In short:@zgrssd It's summed up here, along with the abbreviated patch notes here.
I've been talking to ZOS and they will hopefully be able to give me a changelog of for the API tomorrow (well, today technically, but I haven't slept yet so still 'tomorrow' in my mind ). I'll get it posted as soon as I get it.
What exactly did happen? I am on the EU server and could not test the 1.2.3 version of the game yet.
I read some claims that Tamriel is going down, but nothing concrete.
In turn what you wrote here is nothing but a rant. This is the Addon forum, we don't need any rants.
If you have question to us, ask that question. If you are a developer solving problems should be your first instict - not talking about them.
That.
As a graphic designer and UI professional for nearly 20 years I know there's times when underlying code changes break things. Sometimes a little, sometimes everything ends up having to be scrapped. It's part of the business.
But literally every single addon I run, was broken, by what you did, except one - mine. And that's because my piddling little 32 byte file is outside your environment. You can't touch it, you can't change what it does or how it behaves. It doesn't even need ESO, it can be used for any application to make more resources available while limiting cores so other processes aren't starved.
What happened today was very, very disruptive to your most ardent supporters. Those who gain nothing by adding significant value to what you profit from. And to those who use those privately developed, personally funded intellectual properties to enrich their gaming experience.
The licensing agreement forced to accept as TOS, killing settings files. Many things just thrashed, completely and utterly inoperable. I spent hours trying to discover what's even salvageable. Most wasn't. I lost valuable data, and valuable time that could, should have been spent enjoying/playing the game.
We've already lost some of the Major players in the addon scene. Some of the best third party developers who contributed the most widely used third party additions to TESO. For the betterment of your community, and your paying customers others stepped up and took over most of those projects.
You have tough choices to make. Every business venture does. But maybe sit yourself in the chair of gamer Joe, or coder Jane - try to sit there and stare at your screen and see everything broken, and feel that. Feel that weight settle in. Feel the disappointment, feel it turn to frustration, to uncertainty - to paint it vivid, distrust.
It plants the very real seed that your efforts, your investment as a player and/or a developer are jeopardized.
No one is ever comfortable with a rug being jerked out from underneath them in a business relationship, ever. And as a former professional working for globally top ranked companies at the leading edge of their industries, I know for fact you are all too aware and familiar with that feeling yourselfs. But you get paid. We have to pay for the privilege.
Sincerely,
Bryan Montford
Beta Participant, Imperial Edition Pre Order customer, and (very) minor third party "developer" for TESO gamers.
There is a bug with Saved Variables that might result in restting your addon saved vars (settings and saved values).
That is slightly annoying. But not the planemeld some people make it out to be.
Oh, when they release the update if they do of the existing addons I'm using actually, I will have to expend like ten minutes again to reconfigure them all. I want my money back. Oh wait, I never paid them, good.
Maybe the devs should add something in future that automatically creates a copy of the SavedVaribles directory upon the first login after a patch?
I hope it's just a 10 min fix for all the guys and gals making the stuff that helps make our gaming experience better.
All in all, concealing yourself as a hero of those developers while you don't give a *** for them but for your lost game addon settings, it's quite funny. Good luck with that, whatever you're doing.
Comments, ESOUI What a friggin' joker, no? What the hell is he upset about? He doesn't care! Totally funny!!!Originally Posted by Wykkyd
Zenimax pulled their typical crap with this update. They actively conspire against us addon authors, I think. At least it tends to feel that way. I'll be posting updates this evening once I figure out everything that got busted.
I hope it's just a 10 min fix for all the guys and gals making the stuff that helps make our gaming experience better.
Anyway, If you're only attached to play this game after some months because you have some addons installed, Elder Scrolls Online and Having fun in a game, you're doing it wrong.
ingeniousclown has already responded for Advanced Filters, so looks like that will be fixed. wilson0x4d hasn't been seen since before Craglorn so this one could be a dead addon.
Sycophant, how utterly accurate and descriptive!Some of the sycophants here defending this hot mess are grotesque.
I did, but like the LUA API, it doesn't work...I wish I could click the awesome button like 5 times.
I am not going to read every post in this thread. I'm not going to weigh in on who's more right than anyone else or who worded what poorly. At the end of the day you're all just users of Zenimax Online Studios' product. And that's the crux of it.
@ZOS_GinaBruno, and the rest of your team, I'm going to give you a bit of advice: Disable Lua addon support entirely. Your API is overly, unreasonably limited and when it comes down to it it's fairly obvious that your company either does not really concern themselves with Lua or the API any further than as an afterthought, or that your company is utterly clueless on how to properly manage it.
API updates must be announced in advance of upcoming patches clearly so that your addon developers (IE: those people who dedicate their free time to improving your product and garnering you additional users and accounts through their voluntary, unpaid support) can adapt to your API changes in advance and possibly even provide feedback before you cross that point of no return.
This kind of update has become standard for ZOS and ESO. 0 warning, just pull the trigger. Leave your addon authors guessing because, well, why not... they'll just figure it all out again anyway, right?
If I handled my day job as poorly as your API team does there jobs I wouldn't have my job. I've been in Information Technology for 22 years. I've been programming in one capacity or another for 28 years. I've been on good teams, bad teams, Waterfall projects, Scrum projects, Agile projects, blended cobbled together horribly managed projects, etc. Whatever excuses anyone wants to bat around for the way things are being handled, trust me... I've heard them. Whatever challenge you think you're facing, trust me... I've faced it (and for a lot more serious industries such as military & healthcare). Rest assured, none of the excuses make up for it.
So... just stop. Turn it off. Be a game with a non-customisable UI like you obviously want to be and just be done with it.
I've clocked almost two thousand hours working on addons, a website and talking to communities for this game since October 2013 pre and post launch and while I enjoy playing it I'm || close to just dumping all of my projects and walking away... mostly from the lack of "care" that I see for the subset of your community that I'm a part of.