Why did they spike the difficulty so much

  • LariahHunding
    LariahHunding
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    Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels. Why should someone who wants to play as a naked DK with a bow be able to do the hardest content in the game?

    It seems like you don't want to play a game, you want to watch an interactive movie. And you can do that 1-50. But for the other 99% of people who play video games need the difficulty of Vet levels to remain challenging. There is no reason why a game company should be catering to such a useless demographic. Especially not in an MMO. People like you tend to stop subbing after the first month because you get distracted by the next shiny cinematic trailer.

    Sounds to me like you just willfully ignored this particular post:
    I'm gonna guess you're one of those who was VR10 prior to 1.1.2 and haven't bothered yourself to actually go back and try out the content since the patch. Thus you can sit in your expert chair and belittle everyone for being bads when it was VERIFIED BY ZOS that they made a mistake with 1.1.2's patch with respect to VR difficulty. But yeah, ur right, we're wrong, ZoS is wrong, we're all just bads and you're the king of the internet.

    You have no idea what you are talking about. I was VR4 for that patch. VR difficulty was screwed up for one weekend and then fixed on monday. Are you even VR level, because you are talking about stuff that has not been an issue for several weeks now.

    Wrong, Wrong, Wrong. Damn if you don't spread your L2P nonsense in every damn thread. When it's you vs. everybody else, it ain't everybody else.

    Sure you can "L2P" the VR zones, but they still suck and just ain't any damn fun.

    I have played all morning and meet ONE other player in a V8 zone.

    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • LariahHunding
    LariahHunding
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    And one other thing, if you all ready completed VR, why the hell do you give a damn if they mess with the difficulty. I rather keep players than drive them away.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Well they designed VR levels to only be done with one cookie cutter build: Stick and Skirts. Zenimax has said a big f u to anyone else.
  • murklor007neb18_ESO
    Oh come now its not too difficult, damage is low on average...

    xodrhs.jpg

    I clearly should have blocked it.
  • PBpsy
    PBpsy
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    One of my posts from another thread,

    VR faction zone difficulty is broken and has been broken since 1.1.2 . Their hotfix was very dodgy. This is not the initial VR difficulty.With the initial VR difficulty VR11 mobs were the logical difficulty progression.It is most certainly not at the moment.
    One example.
    VR11.jpg
    and
    VR10.jpg
    Both pix taken in the last 24 hours.
    I let you guess where I got my 100 SA kills.


    There is also still a difference between the mobs on over world and the mobs in public group dungeons in some places. For example in VR9 Malabal Tor mobs in Crimson Cove are easier to farm solo than to kill stuff in the zone for quests. The same is true for the The Vile Manse mobs in VR10 Reapers March. Normally these mobs had increased difficulty to compensate for groups this doesn't seem to be the case anymore.
    Edited by PBpsy on June 20, 2014 5:22PM
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  • ArRashid
    ArRashid
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    ArRashid wrote: »
    Adramelach wrote: »
    All this "learn how to play" stuff is garbage. The underlying message, of course, is "learn how to play LIKE US" and tosses "Play as you like" out the window.

    Look, if ESO had been advertised like this, I could perfectly understand: "Discover the perfect and only combination of class, skills, equipment, and play style you need to succeed, or die trying! Choose wisely, because picking the wrong class or trying to play in an incorrect manner will result in a quick and grisly death! Remeber, there can be Only One (build) and you must unlock its secrets to survive. Elder Scrolls Online - Play Our Way or Die!"

    Ok, so yeah, I'd have seen all this coming then.

    However, as that wasn't the message, I had actually thought that perhaps I could play My way and succeed.

    I know, I've heard the other argument - "well not all ways can succeed, and if you thought "play your way" meant using a crappy build and being completely unskilled, then you're wrong."

    But, am I? There are games I applaud that have a "cinematic" mode of play. That's for people that are 100% story and RP focus, and if they want to play a completely underskilled, hopelessly outclassed build that would never work, but is "cool" to them and fits their concept of how they'd see the fantasy story play out, so what? They are paying money for the privilege of seeing the story unfold for their chosen archetype, whether "e-sport worthy" or not. Who cares? Why should the company flip them off and send them packing, because they can't pwn PvP and elite Raids?

    I say, introduce proper difficulty levels and scaling, and let the l33t crowd epeen their way through the thing, banging their chests and displaying their skillz and ability to crush lesser players, and let others simply enjoy the story and the content, even if it's using a build that would be crushed in elite play, but is something they identify with and enjoy experiencing the world with. What exactly is the problem with that?

    Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels. Why should someone who wants to play as a naked DK with a bow be able to do the hardest content in the game?

    It seems like you don't want to play a game, you want to watch an interactive movie. And you can do that 1-50. But for the other 99% of people who play video games need the difficulty of Vet levels to remain challenging. There is no reason why a game company should be catering to such a useless demographic. Especially not in an MMO. People like you tend to stop subbing after the first month because you get distracted by the next shiny cinematic trailer.
    Dusty5 wrote: »
    V content is supposed to be hard. no nerfs!!!

    Elitists detected..

    We have no problem having a hard ENDGAME (if you have trouble realizing what that is - it's the ACTUAL, NEWEST and HARDEST content. Which should be Trials within Craglorn, not EXPING part). Having 5/6 of the game with raid-like difficulty just drives people away.
    Also, most world bosses are easier to solo than most trash packs. You don't see a problem right there?

    5/6ths of the game with raid like difficulty? Are you kidding me? Vet levels are endgame content. If you don't want difficulty, you can do the exact same content at 1-50 difficulty with an alt. I don't know if you are [snip] or just trolling.

    I guess I shouldn't surprised that a thread complaining about difficulty is filled with noobs and bad players.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    So again, since the ignorant elitist crowd doesn't get it, this is the definition of endgame:

    End Game
    1. Traditionally used to describe the final rounds of chess games.

    2. Also used to describe the final moments of a dramatic encounter, fight or series of events.

    3. In MMORPG. Used to describe the playing done by people who have reached the maximum progression and/or the most advanced content currently available.

    Any way you put it, endgame should be considered the last added TOP level. Which are trials in Craglorn right now. Before that it was supposed to be the high (VR6-10) tier of Veteran dungeons. Not 2/3 of the EXPING PART in any case.
    You know, when SWTOR planned higher difficulty for base content, they gave people GOOD companions with relatively flawless AI that were able to be geared by player to achieve almost the same level of effectivity as another player. And it was GRAND. Noone was complaining about exping, at least not till he got to ENDGAME (which were, by the time I left, planets Makeb and Oricon and Hardmode Flashpoints and Operations)
  • Omnevolus
    Omnevolus
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    KrisButtar wrote: »
    I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.

    Boohoo. This tells me it was way too easy before the difficulty spike. But more to the point, why do you want the game to be easy? It should be challenging. It should require you to take advantage of every single resource, tool and ability at your disposal. And it should require you to use these things in a more than mindless way, but with careful planning, approach, strategy, and timing. It seems ridiculous to complain that a game is too challenging, at any time, much less when having purposefully entered a phase of the game that is meant to be more challenging.

    Entering VRs is tantamount to changing your game difficulty from "normal" to "hard." Stop complaining and UP YOUR GAME. If it's still too difficult, adventure with a friend. It IS an MMO, after all.

    But without a challenge, a game wouldn't be much of a game. If these views don't satisfy you, perhaps consider spending more time playing single-player games that allow you to lower the difficulty to "rookie" or "amateur" or what-have-you, any time the game becomes too tough for you. But I, for one, certainly wouldn't get on any forum and announce my inability to rise to said challenges.

    Maybe you didn't build your character optimally. Maybe you have to adapt to different approaches to the game in VR zones. Maybe there are a lot of things you can try before suggesting that a game that presents a challenge to you, is not doing what a game that presents challenges is supposed to do.
    Edited by Omnevolus on June 20, 2014 5:17PM
  • ArRashid
    ArRashid
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    Omnevolus wrote: »
    KrisButtar wrote: »
    I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.

    Boohoo. This tells me it was way too easy before the difficulty spike. But more to the point, why do you want the game to be easy? It should be challenging. It should require you to take advantage of every single resource, tool and ability at your disposal. And it should require you to use these things in a more than mindless way, but with careful planning, approach, strategy, and timing. It seems ridiculous to complain that a game is too challenging, at any time, much less when having purposefully entered a phase of the game that is meant to be more challenging.

    Entering VRs is tantamount to changing your game difficulty from "normal" to "hard." Stop complaining and UP YOUR GAME. If it's still too difficult, adventure with a friend. It IS an MMO, after all.

    But without a challenge, a game wouldn't be much of a game. If these views don't satisfy you, perhaps consider spending more time playing single-player games that allow you to lower the difficulty to "rookie" or "amateur" or what-have-you, any time the game becomes too tough for you. But I, for one, certainly wouldn't get on any forum and announce my inability to rise to said challenges.

    Maybe you didn't build your character optimally. Maybe you have to adapt to different approaches to the game in VR zones. Maybe there are a lot of things you can try before suggesting that a game that presents a challenge to you, is not doing what a game that presents challenges is supposed to do.

    You don't say..
    Well, single player games SUCK because they can be beaten nowadays in about 4-5 hours tops, after that you can just waste time trying to do achievements or other senseless content that is there to cover up for absolute lack of content. The last LONG single-player game I've played was probably the ancient rpg Might&Magic VI The Mandate of Heaven..

    PS: don't be a fool. If we compared ESO to Skyrim, ESO would be somewhere between Hardcore and Insanity while playing in basic gear without upgrades and enchants..
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.
  • NerfEverything
    NerfEverything
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    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.

    It seems you are the one that does not get it.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.

    It seems you are the one that does not get it.

    Show me the button for easy mode please? I can assure you I have never seen it.
  • ArRashid
    ArRashid
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    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.

    It seems you are the one that does not get it.

    Show me the button for easy mode please? I can assure you I have never seen it.

    The poor delusional boy thinks that only elitist "hardcore" community (which is maybe 1000 ppl total) is privileged to play one character beyond beating Molag Bal. Let's leave him to his illusions.
    I'm pretty sure such individuals will leave as soon as "more hardcore" game appears to caress their egos on that. Unless they are fanatics, in which case this game ends up like WoW, with elitists [snip] off more and more people, untill they start leaving in massive waves of hundreds of thousands souls every month (except that ESO has way too few people to afford that).

    Either common sense wins, or this will become "Dark Souls Online, now dying to whole armies!"

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_LeroyW on June 20, 2014 6:02PM
  • Csub
    Csub
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    PBpsy wrote: »
    One of my posts from another thread,

    VR faction zone difficulty is broken and has been broken since 1.1.2 . Their hotfix was very dodgy. This is not the initial VR difficulty.With the initial VR difficulty VR11 mobs were the logical difficulty progression.It is most certainly not at the moment.
    One example.

    and

    Both pix taken in the last 24 hours.
    I let you guess where I got my 100 SA kills.


    There is also still a difference between the mobs on over world and the mobs in public group dungeons in some places. For example in VR9 Malabal Tor mobs in Crimson Cove are easier to farm solo than to kill stuff in the zone for quests. The same is true for the The Vile Manse mobs in VR10 Reapers March. Normally these mobs had increased difficulty to compensate for groups this doesn't seem to be the case anymore.

    Please post them again or give the link to the full screen pictures, can`t see anything on them.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • NerfEverything
    NerfEverything
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    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.

    It seems you are the one that does not get it.

    Show me the button for easy mode please? I can assure you I have never seen it.

    All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
    Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.
  • Omnevolus
    Omnevolus
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    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?

    In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.

    Don't wanna quit? Make an alt and go through the easy stuff again.
    Edited by Omnevolus on June 20, 2014 5:56PM
  • PBpsy
    PBpsy
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    Csub wrote: »
    PBpsy wrote: »
    One of my posts from another thread,

    VR faction zone difficulty is broken and has been broken since 1.1.2 . Their hotfix was very dodgy. This is not the initial VR difficulty.With the initial VR difficulty VR11 mobs were the logical difficulty progression.It is most certainly not at the moment.
    One example.

    and

    Both pix taken in the last 24 hours.
    I let you guess where I got my 100 SA kills.


    There is also still a difference between the mobs on over world and the mobs in public group dungeons in some places. For example in VR9 Malabal Tor mobs in Crimson Cove are easier to farm solo than to kill stuff in the zone for quests. The same is true for the The Vile Manse mobs in VR10 Reapers March. Normally these mobs had increased difficulty to compensate for groups this doesn't seem to be the case anymore.

    Please post them again or give the link to the full screen pictures, can`t see anything on them.
    Thumbnails
    VR10.jpg
    VR11.jpg
    ~5500 More HP.
    Edited by PBpsy on June 20, 2014 6:04PM
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  • NerfEverything
    NerfEverything
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    Omnevolus wrote: »
    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?

    In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.

    Don't wanna quit? Make an alt and go through the easy stuff again.

    Finally someone gets it.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
    ✭✭✭
    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.

    It seems you are the one that does not get it.

    Show me the button for easy mode please? I can assure you I have never seen it.

    All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
    Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.

    What makes you think or even assume you know the gaming history of myself or anyone else? I can assure you I have been playing games since the conception of computers and have played many, many games and almost every MMO to date. The point of my post went right over your head because you are too focused on trying to make others look stupid.

    Quote "100% of the faction content can be done in easy mode". Again I state, there is no easy mode button that I am aware of. Stating that the 'majority' of the public and the Developers are brushing off our complaints is just, well, foolish. Please just stop typing.
  • ArRashid
    ArRashid
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    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.

    It seems you are the one that does not get it.

    Show me the button for easy mode please? I can assure you I have never seen it.

    All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
    Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.

    Another elitist nonsense.. how "unexpected" to see you consider us inferior to you because we disagree with you.
    I've played WoW for about 7 years, SWTOR for a year, TERA Rising for half year and for a few hours even LotRO (pay up or get lost), Lineage2 (can't jump? go to hell), Metin (clickfest worse than diablo) and Rift (BORING - bull****, all of these 4, download took longer than enjoyment).

    Comparing Diablo to ESO is like a real bullcrap. Especially now that you can reach max level in Diablo over about 2 days tops, in a single playthrough because you can dynamically adjust difficulty (harder game = more rewards and XP). Especially now that you can just set to highest difficulty at about lvl 30 and still feel like god, massacring trash without any sense of difficulty, because even though monsters get stronger, PLAYER GETS EVEN STRONGER.
  • LariahHunding
    LariahHunding
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    Omnevolus wrote: »
    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?

    In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.

    Don't wanna quit? Make an alt and go through the easy stuff again.

    Finally someone gets it.

    Maybe you and your buddy can enjoy this stuff together, alone, when it goes free to play.

    AND VR IS NOT END GAME!

    And maybe today's MMO players have a more discerning than to accept the crap you guys have feasting on all these years, telling each other it's wonderful.

    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    ArRashid wrote: »
    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.

    It seems you are the one that does not get it.

    Show me the button for easy mode please? I can assure you I have never seen it.

    All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
    Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.

    Another elitist nonsense.. how "unexpected" to see you consider us inferior to you because we disagree with you.
    I've played WoW for about 7 years, SWTOR for a year, TERA Rising for half year and for a few hours even LotRO (pay up or get lost), Lineage2 (can't jump? go to hell), Metin (clickfest worse than diablo) and Rift (BORING - bull****, all of these 4, download took longer than enjoyment).

    Comparing Diablo to ESO is like a real bullcrap. Especially now that you can reach max level in Diablo over about 2 days tops, in a single playthrough because you can dynamically adjust difficulty (harder game = more rewards and XP). Especially now that you can just set to highest difficulty at about lvl 30 and still feel like god, massacring trash without any sense of difficulty, because even though monsters get stronger, PLAYER GETS EVEN STRONGER.

    Well now I understand why you have no idea what you are talking about. You played WoW for 7 years....hahahaah. And clearly you didn't play Diablo 2 or the first year of Diablo 3.

    Regardless, you have failed to defend your original claim and have now resorted to listing off you poor gaming resume and personal attacks.

    So I ask, once again, if you are capable, please explain to me at what point ESO forces you to play Veteran levels? And why should they make them easier when the exact same content already exists at an easier level?
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
    ✭✭✭
    Omnevolus wrote: »
    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?

    In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.

    Don't wanna quit? Make an alt and go through the easy stuff again.

    Boohoo? Very mature and valuable input.
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.

    It seems you are the one that does not get it.

    Show me the button for easy mode please? I can assure you I have never seen it.

    All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
    Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.

    What makes you think or even assume you know the gaming history of myself or anyone else? I can assure you I have been playing games since the conception of computers and have played many, many games and almost every MMO to date. The point of my post went right over your head because you are too focused on trying to make others look stupid.

    Quote "100% of the faction content can be done in easy mode". Again I state, there is no easy mode button that I am aware of. Stating that the 'majority' of the public and the Developers are brushing off our complaints is just, well, foolish. Please just stop typing.

    I can tell you are getting a little upset and frustrated with your inability to comprehend simple facts and concepts.

    Let me try to explain this slowly to you.
    All of Daggerfall Covenant faction quests can be done naked with nothing but a sword.
    All of Ebonheart Pact faction quests can be done naked with nothing but a sword.
    All of Aldermari Dominion faction quests can be done naked with nothing but a sword.
    This makes up 100% of the faction content. I consider easy mode anything that can be done with no armor and a single weapon.

    As someone who has "been playing games since the conception of computers" you should have no trouble understanding this post.
  • ArRashid
    ArRashid
    ✭✭✭✭
    ArRashid wrote: »
    I read everyone's arguments yet am stunned that people just do not get it. There are basically two types of game players in the MMO world, those that like to cruise and those that like to hard core it.

    This is why games never place dungeon difficulty in the out side world. The only mobs that had this level of difficulty were heroic or epic mobs situated in specific areas of the maps designed for some group contestable challenge.

    Those that want to play hard could enter dungeons, fight those hard to kill mobs, gain some satisfaction at their success. However, they also left those dungeons and enjoyed the exit door back into the world of no stress.

    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    What are you talking about? 90% of the content in this game can be played in easy mode. 100% of the faction content can be done in easy mode. PvP can all be done in easy mode. Every dungeon except craglorn can be done in easy mode. The only thing that is hard mode is craglorn and trials. That is it.

    It seems you are the one that does not get it.

    Show me the button for easy mode please? I can assure you I have never seen it.

    All of 1-50 is easy mode, and as I said, 90% of this game's content can be done 1-50.
    Have you played Diablo? Bioshock? Some of the best games every made use this exact same model. It is pretty standard. I understand that this is a lot of people's first MMORPG (@gladen5rwb17_ESO and @ArRashid I'm looking at you) but I assure you that ESO has actually gotten this right, and the majority of players and 100% of the devs are just brushing off your complaints as inexperienced nonsense.

    Another elitist nonsense.. how "unexpected" to see you consider us inferior to you because we disagree with you.
    I've played WoW for about 7 years, SWTOR for a year, TERA Rising for half year and for a few hours even LotRO (pay up or get lost), Lineage2 (can't jump? go to hell), Metin (clickfest worse than diablo) and Rift (BORING - bull****, all of these 4, download took longer than enjoyment).

    Comparing Diablo to ESO is like a real bullcrap. Especially now that you can reach max level in Diablo over about 2 days tops, in a single playthrough because you can dynamically adjust difficulty (harder game = more rewards and XP). Especially now that you can just set to highest difficulty at about lvl 30 and still feel like god, massacring trash without any sense of difficulty, because even though monsters get stronger, PLAYER GETS EVEN STRONGER.

    Well now I understand why you have no idea what you are talking about. You played WoW for 7 years....hahahaah. And clearly you didn't play Diablo 2 or the first year of Diablo 3.

    Regardless, you have failed to defend your original claim and have now resorted to listing off you poor gaming resume and personal attacks.

    So I ask, once again, if you are capable, please explain to me at what point ESO forces you to play Veteran levels? And why should they make them easier when the exact same content already exists at an easier level?

    Once again you can't find anything clever to say other than presumptuous insults? I guess there is really no sense in arguing with a troll. Please, continue to hit your chest like a gorilla now.

    It won't change the fact that leveling stops at VR12, not at lvl 49. It doesn't matter OTHER FACTION can do it. Other factions are other factions. Progressing one character is progressing one character.
  • Yankee
    Yankee
    ✭✭✭✭
    Well they designed VR levels to only be done with one cookie cutter build: Stick and Skirts. Zenimax has said a big f u to anyone else.

    Even using a stick and skirt, while more efficient, does not make VR fun for many people I think. At least it didn't for me.

    Many of the people saying L2P are missing the fact that others are saying while VR is doable, it ain't fun.

    The only people who will be left in the game soon are the ones who can both L2P and still find VR fun.

    Time will tell if that will be enough subs, but the VR7+ zones are not exactly crowded.
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
    ✭✭✭
    KrisButtar wrote: »
    I went from 1-50 with only dying once(Molag Bal). Made it to VR zone at level 42 now I'm VR2 in VR1 zone and can not beat a mob of 3 enemies.

    I stockpile soul gems, don't even bother fighting the mobs anymore just let them kill me and I run on and continue this pattern until I complete the quest. Will it get easier or should I even bother? I went through some 30 soul gems before I gave up fighting them, its less frustrating just to run and die. Why is it I can beat mobs of 3 in PvP when they are VR5 but I can't beat these VR1 mobs of 3?

    Basiacally u need to use sword and board or a restro destro build to run through vet levels with no issues.

    It is even more fun when using say your NB char dual wield and you heal proc on killer blades fails to heal you repeatedly :)
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
    ✭✭✭
    Omnevolus wrote: »
    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?

    In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.

    Don't wanna quit? Make an alt and go through the easy stuff again.

    you obviously missed the point here...and you obviously use a DK or OP sorc when you ran through the vet levels or you used the exploits and just bypassed the issues all together. Had you run through vet areas outside of craglorn you would realize that a lot of the mobs in the vet areas are stronger then the group mobs in craglorn despite craglorn being a group area and the other areas non group areas.

    But ignorance is bliss I see...
  • aipex8_ESO
    aipex8_ESO
    ✭✭✭✭✭
    There are like 3 people on this forum that will argue to the death that vet levels are perfect the way they are (NerfEverything is one of them). I'm VR11 and have completed the vet areas 100% (Cadwell's Gold) and I can't disagree more! The balance is totally screwed up and the difficulty jump is too much for most players. It's way too much content to reserve for only the elite players. There are dozens of threads on it and most people agree that it's too much. The vet levels themselves are dead because no one likes them.

    The game requires subscriptions to survive. The vet levels need to be changed. Leaving delves, dolmens and world bosses at the current difficulty and bringing overland and quest trash down would go a long ways to get people playing the vet levels. And it would still leave something for those (like me) that like to solo higher difficulty stuff.
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels.

    Fiore explicitly stated in an interview around March 27 on the site that I linked to and quoted elsewhere that 'play as you like' was a core feature that extended into VR.
    One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.

    However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.

    This is the philosophy behind the core systems of ESO—play the way you want to play—and it extends to our veteran content.
    Edited by steveb16_ESO46 on June 20, 2014 6:52PM
  • Esha76
    Esha76
    ✭✭✭✭✭
    Omnevolus wrote: »
    ESO has designed the game to enforce anyone who wanted to cruise into a situation of NO OPTION. Either you get with the plan or leave. Many have left. This has cut into a portion of their subscription base and anyone who denies this is kidding themselves.

    Never force your customer into a no option situation, there are and will always be consequences.

    Correct me if I'm wrong, but isn't entering VRs a choice in and of itself?

    In any event, it sure seems that today's MMO players would never have survived/persevered in older MMO's, where continuing through end-game content was indeed, get with it or quit trying. I repeat: boohoo.

    Don't wanna quit? Make an alt and go through the easy stuff again.


    Yes, you are wrong so I will correct you. Here is a post I wrote in another thread on this topic, directed specifically to people like you. Now hurry up dude, the Pool stick store will be closing soon.

    Esha76 wrote: »
    My main is a VR10 NB with her Tamriel Hero title, and completed Cadwell’s. She’s essentially done everything pre-Crag. Level 1 – VR7 was a blast.....

    And for all of those who feel entitled to scold the majority of us who do not like VR as it is now, I erect the spine of stfu. Seriously, take your elitist attitudes, L2P, & noob insults elsewhere. No one wants to hear your lectures on what VR content “should be”, and especially not how you think we “should” feel about it. You’re all “Back in my day we played EQ1 with pool sticks shoved in various orifices and we liked it! We’re real MMO players! Not like you QQ’ers today who feel you should steam roll through everything and be handed a purple hat for it.” I don’t know if EQ1 is still up and running, but I know you can still buy pool sticks. So don’t fret too much, you can still mostly re-live the good old days.

    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
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