LonePirate wrote: »Why are there now junk weapons and armor pieces appearing inside lootable backpacks and furniture like dressers and cabinets? I much prefer the pre-patch drops of food, recipes and crafting materials instead of this useless garbage.
In another thread, @ZOS_GinaBruno said:Maverick827 wrote: »Do you have an update regarding this issue?ZOS_GinaBruno wrote: »I honestly don't know, but will check for you first thing tomorrow.Maverick827 wrote: »Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.MasterSpatula wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.Chests that you lockpick to open? No, those still contain valuable items.Curragraigue wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I assume by interactable you don't mean chests as well @ZOS_GinaBruno ?
We can manage the extra junk loot via addons - it's annoying, but we can do it. There's nothing we can do about the drop rate of items, however. Epic recipes were already unbearably rare, and if the 0.00001% chance of looting an epic recipe just turned into 0.000001%, then I think that's a problem.
ZOS_GinaBruno wrote: »Hey @crislevin, the color change did not affect the drop rate for motifs.
How is this a problem?
Dont pick it up!?
Ok think of it this way.....
(before) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
you search containers and find it after 2 days.
(now) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
you search containers and find it after 200 days because they filled the 6 drop loot table with 400 other pieces of junk so now you have probability of 1:14400
And that's just for 1 item.....imagine this same crap for every item you can make.
ZOS_GinaBruno wrote: »I honestly don't know, but will check for you first thing tomorrow.Maverick827 wrote: »Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?
isengrimb16_ESO wrote: »
Don't you know that's how life works? One dork can ruin something for everyone.
The response to this was usually to encourage the bad-doers peers to "correct" them.
You think this will stop bots? They just set their bots to not pick them up and move on. Bots are programmable, that's why they are used.
The only way to stop them is to IDENTIFY and BAN them. The faster the better. There is software that does this by recognizing patterned keystrokes that alerts GMs who zero in and can watch that particular player to see if they are using a bot.
Why are they not using this software? Probably because they are not monitoring the game very well or not at all. They probably just wanna kick back and collect money without actually doing any monitoring.
Most MMOs I have played have GMs in the game, but this one I have only seen a GM once made his presence known when he said he was going to ban any bots players reported to him for the next 15 minutes. Wow, a whole 15 min. out of 3 months I've been playing. This should be going on 24/7 if they were really trying to get rid of bots.