and experience and leveling to be able to progress through areas.
This is an unnecessary feature. If they do it, they should have it for pocket areas only that are removed from the main game content.
Nah it's really easy actually. Patch 1.2 made ALL Veteran Zones nearly impossible for a few days and that was just simple coding error that they fixed. So that could be the "hard mode" while the game as it will be after VR are nerfed next week is the "normal mode".
It's the phasing that would be a technological nightmare. Attempting to add that many additional phases to the existing game would take years to do.
Incorrect. The developers would need, at most, three separate instances for three separate difficulty settings. It would be a relatively simple algorithm.
No its not. Every single player who had the bar incremental different from any other player would need to be in their own instance.
NO, it would simply give an unfair advantage to some players (or just lazy players). Zenimax should just get the game balanced properly. Yes that will take time and they will get things wrong, but one overall fair/balanced system is better !
The fact that people have voted yes is unbelievable . I simply am completely freaked out that people can think this...
It's an MMO
A competitive environment to achieve reward to be a better player to smash your competitors be it trials or PvP
It's like a footy game where the difficulty slider is on for some players to help,them play better
Get real kiddies
There's nothing wrong with pvp or competition in an MMO, but it's most certainly not what the entire game is about. The vast majority of MMO players will never, ever have the skill or time to come remotely close to top of leaderboards, and I would surmise that the vast majority don't care. I certainly don't.It's an MMO. A competitive environment to achieve reward to be a better player to smash your competitors be it trials or PvP.
It's like a footy game where the difficulty slider is on for some players to help,them play better
nerevarine1138 wrote: »Is anyone actually going to explain how this would work in an MMO?
You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.
Why? Hmm. Let say I suck at pve can't do some stuff what others can do but get the same gear..is that fair? Do you want me to give u free gold too? .hey eso are going to start a tax of gear or items to hand to other players?. I would try to get better... Same pvp quit asking for a Nerf, if someone is better than you are at it don't ask for a Nerf. You can't win them all. Next time when I am doing mma I will ask the guy that can beat me to be Nerfed. Lol. Like put one arm behind his back. I have played many mmo's and killed many classes even when ppl said class was broken,still got duelist and had bounties on my head in pvp server. Push yourself to get better, I hate bums or ppl that think they should have what others earned. I take this as a slap in the face. Look at wow and go there u can have raid finder. If the dev decide to Nerf stuff from qq then this game is not for me. I don't like to quit, some fights you can't win, meaning it is their game I am but a guest.
Yes...I would love a difficulty slider for my life. There are times when being able to ramp down the difficulty would REALLY help!