NerfEverything wrote: »SteveCampsOut wrote: »NerfEverything wrote: »Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels. Why should someone who wants to play as a naked DK with a bow be able to do the hardest content in the game?
It seems like you don't want to play a game, you want to watch an interactive movie. And you can do that 1-50. But for the other 99% of people who play video games need the difficulty of Vet levels to remain challenging. There is no reason why a game company should be catering to such a useless demographic. Especially not in an MMO. People like you tend to stop subbing after the first month because you get distracted by the next shiny cinematic trailer.
Sounds to me like you just willfully ignored this particular post:I'm gonna guess you're one of those who was VR10 prior to 1.1.2 and haven't bothered yourself to actually go back and try out the content since the patch. Thus you can sit in your expert chair and belittle everyone for being bads when it was VERIFIED BY ZOS that they made a mistake with 1.1.2's patch with respect to VR difficulty. But yeah, ur right, we're wrong, ZoS is wrong, we're all just bads and you're the king of the internet.
You have no idea what you are talking about. I was VR4 for that patch. VR difficulty was screwed up for one weekend and then fixed on monday. Are you even VR level, because you are talking about stuff that has not been an issue for several weeks now.



NerfEverything wrote: »NerfEverything wrote: »Adramelach wrote: »All this "learn how to play" stuff is garbage. The underlying message, of course, is "learn how to play LIKE US" and tosses "Play as you like" out the window.
Look, if ESO had been advertised like this, I could perfectly understand: "Discover the perfect and only combination of class, skills, equipment, and play style you need to succeed, or die trying! Choose wisely, because picking the wrong class or trying to play in an incorrect manner will result in a quick and grisly death! Remeber, there can be Only One (build) and you must unlock its secrets to survive. Elder Scrolls Online - Play Our Way or Die!"
Ok, so yeah, I'd have seen all this coming then.
However, as that wasn't the message, I had actually thought that perhaps I could play My way and succeed.
I know, I've heard the other argument - "well not all ways can succeed, and if you thought "play your way" meant using a crappy build and being completely unskilled, then you're wrong."
But, am I? There are games I applaud that have a "cinematic" mode of play. That's for people that are 100% story and RP focus, and if they want to play a completely underskilled, hopelessly outclassed build that would never work, but is "cool" to them and fits their concept of how they'd see the fantasy story play out, so what? They are paying money for the privilege of seeing the story unfold for their chosen archetype, whether "e-sport worthy" or not. Who cares? Why should the company flip them off and send them packing, because they can't pwn PvP and elite Raids?
I say, introduce proper difficulty levels and scaling, and let the l33t crowd epeen their way through the thing, banging their chests and displaying their skillz and ability to crush lesser players, and let others simply enjoy the story and the content, even if it's using a build that would be crushed in elite play, but is something they identify with and enjoy experiencing the world with. What exactly is the problem with that?
Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels. Why should someone who wants to play as a naked DK with a bow be able to do the hardest content in the game?
It seems like you don't want to play a game, you want to watch an interactive movie. And you can do that 1-50. But for the other 99% of people who play video games need the difficulty of Vet levels to remain challenging. There is no reason why a game company should be catering to such a useless demographic. Especially not in an MMO. People like you tend to stop subbing after the first month because you get distracted by the next shiny cinematic trailer.V content is supposed to be hard. no nerfs!!!
Elitists detected..
We have no problem having a hard ENDGAME (if you have trouble realizing what that is - it's the ACTUAL, NEWEST and HARDEST content. Which should be Trials within Craglorn, not EXPING part). Having 5/6 of the game with raid-like difficulty just drives people away.
Also, most world bosses are easier to solo than most trash packs. You don't see a problem right there?
5/6ths of the game with raid like difficulty? Are you kidding me? Vet levels are endgame content. If you don't want difficulty, you can do the exact same content at 1-50 difficulty with an alt. I don't know if you are [snip] or just trolling.
I guess I shouldn't surprised that a thread complaining about difficulty is filled with noobs and bad players.
[Moderator Note: Edited per our rules on Cursing & Profanity]
KrisButtar wrote: »I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.
KrisButtar wrote: »I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.
Boohoo. This tells me it was way too easy before the difficulty spike. But more to the point, why do you want the game to be easy? It should be challenging. It should require you to take advantage of every single resource, tool and ability at your disposal. And it should require you to use these things in a more than mindless way, but with careful planning, approach, strategy, and timing. It seems ridiculous to complain that a game is too challenging, at any time, much less when having purposefully entered a phase of the game that is meant to be more challenging.
Entering VRs is tantamount to changing your game difficulty from "normal" to "hard." Stop complaining and UP YOUR GAME. If it's still too difficult, adventure with a friend. It IS an MMO, after all.
But without a challenge, a game wouldn't be much of a game. If these views don't satisfy you, perhaps consider spending more time playing single-player games that allow you to lower the difficulty to "rookie" or "amateur" or what-have-you, any time the game becomes too tough for you. But I, for one, certainly wouldn't get on any forum and announce my inability to rise to said challenges.
Maybe you didn't build your character optimally. Maybe you have to adapt to different approaches to the game in VR zones. Maybe there are a lot of things you can try before suggesting that a game that presents a challenge to you, is not doing what a game that presents challenges is supposed to do.
gladen5rwb17_ESO wrote: »I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.
This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.
Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.
ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
NerfEverything wrote: »gladen5rwb17_ESO wrote: »I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.
This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.
Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.
ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.
It seems you are the one that does not get it.
gladen5rwb17_ESO wrote: »NerfEverything wrote: »gladen5rwb17_ESO wrote: »I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.
This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.
Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.
ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.
It seems you are the one that does not get it.
Show me the button for easy mode please? I can assure you I have never seen it.
One of my posts from another thread,
VR faction zone difficulty is broken and has been broken since 1.1.2 . Their hotfix was very dodgy. This is not the initial VR difficulty.With the initial VR difficulty VR11 mobs were the logical difficulty progression.It is most certainly not at the moment.
One example.
and
Both pix taken in the last 24 hours.
I let you guess where I got my 100 SA kills.
There is also still a difference between the mobs on over world and the mobs in public group dungeons in some places. For example in VR9 Malabal Tor mobs in Crimson Cove are easier to farm solo than to kill stuff in the zone for quests. The same is true for the The Vile Manse mobs in VR10 Reapers March. Normally these mobs had increased difficulty to compensate for groups this doesn't seem to be the case anymore.
gladen5rwb17_ESO wrote: »NerfEverything wrote: »gladen5rwb17_ESO wrote: »I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.
This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.
Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.
ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.
It seems you are the one that does not get it.
Show me the button for easy mode please? I can assure you I have never seen it.
gladen5rwb17_ESO wrote: »ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
ThumbnailsOne of my posts from another thread,
VR faction zone difficulty is broken and has been broken since 1.1.2 . Their hotfix was very dodgy. This is not the initial VR difficulty.With the initial VR difficulty VR11 mobs were the logical difficulty progression.It is most certainly not at the moment.
One example.
and
Both pix taken in the last 24 hours.
I let you guess where I got my 100 SA kills.
There is also still a difference between the mobs on over world and the mobs in public group dungeons in some places. For example in VR9 Malabal Tor mobs in Crimson Cove are easier to farm solo than to kill stuff in the zone for quests. The same is true for the The Vile Manse mobs in VR10 Reapers March. Normally these mobs had increased difficulty to compensate for groups this doesn't seem to be the case anymore.
Please post them again or give the link to the full screen pictures, can`t see anything on them.


gladen5rwb17_ESO wrote: »ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?
In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.
Don't wanna quit? Make an alt and go through the easy stuff again.
NerfEverything wrote: »gladen5rwb17_ESO wrote: »NerfEverything wrote: »gladen5rwb17_ESO wrote: »I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.
This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.
Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.
ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.
It seems you are the one that does not get it.
Show me the button for easy mode please? I can assure you I have never seen it.
All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.
NerfEverything wrote: »gladen5rwb17_ESO wrote: »NerfEverything wrote: »gladen5rwb17_ESO wrote: »I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.
This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.
Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.
ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.
It seems you are the one that does not get it.
Show me the button for easy mode please? I can assure you I have never seen it.
All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.
NerfEverything wrote: »gladen5rwb17_ESO wrote: »ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?
In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.
Don't wanna quit? Make an alt and go through the easy stuff again.
Finally someone gets it.
NerfEverything wrote: »gladen5rwb17_ESO wrote: »NerfEverything wrote: »gladen5rwb17_ESO wrote: »I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.
This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.
Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.
ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.
It seems you are the one that does not get it.
Show me the button for easy mode please? I can assure you I have never seen it.
All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.
Another elitist nonsense.. how "unexpected" to see you consider us inferior to you because we disagree with you.
I've played WoW for about 7 years, SWTOR for a year, TERA Rising for half year and for a few hours even LotRO (pay up or get lost), Lineage2 (can't jump? go to hell), Metin (clickfest worse than diablo) and Rift (BORING - bull****, all of these 4, download took longer than enjoyment).
Comparing Diablo to ESO is like a real bullcrap. Especially now that you can reach max level in Diablo over about 2 days tops, in a single playthrough because you can dynamically adjust difficulty (harder game = more rewards and XP). Especially now that you can just set to highest difficulty at about lvl 30 and still feel like god, massacring trash without any sense of difficulty, because even though monsters get stronger, PLAYER GETS EVEN STRONGER.
gladen5rwb17_ESO wrote: »ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?
In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.
Don't wanna quit? Make an alt and go through the easy stuff again.
gladen5rwb17_ESO wrote: »NerfEverything wrote: »gladen5rwb17_ESO wrote: »NerfEverything wrote: »gladen5rwb17_ESO wrote: »I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.
This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.
Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.
ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.
It seems you are the one that does not get it.
Show me the button for easy mode please? I can assure you I have never seen it.
All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.
What makes you think or even assume you know the gaming history of myself or anyone else? I can assure you I have been playing games since the conception of computers and have played many, many games and almost every MMO to date. The point of my post went right over your head because you are too focused on trying to make others look stupid.
Quote "100% of the faction content can be done in easy mode". Again I state, there is no easy mode button that I am aware of. Stating that the 'majority' of the public and the Developers are brushing off our complaints is just, well, foolish. Please just stop typing.
NerfEverything wrote: »NerfEverything wrote: »gladen5rwb17_ESO wrote: »NerfEverything wrote: »gladen5rwb17_ESO wrote: »I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.
This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.
Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.
ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.
It seems you are the one that does not get it.
Show me the button for easy mode please? I can assure you I have never seen it.
All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.
Another elitist nonsense.. how "unexpected" to see you consider us inferior to you because we disagree with you.
I've played WoW for about 7 years, SWTOR for a year, TERA Rising for half year and for a few hours even LotRO (pay up or get lost), Lineage2 (can't jump? go to hell), Metin (clickfest worse than diablo) and Rift (BORING - bull****, all of these 4, download took longer than enjoyment).
Comparing Diablo to ESO is like a real bullcrap. Especially now that you can reach max level in Diablo over about 2 days tops, in a single playthrough because you can dynamically adjust difficulty (harder game = more rewards and XP). Especially now that you can just set to highest difficulty at about lvl 30 and still feel like god, massacring trash without any sense of difficulty, because even though monsters get stronger, PLAYER GETS EVEN STRONGER.
Well now I understand why you have no idea what you are talking about. You played WoW for 7 years....hahahaah. And clearly you didn't play Diablo 2 or the first year of Diablo 3.
Regardless, you have failed to defend your original claim and have now resorted to listing off you poor gaming resume and personal attacks.
So I ask, once again, if you are capable, please explain to me at what point ESO forces you to play Veteran levels? And why should they make them easier when the exact same content already exists at an easier level?
Ragnar_Lodbrok wrote: »Well they designed VR levels to only be done with one cookie cutter build: Stick and Skirts. Zenimax has said a big f u to anyone else.
KrisButtar wrote: »I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.
I stockpile soul gems, don't even bother fighting the mobs anymore just let them kill me and I run on and continue this pattern until I complete the quest. Will it get easier or should I even bother? I went through some 30 soul gems before I gave up fighting them, its less frustrating just to run and die. Why is it I can beat mobs of 3 in PvP when they are VR5 but I can't beat these VR1 mobs of 3?
gladen5rwb17_ESO wrote: »ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?
In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.
Don't wanna quit? Make an alt and go through the easy stuff again.
NerfEverything wrote: »Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels.
One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.
However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
This is the philosophy behind the core systems of ESO—play the way you want to play—and it extends to our veteran content.
gladen5rwb17_ESO wrote: »ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.
Never force your customer into a no option situation, there are and will always be consequences.
Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?
In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.
Don't wanna quit? Make an alt and go through the easy stuff again.
My main is a VR10 NB with her Tamriel Hero title, and completed Cadwell’s. She’s essentially done everything pre-Crag. Level 1 – VR7 was a blast.....
And for all of those who feel entitled to scold the majority of us who do not like VR as it is now, I erect the spine of stfu. Seriously, take your elitist attitudes, L2P, & noob insults elsewhere. No one wants to hear your lectures on what VR content “should be”, and especially not how you think we “should” feel about it. You’re all “Back in my day we played EQ1 with pool sticks shoved in various orifices and we liked it! We’re real MMO players! Not like you QQ’ers today who feel you should steam roll through everything and be handed a purple hat for it.” I don’t know if EQ1 is still up and running, but I know you can still buy pool sticks. So don’t fret too much, you can still mostly re-live the good old days.