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ESO Console priority - RIP PC gaming

  • Ranger
    Ranger
    ✭✭
    SFBryan18 wrote: »
    Apophiss wrote: »
    SFBryan18 wrote: »
    Seems ignorant.
    Yes consoles do, don't they.

    Wow, you're so l33t taking a stand against something that you scapegoat and really don't understand at all. PC games are limited so that the games can be sold to a larger variety of PC players who have cheap computers and it has nothing to do with consoles. Perhaps a few features in the game have consoles in mind, but this is just one game and there are many other PC games to play.

    And you rationalization that mouse and keyboard are superior to controller is such a broad statement without any real substance to explain why. You have more keys and a mouse that has more precision than a stick, so what? Perhaps the controller is more immersive and requires more skill to use.

    The fact that consoles are not built as good as mega computers is so they can be affordable to a larger players base, which makes a huge difference in multiplayer games. Many PC multiplayer games have terrible matchmaking because not as many people own a gaming PC. This is not because they rather play a lower end version, but because a good gaming PC costs at least twice as much as a console.

    ESO will see a huge number of players on consoles due to how easy it will be to simply by a console, get the game, and then use a controller. I feel most PC players are intimidated by consoles because they know the consoles have a much larger fanbase. It's pretty childish, and you should really grow up. The PS4 has amazing specs and will play ESO really nicely in HD, and the players are going to love it with or without you lame ignorant attitude.

    lol

    just....lol
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Ranger wrote: »
    SFBryan18 wrote: »
    Apophiss wrote: »
    SFBryan18 wrote: »
    Seems ignorant.
    Yes consoles do, don't they.

    Wow, you're so l33t taking a stand against something that you scapegoat and really don't understand at all. PC games are limited so that the games can be sold to a larger variety of PC players who have cheap computers and it has nothing to do with consoles. Perhaps a few features in the game have consoles in mind, but this is just one game and there are many other PC games to play.

    And you rationalization that mouse and keyboard are superior to controller is such a broad statement without any real substance to explain why. You have more keys and a mouse that has more precision than a stick, so what? Perhaps the controller is more immersive and requires more skill to use.

    The fact that consoles are not built as good as mega computers is so they can be affordable to a larger players base, which makes a huge difference in multiplayer games. Many PC multiplayer games have terrible matchmaking because not as many people own a gaming PC. This is not because they rather play a lower end version, but because a good gaming PC costs at least twice as much as a console.

    ESO will see a huge number of players on consoles due to how easy it will be to simply by a console, get the game, and then use a controller. I feel most PC players are intimidated by consoles because they know the consoles have a much larger fanbase. It's pretty childish, and you should really grow up. The PS4 has amazing specs and will play ESO really nicely in HD, and the players are going to love it with or without you lame ignorant attitude.

    lol

    just....lol

    Way to contribute. Elitism is pretty pathetic.
    Edited by SFBryan18 on June 26, 2014 11:46PM
  • Swordguy
    Swordguy
    ✭✭✭
    I look at it like this: If you are playing this game solely because its an mmo, and you play on pc.. you're gonna have a bad time. but if you play ESO solely because its an Elder scrolls title, you are gonna have a bad time. The only true way to enjoy this game, is to come in with no expectations, and love it for what it is, without any comparisons.

    however, because I still bounce back and forth between skyrim and ESO, I can tell you that having an action-based hotbar in general sucks bawls for elder scrolls, and over-complicates a game setting that was never meant to be played through action hot keys (as oppose to hot keys for switching weapons/spells/shouts/pots). this effects balance, playstyle, roles, diversity... you name it, elder scrolls sucks with an action-based hot bar, because we are literally limited to 10 (at most if you don't duplicate toggles) skills, and 2 weapons at a time, and a Q menu for items (oh how I love Auto-potion in skyrim).

    I disagree that this game is a console port, but rather I would suggest that ESO is trying to please everyone mechanically, but ends up with mediocre mechanics all around. Elder scrolls diehards like me feel claustrophic at times with how limited the game mechanics are, while MMO diehards like me are not impressed with the wimpy hot bar setup, and lack of variation I have come to love over 15 years of mmo playtime.
    Edited by Swordguy on June 26, 2014 11:54PM
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  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    siledre wrote: »
    I'm a diehard PC gamer, no game will ever get me to go to a console.

    Same.

    If this game turns into the-PC-version-was-just-a-beta-guys. I am so outta here. I hate consoles with a passion.

  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    hk11 wrote: »
    Alazarz wrote: »
    SFBryan18 wrote: »
    Tldr, whah!!! QQ.



    ... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.

    Games with more than a 5 slot hotbar...

    (random, old eq2 screenshot off of google images)
    EQ2_000009.jpg


    I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.

    Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar

    You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    hk11 wrote: »
    Alazarz wrote: »
    SFBryan18 wrote: »
    Tldr, whah!!! QQ.



    ... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.

    Games with more than a 5 slot hotbar...

    (random, old eq2 screenshot off of google images)
    EQ2_000009.jpg


    I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.

    Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar

    You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.

    Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    SFBryan18 wrote: »
    hk11 wrote: »
    Alazarz wrote: »
    SFBryan18 wrote: »
    Tldr, whah!!! QQ.



    ... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.

    Games with more than a 5 slot hotbar...

    (random, old eq2 screenshot off of google images)
    EQ2_000009.jpg


    I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.

    Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar

    You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.

    Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
    Lol are you trolling. I pointed out you used all of them. I dont want Eso to copy any game i want it fix its broken thin game mechanics and be a release ready game. Have you played end game yet.
    People hate Mmos because they dont like Mmo's. I am starting to hate mmo's because they are becoming watered down diluted single player gamesthat have other people around you. Instead of strong communities that built lasting memoriesand friendships.but by your tone i can tell your one of those guys at first wipe calls the tank a newb swears at the healer . And bails not even knowing the fight yourself .
    Edited by Wifeaggro13 on June 27, 2014 12:29AM
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    SFBryan18 wrote: »
    hk11 wrote: »
    Alazarz wrote: »
    SFBryan18 wrote: »
    Tldr, whah!!! QQ.



    ... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.

    Games with more than a 5 slot hotbar...

    (random, old eq2 screenshot off of google images)
    EQ2_000009.jpg


    I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.

    Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar

    You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.

    Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
    Lol are you trolling. I pointed out you used all of them. I dont want Eso to copy any game i want it fix its broken thin game mechanics and be a release ready game. Have you played end game yet.

    What does the end game have to do with more abilities to macro on your hotbar? Are you complaining that the game is too hard because you can't spam multiple abilities in the blink of an eye?

    Yea, this isn't other MMO's. Go play them to do that. This is Elder Scrolls, and you're lucky you even have abilities that go along with your weapon. Past TES, magic was used instead of weapons.
  • FrauPerchta
    FrauPerchta
    ✭✭✭
    The only games I play on a console are console only titles. Console games have always felt too restrictive.

    ESO has caused me to question ever buying another Zen title.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    SFBryan18 wrote: »
    SFBryan18 wrote: »
    hk11 wrote: »
    Alazarz wrote: »
    SFBryan18 wrote: »
    Tldr, whah!!! QQ.



    ... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.

    Games with more than a 5 slot hotbar...

    (random, old eq2 screenshot off of google images)
    EQ2_000009.jpg


    I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.

    Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar

    You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.

    Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
    Lol are you trolling. I pointed out you used all of them. I dont want Eso to copy any game i want it fix its broken thin game mechanics and be a release ready game. Have you played end game yet.

    What does the end game have to do with more abilities to macro on your hotbar? Are you complaining that the game is too hard because you can't spam multiple abilities in the blink of an eye?

    Yea, this isn't other MMO's. Go play them to do that. This is Elder Scrolls, and you're lucky you even have abilities that go along with your weapon. Past TES, magic was used instead of weapons.

    Lol ive cleared everything in game but last trial as a tank have two Vr characters on the server v12 and v5. Clearly the game is to hard for me. The end game ibuggy and poorly implemented with some challenge,but so unrewarding id rather tank the forums... taunt block volcanic rune taunt aoe aoe aoe . See you never even noticed the heals or dps.
    Edited by Wifeaggro13 on June 27, 2014 12:38AM
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    SFBryan18 wrote: »
    SFBryan18 wrote: »
    hk11 wrote: »
    Alazarz wrote: »
    SFBryan18 wrote: »
    Tldr, whah!!! QQ.



    ... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.

    Games with more than a 5 slot hotbar...

    (random, old eq2 screenshot off of google images)
    EQ2_000009.jpg


    I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.

    Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar

    You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.

    Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
    Lol are you trolling. I pointed out you used all of them. I dont want Eso to copy any game i want it fix its broken thin game mechanics and be a release ready game. Have you played end game yet.

    What does the end game have to do with more abilities to macro on your hotbar? Are you complaining that the game is too hard because you can't spam multiple abilities in the blink of an eye?

    Yea, this isn't other MMO's. Go play them to do that. This is Elder Scrolls, and you're lucky you even have abilities that go along with your weapon. Past TES, magic was used instead of weapons.

    Lol ive cleared everything in game but last trial as a tank have two Vr characters on the server v12 and v5. Clearly the game is to hard for me. The end game ibuggy and poorly implemented with some challenge,but so unrewarding id rather tank the forums... taunt block volcanic rune taunt aoe aoe aoe . See you never even noticed the heals or dps.

    Seems like you went off topic.
  • hk11
    hk11
    ✭✭✭✭
    hk11 wrote: »
    Alazarz wrote: »
    SFBryan18 wrote: »
    Tldr, whah!!! QQ.



    ... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.

    Games with more than a 5 slot hotbar...

    (random, old eq2 screenshot off of google images)
    EQ2_000009.jpg


    I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.

    Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen.

    I want to have the option, yes. If I am good enough to remember a ton of keybinds, let me be superior to those who are not. Just like anything else in life, some people are good and others are not. It's just the nature of our existence.
  • Doctoruniverse
    Doctoruniverse
    ✭✭✭
    The only reason this game is gonna succeed on the consoles is because of lack of competition.

    But Destiny is scheduled to arrive soon and the market is becoming more and more crowded with MMO's.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    SFBryan18 wrote: »
    SFBryan18 wrote: »
    SFBryan18 wrote: »
    hk11 wrote: »
    Alazarz wrote: »
    SFBryan18 wrote: »
    Tldr, whah!!! QQ.



    ... There also comes times when I like to sit down by myself and enjoy PC games. Games that offered so much functionality that they came with a learning curve and 1" thick manual(s). Think EvE, Baldur's Gate series, EQ 1&2 ... games where getting lost in the functionality is half of the fun.

    Games with more than a 5 slot hotbar...

    (random, old eq2 screenshot off of google images)
    EQ2_000009.jpg


    I hope MMOs can get back to this. I hate the trend with limited skills. It makes me feel like the developer is catering to mobile gamers or something. Also, EQ2 always calls to me even though my brain knows I dont really like it.

    Why would you want that ? A bunch of abilities that you rarely use, it just clutters the screen. Not only that but it encourages the use of Marcos which then boil down your plethora of skills to a few macros so you end up using the same amount of keys. A limited hot bar means you must choose what skills you want to use in battle, that is strategy, where your choice to include or exclude a skill could mean the difference between victory or defeat. It also makes classes more diverse, one dragon knight can play completely different from another dragon knight solely based on what they decided to put on their hot bar

    You never played eq 2 i guess. You used almost all of them.you macroed lead abilites to fire two more.

    Which is why a lot of people hate MMO's. Stop trying to get this game to copy other MMO's. This is Elder Scrolls. You should feel grateful you even have a hot bar.
    Lol are you trolling. I pointed out you used all of them. I dont want Eso to copy any game i want it fix its broken thin game mechanics and be a release ready game. Have you played end game yet.

    What does the end game have to do with more abilities to macro on your hotbar? Are you complaining that the game is too hard because you can't spam multiple abilities in the blink of an eye?

    Yea, this isn't other MMO's. Go play them to do that. This is Elder Scrolls, and you're lucky you even have abilities that go along with your weapon. Past TES, magic was used instead of weapons.

    Lol ive cleared everything in game but last trial as a tank have two Vr characters on the server v12 and v5. Clearly the game is to hard for me. The end game ibuggy and poorly implemented with some challenge,but so unrewarding id rather tank the forums... taunt block volcanic rune taunt aoe aoe aoe . See you never even noticed the heals or dps.

    Seems like you went off topic.
    Looked like i was on topic to me was responding to your Attack is all. But as for watering down i am speaking of the game systems . Not abilities on bars ...
  • hk11
    hk11
    ✭✭✭✭
    The only reason this game is gonna succeed on the consoles is because of lack of competition.

    But Destiny is scheduled to arrive soon and the market is becoming more and more crowded with MMO's.

    I have to agree with that. I have said from the beginning this will probably be a big hit with console gamers much to the chagrin of the future of MMOs.

    MMOs were, at least in the past, one of the few avenues for PC gamers who enjoy the complexity that PC games can provide. One day we will wake up and all that is available are angry bird type games.
  • Mordria
    Mordria
    ✭✭✭✭
    I'm strictly a PC gamer and I adapted to ESO's setup pretty quick. I mean, to me it's really not a big deal. I still get to play my game and have fun. Yes, the cursor switching back and forth gets annoying at times but I'll deal with it.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭

    Now that was a burn ...... Epic burn what now jaguar 1.2 chip and your 8 gigs of DDR 5 . PC's are cheap far more powerful an flexible. And way better gaming experiences across the board.
  • indytims_ESO
    indytims_ESO
    ✭✭✭✭
    LOL - making stories and excuses up to try to bridge the 'gap' between a controller and a keyboard/mouse is completely silly. A keyboard/mouse will -always- be superior to a controller with 8 buttons and two sticks. Seriously.

    Consoles don't intimidate me - I simply prefer keyboard/mouse, plus the constant flow of PC innovation. Those things alone, to me, make the PC a better gaming system than a console.

    I do own a PS3 - a gift I kept because it's my Blu Ray player, as well. I own about a dozen PS3 games (most of those gifts as well) - none of which I've played for more than 30 minutes. Consoles are for folks who just want to toss in a disc, and play. PC's often require some tinkering to get settings right, etc, where consoles don't.

    The quality gap between PC and consoles is virtually non-existent anymore, so to me it's the other important features that keep me on my PC, the primary one being input method. Sorry, there just hasn't been a 'controller' yet that even comes close to a mouse/keyboard, and that's going all the way back to my one-stick/one-button Atari 2600 joysticks.

    Just my 2 gold pieces, though. I -hope- the console version of this game does well, because I want to see Zeni succeed and continue to take care of the game. If the console version flops, this game will be following Vanguard's path pretty closely: beautiful graphics, interesting mechanics - epic failure.
  • indytims_ESO
    indytims_ESO
    ✭✭✭✭
    Oh, and for you console fanboys gloating about Game X sold a million copies, blah blah blah. How many WOW players are on consoles?

    Thought so. ;)
  • MrDenimChicken
    MrDenimChicken
    ✭✭✭✭
    Zenimax must be smoking some crazy *** if they think the console release will amount to anything other than another bust.

    Who on earth out there right now is like, okay I don't wanna play ESO on PC, but oh man once it comes out on my xbox I'm totally gonna get it!!

    This just baffles me. It looks like they are putting so much effort into releasing the console version. But unless they pretty much remake the game, than there is no way it will be a success.
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    Oh, and for you console fanboys gloating about Game X sold a million copies, blah blah blah. How many WOW players are on consoles?

    Thought so. ;)

    How many players are currently playing GTA V on PC? Hardly comparable when the product isn't being sold on the platform is it?
    Edited by Curragraigue on June 27, 2014 1:53AM
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Lunerdog
    Lunerdog
    ✭✭✭✭✭
    Just my 2 gold pieces, though. I -hope- the console version of this game does well, because I want to see Zeni succeed and continue to take care of the game. If the console version flops, this game will be following Vanguard's path pretty closely: beautiful graphics, interesting mechanics - epic failure.



    Thats a very good point, if the console version flops the proverbial will likely hit the fan.

    I'll likely buy the ps4 version too, as some nights I'd like to just kick back and chill with a controller in my mits, but doing that with the PC version would make me less capable in game where as on console it wouldn't matter as everybody would be the same.
  • someuser
    someuser
    ✭✭✭✭
    You know, I hear a lot of opinions on these forums and I firmly believe everyone is entitled to theirs... However, I'm kind of sick of hearing the business and economic criticisms of individuals who are under 30 and either live at home or in an apartment. I'm really not trying to be elitist but...

    There is nothing wrong with a business, like Zenimax, from taking advantage of the 2014 market... which include console players... and no, I disagree with the opinion that console gamers are less economically "powerful" with short attention spans. While I am personally a die hard PC gamer, my brother and sister in law who own TWO 3000sq2 homes are consoles players.

    Some people just prefer the accessibility and simplicity of consoles and to them I say, awesome! The market can accommodate both! And honestly, the larger the market and the more potential cash to be made, the GREATER the incentive to make these modern, massive, 300+ million dollar titles.

    And no, the console version will NEVER compete with the PC version as I freaking guarantee you that the video settings will be bare bones and there will be ZERO add-on capacity.


    If you look in my sig, using the mods shown, you can turn ESO into something a console gamers will NEVER have.

    So seriously, if you don't have a college degree AND go to work in a suit, leave the business and economic criticisms to the adults.
    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • KhajiitiLizard
    KhajiitiLizard
    ✭✭✭✭✭
    ESO has caused me to question ever buying another Zen title.

    Zenimax Online does not = Zenimax/Bethesda

    Edited by KhajiitiLizard on June 27, 2014 2:21AM
  • Elad13
    Elad13
    ✭✭✭
    Me personally like consoles....it's much easier to play with my friends of 11+years that way...The only reason I played the pc version was because I wanted to play elder scrolls....which with all the bad this is....This pc version plays like a console version for sure....about a 2-3 month interest level...just like all the other elder scroll games for me....fun to play then boring as hell....what's the next game to play?
  • Polwight
    Polwight
    Soul Shriven
    Ermm I do have a college degree, master's in finance actually, so I am more than qualified to render criticisms about their economic and business decisions. I study markets for a living and understand the ebbs and flows of them pretty well.

    The analysis I gave early in this thread will stand as the demographics and target-markets I outlined have zero appetite, and actually hold an aversion towards recurring premium subscriptions. To say ZoE is taking a MONUMENTAL gamble by following this business plan is no exaggeration. There is no precedent or hint that console games will retain subscription premium dollars to justify ZoE's speculation that it will be a huge return on their invested dollar. Frankly, I don't understand the decision-making those in leadership roles are making with this franchise. Quite literally it baffles me from a business standpoint.

    I was somewhat chuckling today during lunch as my mind drifted towards ZoE and how interesting it would be to undertake a case study for those coming through grad school about the missteps this firm has taken during their brief foray into this industry. It would certainly be a valuable lesson to those hoping to move into exec positions as to what not to do.

    P.S. Hire some qualified programmer's to get the job done properly. The cost-cutting measures your finance guys are hoping to achieve by cutting corner's in this regard are really costing you more than the added salaries would entail. Free consulting advice for you.

    P.S.S. Your current decision-making process is archaic, outmoded and lacks the responsiveness required to match the fact that you are a digital entertainment provider in the next generation of online gaming. Your firm should reflect that fact in its abilities and responsiveness to critical issues that arise and have in place a fast-track solution path to rapidly rectify game breaking performance impacting situations that dramatically impact the majority of users. In the digital age we now live in a two-week to a month turn-around to rectify game-breaking or performance impacting issues is simply unacceptable. I strongly urge you to find an outside consultant to streamline this process for you. Those inside the organization are to close and not objective enough to honestly make the changes needed on this front. It is in a very serious way impacting your bottom-line in a negative way.
    Edited by Polwight on June 27, 2014 3:13AM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Polwight wrote: »
    Ermm I do have a college degree, master's in finance actually, so I am more than qualified to render criticisms about their economic and business decisions. I study markets for a living and understand the ebbs and flows of them pretty well.

    The analysis I gave early in this thread will stand as the demographics and target-markets I outlined have zero appetite, and actually hold an aversion towards recurring premium subscriptions. To say ZoE is taking a MONUMENTAL gamble by following this business plan is no exaggeration. There is no precedent or hint that console games will retain subscription premium dollars to justify ZoE's speculation that it will be a huge return on their invested dollar. Frankly, I don't understand the decision-making those in leadership roles are making with this franchise. Quite literally it baffles me from a business standpoint.

    I was somewhat chuckling today during lunch as my mind drifted towards ZoE and how interesting it would be to undertake a case study for those coming through grad school about the missteps this firm has taken during their brief foray into this industry. It would certainly be a valuable lesson to those hoping to move into exec positions as to what not to do.

    P.S. Hire some qualified programmer's to get the job done properly. The cost-cutting measures your finance guys are hoping to achieve by cutting corner's in this regard are really costing you more than the added salaries would entail. Free consulting advice for you.

    yep you think just like a CEO. unfortunately F2P games make crappy content. its why i play premium's . unfortunately Zos did not release a complete or blanced product. its why it will take a beating. F2p games cost about 15 to 20 mil while a premium can cast 100 million to make. And the F2P looks and feels just like it was crapped out of a chuckie cheese toy bin . case and point neverwinter. But absloutely Gouged the F out of people because DND had a huge loyal fan base. Smart decision for money grubbing CEO's with little conscience, bad for the consumer. as a consumer i can with a with out a doubt say F you to the greedy captialist money mongers that want to prey upon people, by hiding content and features behind price tags. You know how much Neverwinter cost to get all the races and classes? 200 dollars, then to just get normal quality of life stuff like inventory it costs more money, and more money. by the time your able to play the end game content and have all the races and classes its 400 bucks easy.
    Edited by Wifeaggro13 on June 27, 2014 2:59AM
  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    The only reason PC gaming isn't truly dead is the fact that gaming has become more casual and we have facebook games, tablet games, etc. etc. that dont even come close to taking advantage of what a high end gaming PC is capable of. If you think the day's of people with high performance gaming rigs speaking for the majority of PC players isn't over, you're being deliberately obtuse.

    People capable of running the latest games on max settings on a PC are an extreme minority. The next gen consoles are ahead of the bar when it comes to what the average PC in a persons home can do performance wise.

    So when I see this thread, I see "wahhh cater to me, Im the minority and need something to do with all my hardware" well no, they wont. They can make way more money designing the game around consoles then beefing the game up and selling it to you and a paltry few other relics from PC's golden age who just wont STFU about it.

    Money wins over your rhetoric, every time.
    Edited by SaibotLiu on June 27, 2014 2:58AM
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    Polwight wrote: »
    Ermm I do have a college degree, master's in finance actually, so I am more than qualified to render criticisms about their economic and business decisions. I study markets for a living and understand the ebbs and flows of them pretty well.

    The analysis I gave early in this thread will stand as the demographics and target-markets I outlined have zero appetite, and actually hold an aversion towards recurring premium subscriptions. To say ZoE is taking a MONUMENTAL gamble by following this business plan is no exaggeration. There is no precedent or hint that console games will retain subscription premium dollars to justify ZoE's speculation that it will be a huge return on their invested dollar. Frankly, I don't understand the decision-making those in leadership roles are making with this franchise. Quite literally it baffles me from a business standpoint.

    I was somewhat chuckling today during lunch as my mind drifted towards ZoE and how interesting it would be to undertake a case study for those coming through grad school about the missteps this firm has taken during their brief foray into this industry. It would certainly be a valuable lesson to those hoping to move into exec positions as to what not to do.

    P.S. Hire some qualified programmer's to get the job done properly. The cost-cutting measures your finance guys are hoping to achieve by cutting corner's in this regard are really costing you more than the added salaries would entail. Free consulting advice for you.

    When you use the words statistics and history you are better served providing evidence to support the proposition you wish to make.

    FF XIV is a sub based MMO that has been playing on console for a while. It is possible to make a successful sub based MMO for PC and console and has been done in the past. I wouldn't call it 'monumental' in the risk category spectrum.

    The suggestion that console players are less sophisticated consumers and on lower wages is also a gross generalization again with no evidence to support it.
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