Yes, BUT! I don't think a slider itself would work very well in this game.
I think something like having NPCs for hire that would help you out, or basically just stand in for a real person. Would be a good way to assist those people who need it, but leave the door open for people to enjoy the difficulty.
Their goal was to group us up, if we're not grouping for whatever reasons, give people an option to group with an NPC.
Or anything like that which serves the purpose of a difficulty slider, without all the segregation that comes along with one.
I would agree with this if...we weren't already kinda segregated. You will not see everyone on the server in the zone that they are in. Phasing already exists. Why not use it to support different playstyles?
Heck it could make it easier to group with friends without having to port. Tick same difficulty. Re-zone. I'm not saying it will do that, but it could have that as a side effect.
nerevarine1138 wrote: »Is anyone actually going to explain how this would work in an MMO?
You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.
MeowGinger wrote: »nerevarine1138 wrote: »Is anyone actually going to explain how this would work in an MMO?
You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.
To be fair, I think two instances would be sufficient. Of course, I realize the downsides (stress on the server, we would see fewer players at a time). I do not see what makes it idiotic.
thebigfist wrote: »Hell no. Learn how to play.
Besides, people abuse the [snip] out of it. Same reason cross-battlegroup char transfer were not allowed for alooong time with WOW.
And I can imagine something stupid like D3 happening. Play D3 and let me know how you feel about difficulty sliders.
Learn to play solves all problems.
[Moderator Note: Edited per our rules on Cursing & Profanity]
thebigfist wrote: »Hell no. Learn how to play.
Besides, people abuse the [snip] out of it. Same reason cross-battlegroup char transfer were not allowed for alooong time with WOW.
And I can imagine something stupid like D3 happening. Play D3 and let me know how you feel about difficulty sliders.
Make harder endgame content similar to "heroic" on WOW
and
Learn to play. solves all problems.
[Moderator Note: Edited per our rules on Cursing & Profanity]
thebigfist wrote: »Hell no. Learn how to play.
Besides, people abuse the [snip] out of it. Same reason cross-battlegroup char transfer were not allowed for alooong time with WOW.
And I can imagine something stupid like D3 happening. Play D3 and let me know how you feel about difficulty sliders.
Learn to play solves all problems.
[Moderator Note: Edited per our rules on Cursing & Profanity]
I love how you assume because I'm asking for a difficulty slider, that I want the game to be easier.
The game's difficulty is being lowered next patch. Now that you're aware of that are you going to change your tune?
nerevarine1138 wrote: »MeowGinger wrote: »nerevarine1138 wrote: »Is anyone actually going to explain how this would work in an MMO?
You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.
To be fair, I think two instances would be sufficient. Of course, I realize the downsides (stress on the server, we would see fewer players at a time). I do not see what makes it idiotic.
The fact that people are already complaining about having a hard time finding a group. And we're not even getting in to the insane level of restructuring the developers would need to do: new scaling, new mechanics, new quest rewards, new loot drop mechanics, new everything.
This isn't a single-player game. Difficulty sliders ain't happening.
nerevarine1138 wrote: »MeowGinger wrote: »nerevarine1138 wrote: »Is anyone actually going to explain how this would work in an MMO?
You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.
To be fair, I think two instances would be sufficient. Of course, I realize the downsides (stress on the server, we would see fewer players at a time). I do not see what makes it idiotic.
The fact that people are already complaining about having a hard time finding a group. And we're not even getting in to the insane level of restructuring the developers would need to do: new scaling, new mechanics, new quest rewards, new loot drop mechanics, new everything.
This isn't a single-player game. Difficulty sliders ain't happening.