I support the change for the 50+ and 50++ content but I honestly think that Craglorn and future Adventure Zones should be much more difficult. They are intended to be for 4 man groups and in no way should be solo-able or even duo-able. And definitely not survivable for any character below VR10.
Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
born2beagator wrote: »I support the change for the 50+ and 50++ content but I honestly think that Craglorn and future Adventure Zones should be much more difficult. They are intended to be for 4 man groups and in no way should be solo-able or even duo-able. And definitely not survivable for any character below VR10.
No, they should NOT make all future adventure zones inaccessible for anyone not in a group. That is a TERRIBLE idea
born2beagator wrote: »I support the change for the 50+ and 50++ content but I honestly think that Craglorn and future Adventure Zones should be much more difficult. They are intended to be for 4 man groups and in no way should be solo-able or even duo-able. And definitely not survivable for any character below VR10.
No, they should NOT make all future adventure zones inaccessible for anyone not in a group. That is a TERRIBLE idea
Alphashado wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
No, Zenimax listened to those playerswho vocally let their dissatisfaction with VR be heard.
Now you will get another group being just as vocal, those that liked the difficulty. And you will get many of them leaving if it's dummed down.
Vet levels had serious problems in my opinion, I think the difficulty found by some is only a tiny part of it and I think that was amplified by its other design issues.
This game cannot afford to lose anyone at the moment. As much as I disagree with many people here, my main focus and cause for concern has always been the player base population. I don't want to see anyone leave. ZoS has taken a calculated risk here. They believe that a larger % of people will come back or stay due to a slight nerf compared to the % of players that will leave bacause of it. And I agree with them. Many people that really enjoy super challenging content can still find it elsewhere in the game.
So while some "hard mode" players may leave, most will just grumble about it and just spend more time in vet dungeons. What they need to do right now is increase the rewards and incentives for those dungeons. I believe that is coming though if I recall what was said in the road ahead thread.
This has to be one of the most ridiculous ways of thinking I have ever heard of.
If VR content becomes easier every player that reaches max level after the fact should have to wear a diaper to show they took the easy route.
/casuals
steveb16_ESO46 wrote: »Yea. The complete removal of VR would suit me fine. The whole VR hand-waving nonsense 'story' remains an obstacle. Introduce a proper continuation of my faction story into the other realms and I'm there.
I expect games to have an internal logic and there's nothing internally logical about the other faction lands being populated entirely by members of the other enemy factions.
Just like there's nothing logical about super-powered mud crabs.
It's always a mistake to treat your customers like they'll swallow any old codswallop.
Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
I guess I am old fashioned. But I enjoy the questing.Kajoh_Americano wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
Veteran zones aren't "hard", they're boring.
Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
Kajoh_Americano wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
Veteran zones aren't "hard", they're boring.
Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
Alphashado wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
No, Zenimax listened to those playerswho vocally let their dissatisfaction with VR be heard.
Now you will get another group being just as vocal, those that liked the difficulty. And you will get many of them leaving if it's dummed down.
Vet levels had serious problems in my opinion, I think the difficulty found by some is only a tiny part of it and I think that was amplified by its other design issues.
This game cannot afford to lose anyone at the moment. As much as I disagree with many people here, my main focus and cause for concern has always been the player base population. I don't want to see anyone leave. ZoS has taken a calculated risk here. They believe that a larger % of people will come back or stay due to a slight nerf compared to the % of players that will leave bacause of it. And I agree with them. Many people that really enjoy super challenging content can still find it elsewhere in the game.
So while some "hard mode" players may leave, most will just grumble about it and just spend more time in vet dungeons. What they need to do right now is increase the rewards and incentives for those dungeons. I believe that is coming though if I recall what was said in the road ahead thread.
You are wrong that there is a challenging place left for them or could you name me solo and duo content that is at the same level as the current VR´s?
Fact is, there is none. We have dungeons and raids, but not everyone likes to sit in queues or chat channels asking for others, while getting people in the group who are elitists and rude.
I am long done with running raids and dungeons, I did that for many years and made some good money and friends during that time, but these days are over. I actually enjoy playing for me and with a friend or two, independently of a guild leader that dictates how I have to schedule my RL around his raiding plans.
For people like me and I assume there is a large number of us, ESO will offer no content after the nerf.
This isn't about bragging rights or being hardcore, as I am far from that! Its about the danger of losing any type of content suited for you and while you might can raid 2 or 3x a week due a not so busy RL, I cant and therefore this content is not an option for me.
Hardcore players wont leave, they have the Trials and the ladders there. Its the Casuals who will leave, those not interested in large scale group content but in good solo or duo content.
Kajoh_Americano wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
Veteran zones aren't "hard", they're boring.
Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
Kajoh_Americano wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
Veteran zones aren't "hard", they're boring.
Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
I think you have a point.
And it's why I'm not convinced msking it easier will help
Kajoh_Americano wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
Veteran zones aren't "hard", they're boring.
Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
I think you have a point.
And it's why I'm not convinced msking it easier will help
It may be codswallop but the lore does actually cater for this. After the MB fight you are told that you must see the other side of the conflict and are 'reborn' as one of them with their allegiances and opinions. When you are pulled from the see in the first vet zone you are one of that faction not an interloper from another faction.
Alphashado wrote: »steveb16_ESO46 wrote: »Honestly - do people really think multi-billion dollar companies run themselves according to the opinions of a bunch of forum yahoo's?
Well looking at other games such as Lotro, sadly I think many of them do.
The one fight that made me think this game was for me, giving me the desire to preorder, was Doshia.
2 nerfs later I haven't yet found anyone that thinks the current version is very good or fun at all.
Only logical reason for them changing it was listening to, as you put it, the forum yahoo's
The Doshia fight is a perfect example of how ZoS responds to the majority numbers and here is why:
In a podcast I listened to a long time ago. (either late beta or early launch) One of the developers was a guest. It was either Paul Sage or Mike F. Don't recall which. But the Doshia fight was brought up. It was brought up that many people found it too hard. The developer said that while feedback is important, they don't make any changes until they have the actual numbers. The host said "what do you mean by numbers"?
The Dev said that they can access the statistics for every single boss fight. They can see how many times that boss was attempted in relation to how many times that boss died. Therefore they get a 100% accurate demographic on how challenging the bosses are to the entire player base. He wouldn't disclose the actual numbers, but he said that if the boss deaths in relation to player deaths reach a higher number, they increase difficulty. On the other hand if the players are dying much more often than the boss, they decrease the difficulty. He also went on to say that they fully expect a player do die "a few" times.
So while there is a certain % of people on both sides of the scale. ZoS reacts to averages. While you (and possibly me) now consider that fight to be easy, the vast majority of paying customers must find it about right. I am certain they are using the same kind of numbers to make most of their decisions.
seneferab16_ESO wrote: »It may be codswallop but the lore does actually cater for this. After the MB fight you are told that you must see the other side of the conflict and are 'reborn' as one of them with their allegiances and opinions. When you are pulled from the see in the first vet zone you are one of that faction not an interloper from another faction.
In other words; everything your character has done up until then is pointless.
Every action, every choice hasn't happened yet or is happening in another reality.
It's feels about as thought through and rewarding as an "something happened with the main actor but he's feeling better now and wants in.. so uhm, it was all a dream?" twist in a daytime soap opera.
steveb16_ESO46 wrote: »While i agree its awesome they gonna make an attempt to change vet areas im not as sure it is the right changes. I would rather see new lvl 50 adventure zones for players to explore and have fun in while gaining vet ranks and having these other alliances-things optional content for those that are intereseted in doing them.
Sure. But if subs are being cancelled now, if people are stopping playing now then they need to do something now.
Alphashado wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
No, Zenimax listened to those playerswho vocally let their dissatisfaction with VR be heard.
Now you will get another group being just as vocal, those that liked the difficulty. And you will get many of them leaving if it's dummed down.
Vet levels had serious problems in my opinion, I think the difficulty found by some is only a tiny part of it and I think that was amplified by its other design issues.
This game cannot afford to lose anyone at the moment. As much as I disagree with many people here, my main focus and cause for concern has always been the player base population. I don't want to see anyone leave. ZoS has taken a calculated risk here. They believe that a larger % of people will come back or stay due to a slight nerf compared to the % of players that will leave bacause of it. And I agree with them. Many people that really enjoy super challenging content can still find it elsewhere in the game.
So while some "hard mode" players may leave, most will just grumble about it and just spend more time in vet dungeons. What they need to do right now is increase the rewards and incentives for those dungeons. I believe that is coming though if I recall what was said in the road ahead thread.
born2beagator wrote: »I guess I am old fashioned. But I enjoy the questing.Kajoh_Americano wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
Veteran zones aren't "hard", they're boring.
Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
Kajoh_Americano wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
Veteran zones aren't "hard", they're boring.
Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
I think you have a point.
And it's why I'm not convinced msking it easier will help
Eh? .... how will not having to think make it less boring? Its still the same number of quests, Still the same distance travelled. Still the same number of encounter. You just have to think a bit less and probably just AOE everything pressing a couple of buttons. No thought needed about the group make up. No thought needed about what would be the best abilities to use in which order. No thought needed about damage mitigation, CC, potions......How is that more interesting?
Kajoh_Americano wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
Veteran zones aren't "hard", they're boring.
Even if you could breeze through the content now, you'd still have to endure questing through the 3 alliances.
I think you have a point.
And it's why I'm not convinced msking it easier will help
Eh? .... how will not having to think make it less boring? Its still the same number of quests, Still the same distance travelled. Still the same number of encounter. You just have to think a bit less and probably just AOE everything pressing a couple of buttons. No thought needed about the group make up. No thought needed about what would be the best abilities to use in which order. No thought needed about damage mitigation, CC, potions......How is that more interesting?
Sorry I don't follow what your saying, or to put it another way I agree entirely with what you are saying and my comment meant to imply the same thing
Alphashado wrote: »Alphashado wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
No, Zenimax listened to those playerswho vocally let their dissatisfaction with VR be heard.
Now you will get another group being just as vocal, those that liked the difficulty. And you will get many of them leaving if it's dummed down.
Vet levels had serious problems in my opinion, I think the difficulty found by some is only a tiny part of it and I think that was amplified by its other design issues.
This game cannot afford to lose anyone at the moment. As much as I disagree with many people here, my main focus and cause for concern has always been the player base population. I don't want to see anyone leave. ZoS has taken a calculated risk here. They believe that a larger % of people will come back or stay due to a slight nerf compared to the % of players that will leave bacause of it. And I agree with them. Many people that really enjoy super challenging content can still find it elsewhere in the game.
So while some "hard mode" players may leave, most will just grumble about it and just spend more time in vet dungeons. What they need to do right now is increase the rewards and incentives for those dungeons. I believe that is coming though if I recall what was said in the road ahead thread.
You are wrong that there is a challenging place left for them or could you name me solo and duo content that is at the same level as the current VR´s?
Fact is, there is none. We have dungeons and raids, but not everyone likes to sit in queues or chat channels asking for others, while getting people in the group who are elitists and rude.
I am long done with running raids and dungeons, I did that for many years and made some good money and friends during that time, but these days are over. I actually enjoy playing for me and with a friend or two, independently of a guild leader that dictates how I have to schedule my RL around his raiding plans.
For people like me and I assume there is a large number of us, ESO will offer no content after the nerf.
This isn't about bragging rights or being hardcore, as I am far from that! Its about the danger of losing any type of content suited for you and while you might can raid 2 or 3x a week due a not so busy RL, I cant and therefore this content is not an option for me.
Hardcore players wont leave, they have the Trials and the ladders there. Its the Casuals who will leave, those not interested in large scale group content but in good solo or duo content.
You seem to want to lump all casual players into a hard mode category. I don't know the numbers. Only ZoS does. But I can personally testify that I have lost all of the friends that came here with me that happily label themselves as casual players.
And over tuned difficulty is the reason they left. So please don't pretend like you represent some kind of majority amongst "casual" players. I respect your taste and your desire to be challenged, but most "casual" players aren't interested in Hard Mode content.
Alphashado wrote: »Ragnar_Lodbrok wrote: »Zenimax is fixing the obscene difficulty of VR content. That will get people to come back to ESO. This is a joyous moment for all. So when is update 3?
No, Zenimax listened to those playerswho vocally let their dissatisfaction with VR be heard.
Now you will get another group being just as vocal, those that liked the difficulty. And you will get many of them leaving if it's dummed down.
Vet levels had serious problems in my opinion, I think the difficulty found by some is only a tiny part of it and I think that was amplified by its other design issues.
This game cannot afford to lose anyone at the moment.
They believe that a larger % of people will come back or stay due to a slight nerf compared to the % of players that will leave bacause of it. And I agree with them.
Really? You are celebrating, that they are making the game easier? You want VR to become trivial and boring, like pre-50 lvling?
Wow. Just wow.
I'm so shocked they decided to do this. That will make the game process absolutely not challenging and boring. And if the game is not fun - then why play?
You basically are scaring away all true PvE lovers, who will no longer have any excuse to be proud of their skill.
Sad day in the story of this game.
R.I.P. PvE.