Why did they spike the difficulty so much

  • Hilgara
    Hilgara
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    Soothy wrote: »

    If I respec to accommodate for these excellent skills I have not levelled before I have to start from scratch but because I am a VR level I can only earn skill xp from VR mobs. So class level 1 in VR3 mobs.

    You have no idea!

    EDIT: I bolded the important bit in your comment.

    You can level a new skill without using it. Have a training bar set up and put skills on it you want to level up then switch to it every time you hand a quest in. Soon have lots of new skills morphed. He's right though, it is all about having flexibility in your build. No single set up will win in all situations
    Edited by Hilgara on June 18, 2014 11:59AM
  • DeLindsay
    DeLindsay
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    Soothy wrote: »
    If I respec to accommodate for these excellent skills I have not levelled before I have to start from scratch but because I am a VR level I can only earn skill xp from VR mobs. So class level 1 in VR3 mobs.

    This is incorrect, you gain XP from everything you do in the game, period. People misunderstand and think once you hit level 50 (VR1) that nothing gives XP anymore but EVERYTHING does, you just don't see it flash across your screen anymore. I'm just about to pop VR8 and noticed I was missing an achievement on my noob island. I went back and sure enough I even missed a quest. I did that quest while killing level 4's, turned it in and got 10.8K VP (for the quest turn in) and during that one of my abilities I was learning new leveled to Rank 2. This was from killing those level 4's. You also get XP every time you lockpick a chest.
  • Lunerdog
    Lunerdog
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    Plenty of typical L2P nonsense comments in this thread, yes you can learn to deal with the spiked difficulty, respec your char etc etc.

    The fact remains that the Vet zones are poorly balanced and what the L2P crowd seem unable to grasp is that high levels of difficulty become just as tedious as low levels of difficulty, middle ground is required.

    Fight fight fight fight fight fight fight becomes boring, making something difficult does not also make it interesting.
  • Esha76
    Esha76
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    My main is a VR10 NB in medium, DW/Bow with Tamriel Hero title and completed Cadwell’s – solo’ed all solo content. It is do-able, even on these “broken” NBs, definitely not impossible. The question is, was it enjoyable? Not after VR7 – it was a punishing death grind against trash mobs of inconsistent difficulty. Some cases it was almost easy, but in many upper VR cases, most basic trash mobs hit ridiculously too hard. It was nothing more than an irritating and unrewarding chore.

    It’s one very legitimate thing to come into these threads and say something along the lines of “I really liked the VR difficulty, and I hope it stays that way as I get a lot from it.” Versus… well, how did one lovely woman put it? “It really is a matter of learning how to play - I'm sorry but it is.” Comments like that only come from arrogant elitist gamers who serve no purpose but to spread angst and hostility in these forums. They have one agenda which is to try to feel superior in order to compensate for various deficiencies in their “normal” lives, thus resorting to maladaptive self-righteous ego enhancing behaviors. In short: It’s called being rude – “I’m sorry but it is.”

    The mechanics in the VR zones of all the mobs and bosses are exactly the same as they are 1-50. Nothing changes other than their health, damage resistance, and damage output. There is no way anyone would have made it to VR if they didn’t figure out “Fire bad!!” during levels 1-10. Not because of giving up after the repeated deaths, but due to that fact they would lack so much cognitive ability they wouldn’t be able to tell the difference between the toilet and the tub… and couldn’t use either without drooling excessively on themselves. It’s perfectly ok for you to like the way VR is, but it’s not ok to throw around an attitude toward those who don’t like it. And vice-versa for that matter. So take the arrogant, insulting, and demeaning comments elsewhere as they are nothing but detrimental and counter-productive. There's enough venom in the world.
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  • hk11
    hk11
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    Because that is the endgame. Harder questing.
    In most games questing is a means to an end, but in ESO questing is the end.
  • Esha76
    Esha76
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    Stratti wrote: »
    DeLindsay wrote: »
    Stratti wrote: »
    I love how people complain that the game is too hard. They blame the debs and come here to beg for a change. Somehow the answer escapes them ... The cold hard reality.

    It's not the game is too hard ... It's that your not good enough at it.

    The solution

    First accept this as the issue

    Second educate yourself on how or best play your class and chosen build

    Third improve your gameplay

    Win!

    I just leveled a DK into early veteran content. And the only thing I can say about the DK experience is that it's only a matter of time before they smack this guy up with the nerf bat. Despite them saying they aren't "nerfing them into Oblivion", they will.

    You simply don't have the experience to be making the kind of rude ass insults you're throwing around. You're a DK who just hit VR7, yeah, it's been very easy for you so far. "You don't know *** Jon Snow."
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • bloodlanceeb17_ESO
    Ye, doing AoE damage with only one resource is not enuff. (might be enuff if it has off balance (knockback) in it and you use potions to refill that ONE resource mid fight.

    But using stamina and magica to AoE nonstop until mobs die in solo mode is the best way to do it.


    Bloodlance aka SG4tw
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Zubba wrote: »
    Difficult level was probably increased trying to slow down people reaching VR12 so fast. However it failed, as I run into 9 out of 10 players at vr12 in cyrodiil now.
    It failed because people abused mechanics that ZOS destroyed, so those who abused early and abused often have a head start few others coming along now will ever make up.

    The VR zones are dead, if dead they be, because many (most?) players hate them as they are and if other avenues of reaching VR12 are taken away (as they have been) many players will simply leave (as they are doing).
    Edited by fromtesonlineb16_ESO on June 18, 2014 12:47PM
  • Tavore1138
    Tavore1138
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    The elephant in the room is that with the Craglorn release they accidentally doubled power & hp for VR mobs but not for most bosses, so you will often die to mobs hitting for more than you entire health but be able to take the boss down with a tough but doable fight.

    This breakage has not been fixed consistently.

    The other issue is that some damage over time attacks are giving all damage at once even if you dodge straight out of the red...

    Most people being superior did the content before this changed are are basically trolling you for jollies...
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    DeLindsay wrote: »
    This is incorrect, you gain XP from everything you do in the game, period. People misunderstand and think once you hit level 50 (VR1) that nothing gives XP anymore but EVERYTHING does
    Um, no, after I hit VR1 my XP stopped outside the VR zones, I checked, it stopped, even in Coldharbour.

    Edited by fromtesonlineb16_ESO on June 18, 2014 12:49PM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    hk11 wrote: »
    Because that is the endgame. Harder questing.
    In most games questing is a means to an end, but in ESO questing is the end.
    VR1-VR12 is LEVELING, not end-game,
  • Soothy
    Soothy
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    DeLindsay wrote: »
    Soothy wrote: »
    If I respec to accommodate for these excellent skills I have not levelled before I have to start from scratch but because I am a VR level I can only earn skill xp from VR mobs. So class level 1 in VR3 mobs.

    This is incorrect, you gain XP from everything you do in the game, period. People misunderstand and think once you hit level 50 (VR1) that nothing gives XP anymore but EVERYTHING does, you just don't see it flash across your screen anymore. I'm just about to pop VR8 and noticed I was missing an achievement on my noob island. I went back and sure enough I even missed a quest. I did that quest while killing level 4's, turned it in and got 10.8K VP (for the quest turn in) and during that one of my abilities I was learning new leveled to Rank 2. This was from killing those level 4's. You also get XP every time you lockpick a chest.

    @Hilgara - Adding you in this as your comment is similar.

    You don't seem to be aware that some people actually play this game in its entirety when they first play it.

    I did all of the achievements I could to level 50. That's all the quests, all the lore books, all the skyshards. I continued that trend for VR1 and VR2.

    Yes you also get XP from chests, so are you suggesting I instead just trawl through each zone looking for chests? It's akin to grinding VR1 crabs, I probably get more from grinding VR1 crabs.

    The problem I am having in VR3 quests is I am finding it difficult to complete them, especially when there is a minor elite npc I am expected to kill at the end of the quest line (to complete the quest). I was respeccing to try and get to a point where I could finish quests again. Swings and roundabouts.
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • Hilgara
    Hilgara
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    Soothy wrote: »

    @Hilgara - Adding you in this as your comment is similar.

    You don't seem to be aware that some people actually play this game in its entirety when they first play it.

    I did all of the achievements I could to level 50. That's all the quests, all the lore books, all the skyshards. I continued that trend for VR1 and VR2.

    Yes you also get XP from chests, so are you suggesting I instead just trawl through each zone looking for chests? It's akin to grinding VR1 crabs, I probably get more from grinding VR1 crabs.

    The problem I am having in VR3 quests is I am finding it difficult to complete them, especially when there is a minor elite npc I am expected to kill at the end of the quest line (to complete the quest). I was respeccing to try and get to a point where I could finish quests again. Swings and roundabouts.

    When you start levelling new skill they level very quickly. Just handing in a few quests with them on the bar will see them increase a level. It slows down as you level them but you can usually reach the morph level within a zone. I also try to swap out abilities on my combat bar. If I am just killing trash mobs or normal quests that aren't too difficult I use less then optimal combat skills to get them levelled. having the flexibility to adapt to each of the different encounters is what makes the difference to me. I soloed a couple of world bosses last night in vet 6 genumbra (2 pip bear and a 2 pip lurcher) but I had to use lots of slows, crippling grasp, volcanic rune etc and fight as a ranged caster, which is completely different to the way I normally play. I use an addon called outfitter and have about 6 different bars pre set for various different kinds of encounter.
    Edited by Hilgara on June 19, 2014 7:28AM
  • DeLindsay
    DeLindsay
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    DeLindsay wrote: »
    This is incorrect, you gain XP from everything you do in the game, period. People misunderstand and think once you hit level 50 (VR1) that nothing gives XP anymore but EVERYTHING does
    Um, no, after I hit VR1 my XP stopped outside the VR zones, I checked, it stopped, even in Coldharbour.

    No it didn't, I 100% guarantee you are still getting XP for everything you do. XP is what levels your ability trees like Dual Weild, or Light Armor, etc. You won't get any VP from killing anything or lockpicking a chest when the zone is too low for you, but XP is always ticking away in the background. You will also get VP from ALL quest turn ins, regardless of it's level once you're VR1+.

    VP = Only applies to your Veteran Rank level, nothing else.
    XP = Applies to levels 1-the moment you ding 50 and ALL ability trees.
    IP = Only applies to Crafting, you get a tiny amount for all when you learn a new Motif. Otherwise it's from crafting, deconstruction and research.

    EDIT: Guild/World trees are excluded from the "ALL ability trees" comment as they have other, noted requirements for leveling.
    Edited by DeLindsay on June 19, 2014 7:51AM
  • KrisButtar
    KrisButtar
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    I've been trying all the tips and suggestions, even respec my character twice. No luck, even had a VR12 friend watch in game what i was doing and they don't understand why I'm dying. I deleted my VR character and wish I could transfer over my sub to someone.
  • Syntse
    Syntse
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    KrisButtar wrote: »
    I've been trying all the tips and suggestions, even respec my character twice. No luck, even had a VR12 friend watch in game what i was doing and they don't understand why I'm dying. I deleted my VR character and wish I could transfer over my sub to someone.

    And another one bites the dust.

    Soon the everything is too easy players get what they want, nice good hc game. Hope there are enough to pay the Zenimax bills. Though I have feeling that remaining players do not care if the game dies, they just move on.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
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  • ArRashid
    ArRashid
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    DeLindsay wrote: »
    DeLindsay wrote: »
    This is incorrect, you gain XP from everything you do in the game, period. People misunderstand and think once you hit level 50 (VR1) that nothing gives XP anymore but EVERYTHING does
    Um, no, after I hit VR1 my XP stopped outside the VR zones, I checked, it stopped, even in Coldharbour.

    No it didn't, I 100% guarantee you are still getting XP for everything you do. XP is what levels your ability trees like Dual Weild, or Light Armor, etc. You won't get any VP from killing anything or lockpicking a chest when the zone is too low for you, but XP is always ticking away in the background. You will also get VP from ALL quest turn ins, regardless of it's level once you're VR1+.

    VP = Only applies to your Veteran Rank level, nothing else.
    XP = Applies to levels 1-the moment you ding 50 and ALL ability trees.
    IP = Only applies to Crafting, you get a tiny amount for all when you learn a new Motif. Otherwise it's from crafting, deconstruction and research.

    EDIT: Guild/World trees are excluded from the "ALL ability trees" comment as they have other, noted requirements for leveling.

    yes
    if you have Foundry Tactical Combat addon, you can even see it.
    For every mob kill in VR zones, I get about 104 VP towards my level (blue text) and about 560 XP (red text) for my abilities.
    After 1.1.2 even mobs and quests in Coldharbour started giving VP, as I was 1/3 towards VR2 till I got to my first VR zone.

    Although... I really hoped leveling abilities would be faster later.. but it's just exactly the same. It takes AGES (several zones) to level up an ability to max, if you have it on secondary bar and only use it to hand in quests. Since about lvl 40 I'm trying to level up as many abilities as I could possibly need, but it's really, REALLY painful process..
  • Paladin_echo1
    Paladin_echo1
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    The enemies at VR areas will kill you in 2-3 hits. This is like playing Super Mario. You may as well go naked because at least you can save yourself some coin if you are lucky enough to kill the minor mobs... The only problem is it takes a lot more fire balls to kill them only 1-2 to kill you just like Mario.

    You keep seeing edits to this because this thing for some reason wont post the screen shot of the action I just got involved in that duplicates what I am saying.

    Edited by Paladin_echo1 on June 20, 2014 3:11PM
  • kewl
    kewl
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    Brutalis wrote: »
    Thanks for playing please leave now, so the pugs for veteran levels are better. kthxbye

    Great idea! Drive off players who are having trouble instead of offering advice. Then you and your closest friends can enjoy the the F2P change over by yourselves. Brilliant!

    P.S. Do Trolls have friends?
  • steveb16_ESO46
    steveb16_ESO46
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    kewl wrote: »
    Brutalis wrote: »
    Thanks for playing please leave now, so the pugs for veteran levels are better. kthxbye

    Great idea! Drive off players who are having trouble instead of offering advice. Then you and your closest friends can enjoy the the F2P change over by yourselves. Brilliant!

    Well it might be that developing content for people who are quite happy fighting super-powered mud-crabs is cheap enough to mean Zen make the most actual profit from a hard core audience.

    Or maybe there's a huge and loyal market for this kind of game experience. Only time will tell.

    Edited by steveb16_ESO46 on June 20, 2014 3:19PM
  • Pyatra
    Pyatra
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    DeLindsay wrote: »
    Stratti wrote: »
    I love how people complain that the game is too hard. They blame the debs and come here to beg for a change. Somehow the answer escapes them ... The cold hard reality.

    It's not the game is too hard ... It's that your not good enough at it.

    The solution

    First accept this as the issue

    Second educate yourself on how or best play your class and chosen build

    Third improve your gameplay

    Win!

    I'm gonna guess you're one of those who was VR10 prior to 1.1.2 and haven't bothered yourself to actually go back and try out the content since the patch. Thus you can sit in your expert chair and belittle everyone for being bads when it was VERIFIED BY ZOS that they made a mistake with 1.1.2's patch with respect to VR difficulty. But yeah, ur right, we're wrong, ZoS is wrong, we're all just bads and you're the king of the internet.

    Yeah, Vet level 10 trash mobs are harder than VR 11 Craglorn mobs. There is actually an issue if V10 solo mobs have 40% more HP and Damage than the VR11 4-man group zone mobs. This only happened recently too, so if someone hasn't gone back to VR10 areas recently it's a very rude awakening.
  • Adramelach
    Adramelach
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    All this "learn how to play" stuff is garbage. The underlying message, of course, is "learn how to play LIKE US" and tosses "Play as you like" out the window.

    Look, if ESO had been advertised like this, I could perfectly understand: "Discover the perfect and only combination of class, skills, equipment, and play style you need to succeed, or die trying! Choose wisely, because picking the wrong class or trying to play in an incorrect manner will result in a quick and grisly death! Remeber, there can be Only One (build) and you must unlock its secrets to survive. Elder Scrolls Online - Play Our Way or Die!"

    Ok, so yeah, I'd have seen all this coming then.

    However, as that wasn't the message, I had actually thought that perhaps I could play My way and succeed.

    I know, I've heard the other argument - "well not all ways can succeed, and if you thought "play your way" meant using a crappy build and being completely unskilled, then you're wrong."

    But, am I? There are games I applaud that have a "cinematic" mode of play. That's for people that are 100% story and RP focus, and if they want to play a completely underskilled, hopelessly outclassed build that would never work, but is "cool" to them and fits their concept of how they'd see the fantasy story play out, so what? They are paying money for the privilege of seeing the story unfold for their chosen archetype, whether "e-sport worthy" or not. Who cares? Why should the company flip them off and send them packing, because they can't pwn PvP and elite Raids?

    I say, introduce proper difficulty levels and scaling, and let the l33t crowd epeen their way through the thing, banging their chests and displaying their skillz and ability to crush lesser players, and let others simply enjoy the story and the content, even if it's using a build that would be crushed in elite play, but is something they identify with and enjoy experiencing the world with. What exactly is the problem with that?
    Edited by Adramelach on June 20, 2014 4:03PM
  • NerfEverything
    NerfEverything
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    Adramelach wrote: »
    All this "learn how to play" stuff is garbage. The underlying message, of course, is "learn how to play LIKE US" and tosses "Play as you like" out the window.

    Look, if ESO had been advertised like this, I could perfectly understand: "Discover the perfect and only combination of class, skills, equipment, and play style you need to succeed, or die trying! Choose wisely, because picking the wrong class or trying to play in an incorrect manner will result in a quick and grisly death! Remeber, there can be Only One (build) and you must unlock its secrets to survive. Elder Scrolls Online - Play Our Way or Die!"

    Ok, so yeah, I'd have seen all this coming then.

    However, as that wasn't the message, I had actually thought that perhaps I could play My way and succeed.

    I know, I've heard the other argument - "well not all ways can succeed, and if you thought "play your way" meant using a crappy build and being completely unskilled, then you're wrong."

    But, am I? There are games I applaud that have a "cinematic" mode of play. That's for people that are 100% story and RP focus, and if they want to play a completely underskilled, hopelessly outclassed build that would never work, but is "cool" to them and fits their concept of how they'd see the fantasy story play out, so what? They are paying money for the privilege of seeing the story unfold for their chosen archetype, whether "e-sport worthy" or not. Who cares? Why should the company flip them off and send them packing, because they can't pwn PvP and elite Raids?

    I say, introduce proper difficulty levels and scaling, and let the l33t crowd epeen their way through the thing, banging their chests and displaying their skillz and ability to crush lesser players, and let others simply enjoy the story and the content, even if it's using a build that would be crushed in elite play, but is something they identify with and enjoy experiencing the world with. What exactly is the problem with that?

    Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels. Why should someone who wants to play as a naked DK with a bow be able to do the hardest content in the game?

    It seems like you don't want to play a game, you want to watch an interactive movie. And you can do that 1-50. But for the other 99% of people who play video games need the difficulty of Vet levels to remain challenging. There is no reason why a game company should be catering to such a useless demographic. Especially not in an MMO. People like you tend to stop subbing after the first month because you get distracted by the next shiny cinematic trailer.
  • Dusty5
    Dusty5
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    V content is supposed to be hard. no nerfs!!!
  • SteveCampsOut
    SteveCampsOut
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    Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels. Why should someone who wants to play as a naked DK with a bow be able to do the hardest content in the game?

    It seems like you don't want to play a game, you want to watch an interactive movie. And you can do that 1-50. But for the other 99% of people who play video games need the difficulty of Vet levels to remain challenging. There is no reason why a game company should be catering to such a useless demographic. Especially not in an MMO. People like you tend to stop subbing after the first month because you get distracted by the next shiny cinematic trailer.

    Sounds to me like you just willfully ignored this particular post:
    I'm gonna guess you're one of those who was VR10 prior to 1.1.2 and haven't bothered yourself to actually go back and try out the content since the patch. Thus you can sit in your expert chair and belittle everyone for being bads when it was VERIFIED BY ZOS that they made a mistake with 1.1.2's patch with respect to VR difficulty. But yeah, ur right, we're wrong, ZoS is wrong, we're all just bads and you're the king of the internet.
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  • ArRashid
    ArRashid
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    Adramelach wrote: »
    All this "learn how to play" stuff is garbage. The underlying message, of course, is "learn how to play LIKE US" and tosses "Play as you like" out the window.

    Look, if ESO had been advertised like this, I could perfectly understand: "Discover the perfect and only combination of class, skills, equipment, and play style you need to succeed, or die trying! Choose wisely, because picking the wrong class or trying to play in an incorrect manner will result in a quick and grisly death! Remeber, there can be Only One (build) and you must unlock its secrets to survive. Elder Scrolls Online - Play Our Way or Die!"

    Ok, so yeah, I'd have seen all this coming then.

    However, as that wasn't the message, I had actually thought that perhaps I could play My way and succeed.

    I know, I've heard the other argument - "well not all ways can succeed, and if you thought "play your way" meant using a crappy build and being completely unskilled, then you're wrong."

    But, am I? There are games I applaud that have a "cinematic" mode of play. That's for people that are 100% story and RP focus, and if they want to play a completely underskilled, hopelessly outclassed build that would never work, but is "cool" to them and fits their concept of how they'd see the fantasy story play out, so what? They are paying money for the privilege of seeing the story unfold for their chosen archetype, whether "e-sport worthy" or not. Who cares? Why should the company flip them off and send them packing, because they can't pwn PvP and elite Raids?

    I say, introduce proper difficulty levels and scaling, and let the l33t crowd epeen their way through the thing, banging their chests and displaying their skillz and ability to crush lesser players, and let others simply enjoy the story and the content, even if it's using a build that would be crushed in elite play, but is something they identify with and enjoy experiencing the world with. What exactly is the problem with that?

    Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels. Why should someone who wants to play as a naked DK with a bow be able to do the hardest content in the game?

    It seems like you don't want to play a game, you want to watch an interactive movie. And you can do that 1-50. But for the other 99% of people who play video games need the difficulty of Vet levels to remain challenging. There is no reason why a game company should be catering to such a useless demographic. Especially not in an MMO. People like you tend to stop subbing after the first month because you get distracted by the next shiny cinematic trailer.
    Dusty5 wrote: »
    V content is supposed to be hard. no nerfs!!!

    Elitists detected..

    We have no problem having a hard ENDGAME (if you have trouble realizing what that is - it's the ACTUAL, NEWEST and HARDEST content. Which should be Trials within Craglorn, not EXPING part). Having 5/6 of the game with raid-like difficulty just drives people away.
    Also, most world bosses are easier to solo than most trash packs. You don't see a problem right there?
    Edited by ArRashid on June 20, 2014 4:27PM
  • Paladin_echo1
    Paladin_echo1
    ✭✭✭
    I just got pounded to death by a zombie for 694HP V7 level zombie... Whats wrong with these mobs?

    In a more comical, though aggravating thing, the zombie vomited on me for 911. No pun intended.
    Edited by Paladin_echo1 on June 20, 2014 4:36PM
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels. Why should someone who wants to play as a naked DK with a bow be able to do the hardest content in the game?

    It seems like you don't want to play a game, you want to watch an interactive movie. And you can do that 1-50. But for the other 99% of people who play video games need the difficulty of Vet levels to remain challenging. There is no reason why a game company should be catering to such a useless demographic. Especially not in an MMO. People like you tend to stop subbing after the first month because you get distracted by the next shiny cinematic trailer.

    Sounds to me like you just willfully ignored this particular post:
    I'm gonna guess you're one of those who was VR10 prior to 1.1.2 and haven't bothered yourself to actually go back and try out the content since the patch. Thus you can sit in your expert chair and belittle everyone for being bads when it was VERIFIED BY ZOS that they made a mistake with 1.1.2's patch with respect to VR difficulty. But yeah, ur right, we're wrong, ZoS is wrong, we're all just bads and you're the king of the internet.

    You have no idea what you are talking about. I was VR4 for that patch. VR difficulty was screwed up for one weekend and then fixed on monday. Are you even VR level, because you are talking about stuff that has not been an issue for several weeks now.
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    ArRashid wrote: »
    Adramelach wrote: »
    All this "learn how to play" stuff is garbage. The underlying message, of course, is "learn how to play LIKE US" and tosses "Play as you like" out the window.

    Look, if ESO had been advertised like this, I could perfectly understand: "Discover the perfect and only combination of class, skills, equipment, and play style you need to succeed, or die trying! Choose wisely, because picking the wrong class or trying to play in an incorrect manner will result in a quick and grisly death! Remeber, there can be Only One (build) and you must unlock its secrets to survive. Elder Scrolls Online - Play Our Way or Die!"

    Ok, so yeah, I'd have seen all this coming then.

    However, as that wasn't the message, I had actually thought that perhaps I could play My way and succeed.

    I know, I've heard the other argument - "well not all ways can succeed, and if you thought "play your way" meant using a crappy build and being completely unskilled, then you're wrong."

    But, am I? There are games I applaud that have a "cinematic" mode of play. That's for people that are 100% story and RP focus, and if they want to play a completely underskilled, hopelessly outclassed build that would never work, but is "cool" to them and fits their concept of how they'd see the fantasy story play out, so what? They are paying money for the privilege of seeing the story unfold for their chosen archetype, whether "e-sport worthy" or not. Who cares? Why should the company flip them off and send them packing, because they can't pwn PvP and elite Raids?

    I say, introduce proper difficulty levels and scaling, and let the l33t crowd epeen their way through the thing, banging their chests and displaying their skillz and ability to crush lesser players, and let others simply enjoy the story and the content, even if it's using a build that would be crushed in elite play, but is something they identify with and enjoy experiencing the world with. What exactly is the problem with that?

    Learn to play is not garbage. Complaining about not being able to play like you want in Vet levels is garbage. You got to play your stupid builds 1-50. There is no reason why they should work in Vet levels. Why should someone who wants to play as a naked DK with a bow be able to do the hardest content in the game?

    It seems like you don't want to play a game, you want to watch an interactive movie. And you can do that 1-50. But for the other 99% of people who play video games need the difficulty of Vet levels to remain challenging. There is no reason why a game company should be catering to such a useless demographic. Especially not in an MMO. People like you tend to stop subbing after the first month because you get distracted by the next shiny cinematic trailer.
    Dusty5 wrote: »
    V content is supposed to be hard. no nerfs!!!

    Elitists detected..

    We have no problem having a hard ENDGAME (if you have trouble realizing what that is - it's the ACTUAL, NEWEST and HARDEST content. Which should be Trials within Craglorn, not EXPING part). Having 5/6 of the game with raid-like difficulty just drives people away.
    Also, most world bosses are easier to solo than most trash packs. You don't see a problem right there?

    5/6ths of the game with raid like difficulty? Are you kidding me? Vet levels are endgame content. If you don't want difficulty, you can do the exact same content at 1-50 difficulty with an alt. I don't know if you are [snip] or just trolling.

    I guess I shouldn't surprised that a thread complaining about difficulty is filled with noobs and bad players.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_LeroyW on June 20, 2014 4:55PM
  • LariahHunding
    LariahHunding
    ✭✭✭✭
    Esha76 wrote: »
    My main is a VR10 NB in medium, DW/Bow with Tamriel Hero title and completed Cadwell’s – solo’ed all solo content. It is do-able, even on these “broken” NBs, definitely not impossible. The question is, was it enjoyable? Not after VR7 – it was a punishing death grind against trash mobs of inconsistent difficulty. Some cases it was almost easy, but in many upper VR cases, most basic trash mobs hit ridiculously too hard. It was nothing more than an irritating and unrewarding chore.

    It’s one very legitimate thing to come into these threads and say something along the lines of “I really liked the VR difficulty, and I hope it stays that way as I get a lot from it.” Versus… well, how did one lovely woman put it? “It really is a matter of learning how to play - I'm sorry but it is.” Comments like that only come from arrogant elitist gamers who serve no purpose but to spread angst and hostility in these forums. They have one agenda which is to try to feel superior in order to compensate for various deficiencies in their “normal” lives, thus resorting to maladaptive self-righteous ego enhancing behaviors. In short: It’s called being rude – “I’m sorry but it is.”

    The mechanics in the VR zones of all the mobs and bosses are exactly the same as they are 1-50. Nothing changes other than their health, damage resistance, and damage output. There is no way anyone would have made it to VR if they didn’t figure out “Fire bad!!” during levels 1-10. Not because of giving up after the repeated deaths, but due to that fact they would lack so much cognitive ability they wouldn’t be able to tell the difference between the toilet and the tub… and couldn’t use either without drooling excessively on themselves. It’s perfectly ok for you to like the way VR is, but it’s not ok to throw around an attitude toward those who don’t like it. And vice-versa for that matter. So take the arrogant, insulting, and demeaning comments elsewhere as they are nothing but detrimental and counter-productive. There's enough venom in the world.

    This post is so awesome I just had to reroll it.

    I am VR8 Nightblade and have adapt to VR, but it still sucks.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

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