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Would you support a difficulty slider?

nudel
nudel
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I've seen this suggestion mentioned in a few threads now, but never really given the spotlight. Given the recent announcement about changing VR difficulty, would you like to see this addition? Why or why not?
Edited by nudel on July 4, 2014 2:06AM

Would you support a difficulty slider? 353 votes

Yes
41%
IcyDeadPeopleTabbycatPolskiBunny_ESOLauramw8472_ESOfosley_ESOtheyanceyskeletorz_ESOGalenLongHammerclaytonjhouserb14_ESOBeefbrothJandoAzzuriaJade_Knightblazerb14_ESOKevinmonLonePirateLeeshaAyrec0rp 145 votes
No
58%
UdyrfrykteTerminusMaximis_ESONyxxGothicGwarokNavisatimothywnugent_ESORiptideAnrikAzarulLrdRahvinmichaelb14a_ESO2LawfulEvilnerevarine1138NewBlacksmurfEivarDemiraDarkstorn42otis67 208 votes
  • hamon
    hamon
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    Yes
    but as ive said in my thread " content too easy? simple solutions" everyone already has a difficulty slider to make things harder.. its very easy to handicap yourself to make it more challenging... but not too make it easier
  • jamie.goddenrwb17_ESO
    Yes
    I have no idea how you would make that work in an mmo without affecting everyone around you... If someone could come up with a way I suppose I...would?
    I can has typing!
  • nudel
    nudel
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    Yes
    Ideally I'd like to see phasing by a small number of difficulty settings (2 or 3 tops) to avoid fragmenting the community completely.

    I don't think they should scale to the number of active combatants or to your own level dynamically. Scaling by number would open up too many trolling opportunities. Tag mob to scale it up for the player attacking it and then run on leaving them to fend for themselves. Dynamic scaling to the player while having everyone in the same phase (if even possible) would be incredibly immersion breaking and disheartening. You could be struggling with a mob on a hard difficulty only for a lower lvl on a lower difficulty to walk up and two-hit it.

    Regardless of what difficulty you prefer, I see this as a good way to open up the game to more people. TES games had difficulty sliders. Why not ESO?
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Yes
    If it's possible without screwing up the flow of the game, this solution would to satisfy most people's wants and/or needs.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • badmojo
    badmojo
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    Yes
    Yes, BUT! I don't think a slider itself would work very well in this game.

    I think something like having NPCs for hire that would help you out, or basically just stand in for a real person. Would be a good way to assist those people who need it, but leave the door open for people to enjoy the difficulty.

    Their goal was to group us up, if we're not grouping for whatever reasons, give people an option to group with an NPC.

    Or anything like that which serves the purpose of a difficulty slider, without all the segregation that comes along with one.
    [DC/NA]
  • nudel
    nudel
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    Yes
    badmojo wrote: »
    Yes, BUT! I don't think a slider itself would work very well in this game.

    I think something like having NPCs for hire that would help you out, or basically just stand in for a real person. Would be a good way to assist those people who need it, but leave the door open for people to enjoy the difficulty.

    Their goal was to group us up, if we're not grouping for whatever reasons, give people an option to group with an NPC.

    Or anything like that which serves the purpose of a difficulty slider, without all the segregation that comes along with one.

    I would agree with this if...we weren't already kinda segregated. You will not see everyone on the server in the zone that they are in. Phasing already exists. Why not use it to support different playstyles?

    Heck it could make it easier to group with friends without having to port. Tick same difficulty. Re-zone. I'm not saying it will do that, but it could have that as a side effect.
  • nerevarine1138
    nerevarine1138
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    No
    Is anyone actually going to explain how this would work in an MMO?

    You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.
    ----
    Murray?
  • Chatoyancy
    Chatoyancy
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    Out of curiosity, are there any existing MMOs that have a difficulty slider? If so, how well does it work in those MMOs?
  • Curragraigue
    Curragraigue
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    No
    No, grouping is hard enough already you don't want to add another barrier that results in more instancing to prevent people from grouping together.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • claudosan
    claudosan
    No
    I was skeptical so I chose "no." BUT if the easiest setting gave you a lot less exp then it could work (vice versa for harder difficulty settings).

    However, getting this to work is probably not as easy as it sounds. If one setting is found to be more advantageous, it'll spread through the grapevine and people are gonna start sticking to that setting.
  • jelliedsoup
    jelliedsoup
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    No
    Would you get the same xp for levelling and skills? Would those on the same level go into the same instance? Of you levelled via pve on easy how would this translate to someone in PvP who levelled on hard? Same gear dropped? Cheaper repairs?
    Edited by jelliedsoup on July 4, 2014 2:38AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • OrcLady
    OrcLady
    Soul Shriven
    Yes
    Yes. Some of us want to just have fun.
  • badmojo
    badmojo
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    Yes
    nudel wrote: »
    I would agree with this if...we weren't already kinda segregated. You will not see everyone on the server in the zone that they are in. Phasing already exists. Why not use it to support different playstyles?

    Heck it could make it easier to group with friends without having to port. Tick same difficulty. Re-zone. I'm not saying it will do that, but it could have that as a side effect.

    Because a lot of the complaints about VR content boiled down to players trying to(or being forced to) solo everything. ZOS even addressed this in their post. So if we go and split everyone up again based on difficulty. It's going to make the low population problem even worse.

    Who doesn't want to group anyway? I don't mean talk to people, or even add each other to group, but just working together while doing the same quest. It happens constantly in 1-50 even though it's not really needed. In fact, it was annoying at times when VR players would come back for lower level quests/dolmen/bosses. Point is, level 1-50 is flooded with people, and doesn't really need them for quests. But, from what I've seen and read a lot of post saying it, VR areas are pretty empty. Was it always this empty? Are people all playing alts & cyrodiil? Shouldn't this problem be addressed before doing any balancing?

    If they go and nerf VR to solo'able standards now, it might be tolerable for a while(for some). But, what happens when the majority of players have all their characters(that they want) over 50? Right now in VR zones, I welcome another player while questing, having someone else makes a difficult and possibly fatal situation go smoothly, and a lot less dangerous. I fear I won't be able to say that after this change goes live, and it will get even worse after the VR zones inevitably get flooded with players.

    Anyway, point about the slider is that it makes it even harder to get help in VR areas. There need to be less servers in this games mega-server, not more.
    Edited by badmojo on July 4, 2014 2:45AM
    [DC/NA]
  • R1ckyDaMan
    R1ckyDaMan
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    This poll hits on yet another thing that alot of TES players probably miss.
  • MeowGinger
    MeowGinger
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    Yes
    Is anyone actually going to explain how this would work in an MMO?

    You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.

    To be fair, I think two instances would be sufficient. Of course, I realize the downsides (stress on the server, we would see fewer players at a time). I do not see what makes it idiotic.
  • nerevarine1138
    nerevarine1138
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    No
    MeowGinger wrote: »
    Is anyone actually going to explain how this would work in an MMO?

    You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.

    To be fair, I think two instances would be sufficient. Of course, I realize the downsides (stress on the server, we would see fewer players at a time). I do not see what makes it idiotic.

    The fact that people are already complaining about having a hard time finding a group. And we're not even getting in to the insane level of restructuring the developers would need to do: new scaling, new mechanics, new quest rewards, new loot drop mechanics, new everything.

    This isn't a single-player game. Difficulty sliders ain't happening.
    ----
    Murray?
  • thebigfist
    thebigfist
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    No
    Hell no. Learn how to play.

    Besides, people abuse the [snip] out of it. Same reason cross-battlegroup char transfer were not allowed for alooong time with WOW.
    And I can imagine something stupid like D3 happening. Play D3 and let me know how you feel about difficulty sliders.

    Make harder endgame content similar to "heroic" on WOW
    and
    Learn to play. solves all problems.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on July 4, 2014 12:56PM
  • nudel
    nudel
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    Yes
    thebigfist wrote: »
    Hell no. Learn how to play.

    Besides, people abuse the [snip] out of it. Same reason cross-battlegroup char transfer were not allowed for alooong time with WOW.
    And I can imagine something stupid like D3 happening. Play D3 and let me know how you feel about difficulty sliders.

    Learn to play solves all problems.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    I love how you assume because I'm asking for a difficulty slider, that I want the game to be easier.

    The game's difficulty is being lowered next patch. Now that you're aware of that are you going to change your tune?
    Edited by ZOS_UlyssesW on July 4, 2014 12:57PM
  • isengrimb16_ESO
    isengrimb16_ESO
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    Yes
    More choice is always good.
  • Lunerdog
    Lunerdog
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    Yes
    All it needs is a simple tick box at log in, Casual or Normal mode, job done.

    People are paying to play, let them choose to play the way they enjoy it the most.
  • isengrimb16_ESO
    isengrimb16_ESO
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    Yes
    thebigfist wrote: »
    Hell no. Learn how to play.

    Besides, people abuse the [snip] out of it. Same reason cross-battlegroup char transfer were not allowed for alooong time with WOW.
    And I can imagine something stupid like D3 happening. Play D3 and let me know how you feel about difficulty sliders.

    Make harder endgame content similar to "heroic" on WOW
    and
    Learn to play. solves all problems.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    D3 was crap because of a stupid story that totally ruined the previous games - but you do realize that Blizz wants to forget Blizzard North completely, and ruin their franchise so they don't have to bother with it again, right? WoW is Diablo-like, and Starcraft is now their RTS game. No room for Diablo, it can die as far as they care, so that's why they put out a half-arsed game with the Diablo name.
    Edited by ZOS_UlyssesW on July 4, 2014 12:58PM
  • mousekime111rwb17_ESO
    Yes
    have easy phasing, normal phasing and hard phasing - if you're in a group it will automatically put you in the difficulty phase of the group leader (group finder will have an option for it)
  • GreySix
    GreySix
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    Yes
    Yes, more choice is always better.

    Screw fragmenting of the community - I don't care to play on the same server/instance with folks who take this game too seriously. I want to have fun playing, and I'd like to see a server/instance full of like-minded folks not over-concerned with their epeens.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • thebigfist
    thebigfist
    ✭✭✭
    No
    nudel wrote: »
    thebigfist wrote: »
    Hell no. Learn how to play.

    Besides, people abuse the [snip] out of it. Same reason cross-battlegroup char transfer were not allowed for alooong time with WOW.
    And I can imagine something stupid like D3 happening. Play D3 and let me know how you feel about difficulty sliders.

    Learn to play solves all problems.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    I love how you assume because I'm asking for a difficulty slider, that I want the game to be easier.

    The game's difficulty is being lowered next patch. Now that you're aware of that are you going to change your tune?

    read the edit. ya i realized i sounded like that after I posted.
    I would like normal dungeons and a step above that. That ONLY v12's should be playing. Gear check, dps check, the works. With added content to the more difficult version of the dungeon. More incentive for endgame then, besides the challenge.

    I feel like a difficulty slider is simply never the answer.
    Edited by ZOS_UlyssesW on July 4, 2014 12:59PM
  • MeowGinger
    MeowGinger
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    Yes
    MeowGinger wrote: »
    Is anyone actually going to explain how this would work in an MMO?

    You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.

    To be fair, I think two instances would be sufficient. Of course, I realize the downsides (stress on the server, we would see fewer players at a time). I do not see what makes it idiotic.

    The fact that people are already complaining about having a hard time finding a group. And we're not even getting in to the insane level of restructuring the developers would need to do: new scaling, new mechanics, new quest rewards, new loot drop mechanics, new everything.

    This isn't a single-player game. Difficulty sliders ain't happening.

    Ah, but for the people who like veteran content as is, they could continue how they play now. For the people who would like it easier, a decreased difficulty would allow them to solo VR content with less difficulty/more ease. Groups would not be relevant for play (the game feels lonelier with fewer people around, though).

    Basically, this would be the same situation as the difficulty nerf coming on Monday, but the players who like VR difficulty as it is would get to have their cake too.

    I'm not saying it wouldn't be a lot of work, because it would. But with a slider, ZOS would be able to please more players, not just those who want a middle ground between 1-50 difficulty and current VR difficulty.
    Edited by MeowGinger on July 4, 2014 3:06AM
  • nudel
    nudel
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    Yes
    MeowGinger wrote: »
    Is anyone actually going to explain how this would work in an MMO?

    You can't scale difficulty without making [x] instances (where [x] is the number of difficulty options) of the world. Which is absolutely idiotic.

    To be fair, I think two instances would be sufficient. Of course, I realize the downsides (stress on the server, we would see fewer players at a time). I do not see what makes it idiotic.

    The fact that people are already complaining about having a hard time finding a group. And we're not even getting in to the insane level of restructuring the developers would need to do: new scaling, new mechanics, new quest rewards, new loot drop mechanics, new everything.

    This isn't a single-player game. Difficulty sliders ain't happening.

    The devs already said in The Road Ahead--May 1 they plan to have scaling for the group dungeons which would scale the dungeon to the party leader. Would this not simply be an extension of that?
  • thebigfist
    thebigfist
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    No
    D3 was crap because of the story line. What?!?!1?!?

    I didnt give a damn about d1 story line, d2 story line, and I never watched a single cinematic in D3. Story line is the last thing I look for in a game.
    Even in ESO, I haven't read a single dialog box. Blah blah blah, go there and kill some crap or pick up some crap. Ya, I got it. If I wanted to read a book... dang I'd just read a book.
    This is very off topic, hahaha.
  • nawlinzbilly
    nawlinzbilly
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    Yes
    I think it would work if the easier level gave less XP, and the harder more XP. This is the only way I can see this working, also maybe some loot drop levels too.
  • The_Sadist
    The_Sadist
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    No
    I'm going to say no.. This is an MMO, but a single player game, people need to learn the distinction. As you progress typically content gets harder and harder and harder and suddenly the bosses can kill you in one hit and oh my god res me healer now.

    But seriously, this is, despite popular opinion, a MMORPG. Grouping with a single person makes veteran rank content a cake walk, but people are afraid to group up for some reason. I'm a rank 8.5 Sorcerer finishing my first veteran faction (curse you grinding for crafting materials!) and while the zone has indeed been challenging, it simply meant I had to jump between bosses / dungeons and gather some extra soul gems.

    The veteran content can be a bit extreme (looking at you solo dungeons with Gargoyles and Storm Atronachs, or that solo quest which requires you to slay a Harvester in a small room where the orbs spawn literally on top of her) but it's far from unplayable.

    A 'slider' makes sense in a dungeon instance, but sounds horrific to code two sets of content to appease the average console player who wanted ESO to be Skyrim on drugs. Did I mention this is an MMO? I feel like this needs to be reiterated.
    Edited by The_Sadist on July 4, 2014 3:41AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • DeLindsay
    DeLindsay
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    Yes
    If this is technologically possible then sure why not. That might actually satisfy both the left and the right so the middle doesn't keep going "WTF Mate?"
    Edited by DeLindsay on July 4, 2014 3:24AM
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