Wow, you're so l33t taking a stand against something that you scapegoat and really don't understand at all. PC games are limited so that the games can be sold to a larger variety of PC players who have cheap computers and it has nothing to do with consoles. Perhaps a few features in the game have consoles in mind, but this is just one game and there are many other PC games to play.
And you rationalization that mouse and keyboard are superior to controller is such a broad statement without any real substance to explain why. You have more keys and a mouse that has more precision than a stick, so what? Perhaps the controller is more immersive and requires more skill to use.
The fact that consoles are not built as good as mega computers is so they can be affordable to a larger players base, which makes a huge difference in multiplayer games. Many PC multiplayer games have terrible matchmaking because not as many people own a gaming PC. This is not because they rather play a lower end version, but because a good gaming PC costs at least twice as much as a console.
ESO will see a huge number of players on consoles due to how easy it will be to simply by a console, get the game, and then use a controller. I feel most PC players are intimidated by consoles because they know the consoles have a much larger fanbase. It's pretty childish, and you should really grow up. The PS4 has amazing specs and will play ESO really nicely in HD, and the players are going to love it with or without you lame ignorant attitude.
Wow, you're so l33t taking a stand against something that you scapegoat and really don't understand at all. PC games are limited so that the games can be sold to a larger variety of PC players who have cheap computers and it has nothing to do with consoles. Perhaps a few features in the game have consoles in mind, but this is just one game and there are many other PC games to play.
And you rationalization that mouse and keyboard are superior to controller is such a broad statement without any real substance to explain why. You have more keys and a mouse that has more precision than a stick, so what? Perhaps the controller is more immersive and requires more skill to use.
The fact that consoles are not built as good as mega computers is so they can be affordable to a larger players base, which makes a huge difference in multiplayer games. Many PC multiplayer games have terrible matchmaking because not as many people own a gaming PC. This is not because they rather play a lower end version, but because a good gaming PC costs at least twice as much as a console.
ESO will see a huge number of players on consoles due to how easy it will be to simply by a console, get the game, and then use a controller. I feel most PC players are intimidated by consoles because they know the consoles have a much larger fanbase. It's pretty childish, and you should really grow up. The PS4 has amazing specs and will play ESO really nicely in HD, and the players are going to love it with or without you lame ignorant attitude.
lol
just....lol
Cervanteseric85ub17_ESO wrote: »Tldr, whah!!! QQ.
... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.
Games with more than a 5 slot hotbar...
(random, old eq2 screenshot off of google images)
I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.
Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar
Wifeaggro13 wrote: »Cervanteseric85ub17_ESO wrote: »Tldr, whah!!! QQ.
... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.
Games with more than a 5 slot hotbar...
(random, old eq2 screenshot off of google images)
I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.
Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar
You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.
Lol are you trolling. I pointed out you used all of them. I dont want Eso to copy any game i want it fix its broken thin game mechanics and be a release ready game. Have you played end game yet.Wifeaggro13 wrote: »Cervanteseric85ub17_ESO wrote: »Tldr, whah!!! QQ.
... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.
Games with more than a 5 slot hotbar...
(random, old eq2 screenshot off of google images)
I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.
Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar
You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.
Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
Wifeaggro13 wrote: »Lol are you trolling. I pointed out you used all of them. I dont want Eso to copy any game i want it fix its broken thin game mechanics and be a release ready game. Have you played end game yet.Wifeaggro13 wrote: »Cervanteseric85ub17_ESO wrote: »Tldr, whah!!! QQ.
... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.
Games with more than a 5 slot hotbar...
(random, old eq2 screenshot off of google images)
I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.
Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar
You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.
Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
Wifeaggro13 wrote: »Lol are you trolling. I pointed out you used all of them. I dont want Eso to copy any game i want it fix its broken thin game mechanics and be a release ready game. Have you played end game yet.Wifeaggro13 wrote: »Cervanteseric85ub17_ESO wrote: »Tldr, whah!!! QQ.
... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.
Games with more than a 5 slot hotbar...
(random, old eq2 screenshot off of google images)
I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.
Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar
You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.
Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
What does the end game have to do with more abilities to macro on your hotbar? Are you complaining that the game is too hard because you can't spam multiple abilities in the blink of an eye?
Yea, this isn't other MMO's. Go play them to do that. This is Elder Scrolls, and you're lucky you even have abilities that go along with your weapon. Past TES, magic was used instead of weapons.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »Lol are you trolling. I pointed out you used all of them. I dont want Eso to copy any game i want it fix its broken thin game mechanics and be a release ready game. Have you played end game yet.Wifeaggro13 wrote: »Cervanteseric85ub17_ESO wrote: »Tldr, whah!!! QQ.
... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.
Games with more than a 5 slot hotbar...
(random, old eq2 screenshot off of google images)
I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.
Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar
You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.
Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
What does the end game have to do with more abilities to macro on your hotbar? Are you complaining that the game is too hard because you can't spam multiple abilities in the blink of an eye?
Yea, this isn't other MMO's. Go play them to do that. This is Elder Scrolls, and you're lucky you even have abilities that go along with your weapon. Past TES, magic was used instead of weapons.
Lol ive cleared everything in game but last trial as a tank have two Vr characters on the server v12 and v5. Clearly the game is to hard for me. The end game ibuggy and poorly implemented with some challenge,but so unrewarding id rather tank the forums... taunt block volcanic rune taunt aoe aoe aoe . See you never even noticed the heals or dps.
Cervanteseric85ub17_ESO wrote: »Tldr, whah!!! QQ.
... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.
Games with more than a 5 slot hotbar...
(random, old eq2 screenshot off of google images)
I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.
Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen.
Looked like i was on topic to me was responding to your Attack is all. But as for watering down i am speaking of the game systems . Not abilities on bars ...Wifeaggro13 wrote: »Wifeaggro13 wrote: »Lol are you trolling. I pointed out you used all of them. I dont want Eso to copy any game i want it fix its broken thin game mechanics and be a release ready game. Have you played end game yet.Wifeaggro13 wrote: »Cervanteseric85ub17_ESO wrote: »Tldr, whah!!! QQ.
... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.
Games with more than a 5 slot hotbar...
(random, old eq2 screenshot off of google images)
I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.
Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar
You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.
Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
What does the end game have to do with more abilities to macro on your hotbar? Are you complaining that the game is too hard because you can't spam multiple abilities in the blink of an eye?
Yea, this isn't other MMO's. Go play them to do that. This is Elder Scrolls, and you're lucky you even have abilities that go along with your weapon. Past TES, magic was used instead of weapons.
Lol ive cleared everything in game but last trial as a tank have two Vr characters on the server v12 and v5. Clearly the game is to hard for me. The end game ibuggy and poorly implemented with some challenge,but so unrewarding id rather tank the forums... taunt block volcanic rune taunt aoe aoe aoe . See you never even noticed the heals or dps.
Seems like you went off topic.
Doctoruniverse wrote: »The only reason this game is gonna succeed on the consoles is because of lack of competition.
But Destiny is scheduled to arrive soon and the market is becoming more and more crowded with MMO's.
danno816_ESO wrote: »From 2010:
http://www.devicemag.com/2011/02/03/steams-1-billion-sales-in-2010/
From 2011:
http://www.extremetech.com/gaming/97047-thank-you-farmville-pc-gaming-will-soon-overtake-consoles
From 2014:
http://www.forbes.com/sites/jasonevangelho/2014/04/28/as-global-pc-game-revenue-surpasses-consoles-how-long-should-console-makers-keep-fighting/
Yah PC gaming is in dire straits...
indytims_ESO wrote: »Oh, and for you console fanboys gloating about Game X sold a million copies, blah blah blah. How many WOW players are on consoles?
Thought so.
indytims_ESO wrote: »Just my 2 gold pieces, though. I -hope- the console version of this game does well, because I want to see Zeni succeed and continue to take care of the game. If the console version flops, this game will be following Vanguard's path pretty closely: beautiful graphics, interesting mechanics - epic failure.
FrauPerchta wrote: »ESO has caused me to question ever buying another Zen title.
Ermm I do have a college degree, master's in finance actually, so I am more than qualified to render criticisms about their economic and business decisions. I study markets for a living and understand the ebbs and flows of them pretty well.
The analysis I gave early in this thread will stand as the demographics and target-markets I outlined have zero appetite, and actually hold an aversion towards recurring premium subscriptions. To say ZoE is taking a MONUMENTAL gamble by following this business plan is no exaggeration. There is no precedent or hint that console games will retain subscription premium dollars to justify ZoE's speculation that it will be a huge return on their invested dollar. Frankly, I don't understand the decision-making those in leadership roles are making with this franchise. Quite literally it baffles me from a business standpoint.
I was somewhat chuckling today during lunch as my mind drifted towards ZoE and how interesting it would be to undertake a case study for those coming through grad school about the missteps this firm has taken during their brief foray into this industry. It would certainly be a valuable lesson to those hoping to move into exec positions as to what not to do.
P.S. Hire some qualified programmer's to get the job done properly. The cost-cutting measures your finance guys are hoping to achieve by cutting corner's in this regard are really costing you more than the added salaries would entail. Free consulting advice for you.
Ermm I do have a college degree, master's in finance actually, so I am more than qualified to render criticisms about their economic and business decisions. I study markets for a living and understand the ebbs and flows of them pretty well.
The analysis I gave early in this thread will stand as the demographics and target-markets I outlined have zero appetite, and actually hold an aversion towards recurring premium subscriptions. To say ZoE is taking a MONUMENTAL gamble by following this business plan is no exaggeration. There is no precedent or hint that console games will retain subscription premium dollars to justify ZoE's speculation that it will be a huge return on their invested dollar. Frankly, I don't understand the decision-making those in leadership roles are making with this franchise. Quite literally it baffles me from a business standpoint.
I was somewhat chuckling today during lunch as my mind drifted towards ZoE and how interesting it would be to undertake a case study for those coming through grad school about the missteps this firm has taken during their brief foray into this industry. It would certainly be a valuable lesson to those hoping to move into exec positions as to what not to do.
P.S. Hire some qualified programmer's to get the job done properly. The cost-cutting measures your finance guys are hoping to achieve by cutting corner's in this regard are really costing you more than the added salaries would entail. Free consulting advice for you.