monkeymystic wrote: »Sorcerers complain when their own OP spells with 36-40 meter range gets reflected back at them.
monkeymystic wrote: »Sorcerers complain when their own OP spells with 36-40 meter range gets reflected back at them.
Stopped reading there because it became obvious you have nothing accurate to say.
AsweetRoll wrote: »monkeymystic wrote: »Sorcerers complain when their own OP spells with 36-40 meter range gets reflected back at them.
Stopped reading there because it became obvious you have nothing accurate to say.
He's kinda got a point. I think he's trying to say; Don't throw projectiles at people who flop there big ass wings. There is only one projectile in the sorcerer class. Using abilites while a templar has his bubble around you or a dragonknight has reflect on is hurting yourself more then it hurts them. Simply avoiding using that skill in the fight is easy, you have 10 abilites not using 1 will help you a lot in the fight. You can still use it just make sure there shield isn't uo and only use it when it's a active cast. There are so many counters to it..
Ahem. Aren't those giant wings visible enough to stop noobs from casting spells for 4 seconds?
If they just waited, his dps potential would slowly reach zero, because he would just have to spam reflect without getting any magicka back, and you'd also STOP HITTING YOURSELF!
Or just give Syrabane a long internal cooldown, like most proc sets have. That way you can deal with this build WITHOUT hurting whole class.
I'd like to know what happens in the fight where 2 ppl have spell reflect (2 templars, 2 DKs, templar vs DK) would all spells bounce between them till one of them would run out of magicka for reflects and get burned instantly?
@ArRashid
You act as if the DK would just sit there and do nothing for those 4 seconds (+4 seconds, +4 seconds, etc as he can keep casting it, you know). I honestly don't see how anyone can watch this video and truly believe that this is balanced.
Sypherpkub17_ESO wrote: »
lol DK's.
Most DK's are terrible players. The proof is in the fact that if you pit a terrible DK against a terrible any other class, the DK wins by default and loses no health. If you pit a skilled DK against a skilled any other class the DK wins by default and loses no health.
As a nightblade I can kill DK's, because they're mostly like big marshmellowly toddlers. But to deny that the class has totally FUBARed PVP with a total disregard for balance or fairplay is hilarious. The class needs its nuts cut off.
AsweetRoll wrote: »I'm tired of all you bitching.
HOW TO BEAT A DK
Hehe...I think I know the "problem" of most these posts now.
Balance is never done. They have lots to do.
BUT, apart from obvious ones....
https://www.youtube.com/watch?v=Eiusig1zOlY
I'm was thinking resuming leveling mine up and was just wondering if they had any plans to to nerf some of these OP abilities in PVP? Reflective Scale + Syrabane Set, Battle Roar passives, Green Dragon Blood.
Does anyone else better at PVP than I am think any other classes would survive that initial attack by 6-7 people all in veteran ranks?
monden1980b16_ESO wrote: »Just on a side note: DK's Reflective Scale is again an example, how overpowered DK's are compared to other classes:
DK Reflective Scale (Dragonfire Scale): Reflects all projectiles with 20% damage increase
Templar Eclipse (Unstable Core): Has to be cast on a target, targets single target spells are reflected, deals damage to nearby enemies when effect ends.
Which one would you choose? I think it's quite obvious, which ability is better (DK: become immune against spell projectiles, Templar: immune against spell projectiles of *one* target)
piotreb17_ESO4 wrote: »monden1980b16_ESO wrote: »Just on a side note: DK's Reflective Scale is again an example, how overpowered DK's are compared to other classes:
DK Reflective Scale (Dragonfire Scale): Reflects all projectiles with 20% damage increase
Templar Eclipse (Unstable Core): Has to be cast on a target, targets single target spells are reflected, deals damage to nearby enemies when effect ends.
Which one would you choose? I think it's quite obvious, which ability is better (DK: become immune against spell projectiles, Templar: immune against spell projectiles of *one* target)
DKs do not have any reasonable offensive ranged abilities, like Templar Javelin, Shards or Flare.
If they do not have ability like Reflective Scale, they would be a free meal for any ranged character.
monden1980b16_ESO wrote: »piotreb17_ESO4 wrote: »monden1980b16_ESO wrote: »Just on a side note: DK's Reflective Scale is again an example, how overpowered DK's are compared to other classes:
DK Reflective Scale (Dragonfire Scale): Reflects all projectiles with 20% damage increase
Templar Eclipse (Unstable Core): Has to be cast on a target, targets single target spells are reflected, deals damage to nearby enemies when effect ends.
Which one would you choose? I think it's quite obvious, which ability is better (DK: become immune against spell projectiles, Templar: immune against spell projectiles of *one* target)
DKs do not have any reasonable offensive ranged abilities, like Templar Javelin, Shards or Flare.
If they do not have ability like Reflective Scale, they would be a free meal for any ranged character.
Javelin costs very much magicka (DK has Extended Chains and Stone Fist, which does about the same as javelin, plus DKs even have a ranged stun: Petrify)
Shards and Flare... I'm still trying to make any good use out of these 2 abilities in PvP... actually I don't use them any more... one is ground targeted, the other one has a long cast time...
Both classes have access to gap closers in weapon lines (sword+board charge, 2hand, ...)
Let's see here.
Scales:
-reflects all spells
-for 4 seconds
-no target limitation (self-buff)
-no amount of damage limitation
-no amount of reflected spells limitation
-cost is relatively cheap so you can constantly spam it.
The ability is extraordinarily strong. If someone is remotely interested in making this ability a bit more balanced (I mean down here, in Tamriel, not up there in the reigns of immortality) should agree one of the previous points should be changed.
My issue with DKs is the price of scales.
It's almost the same price as bolt PRE nerf. So we had (and still have) DKs qq'ing about post sorc nerf "bolt spam" when even in our hay day we could not spam it as much as DKs can spam scales now.
I am sick and tired of qq'ing DKs when they still have the ability to be permanently immune from ALL ranged single target damage from ALL attackers. It's nuts to imagine.
Am I asking for a DK nerf? No!
Am I asking for DKs to shut up and stop playing their violins? Yes!
Nerfing DK again? Wow, I just cant believe some peeps still ask for it. And reflective isn't a DK set, its a weapon set.
umm combo general means two or more things so how do you get Aoe CC with Dot all rolled in to one when you have a combo wouldn't that be rolled in to two since its a combo?? BTW please sorc got the same *** if they combo a couple things together cant remember their names off hand but they have a root thing similar to talons and im sure they got a nice aoe dmg dot abilitydavid.haypreub18_ESO wrote: »Personally, I still think DKs are a bit too strong. The Talons/Banner combo in PvP is a bit rough. An AoE CC with DoT all rolled into one is exceptionally strong...
e.jeffriesb14_ESO wrote: »Mage's Fury IS reflected. Also Flying Blade, Lethal Arrow, and easily 80%+ of offensive abilities. Neat trick: Silver Bolts/Shards are reflected, including the proc - even if the caster isn't suitable for the proc. That was a helluva lot of fun while Silver Bolts was bugged.
For an example list of class abilities that aren't reflected, let's use Sorc: pets, daedric curse, encase, daedric mines, lightning splash. Then ultimates, but I hope you don't expect people to fall back on ults to deal with a single class ability. If a sorc doesn't happen to have those slotted, then their only recourse is white damage, which is laughable. Of course, mines, splash and pets (with the possible exception of volatile familiar) are also laughable. This leaves daedric curse and encase. Encase is expensive, low damage, and only useful to stamina-based crit builds. Slotting it just to deal with one possible enemy build is silly.
Hurray, sorcs have one (1) ability that's worth using against a reflecting DK. Too bad they don't stack up - recasting resets the timer.
All of that said, I don't have an issue with that one ability. The problem I have with DK's is they have too much going for them at once - too much general defense/unbelievable self healing/CC/overall DPS all at once. I'd have that issue with any class/build setup. No one should be able to be that strong in so many areas all at one time.
I say this as a player with vet level PvP characters of all 4 classes. I'm not partial to any one class or play style. I enjoy gank groups with my NB, large scale siege with DK, all sorts of playstyles with my Sorc, and... I should spend more time on my Templar again.
Every class has a few really great builds, but there's a reason why there are so many DKs in Cyrodiil that use (or are working up to) the same general build. That reason is not skill, it's class imbalance. Next time you're in a full raid, check the party demographics.
Syrrisdevlin wrote: »umm combo general means two or more things so how do you get Aoe CC with Dot all rolled in to one when you have a combo wouldn't that be rolled in to two since its a combo?? BTW please sorc got the same *** if they combo a couple things together cant remember their names off hand but they have a root thing similar to talons and im sure they got a nice aoe dmg dot abilitydavid.haypreub18_ESO wrote: »Personally, I still think DKs are a bit too strong. The Talons/Banner combo in PvP is a bit rough. An AoE CC with DoT all rolled into one is exceptionally strong...
xMovingTarget wrote: »Stop with it already. This game dont need anymore nerfs. Its a too much nerffest already. If you are so jelous about this skills, You should have rolled a DK.
Always this "that class got cooler skills than mine". Comon. catch a god damn break already..