jamespetchonka821b14_ESO wrote: »Of course not. A difficulty slider in an MMO is a ridiculous idea.
nerevarine1138 wrote: »MeowGinger wrote: »nerevarine1138 wrote: »Is anyone actually going to explain how this would work in an MMO?
You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.
To be fair, I think two instances would be sufficient. Of course, I realize the downsides (stress on the server, we would see fewer players at a time). I do not see what makes it idiotic.
The fact that people are already complaining about having a hard time finding a group. And we're not even getting in to the insane level of restructuring the developers would need to do: new scaling, new mechanics, new quest rewards, new loot drop mechanics, new everything.
This isn't a single-player game. Difficulty sliders ain't happening.
The devs already said in The Road Ahead--May 1 they plan to have scaling for the group dungeons which would scale the dungeon to the party leader. Would this not simply be an extension of that?
jamespetchonka821b14_ESO wrote: »Of course not. A difficulty slider in an MMO is a ridiculous idea.
Alright, explain to us all why it's such a ridiculous idea? If the technology exists to allow some players to experience the game on a harder difficulty than other players why is this a bad idea, the floor is yours.
Chatoyancy wrote: »Out of curiosity, are there any existing MMOs that have a difficulty slider? If so, how well does it work in those MMOs?
The_Sadist wrote: »Because this is an MMO seems to be solid enough.
In terms of dungeon orientated games (DDO or the Diablo series) adding a 'difficultly' setting makes sense and generally promoted. But in a game like ESO where it's mostly open world and whatnot that's would be extremely ridiculous. Think of the coding, how challenging it would be and how many months, if not years, would they'd need to perfect it? Another issue is playing the game on easy mode just to jump into the hard mode for gear and whatnot, only to jump back and kill the easy 'hard' boss. The whole concept doesn't mesh very well.
If you want to play a single player game, go for it, but if you're playing an MMO or have MMO experience, you'll know that the idea of settings is pretty iffy at best. I don't even know how this thread actually exists, but I keep forgetting ESO players often came from consoles and have unrealistic expectations.
fosley_ESO wrote: »[words]
Not everyone plays games for a challenge, and of those who like a challenge, not all of them have the time or interest to become good enough to play on the hardest difficulties. And for those who are more competent, easy mode is boring mode. That's why games in general have had difficulty options for decades -- because gaming is about fun, so if you're not having fun, why play?
"Learn to play" is a valid sentiment in some cases, but not here. It's like saying 8-year-old kids can't go play baseball in the local park because they're not good enough to compete with MLB players. They could get to that level if they really tried, but most people just want to have some fun at the level they're currently at, rather than throwing their face at a brick wall that shows no signs of budging any time soon.
You do know that ESO already employs a form of difficulty slider don't you? If you go to a Dolmen in that open world you talk about by yourself, and are the only player present the Dolmen is scaled in difficulty to one player. If a second player shows up but just stands there, too bad, the Dolmen scales on the next enemy spawn to TWO players so the first player who is solo'ing at that point may end up dying.
What skin is it off your back if some players want the choice to flip a switch to increase the difficulty of a certain encounter, or area. The system is already capable of coping with additional characters on map (as in within range of said encounter) and adjusting the difficulty on the fly. I would fully support this idea as long as the lowest difficulty was no lower than what everyone gets at default. Then players could choose to INCREASE the difficulty as they saw fit.
@The_Sadist I honestly think you are the only person here that thinks people are asking for a toggle/slider to make the game EASIER. Every post I've read, and my own personal opinion also, is that we would like to see an option to make it HARDER as we chose to. And your'e incorrect on just about every level in regards to MMO's. Every MMO I've played has variable difficulty options for certain things like instanced dungeons/raids. Some you have to kill (or not kill) so-and-so enemy to enable "hard mode" others you literally flip a switch before entering the instance that you WANT "Heroic, expert, etc" including ESO.
Why is so hard to grasp that some people want MORE challenge than others do?
The_Sadist wrote: »Like I said, if it did happen I want players who select the hard mode to be forced into completing quests and whatnot in hard mode and not be able to change to easy mode, or an easier mode, if it's too hard for them. Have the cake and being forced to eat it.
It's an MMO - there needs to be a level playing field; besides how would that even work with group play?
Even the toggled, instanced hard modes in various MMO's can be changed back down if they players come across a boss they just can't beat. Still and like I said, if the technology exists why not. If some players would like the option to make the game harder as a whole or in part and the lowest difficulty is no lower than it is right now then I'm for it. Certainly there are other things ZoS needs to spend time on like FPS in Cyro, game bugs, etc but it's not at all a bad idea for a future project.
The_Sadist wrote: »I'm curious to what level you are and if you have any alts.
jamie.goddenrwb17_ESO wrote: »I have no idea how you would make that work in an mmo without affecting everyone around you... If someone could come up with a way I suppose I...would?
You can't make it where it doesn't affect everyone around you. It wouldn't be possible, that is why I voted, "No".
Yes, BUT! I don't think a slider itself would work very well in this game.
I think something like having NPCs for hire that would help you out, or basically just stand in for a real person. Would be a good way to assist those people who need it, but leave the door open for people to enjoy the difficulty.
Their goal was to group us up, if we're not grouping for whatever reasons, give people an option to group with an NPC.
Or anything like that which serves the purpose of a difficulty slider, without all the segregation that comes along with one.