Thank you for finally listening

  • Tabbycat
    Tabbycat
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    I support the change for the 50+ and 50++ content but I honestly think that Craglorn and future Adventure Zones should be much more difficult. They are intended to be for 4 man groups and in no way should be solo-able or even duo-able. And definitely not survivable for any character below VR10.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • born2beagator
    born2beagator
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    Tabbycat wrote: »
    I support the change for the 50+ and 50++ content but I honestly think that Craglorn and future Adventure Zones should be much more difficult. They are intended to be for 4 man groups and in no way should be solo-able or even duo-able. And definitely not survivable for any character below VR10.

    No, they should NOT make all future adventure zones inaccessible for anyone not in a group. That is a TERRIBLE idea
  • Digiman
    Digiman
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    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Either next week or it won't gather the amount of players that have left back. Myself I really don't care if a sudden breeze kills VR content off, they owe the loyal community a lot for paying to stick around this unprofessional mess and they better be ready to deliver and quickly!
  • Hilgara
    Hilgara
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    Tabbycat wrote: »
    I support the change for the 50+ and 50++ content but I honestly think that Craglorn and future Adventure Zones should be much more difficult. They are intended to be for 4 man groups and in no way should be solo-able or even duo-able. And definitely not survivable for any character below VR10.

    No, they should NOT make all future adventure zones inaccessible for anyone not in a group. That is a TERRIBLE idea

    I agree with this. If you are OP enough to do the Crag dungeons solo then I take my hat off to you. You deserve my respect. And the very top end on the skill tree still has content that challenges them
  • GreySix
    GreySix
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    Tabbycat wrote: »
    I support the change for the 50+ and 50++ content but I honestly think that Craglorn and future Adventure Zones should be much more difficult. They are intended to be for 4 man groups and in no way should be solo-able or even duo-able. And definitely not survivable for any character below VR10.

    No, they should NOT make all future adventure zones inaccessible for anyone not in a group. That is a TERRIBLE idea

    Concur. Let the players choose.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • steveb16_ESO46
    steveb16_ESO46
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    Yea. The complete removal of VR would suit me fine. The whole VR hand-waving nonsense 'story' remains an obstacle. Introduce a proper continuation of my faction story into the other realms and I'm there.

    I expect games to have an internal logic and there's nothing internally logical about the other faction lands being populated entirely by members of the other enemy factions.

    Just like there's nothing logical about super-powered mud crabs.

    It's always a mistake to treat your customers like they'll swallow any old codswallop.
  • Mud_Puppy
    Mud_Puppy
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    This has to be one of the most ridiculous ways of thinking I have ever heard of.

    If VR content becomes easier every player that reaches max level after the fact should have to wear a diaper to show they took the easy route.

    /casuals
    /kill
  • Audigy
    Audigy
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    Alphashado wrote: »
    Ojustaboo wrote: »
    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    No, Zenimax listened to those playerswho vocally let their dissatisfaction with VR be heard.

    Now you will get another group being just as vocal, those that liked the difficulty. And you will get many of them leaving if it's dummed down.

    Vet levels had serious problems in my opinion, I think the difficulty found by some is only a tiny part of it and I think that was amplified by its other design issues.

    This game cannot afford to lose anyone at the moment. As much as I disagree with many people here, my main focus and cause for concern has always been the player base population. I don't want to see anyone leave. ZoS has taken a calculated risk here. They believe that a larger % of people will come back or stay due to a slight nerf compared to the % of players that will leave bacause of it. And I agree with them. Many people that really enjoy super challenging content can still find it elsewhere in the game.

    So while some "hard mode" players may leave, most will just grumble about it and just spend more time in vet dungeons.
    What they need to do right now is increase the rewards and incentives for those dungeons. I believe that is coming though if I recall what was said in the road ahead thread.

    You are wrong that there is a challenging place left for them or could you name me solo and duo content that is at the same level as the current VR´s?

    Fact is, there is none. We have dungeons and raids, but not everyone likes to sit in queues or chat channels asking for others, while getting people in the group who are elitists and rude.

    I am long done with running raids and dungeons, I did that for many years and made some good money and friends during that time, but these days are over. I actually enjoy playing for me and with a friend or two, independently of a guild leader that dictates how I have to schedule my RL around his raiding plans.

    For people like me and I assume there is a large number of us, ESO will offer no content after the nerf.

    This isn't about bragging rights or being hardcore, as I am far from that! Its about the danger of losing any type of content suited for you and while you might can raid 2 or 3x a week due a not so busy RL, I cant and therefore this content is not an option for me.

    Hardcore players wont leave, they have the Trials and the ladders there. Its the Casuals who will leave, those not interested in large scale group content but in good solo or duo content.
  • born2beagator
    born2beagator
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    Mud_Puppy wrote: »
    This has to be one of the most ridiculous ways of thinking I have ever heard of.

    If VR content becomes easier every player that reaches max level after the fact should have to wear a diaper to show they took the easy route.

    /casuals

    Keep the butthurt coming. Now who is QQ'ing?

    /elitists

    We could throw mud at each other all day. Goes both ways bud.
    Edited by born2beagator on July 4, 2014 4:02PM
  • Hilgara
    Hilgara
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    Yea. The complete removal of VR would suit me fine. The whole VR hand-waving nonsense 'story' remains an obstacle. Introduce a proper continuation of my faction story into the other realms and I'm there.

    I expect games to have an internal logic and there's nothing internally logical about the other faction lands being populated entirely by members of the other enemy factions.

    Just like there's nothing logical about super-powered mud crabs.

    It's always a mistake to treat your customers like they'll swallow any old codswallop.

    It may be codswallop but the lore does actually cater for this. After the MB fight you are told that you must see the other side of the conflict and are 'reborn' as one of them with their allegiances and opinions. When you are pulled from the see in the first vet zone you are one of that faction not an interloper from another faction.
  • Kajoh_Americano
    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Veteran zones aren't "hard", they're boring.

    Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
  • MeowGinger
    MeowGinger
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    Mud_Puppy wrote: »
    This has to be one of the most ridiculous ways of thinking I have ever heard of.

    If VR content becomes easier every player that reaches max level after the fact should have to wear a diaper to show they took the easy route.

    /casuals

    Does your ego hurt?
  • born2beagator
    born2beagator
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    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Veteran zones aren't "hard", they're boring.

    Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
    I guess I am old fashioned. But I enjoy the questing.
  • Hilgara
    Hilgara
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    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Veteran zones aren't "hard", they're boring.

    Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.

    Odd how their much flaunted Meta Data didn't pick that up isn't it?
  • Alphashado
    Alphashado
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    Audigy wrote: »
    Alphashado wrote: »
    Ojustaboo wrote: »
    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    No, Zenimax listened to those playerswho vocally let their dissatisfaction with VR be heard.

    Now you will get another group being just as vocal, those that liked the difficulty. And you will get many of them leaving if it's dummed down.

    Vet levels had serious problems in my opinion, I think the difficulty found by some is only a tiny part of it and I think that was amplified by its other design issues.

    This game cannot afford to lose anyone at the moment. As much as I disagree with many people here, my main focus and cause for concern has always been the player base population. I don't want to see anyone leave. ZoS has taken a calculated risk here. They believe that a larger % of people will come back or stay due to a slight nerf compared to the % of players that will leave bacause of it. And I agree with them. Many people that really enjoy super challenging content can still find it elsewhere in the game.

    So while some "hard mode" players may leave, most will just grumble about it and just spend more time in vet dungeons.
    What they need to do right now is increase the rewards and incentives for those dungeons. I believe that is coming though if I recall what was said in the road ahead thread.

    You are wrong that there is a challenging place left for them or could you name me solo and duo content that is at the same level as the current VR´s?

    Fact is, there is none. We have dungeons and raids, but not everyone likes to sit in queues or chat channels asking for others, while getting people in the group who are elitists and rude.

    I am long done with running raids and dungeons, I did that for many years and made some good money and friends during that time, but these days are over. I actually enjoy playing for me and with a friend or two, independently of a guild leader that dictates how I have to schedule my RL around his raiding plans.

    For people like me and I assume there is a large number of us, ESO will offer no content after the nerf.

    This isn't about bragging rights or being hardcore, as I am far from that! Its about the danger of losing any type of content suited for you and while you might can raid 2 or 3x a week due a not so busy RL, I cant and therefore this content is not an option for me.

    Hardcore players wont leave, they have the Trials and the ladders there. Its the Casuals who will leave, those not interested in large scale group content but in good solo or duo content.

    You seem to want to lump all casual players into a hard mode category. I don't know the numbers. Only ZoS does. But I can personally testify that I have lost all of the friends that came here with me that happily label themselves as casual players.

    And over tuned difficulty is the reason they left. So please don't pretend like you represent some kind of majority amongst "casual" players. I respect your taste and your desire to be challenged, but most "casual" players aren't interested in Hard Mode content.
  • Ojustaboo
    Ojustaboo
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    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Veteran zones aren't "hard", they're boring.

    Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.

    I think you have a point.

    And it's why I'm not convinced msking it easier will help
  • Hilgara
    Hilgara
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    Ojustaboo wrote: »
    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Veteran zones aren't "hard", they're boring.

    Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.

    I think you have a point.

    And it's why I'm not convinced msking it easier will help

    Eh? .... how will not having to think make it less boring? Its still the same number of quests, Still the same distance travelled. Still the same number of encounter. You just have to think a bit less and probably just AOE everything pressing a couple of buttons. No thought needed about the group make up. No thought needed about what would be the best abilities to use in which order. No thought needed about damage mitigation, CC, potions......How is that more interesting?
    Edited by Hilgara on July 4, 2014 4:13PM
  • born2beagator
    born2beagator
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    Ojustaboo wrote: »
    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Veteran zones aren't "hard", they're boring.

    Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.

    I think you have a point.

    And it's why I'm not convinced msking it easier will help

    and I think he is full of BS. Some people like those quests you know
  • seneferab16_ESO
    seneferab16_ESO
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    Hilgara wrote: »
    It may be codswallop but the lore does actually cater for this. After the MB fight you are told that you must see the other side of the conflict and are 'reborn' as one of them with their allegiances and opinions. When you are pulled from the see in the first vet zone you are one of that faction not an interloper from another faction.

    In other words; everything your character has done up until then is pointless.
    Every action, every choice hasn't happened yet or is happening in another reality.

    It's feels about as thought through and rewarding as an "something happened with the main actor but he's feeling better now and wants in.. so uhm, it was all a dream?" twist in a daytime soap opera.

    Aerin Treerunner, pre dinner snack
  • Ojustaboo
    Ojustaboo
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    Alphashado wrote: »
    Ojustaboo wrote: »
    Honestly - do people really think multi-billion dollar companies run themselves according to the opinions of a bunch of forum yahoo's?

    Well looking at other games such as Lotro, sadly I think many of them do.

    The one fight that made me think this game was for me, giving me the desire to preorder, was Doshia.

    2 nerfs later I haven't yet found anyone that thinks the current version is very good or fun at all.

    Only logical reason for them changing it was listening to, as you put it, the forum yahoo's


    The Doshia fight is a perfect example of how ZoS responds to the majority numbers and here is why:

    In a podcast I listened to a long time ago. (either late beta or early launch) One of the developers was a guest. It was either Paul Sage or Mike F. Don't recall which. But the Doshia fight was brought up. It was brought up that many people found it too hard. The developer said that while feedback is important, they don't make any changes until they have the actual numbers. The host said "what do you mean by numbers"?

    The Dev said that they can access the statistics for every single boss fight. They can see how many times that boss was attempted in relation to how many times that boss died. Therefore they get a 100% accurate demographic on how challenging the bosses are to the entire player base. He wouldn't disclose the actual numbers, but he said that if the boss deaths in relation to player deaths reach a higher number, they increase difficulty. On the other hand if the players are dying much more often than the boss, they decrease the difficulty. He also went on to say that they fully expect a player do die "a few" times.

    So while there is a certain % of people on both sides of the scale. ZoS reacts to averages. While you (and possibly me) now consider that fight to be easy, the vast majority of paying customers must find it about right. I am certain they are using the same kind of numbers to make most of their decisions.

    I don't disagree with your post, I disagree with the logic of Zenimax.

    I died time after time the first time I attempted both the mages and fighters guilds quest, I lost count how many times I died.

    But they were the first two fights that really made us think about what we are doing, the first fights where you had to use block and dodge, and due to this were a big learning curve.

    First time I gave up and came back a couple of levels higher

    The forums were full of people saying they couldn't get anywhere with them, but it was also full of people explaining the mechanics and giving advice.

    The next alt I did both bosses on (again before the nerf) I did on level, died once on the mages guild, was a good fight, didn't die on Doshia at all (although I did die once getting to her)

    Looking at the numbers just for me, for those two fights I died about 40 times between them for the two times I did both.

    So I died 90% of the time.

    But, as said, this was because I hadn't been using dodge or block before hence needed to learn, and I hadn't a clue about the mechanics, and my 90% was on my first attempt, not my second.

    By the time the next beta was out, there was all sorts of tips and tricks showing how the mechanics worked. Once a player realises how Doshias orbs work it becomes a completey different fight, and any alt most players replay it on, it would have been a good and very doable fight.

    Statistics can be read in many different ways giving many different conclusions to the same numbers.

    1000 people being like me would show 40,000 died and only 4,000 completed it, but as my tale above hopefully shows, it isn't as simple as that as those 4,000 also are the same players as the 40,000 who died and most would be able to happily do the fight on any alt.

    a guildie did Doshia on an alt last week, to quote his exact comments in guild chat

    "She died in 3 hits before she even turned into a harvester, I had my ultimate prepared, pots ready to go, bah nothing, this used to be such an awesome fight"

    If anything, rather than nerf Doshia they could have given a big hint about how the orbs work for those that dont visit forums.

    Not sure how well I'm explaining myself, but the way these sort of decisions have been made so far, well it concerns me they might ruin things based on misinterpretation of data.
    Edited by Ojustaboo on July 4, 2014 4:35PM
  • Hilgara
    Hilgara
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    Hilgara wrote: »
    It may be codswallop but the lore does actually cater for this. After the MB fight you are told that you must see the other side of the conflict and are 'reborn' as one of them with their allegiances and opinions. When you are pulled from the see in the first vet zone you are one of that faction not an interloper from another faction.

    In other words; everything your character has done up until then is pointless.
    Every action, every choice hasn't happened yet or is happening in another reality.

    It's feels about as thought through and rewarding as an "something happened with the main actor but he's feeling better now and wants in.. so uhm, it was all a dream?" twist in a daytime soap opera.

    That was Dallas.....Bobby woke up in the shower after his whole family had been machine gunned to death and none of it had really happened. Epic writing
  • Raash
    Raash
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    Raash wrote: »
    While i agree its awesome they gonna make an attempt to change vet areas im not as sure it is the right changes. I would rather see new lvl 50 adventure zones for players to explore and have fun in while gaining vet ranks and having these other alliances-things optional content for those that are intereseted in doing them.

    Sure. But if subs are being cancelled now, if people are stopping playing now then they need to do something now.

    Lets just say I doubt chopping up a turd makes it any easier to swallow. Just my 5 cents
  • isengrimb16_ESO
    isengrimb16_ESO
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    Alphashado wrote: »
    Ojustaboo wrote: »
    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    No, Zenimax listened to those playerswho vocally let their dissatisfaction with VR be heard.

    Now you will get another group being just as vocal, those that liked the difficulty. And you will get many of them leaving if it's dummed down.

    Vet levels had serious problems in my opinion, I think the difficulty found by some is only a tiny part of it and I think that was amplified by its other design issues.

    This game cannot afford to lose anyone at the moment. As much as I disagree with many people here, my main focus and cause for concern has always been the player base population. I don't want to see anyone leave. ZoS has taken a calculated risk here. They believe that a larger % of people will come back or stay due to a slight nerf compared to the % of players that will leave bacause of it. And I agree with them. Many people that really enjoy super challenging content can still find it elsewhere in the game.

    So while some "hard mode" players may leave, most will just grumble about it and just spend more time in vet dungeons. What they need to do right now is increase the rewards and incentives for those dungeons. I believe that is coming though if I recall what was said in the road ahead thread.

    And if you want to make things harder on yourself, you can always play with substandard gear, or a non-ideal build (I bet most of the ones complaining about how easy everything is are sorcerers in light armour with staves - yes, I have a character like that, and it's a LOT easier than my bow-based one, and even my DW melee heavy dragonknight.)

    Want a challenge? Create a character based around weapon abilities, keep cloth armour far away from it, and play in first person like I do. :stuck_out_tongue: Oh, and don't min-max either, spread your points around all three stats so that they're more or less even (with a little extra in one of your choice.)


    Edited by isengrimb16_ESO on July 4, 2014 4:43PM
  • Ojustaboo
    Ojustaboo
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    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Veteran zones aren't "hard", they're boring.

    Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
    I guess I am old fashioned. But I enjoy the questing.

    It's not that I'm not enjoying it, it's more I had planned to play 3 different characters, one for each area, and the quests etc are being spoilt by me taking my main through.

    I could in theoey park my main until I've played through on alts, but I also want to join my guild in end game dungeons and PvP, I wanted to play the other two aliances in a very casual way over a very long time.
    Edited by Ojustaboo on July 4, 2014 4:43PM
  • Ojustaboo
    Ojustaboo
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    Hilgara wrote: »
    Ojustaboo wrote: »
    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Veteran zones aren't "hard", they're boring.

    Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.

    I think you have a point.

    And it's why I'm not convinced msking it easier will help

    Eh? .... how will not having to think make it less boring? Its still the same number of quests, Still the same distance travelled. Still the same number of encounter. You just have to think a bit less and probably just AOE everything pressing a couple of buttons. No thought needed about the group make up. No thought needed about what would be the best abilities to use in which order. No thought needed about damage mitigation, CC, potions......How is that more interesting?

    Sorry I don't follow what your saying, or to put it another way I agree entirely with what you are saying and my comment meant to imply the same thing
  • Hilgara
    Hilgara
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    Ojustaboo wrote: »
    Hilgara wrote: »
    Ojustaboo wrote: »
    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    Veteran zones aren't "hard", they're boring.

    Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.

    I think you have a point.

    And it's why I'm not convinced msking it easier will help

    Eh? .... how will not having to think make it less boring? Its still the same number of quests, Still the same distance travelled. Still the same number of encounter. You just have to think a bit less and probably just AOE everything pressing a couple of buttons. No thought needed about the group make up. No thought needed about what would be the best abilities to use in which order. No thought needed about damage mitigation, CC, potions......How is that more interesting?

    Sorry I don't follow what your saying, or to put it another way I agree entirely with what you are saying and my comment meant to imply the same thing

    Ah, my apologies. I missed the 'not'
  • Ojustaboo
    Ojustaboo
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    Alphashado wrote: »
    Audigy wrote: »
    Alphashado wrote: »
    Ojustaboo wrote: »
    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    No, Zenimax listened to those playerswho vocally let their dissatisfaction with VR be heard.

    Now you will get another group being just as vocal, those that liked the difficulty. And you will get many of them leaving if it's dummed down.

    Vet levels had serious problems in my opinion, I think the difficulty found by some is only a tiny part of it and I think that was amplified by its other design issues.

    This game cannot afford to lose anyone at the moment. As much as I disagree with many people here, my main focus and cause for concern has always been the player base population. I don't want to see anyone leave. ZoS has taken a calculated risk here. They believe that a larger % of people will come back or stay due to a slight nerf compared to the % of players that will leave bacause of it. And I agree with them. Many people that really enjoy super challenging content can still find it elsewhere in the game.

    So while some "hard mode" players may leave, most will just grumble about it and just spend more time in vet dungeons.
    What they need to do right now is increase the rewards and incentives for those dungeons. I believe that is coming though if I recall what was said in the road ahead thread.

    You are wrong that there is a challenging place left for them or could you name me solo and duo content that is at the same level as the current VR´s?

    Fact is, there is none. We have dungeons and raids, but not everyone likes to sit in queues or chat channels asking for others, while getting people in the group who are elitists and rude.

    I am long done with running raids and dungeons, I did that for many years and made some good money and friends during that time, but these days are over. I actually enjoy playing for me and with a friend or two, independently of a guild leader that dictates how I have to schedule my RL around his raiding plans.

    For people like me and I assume there is a large number of us, ESO will offer no content after the nerf.

    This isn't about bragging rights or being hardcore, as I am far from that! Its about the danger of losing any type of content suited for you and while you might can raid 2 or 3x a week due a not so busy RL, I cant and therefore this content is not an option for me.

    Hardcore players wont leave, they have the Trials and the ladders there. Its the Casuals who will leave, those not interested in large scale group content but in good solo or duo content.

    You seem to want to lump all casual players into a hard mode category. I don't know the numbers. Only ZoS does. But I can personally testify that I have lost all of the friends that came here with me that happily label themselves as casual players.

    And over tuned difficulty is the reason they left. So please don't pretend like you represent some kind of majority amongst "casual" players. I respect your taste and your desire to be challenged, but most "casual" players aren't interested in Hard Mode content.

    This is one of those things that no one will agree on.

    I belong to a casual guild that enjoys a good laugh, enjoys a little raiding etc but is anything but hardcore.

    One player left over vet content, not the difficulty but the grind. One has said they like the new vet plans and it probably has saved the game for him.

    The other vet players, some had to respec but most aren't bothered by the difficulty and some of the comments started to be made in my guild seem to say people are worried with the nerf.

    So I could say that most of the players I came on with are happy and still here.

    People tend to join guilds with people who have similar playstyles so this is no surprise.

    Most of my guild fall into the description Audigy gives, our long raiding days are well over, we will do the odd one sure, but we want other content to keep us interested when we group together or play solo at other times.
  • Artis
    Artis
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    Really? You are celebrating, that they are making the game easier? You want VR to become trivial and boring, like pre-50 lvling?
    Wow. Just wow.
    I'm so shocked they decided to do this. That will make the game process absolutely not challenging and boring. And if the game is not fun - then why play?

    You basically are scaring away all true PvE lovers, who will no longer have any excuse to be proud of their skill.

    Sad day in the story of this game.
    R.I.P. PvE.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Alphashado wrote: »
    Ojustaboo wrote: »
    Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?

    No, Zenimax listened to those playerswho vocally let their dissatisfaction with VR be heard.

    Now you will get another group being just as vocal, those that liked the difficulty. And you will get many of them leaving if it's dummed down.

    Vet levels had serious problems in my opinion, I think the difficulty found by some is only a tiny part of it and I think that was amplified by its other design issues.

    This game cannot afford to lose anyone at the moment.

    They believe that a larger % of people will come back or stay due to a slight nerf compared to the % of players that will leave bacause of it. And I agree with them.

    It is strange you would put these two statements in the same post.

    We cant afford to loose anyone else... Except those that don't want the game the way I like it. Don't worry it is a pretty common feeling.
  • born2beagator
    born2beagator
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    Artemis wrote: »
    Really? You are celebrating, that they are making the game easier? You want VR to become trivial and boring, like pre-50 lvling?
    Wow. Just wow.
    I'm so shocked they decided to do this. That will make the game process absolutely not challenging and boring. And if the game is not fun - then why play?

    You basically are scaring away all true PvE lovers, who will no longer have any excuse to be proud of their skill.

    Sad day in the story of this game.
    R.I.P. PvE.

    "If you don't like everything to be challenging, you aren't a "true pve lover."

    Basically what you said. Elitist snob
    Edited by born2beagator on July 4, 2014 5:43PM
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