Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
All Ive been hearing out of you since the bash nerf is kvetching that your dps is trash.
You need to go through my posts again, ya bitching about talons being broken has everything to do with dps. Or the nerf magma armor, ya thats over dps as well. Or that when they nerfed bash, shield and hvy armor dont seem to block mitigate anything. Yes all about dps. Im glad you are happy with your stick and skirt fotm dk, but news flash many dont play fotm.
Scuse me?
My dks's 1h/s and dw heavy armor, thank you very much.
In fact, Im pretty sure I mentioned that in this thread. The one you keep meglecting to read properly.
Yes yes you think dk tanks are op, you are one of a handful of fools. But keep blindly defending it, as we all can see how empty the server is now.
Paladin_echo1 wrote: »I only wish now they would also put the spotlight on Heavy armor actually doing its job instead of being as effective as light armor. At least medium armor gives you stamina to tank whereas heavy armor doesn't offer enough protection to be effective. Starting to see a large trend in tanks moving over to medium armor for evasion instead of heavy armor because of how bad defense just sucks for tanks. Its actually a smart move because if the enemy misses you, at least you don't take damage rather than getting your armor eaten up by each hit... The armor points drain way too fast as well in the vet area... One second your armor is good, like 2 seconds later its all the way down to 0 in repairs and your money...
Tanks need stamina too. Hope they make it easier on them.
Its not much better when going through the veteran levels of PvE. Vet enemies cut through heavy armor like its not even there, and its true because I let it get completely damaged and its like theres little change.
sir_vasb16_ESO wrote: »Remove stamina from the sprinting and cc break and gives us another bar for that and we will be fine.. The problem is that we do everything with stamina as melee.. we fight, we run, we dodge thats why its not viable... Hope you see the problem and give all classes a seperate bar for CCbreak and sprint/sneak...
As a 10 year healer and 5 year tank, I *hate* evasion tanking.
The solution always ends up with stupid high spike hits and thats no fun to heal through with only hots(non temp healers) and without on demand DR Im getting face creamed.
Id rather they svoid that.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about.
Paladin_echo1 wrote: »As a 10 year healer and 5 year tank, I *hate* evasion tanking.
The solution always ends up with stupid high spike hits and thats no fun to heal through with only hots(non temp healers) and without on demand DR Im getting face creamed.
Id rather they svoid that.
The problem with that is that I could be a light armor tank and still get the same job done. Heavy armor sucks that bad. Stamina drained out from blocking doesn't hide the fact that armor drains incredibly too fast. The worst player to play in any dungeon would be the tank. They have to spend more on repairs, gain less loot than all other players, and then lose total effectiveness in pvp.
The only thing I find awkward bout this though is in PVP I did run into a sorc tank that was the best tank in the game. He tanked over 25 people at once. He had 4kish HP somehow... That was a monster.
Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about. As For not having any problems tanking neither am i, Because its not really tanking its DPS with a taunt. Everyone who is having problems with this role would not survive a second as tank as a tank in Pre 2009 EQ 2. Agro management is not boring nor is it an unskilled posistion. I generaly Feel Zos watered down this role way to much its DPs with a taunt and Blocking an animation on occasion
Wifeaggro13 wrote: »ZOS_JessicaFolsom wrote: »Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!
Bow: Poison Arrow
- Poison Arrow’s damage-over-time has been increased by 50% overall.
Bow: Snipe
- Snipe’s cast time will be reduced from 3 seconds to 2 seconds.
- Snipe’s maximum range will be reduced from 40 meters to 35 meters.
- Snipe’s minimum range will be reduced from 20 meters to 10 meters.
Dual Wield: Flurry
- The damage for Flurry’s final hit will be increased by 10%.
Medium Armor
- With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.
Two Handed: Cleave
- Cleave’s damage-over-time will be increased by 25% overall, and scale as the ability ranks up.
Two Handed: Uppercut
- Uppercut’s damage will be increased by 10%.
- Uppercut’s global cooldown after use will be reduced by 50%.
Pitiful. Your serioously addressing ranged melee first? Are you serious right now? Are you trolling us?
Thejollygreenone wrote: »Paladin_echo1 wrote: »I only wish now they would also put the spotlight on Heavy armor actually doing its job instead of being as effective as light armor. At least medium armor gives you stamina to tank whereas heavy armor doesn't offer enough protection to be effective. Starting to see a large trend in tanks moving over to medium armor for evasion instead of heavy armor because of how bad defense just sucks for tanks. Its actually a smart move because if the enemy misses you, at least you don't take damage rather than getting your armor eaten up by each hit... The armor points drain way too fast as well in the vet area... One second your armor is good, like 2 seconds later its all the way down to 0 in repairs and your money...
Tanks need stamina too. Hope they make it easier on them.
As a 10 year healer and 5 year tank, I *hate* evasion tanking.
The solution always ends up with stupid high spike hits and thats no fun to heal through with only hots(non temp healers) and without on demand DR Im getting face creamed.
Id rather they svoid that.
With no combined years of tanking but a little bit of healing, I understand what you mean. Dem spikes are rough.
But I still think it's a cool idea, not sure how well it'd work for balance in this game though o.o
WoW had a class designed entirely around dodge for tanking.
Bear druids.
They ended up adding a debuff to a raid that reduced dodge chance because upping the hits wasnt enough. Bosses were hitting almost hard enough to one shot.
Bears cant block and Im unsure if they can parry(warrior/dk tank... warrior is a block tank and dk a parry/absorb tank), so they redesigned it to be a literal meat shield. Savage Defense now absorbs damage and they have high armor/hp so they can just eat the damage instead.
Dodge tanking is also annoying because if rng hates you and you dont dodge anytbing but really need to, youre getting flattened. And its always your fault. Remember that.
I like the active blocking here, but armor... might as well not be wearing any.
Again, armor damage comes from xp gain. Not how often or hard youre hit.
Theres been plenty of threads about it.
Thats why just tagging along healing a group in a pd and not getting hit leaves you with a repair bill.
Thejollygreenone wrote: »Paladin_echo1 wrote: »I only wish now they would also put the spotlight on Heavy armor actually doing its job instead of being as effective as light armor. At least medium armor gives you stamina to tank whereas heavy armor doesn't offer enough protection to be effective. Starting to see a large trend in tanks moving over to medium armor for evasion instead of heavy armor because of how bad defense just sucks for tanks. Its actually a smart move because if the enemy misses you, at least you don't take damage rather than getting your armor eaten up by each hit... The armor points drain way too fast as well in the vet area... One second your armor is good, like 2 seconds later its all the way down to 0 in repairs and your money...
Tanks need stamina too. Hope they make it easier on them.
As a 10 year healer and 5 year tank, I *hate* evasion tanking.
The solution always ends up with stupid high spike hits and thats no fun to heal through with only hots(non temp healers) and without on demand DR Im getting face creamed.
Id rather they svoid that.
With no combined years of tanking but a little bit of healing, I understand what you mean. Dem spikes are rough.
But I still think it's a cool idea, not sure how well it'd work for balance in this game though o.o
WoW had a class designed entirely around dodge for tanking.
Bear druids.
They ended up adding a debuff to a raid that reduced dodge chance because upping the hits wasnt enough. Bosses were hitting almost hard enough to one shot.
Bears cant block and Im unsure if they can parry(warrior/dk tank... warrior is a block tank and dk a parry/absorb tank), so they redesigned it to be a literal meat shield. Savage Defense now absorbs damage and they have high armor/hp so they can just eat the damage instead.
Dodge tanking is also annoying because if rng hates you and you dont dodge anytbing but really need to, youre getting flattened. And its always your fault. Remember that.
I like the active blocking here, but armor... might as well not be wearing any.
And then they created Monk tanks. : )
Thejollygreenone wrote: »Paladin_echo1 wrote: »I only wish now they would also put the spotlight on Heavy armor actually doing its job instead of being as effective as light armor. At least medium armor gives you stamina to tank whereas heavy armor doesn't offer enough protection to be effective. Starting to see a large trend in tanks moving over to medium armor for evasion instead of heavy armor because of how bad defense just sucks for tanks. Its actually a smart move because if the enemy misses you, at least you don't take damage rather than getting your armor eaten up by each hit... The armor points drain way too fast as well in the vet area... One second your armor is good, like 2 seconds later its all the way down to 0 in repairs and your money...
Tanks need stamina too. Hope they make it easier on them.
As a 10 year healer and 5 year tank, I *hate* evasion tanking.
The solution always ends up with stupid high spike hits and thats no fun to heal through with only hots(non temp healers) and without on demand DR Im getting face creamed.
Id rather they svoid that.
With no combined years of tanking but a little bit of healing, I understand what you mean. Dem spikes are rough.
But I still think it's a cool idea, not sure how well it'd work for balance in this game though o.o
WoW had a class designed entirely around dodge for tanking.
Bear druids.
They ended up adding a debuff to a raid that reduced dodge chance because upping the hits wasnt enough. Bosses were hitting almost hard enough to one shot.
Bears cant block and Im unsure if they can parry(warrior/dk tank... warrior is a block tank and dk a parry/absorb tank), so they redesigned it to be a literal meat shield. Savage Defense now absorbs damage and they have high armor/hp so they can just eat the damage instead.
Dodge tanking is also annoying because if rng hates you and you dont dodge anytbing but really need to, youre getting flattened. And its always your fault. Remember that.
I like the active blocking here, but armor... might as well not be wearing any.
And then they created Monk tanks. : )
The SD change came with MoP.
Cant stand monk tanks from a healer pov.
Either theyre really good, or have my geared to the teeth druid healer needing to drink because theyre a mana sponge.
I disagree far far more dynamics in a six man group with true cc and true support roles. Ive tanked everything in this game and have all the working Dungeon achievements. tanking in ESO is extremely easy and requires very little planning or communication.Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about. As For not having any problems tanking neither am i, Because its not really tanking its DPS with a taunt. Everyone who is having problems with this role would not survive a second as tank as a tank in Pre 2009 EQ 2. Agro management is not boring nor is it an unskilled posistion. I generaly Feel Zos watered down this role way to much its DPs with a taunt and Blocking an animation on occasion
Tanking mechanics are fine.
Armor issues affect everyone, not just tanks. And pre 2009 EQ2 tanking was easier than vanilla wow aoe tanking on a warrior. Everything in EQ2, including some taunts, were encounter based. Paladin? Some of the better aoe threat at the time.
I tanked on my bloody Brigand in 2007-2008. People act like tanking is somehow difficult.
Its only hard until you stop trying to compensate for stupid.
Thejollygreenone wrote: »Paladin_echo1 wrote: »I only wish now they would also put the spotlight on Heavy armor actually doing its job instead of being as effective as light armor. At least medium armor gives you stamina to tank whereas heavy armor doesn't offer enough protection to be effective. Starting to see a large trend in tanks moving over to medium armor for evasion instead of heavy armor because of how bad defense just sucks for tanks. Its actually a smart move because if the enemy misses you, at least you don't take damage rather than getting your armor eaten up by each hit... The armor points drain way too fast as well in the vet area... One second your armor is good, like 2 seconds later its all the way down to 0 in repairs and your money...
Tanks need stamina too. Hope they make it easier on them.
As a 10 year healer and 5 year tank, I *hate* evasion tanking.
The solution always ends up with stupid high spike hits and thats no fun to heal through with only hots(non temp healers) and without on demand DR Im getting face creamed.
Id rather they svoid that.
With no combined years of tanking but a little bit of healing, I understand what you mean. Dem spikes are rough.
But I still think it's a cool idea, not sure how well it'd work for balance in this game though o.o
WoW had a class designed entirely around dodge for tanking.
Bear druids.
They ended up adding a debuff to a raid that reduced dodge chance because upping the hits wasnt enough. Bosses were hitting almost hard enough to one shot.
Bears cant block and Im unsure if they can parry(warrior/dk tank... warrior is a block tank and dk a parry/absorb tank), so they redesigned it to be a literal meat shield. Savage Defense now absorbs damage and they have high armor/hp so they can just eat the damage instead.
Dodge tanking is also annoying because if rng hates you and you dont dodge anytbing but really need to, youre getting flattened. And its always your fault. Remember that.
I like the active blocking here, but armor... might as well not be wearing any.
And then they created Monk tanks. : )
The SD change came with MoP.
Cant stand monk tanks from a healer pov.
Either theyre really good, or have my geared to the teeth druid healer needing to drink because theyre a mana sponge.
IMO in wow all tanks fall into those 2 categories, thoguh I will agree a few classes are generally easier to heal. I personally was playing a "geared to the teeth" fistweaver, punching my way to better health! lol
Wifeaggro13 wrote: »I disagree far far more dynamics in a six man group with true cc and true support roles. Ive tanked everything in this game and have all the working Dungeon achievements. tanking in ESO is extremely easy and requires very little planning or communication.Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about. As For not having any problems tanking neither am i, Because its not really tanking its DPS with a taunt. Everyone who is having problems with this role would not survive a second as tank as a tank in Pre 2009 EQ 2. Agro management is not boring nor is it an unskilled posistion. I generaly Feel Zos watered down this role way to much its DPs with a taunt and Blocking an animation on occasion
Tanking mechanics are fine.
Armor issues affect everyone, not just tanks. And pre 2009 EQ2 tanking was easier than vanilla wow aoe tanking on a warrior. Everything in EQ2, including some taunts, were encounter based. Paladin? Some of the better aoe threat at the time.
I tanked on my bloody Brigand in 2007-2008. People act like tanking is somehow difficult.
Its only hard until you stop trying to compensate for stupid.
And i doubt you tanked instances like Nizara or maidens with a Brigand
Heavy armor should:
- increase defense CAPs.. there is enough armor/resistance otherwise, just caps need to be higher to make us NOT lose most of the stat due to overcharging
- bonus weapon damage doesn't seem to work. Or it at least doesn't add any weapon damage to Weapon Damage stat on the character screen. Maybe it means that it's going OVER the cap, maybe it just means it doesn't work at all. Personally I haven't noticed any difference.
- there is already block cost reduction in Shield tree. Most ppl who take heavy armor are not actually tanks (though some of them do), but ppl using 2h weapon, and those CAN'T block due to looooong weapon swings.
- from the lore viewpoint, heavy armor should BY ITSELF allow it's user to ignore the damage done by LIGHT PHYSICAL ATTACKS. They should just bounce off. Unless the force is too much (heavy attack, aka thrusting a weapon through cuirass) or it's attacked by spells (have you ever been locked in an armor that's fired up to the point of almost melting? I can't imagine it would feel too good)
For those who think heavy should be worse than medium for dps:
- it already is, and it will be even more - medium gets 21% crit, 28% stamina regeneration, 10% attacks speed and in next big patch it will even get 14% stamina cost reduction. Heavy ONLY has 7% melee dmg. That means that medium will be able to dish out about twice as many abilities as heavy, while still hitting them harder. (not to mention 28% reduction to roll dodge cost, which is pretty substantial)
- since medium users are already hitting more effectively, and way more often, I really think heavy 2h builds should get a buff - for example +42% of HEAVY attack damage (hitting those looooooooooong swings bit harder, since there is not enough stamina regeneration to use abilities with those huge costs), or +21% weapon damage for abilities using weapon damage stat. Current 7% is not even noticable.
Also, anyone found ANY use for "Arcane Fighter" passive in 2h line? Like, I'd get it on destro staves, but wtf is it doing on 2h line? Is it a staff passive in 2h line? I mean, staves ARE technically two-handed weapons, but they are not marked as ones for that purpose anyway, and I doubt 2h weapons have any "elemental effects" other than enchants, which already have an internal cooldown..
Why not rework that passive to give 2h a fighting chance?
Shaun98ca2 wrote: »WOW color me SHOCKED there is MORE Stamina reduction cost on TOP of the 20% you already get from melee weapons WOW. Medium Armor is going to rock.
Wifeaggro13 wrote: »I disagree far far more dynamics in a six man group with true cc and true support roles. Ive tanked everything in this game and have all the working Dungeon achievements. tanking in ESO is extremely easy and requires very little planning or communication.Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Like I stated before, I'm not having any issues with Tanking. Neither is @Sakiri. We could have a civilized discussion about technique. But you seem content with trolling and playing our class poorly.
Ummmmmm whoa whoa whoa. Personaly i have a DK in heavy VR12. Sorc VR 5 in light. It hs nothing to do with Playing a class poorly what it has to do with there is literally no difference between light and heavy in mitigation. I tank with my sorc in light and it is vastly supperior to my DK in heavy. Why ? because Magic regen is superior i can run CC and AOE DPS with Dumb lightning armor and be 1200 over armor cap and spell resistance. Heavy armor does not mitigate anything , the armor number does.
There not being any additional cap for heavy armor nor bonus to mitigation its simply broken honestly its a broken armor system. The block reduction is laughable and a 3.5 % extra healing is as well. It is imbalanced completely, Quite fronkly all the nerfs to DK just leveled the dress and stick spec and ruined the Medium and heavy spec even further. Why because bitching in PVP and a couple of skilled guys made some insane Solo DK videos. If you have not noticed the end game population is leaving in droves over the very things Ragnar is so called Kevetching about. As For not having any problems tanking neither am i, Because its not really tanking its DPS with a taunt. Everyone who is having problems with this role would not survive a second as tank as a tank in Pre 2009 EQ 2. Agro management is not boring nor is it an unskilled posistion. I generaly Feel Zos watered down this role way to much its DPs with a taunt and Blocking an animation on occasion
Tanking mechanics are fine.
Armor issues affect everyone, not just tanks. And pre 2009 EQ2 tanking was easier than vanilla wow aoe tanking on a warrior. Everything in EQ2, including some taunts, were encounter based. Paladin? Some of the better aoe threat at the time.
I tanked on my bloody Brigand in 2007-2008. People act like tanking is somehow difficult.
Its only hard until you stop trying to compensate for stupid.
And i doubt you tanked instances like Nizara or maidens with a Brigand
Maidens yes. Nizara, no one in my raid guild even wanted to go near it and you didnt pug Nizara. Ever.
One of my favorite instances still though. Chrono down to 70 and plow through it for giggles.
Speaking of Fallen Dynasty, Chel'Drak is a b to solo. Both my mystic and inq did it but the archetype specific adds kinda suck, even when its grey. Was after the raid trophy for my alts' guild hall.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
demonlkojipub19_ESO wrote: »Well they put those changes into 1.2.3 without doing a thing for heavy armor, according to the patch notes at least. Real smooth. Hopefully they were just accidently put in..
demonlkojipub19_ESO wrote: »No, but if you some of the first few mod responses in this thread, they said these changes were going to take a while to be implemented. This is not a while, rushing these in without balancing things with the other broken armor type first is merely going to cause a shift.
They should have waited until they had something to impliment for heavy armor as well to prevent the shift in balance. Nothing is balanced now, medium is now an obvious choice for many reason listed in this thread about mitigation and blocking, as well as other threads about health recovery.